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RIDE 6 on Steam

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Live the thrill of asphalt and dirt with RIDE 6: affirm your biker identity by joining RIDE Fest, race with 250+ bikes from different categories and prove you're the best by challenging real motorcycling legends.

RIDE 6 is a racing, simulation and sports game developed and published by Milestone S.r.l..
Released on February 12th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 724 reviews of which 516 were positive and 208 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 59.99€ on Steam, but you can find it for 40.64€ on Eneba.


The Steam community has classified RIDE 6 into these genres:

Media & Screenshots

Get an in-depth look at RIDE 6 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit or later
  • Processor: Intel Core I5-9600K | AMD Ryzen 5 2600 or equivalent
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1660 Ti | Radeon RX 5500 XT or equivalent
  • DirectX: Version 11
  • Storage: 60 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

30 hours played
Aug. 2026
add freeroam with traffic and its the best motorcycle game
38 hours played
July 2026
Ride 6 is an acceptable entry to the series. I own them all, Ride 1 through Ride 6. The physics are probably the best of the series, surpassing even Ride 4, which up until now has been my favorite. The graphics are great! I can even live with the used bike system, if I have to tolerate it. But I shouldn't have to tolerate it, it's dumb. Now to my big complaint. The interface is a non-intuitive, resource-gobbling abomination. The instant I launch, my GPU hits 99% occupancy and my fan kicks into overdrive. As soon as I'm on the road with a bike, my GPU occupancy drops, my GPU temperature starts dropping, and my GPU fan begins to slow down. It's only when I'm in the god-awful menu that the game sucks down all available resources. And it makes no sense. Does Milestone seriously think we're all out here role-playing, immersed in some "Ride Fest" motorcycle event? WELL WE'RE NOT! All your fancy interface does is cause inconvenience and it sucks up PC resources. This is the second time that Milestone has given us a horrible interface. They did it with Monster Energy Supercross 2025, too. These horrid interfaces add NOTHING to the game and they're a pain to navigate. Cut it out! By the way Milestone, there's a program called, "Poser" that would allow you to make people for your games that don't look like they jumped out of Windows 98 SE into your 2026 games. You should look into it. Your current human models belong in a game development museum. And while we're at it, SBK put your studio on the map. The last SBK title we got was in 2022. Quit messing around with crap like Hot Wheels, Monster Jam, and Screamer, and get back to your roots. Motorcycles made you. Chasing kiddie crap will break you. Fire the 12-year-old making game design and production decisions. Send him back to middle school. But, in spite of my deep and abiding hatred of the interface, I can recommend Ride 6, because once you're on a bike and out of that heinous menu, it's great! Of course, nothing will change. Milestone does not read user comments. And any product that's been out the door for more than 30 days is no longer known to them. But they're all we've got for motorcycles. So let's hope they wake up. Recommended.
20 hours played
June 2026
Awesome! I'm using Arcade Mode (necessary, due to difficulties) and what a fantastic game/experience. Starting-out on the smaller (and not so fast) bikes, just to get used to the differences in handling/speed, working my way up towards the monsters ;-). Loving every second of it so far, living the dream, virtually, but it's the best I'll ever manage :-D. Much better than Ride 5, which is also in my library. The differences between Ride 5 and Ride 6 so far, like night & day. So happy I decided to invest in this, well worth every penny :-).
147 hours played
April 2026
its a masterpiece.. looks as good as it feels, worthy of your time and money. if you have any kind of interesting in bikes and riding. you can get a lot of joy out of this. the forza of motorcycles, it fits like a glove for most people and most abilities. 9.5/10 add an open world and its a solid 10/10 well done series keeps improving!
50 hours played
Feb. 2026
Overall Positive for this game. For reference on where I come from and potential skill level: I have a couple thousand hours in motorcycle games, and over 2k across the Ride series. I typically am fighting for fastest lap on the leaderboards. Not sure what everyone is complaining about with this game. The physics feel great, the game runs well (130 fps with 5800x, 3070, 32gb ram, 1TB m.2), and the AI isn't the absolute worst (kinda). Physics: Easily the most important part of the game for me. If the physics are bad, it won't matter how good the UI, AI, or graphics are. The bike behave predictably, corner reasonably, and stop properly. I felt Ride 5 was plagued with understeer on corner entry with trail braking, yet Ride 4 you could throw it in with full front brakes and still make it through. This has a nice balance in between. You can't just chuck it in like R4, but it doesn't understeer like R5. Throw it in and you may tuck the front, but it only happens with bad set up or asking more than what a real bike can do. AI/CPU: I get why some people may think the AI are "overpowered", but to me they are coded the best they reasonably can be. As with other titles in the franchise, they all have an "upper" and "lower" limit of how fast/slow they can lap a track, but it's generally adaptive. As you get faster, so do they. This isn't to make sure you lose (stop playing the victim). It's designed like this so that someone new to motorcycle racing games can have the same experience as someone who plays nothing but motorcycle racing games. My suggestion if you are struggling would be to work on your tune/setup as well as general lines & brake/throttle technique. I've had times where I've been left behind, but then changed some little things and walked away from the pack with ease. UI: Definitely not a fan of the "festival" vibe. It's likely a play to try to capitalize on what the Forza: Horizon games do so well (shout out to the OG - NFS Pro Street.) I understand the business side of it, but it's personally not for me. I think there are better ways to create a menu, but I wouldn't say that these menus get in the way too much. Tracks/Bikes: I understand everyone wants "more" with each consecutive title. I think it's fair to want a game to grow from their previous game, but I don't feel it's warranted here. There are only so many tracks in the world and so many bikes. Would I like to rip around my home track with my bike model? Of course, but it's a small local track and my bike isn't a super notable bike. I think it's just unreasonable to expect everything all the time. Gripes (Don't like, but livable): -Start Procedure: Not sure how I forgot about this, but it's BAD. "3, 2, 1, *waits 3 seconds* GO" is horrible. Just change that to a normal start procedure. I don't know how that one got through QA... -Concrete Cones: I swear the cones in this game are made of concrete. I understand that you shouldn't be hitting cones, but c'mon -No Rake/Trail Adjustment: figured it would be here, but not the end of the world Things that NEED fixing: -Autopilot: As a Time Attack guy, I only value a valid lap. On longer tracks (Nordschleife specifically), it's very common to restart an invalid lap. The problem is that autopilot will often "hand off" the controls to you while off the racing surface. This invalidates the next lap and forces yet another restart. It's become a regular occurrence to restart 7/8/9 times in a row just to be able to start a valid lap. Autopilot needs to be fixed so that it doesn't take the bike to the grass every time. -Medium Tires: Why have we excluded a "Medium" tire choice. Having only hards or softs is crazy to me. Bring back mediums. -Slipper Clutch: You mean to tell me that the RM class doesn't have an adjustable slipper clutch? It's a full on race bike. That's practically standard now. That's what I've got for now. I may update in the future as I get some more seat time. Edit: Added Framerate with specs, Added Start procedure gripe

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Frequently Asked Questions

RIDE 6 is currently priced at 59.99€ on Steam.

No, RIDE 6 is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, RIDE 6 received 516 positive votes out of a total of 724 achieving a rating of 6.83.
😐

RIDE 6 was developed and published by Milestone S.r.l..

Yes, RIDE 6 is playable and fully supported on Windows.

No, RIDE 6 is not playable on MacOS.

No, RIDE 6 is not playable on Linux.

Yes, RIDE 6 is playable and fully supported on Steam Deck.

Yes, RIDE 6 is playable and fully supported on Steam Machine.

No, RIDE 6 does not support VR.

RIDE 6 offers both single-player and multi-player modes.

RIDE 6 offers both Co-op and PvP modes.

Yes, there are 10 DLCs available for RIDE 6. Explore additional content available for RIDE 6 on Steam.

No, RIDE 6 does not support mods via Steam Workshop.

Yes, RIDE 6 supports Remote Play Together. Discover more about Steam Remote Play.

Yes, RIDE 6 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for RIDE 6.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 23:37 UTC
SteamSpy data 24 October 2026 00:02 UTC
Steam price 26 October 2026 20:39 UTC
Steam reviews 19 October 2026 06:12 UTC

If you'd like to dive deeper into the details about RIDE 6, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RIDE 6
  • SteamCharts - Analysis of RIDE 6 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RIDE 6 compatibility
RIDE 6 PEGI 3
Rating
6.8
516
208
Game modes
Multiplayer
Features
Online players
63
Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release 12 Feb 2026
Platforms
Remote Play
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