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RIDE 6 on Steam - User reviews, Price & Information

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Live the thrill of asphalt and dirt with RIDE 6: affirm your biker identity by joining RIDE Fest, race with 250+ bikes from different categories and prove you're the best by challenging real motorcycling legends.

RIDE 6 is a racing, simulation and sports game developed and published by Milestone S.r.l..
Released on February 12th 2026 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 678 reviews of which 479 were positive and 199 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 59.99€ on Steam, but you can find it for 45.05€ on Gamivo.


The Steam community has classified RIDE 6 into these genres:

Media & Screenshots

Get an in-depth look at RIDE 6 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit or later
  • Processor: Intel Core I5-9600K | AMD Ryzen 5 2600 or equivalent
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1660 Ti | Radeon RX 5500 XT or equivalent
  • DirectX: Version 11
  • Storage: 60 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

50 hours played
Feb. 2026
Overall Positive for this game. For reference on where I come from and potential skill level: I have a couple thousand hours in motorcycle games, and over 2k across the Ride series. I typically am fighting for fastest lap on the leaderboards. Not sure what everyone is complaining about with this game. The physics feel great, the game runs well (130 fps with 5800x, 3070, 32gb ram, 1TB m.2), and the AI isn't the absolute worst (kinda). Physics: Easily the most important part of the game for me. If the physics are bad, it won't matter how good the UI, AI, or graphics are. The bike behave predictably, corner reasonably, and stop properly. I felt Ride 5 was plagued with understeer on corner entry with trail braking, yet Ride 4 you could throw it in with full front brakes and still make it through. This has a nice balance in between. You can't just chuck it in like R4, but it doesn't understeer like R5. Throw it in and you may tuck the front, but it only happens with bad set up or asking more than what a real bike can do. AI/CPU: I get why some people may think the AI are "overpowered", but to me they are coded the best they reasonably can be. As with other titles in the franchise, they all have an "upper" and "lower" limit of how fast/slow they can lap a track, but it's generally adaptive. As you get faster, so do they. This isn't to make sure you lose (stop playing the victim). It's designed like this so that someone new to motorcycle racing games can have the same experience as someone who plays nothing but motorcycle racing games. My suggestion if you are struggling would be to work on your tune/setup as well as general lines & brake/throttle technique. I've had times where I've been left behind, but then changed some little things and walked away from the pack with ease. UI: Definitely not a fan of the "festival" vibe. It's likely a play to try to capitalize on what the Forza: Horizon games do so well (shout out to the OG - NFS Pro Street.) I understand the business side of it, but it's personally not for me. I think there are better ways to create a menu, but I wouldn't say that these menus get in the way too much. Tracks/Bikes: I understand everyone wants "more" with each consecutive title. I think it's fair to want a game to grow from their previous game, but I don't feel it's warranted here. There are only so many tracks in the world and so many bikes. Would I like to rip around my home track with my bike model? Of course, but it's a small local track and my bike isn't a super notable bike. I think it's just unreasonable to expect everything all the time. Gripes (Don't like, but livable): -Start Procedure: Not sure how I forgot about this, but it's BAD. "3, 2, 1, *waits 3 seconds* GO" is horrible. Just change that to a normal start procedure. I don't know how that one got through QA... -Concrete Cones: I swear the cones in this game are made of concrete. I understand that you shouldn't be hitting cones, but c'mon -No Rake/Trail Adjustment: figured it would be here, but not the end of the world Things that NEED fixing: -Autopilot: As a Time Attack guy, I only value a valid lap. On longer tracks (Nordschleife specifically), it's very common to restart an invalid lap. The problem is that autopilot will often "hand off" the controls to you while off the racing surface. This invalidates the next lap and forces yet another restart. It's become a regular occurrence to restart 7/8/9 times in a row just to be able to start a valid lap. Autopilot needs to be fixed so that it doesn't take the bike to the grass every time. -Medium Tires: Why have we excluded a "Medium" tire choice. Having only hards or softs is crazy to me. Bring back mediums. -Slipper Clutch: You mean to tell me that the RM class doesn't have an adjustable slipper clutch? It's a full on race bike. That's practically standard now. That's what I've got for now. I may update in the future as I get some more seat time. Edit: Added Framerate with specs, Added Start procedure gripe
115 hours played
Feb. 2026
Long time rider IRL, Long time Ride game player. 450 hours in Ride 4, 860 hours in Ride 5, and already 50 hours in Ride 6. As someone who has sunk countless hours into all the Ride games (except for the first one) I feel annoyed with Milestone. The gameplay is great, way better and more enjoyable than 5 and 4, to a point where if I were to pick between the two I would pick 6 in a heartbeat. The physics in both Arcade and Pro are challenging and fun, the AI is okay but the adaptive difficulty is a cool feature, the tracks are great, the camera adjustment is a great feature, and the progression is sub-par. The thing that has left a sour taste in my mouth is the lack of content - prior to release, we were promised 250+ bikes to be available to unlock and/or purchase. In actual fact, there are 159 you can purchase from the 'New' dealership, 9 you can purchase from the 'Used' dealership and around 20 you can unlock from career and rider training. Sure, there's a roadmap for DLC and new content, but why would you say there is 250+ and generate excitement knowing there isn't? The bikes in Ride 5 are better, the bikes in Ride 4 are better. The bikes in Ride 6 are good, but there are holes and lackluster options in every category. My overall review: Gameplay 9/10 - Feels good. Bikes 5/10 - Not enough, too many similar options Tracks 7.5/10 - Great design and lots of options Career 6/10 - Repetitive Graphics 9/10 - Great Realism 8/10 - Perfect amount of realistic and arcadey feel Progression 2/10 - Too easy Online gameplay 9/10 - Super fun with friends and even randoms Overall - if you want a motorcycle game that is fun both solo and with a group of people, has great graphics and is easy to understand, buy Ride 6. If you want a motorcycle game that has heaps of bikes, a fun and long career, and linear progression, buy Ride 5. Would recommend to IRL riders, would not recommend to Ride game players.
20 hours played
Feb. 2026
I rarely write game reviews and i am dyslektic so sorry for the bad gammer/wording you are about to read. The game looks amazing. it is a major step up from Ride 5. The feel of the motorcycles themself a signifcantly better then both Ride 5 and 4 Atlest in the "Pro" mode (there is still some work to be done to be on point but in a big step in the right direction). Personally i would say Ride 6 is better then ride 5 in everyway but there still are some things to iron out. Overall i would recommend getting the game on a sale for the time being. otherwise a solid 8.42/10 Pros / Better graphics. runs alot smoother then ride 5. better handling the bikes feel like they got some weight to them (most of the time). It is clear they have listenend to feedback from the previous installment of the series. (Bonus points They got my Exact Ruroc helmet) Cons / the game is still very much like ride 5 just more polished. there has been a few times now where in multiplayer with dynamic collisions on. we have ghosted thru eachother then half a second later the game decided we should no longer be ghosted which leads to the bikes going into orbit. There is still no text chat now my guess is thats to help combat toxic players but then again there is a voice chat... No Triumph Rocket 3R/GT.
37 hours played
Feb. 2026
Physics on the game are good the sounds of the bikes are trash if not the same as ride 5. The zx-4rr is meant to be an inline 4 bike but it sounds exactly like the mt07 and r7 in the game which is a parallel twin. The mt07 is a 2024 model but the dash is the 2021 model dash. The bikes sounds could defintely be worked on. Other than that the games physics and gameplay is great
20 hours played
Feb. 2026
First impression of the game, physics are miles better than Ride 5 and 4, the whole RideFest idea might be refreshing for new players, menu feels fine for now (although that can change in later review), Baggers bikes and off-road enviorments really made an impact on the physics change, making the players have to finess more on the controls, braking earier due to bikes weight and inertia, the snappiness of the bikes are just due to us players being used to urge on power early in older games and also power-to-weight ratio might be more promenent in this title, being smooth on this game is absolutely key and engine braking and using the revs to brake is absolutely OP for late brakers, i already switched to Pro physics, but Arcade doesnt feel all that different. So, this is still an early review, but this game is absolutely amazing for me.

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Frequently Asked Questions

RIDE 6 is currently priced at 59.99€ on Steam.

No, RIDE 6 is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, RIDE 6 received 479 positive votes out of a total of 678 achieving a rating of 6.77.
😐

RIDE 6 was developed and published by Milestone S.r.l..

Yes, RIDE 6 is playable and fully supported on Windows.

No, RIDE 6 is not playable on MacOS.

No, RIDE 6 is not playable on Linux.

RIDE 6 offers both single-player and multi-player modes.

RIDE 6 offers both Co-op and PvP modes.

Yes, there are 8 DLCs available for RIDE 6. Explore additional content available for RIDE 6 on Steam.

No, RIDE 6 does not support mods via Steam Workshop.

No, RIDE 6 does not support Steam Remote Play.

Yes, RIDE 6 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for RIDE 6.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 July 2026 20:05 UTC
SteamSpy data 26 July 2026 20:18 UTC
Steam price 28 July 2026 11:05 UTC
Steam reviews 27 July 2026 01:45 UTC

If you'd like to dive deeper into the details about RIDE 6, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RIDE 6
  • SteamCharts - Analysis of RIDE 6 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RIDE 6 compatibility
RIDE 6 PEGI 3
Rating
6.8
479
199
Game modes
Multiplayer
Features
Online players
54
Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release 12 Feb 2026
Platforms
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