Rise of the Argonauts on Steam - User reviews, Price & Information

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As the King of Iolcus, Jason had everything—a prosperous kingdom, the respect of his peers, and a beautiful fiancé. When she was killed on their wedding day, he vowed to do anything to restore her life. Now, in order to accomplish this heroic feat Jason must seek out the Golden Fleece -- and with the help of Greek mythology's greatest...

Rise of the Argonauts is a rpg, action and mythology game developed by Liquid Entertainment and published by Codemasters and Electronic Arts.
Released on January 07th 2009 is available only on Windows in 5 languages: English, French, German, Italian and Spanish - Spain.

It has received 792 reviews of which 572 were positive and 220 were negative resulting in a rating of 6.9 out of 10. 😐

The game is not available on Steam.


The Steam community has classified Rise of the Argonauts into these genres:

Media & Screenshots

Get an in-depth look at Rise of the Argonauts through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum:
  • OS *: Windows XP/Vista
  • Processor: 3.0 Ghz Pentium or AMD™ equivalent
  • Memory: XP 1GB RAM / Vista 1.5GB RAM
  • Graphics: Geforce 6800 / Radeon X1300 or above
  • Hard Drive: 8 GB Hard Drive Space
  • Sound: DirectX Compatible Sound Card
  • Supported Graphics Cards: Rise of the Argonauts requires an ATI or nVidia graphics card / ATi Radeon X1300 or above / HD2XXX/HD3XXX/HD4XXX series / nVidia GeForce 6800 or above 7/8/9/GTX2XX Series.
  • Not compatible with all integrated sound/graphics solutions (inc. Laptops).

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Pros: Strong MALE protagonist (we need them in this day and age) Good writing, with no irritating characters Good voice acting Medusa - phwoar! Cons: Gameplay is a bit bland A good, simple game at a good price.
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Dec. 2024
Dec. 2024
I was disappointed when I couldn't get this game to work on Windows 10, but when I downgraded to Windows 11, I was pleasantly surprised that among all the toils and boils, trials and tribulations of having Windows 11, I was able to get Rise of the Argonauts to work. The game crashed on me a few times but with near-instant load times and common checkpoints it wasn't bad. I only wish there were checkpoints on the ship before missions. But besides having to replay a boss and a long ship scene it wasn't that bad. I normally give thumbs down if a game doesn't allow a custom control, but this game is designed specifically for a game controller so no thumbs down here. I prefer keyboard and mouse but it didn't feel clunky to use a controller in this game. The game reminded me of the Cursed Crusade, that I played over a decade ago, and Jade Empire. It's got that Bioware vibe to it that I think a lot of players will take nostalgia from. It's pretty short, I took my time and did maybe half the side quests-- all that I could find without a guide. Difficulty wise, I played on medium and didn't die at all until the last boss. That was mostly because I didn't know how to throw my spear (special + dodge). They tell you in the tutorial but honestly, I didn't really pay attention. I used light attack and block or roll throughout my game play. God power wise, I maxed out Apollo for healing. I then cherry picked Hermes for divine favor and rolling, Athena I picked up a few sword things, and Ares for a couple of damage bonuses. There's no health bar, which is an odd choice but the music changes and you can tell when you're low. The god powers are nice, but honestly, the only god power I really used was healing beacon and even then it was rare. You don't have to use god powers. Story wise, I liked it. I feel like an exec must have told them that they needed to include Perseus, Medusa, and Achilles, which feel out of place. But, that said, I really liked those storylnes. I felt Medusa was the coolest Medusa I had ever faced out of the many Gorgons out there on Steam to fight in games. Achilles, though out of place, was a good character. But, this game suffers from a lot of the games from the time period (and even today, looking at you Mass Effect) you get all these great characters but they hang out on the ship. You have 5 companions and had the game been longer, I think it wouldn't have bothered me much, but I feel like I barely got to know them. Hercules also needed a club and a lion's pelt, just saying. Medea, I can't say my complaint without a spoiler, but I feel that she needed more to her. The actual story of Jason and the Argonauts she is extremely important and a tragic character. Overall, fun game. While I'd put it below Jade Empire or KOTOR, the fact that I can put it among those giants says a lot about the game itself. Check it out if you have the horrible OS Windows 11, if you're still on 10, holding out for hope, there are guides to get it working but I never went through that.
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Oct. 2024
Kinda mad at myself for not buying a copy of this on the 360 all those times I had a chance to. Though I am not familiar with the story before playing this im quite happy with how it it began and the ending I would say is ok. The beginning pacing could use some work but loved all the interactions with so many people dealing in matters of importance pertaining to Jason's position as being chosen of the Gods, as a leader, and as a friend. The unique leveling system giving points when action are done or stories are finished was actually really cool and would love to see something like this in other games as well. Combat at first is kinda floaty and imprecise but keep at it for a bit and you will get the hang of how it works and why your given multiple weapons right out the gate. Everything has its strengths. Love the Greek setting and mythology incorporated in the game and even the Blacktongue are honestly a pretty vile group of people that fit really well. Liked 2 of the companions alot, 1 of them was meh, and the archer was useless in every scenario. All in all I recommend the game.
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Sept. 2024
Is the game fun? Yes. Is the game cool? Yes. Is it cheaper than a sandwich? Yes. Should you check it out? I vote yes. This game was made with too little money, by too few developers, and with not enough time. It was released unfinished, therefore it is buggy and you can see where content was cut here and there, half of the characters that were meant to be party members are stuck as dialogue-only npc's on the ship; beautifully crafted memorials to what might have been. There is easily half of the game here at the bottom line. That said; this game is fucking fascinating. Clearly inspired by the mid 00's media phase set alight by titles like "300" and 'God of War', it has a lot of visual, tonal, and thematic hallmarks that will likely seem unusual to young players (of which there will be none), but are super nostalgia-inducing for greybeards. But beyond the reductive surface response you may have is a really neat concept. We clearly had a team play Mass Effect the year before and at some point one among them said "What if the Normandy was the Argo?". What we ended up with is a game with an art style clearly inspired by the work of Frank Miller, Cary Nord, and Thomas Yeates, that plays a lot like God of War (in combat style and upgrade mechanics), and it has interchangeable party members (like Mass Effect) to back you up and change the flavor of combat as the story progresses (with sadly not enough game to make use of them all really). But where this game really shines is the writing, the bombastic, lush, and gameplay-relevant writing... There are snippets of dialogue, aphorisms, insults, and hard questions that I am convinced we'd all still be quoting these 16 years later (at the time of writing) had the game been able to be fully realized. There is a boss fight in this game that starts with the first phase of the fight being a literal classical debate on ethics in a direct reference to the Lyceum where the boss and player are surrounded by philosophers offering their feedback. It was absolutely unlike anything I had seen outside of maybe the most niche JRPG, and even that comparison seems like a stretch. There was a palpable abundance of care afforded to the how, when, and why of all the talking in a game where words are a very important game mechanic, in a genre where oftentimes dialogue is more weighted toward self-indulgence on the part of the author(s). In the end even that typical design pitfall was avoided by making the chattiness of the game have a constant and recurring value as the most basic dialogue decision essentially gives you skill points for your character build. Yes, you read that right. As a result of all of this the process of building your character (Jason) feels like a process pretty distinct (if not totally unique) to this game, with every choice in action, dialogue, method of dispatching a boss all being devoted to different gods that unlock different buffs and abilities for players. Like I said, fascinating, and honestly a missed opportunity for ... well the RPG/ARPG world as a whole as far as enduring influence might have gone. Again this game came out in a time when 'moral choice systems' completely lacked nuance, and were famously idiotic and binary, locking the player out of a combat benefit to see a sub-plot outcome; this game completely fixed that industry slump and went totally unnoticed. The end result is that even when in dialogue you are building your character. Even when in scripted events or interactive cutscenes you are STILL BUILDING YOUR CHARACTER. Let me rephrase that; this is an action roleplaying game that does something that we only see in the best CRPG's or is usually relegated exclusively to pen and paper. That's kind of huge, especially in 2008, especially in this particular way that is on theme and in universe with this fresh and original gods system. The combat is engaging and visually fun, it features lots of gore and dismemberment and slow motion kills (2008), the powerups feel suitably bad ass, the move set while kind of dated in terms of feel still feels engaging and dynamic. The characters are charming, with a surprising level of depth and attention to detail for a title this ill-fated and rushed. Listening to Hercules accidentally invent Pokemon with Pan as they debate building teams of monsters to duel one another, or Achilles trying to get Atalanta's attention and blowing it, talking to Daedalus about his son's death ... it all felt like it really had wheels, it doesn't waste your time. The plot and story, while better suited to Orpheus than Jason, was still solid and well executed. This particular take on the adventure explored some really exciting and new territory with a bit of honestly immersive world building that this dev team brought to the table. It's a pretty damn good game. Shame it had to go out the way it did. Who knows, maybe Nightdive will do a remake ? ... anyway, It's getting really fucking boring writing this review, and i am just now realizing that nobody is gonna read this. So this is the end. Goodbye.
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Frequently Asked Questions

Rise of the Argonauts is not available on Steam.

Rise of the Argonauts is not available on Steam yet.

Rise of the Argonauts received 572 positive votes out of a total of 792 achieving a rating of 6.92.
😐

Rise of the Argonauts was developed by Liquid Entertainment and published by Codemasters and Electronic Arts.

Rise of the Argonauts is playable and fully supported on Windows.

Rise of the Argonauts is not playable on MacOS.

Rise of the Argonauts is not playable on Linux.

Rise of the Argonauts is a single-player game.

Rise of the Argonauts does not currently offer any DLC.

Rise of the Argonauts does not support mods via Steam Workshop.

Rise of the Argonauts supports Remote Play on TV. Discover more about Steam Remote Play.

Rise of the Argonauts is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rise of the Argonauts.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 June 2025 18:22
SteamSpy data 02 June 2025 11:55
Steam reviews 08 June 2025 03:47

If you'd like to dive deeper into the details about Rise of the Argonauts, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rise of the Argonauts
  • SteamCharts - Analysis of Rise of the Argonauts concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rise of the Argonauts compatibility
Rise of the Argonauts
6.9
572
220
Game modes
Features
Online players
1
Developer
Liquid Entertainment
Publisher
Codemasters, Electronic Arts
Release 07 Jan 2009
Platforms
Remote Play
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