Rise of the Argonauts on Steam - User reviews, Price & Information

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As the King of Iolcus, Jason had everything—a prosperous kingdom, the respect of his peers, and a beautiful fiancé. When she was killed on their wedding day, he vowed to do anything to restore her life. Now, in order to accomplish this heroic feat Jason must seek out the Golden Fleece -- and with the help of Greek mythology's greatest...

Rise of the Argonauts is a rpg, action and mythology game developed by Liquid Entertainment and published by Codemasters and Electronic Arts.
Released on January 07th 2009 is available only on Windows in 5 languages: English, French, German, Italian and Spanish - Spain.

It has received 793 reviews of which 573 were positive and 220 were negative resulting in a rating of 6.9 out of 10. 😐

The game is not available on Steam.


The Steam community has classified Rise of the Argonauts into these genres:

Media & Screenshots

Get an in-depth look at Rise of the Argonauts through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum:
  • OS *: Windows XP/Vista
  • Processor: 3.0 Ghz Pentium or AMD™ equivalent
  • Memory: XP 1GB RAM / Vista 1.5GB RAM
  • Graphics: Geforce 6800 / Radeon X1300 or above
  • Hard Drive: 8 GB Hard Drive Space
  • Sound: DirectX Compatible Sound Card
  • Supported Graphics Cards: Rise of the Argonauts requires an ATI or nVidia graphics card / ATi Radeon X1300 or above / HD2XXX/HD3XXX/HD4XXX series / nVidia GeForce 6800 or above 7/8/9/GTX2XX Series.
  • Not compatible with all integrated sound/graphics solutions (inc. Laptops).

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
One of the most underated games of all time. Ok graphics for that time, nice story and gameplay, while the music and the theme of the ancient greek era is non another level
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June 2025
Rating 8.6/10 Summary: Was just looking back through all of my old games I completed and found this gem amongst the rubble. I remember going to my local GameStop back in 2008/2009 and handpicking this off the shelf and having such good memories that I ended up redownloading it on steam back in ~2020. What a shame they took it off the Steam Library. This game is the personification of what you don't see anymore in modern era game development. Over the years, so many games have sacrificed story, emotion, and the feeling of a unique world with shoddy third-rate tactics such as battle passes, gacha, etc. Half of the time it feels like you have to have 17 Google tabs open to know where to find anything in modern games. However, in Rise of the Argonauts you play an epic tale, fully immersed, and by the end of it, you feel as though you lived an entire alternate lifetime. Smooth, flowing combat based on the ancient tale of Jason's quest, beautiful zones with loyal companions that evoked emotion..you simply had to play it in it's prime to understand.
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June 2025
I've played this all the way through twice now (other time on Xbox). It might not be the prettiest game, but it is definitively one of the best stories in a game. I love the world, the story, and character interactions, that are akin to talking to shipmates in Mass Effect. This Argonauts game has a severely underrated story and characters. The characters should be more popular in pop culture, if only. The gameplay is nothing special. It is a weaker form of the modern Arkham games, but the characters, their stories, and the world building is amazing.
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Oct. 2024
Kinda mad at myself for not buying a copy of this on the 360 all those times I had a chance to. Though I am not familiar with the story before playing this im quite happy with how it it began and the ending I would say is ok. The beginning pacing could use some work but loved all the interactions with so many people dealing in matters of importance pertaining to Jason's position as being chosen of the Gods, as a leader, and as a friend. The unique leveling system giving points when action are done or stories are finished was actually really cool and would love to see something like this in other games as well. Combat at first is kinda floaty and imprecise but keep at it for a bit and you will get the hang of how it works and why your given multiple weapons right out the gate. Everything has its strengths. Love the Greek setting and mythology incorporated in the game and even the Blacktongue are honestly a pretty vile group of people that fit really well. Liked 2 of the companions alot, 1 of them was meh, and the archer was useless in every scenario. All in all I recommend the game.
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Sept. 2024
Is the game fun? Yes. Is the game cool? Yes. Is it cheaper than a sandwich? Yes. Should you check it out? I vote yes. This game was made with too little money, by too few developers, and with not enough time. It was released unfinished, therefore it is buggy and you can see where content was cut here and there, half of the characters that were meant to be party members are stuck as dialogue-only npc's on the ship; beautifully crafted memorials to what might have been. There is easily half of the game here at the bottom line. That said; this game is fucking fascinating. Clearly inspired by the mid 00's media phase set alight by titles like "300" and 'God of War', it has a lot of visual, tonal, and thematic hallmarks that will likely seem unusual to young players (of which there will be none), but are super nostalgia-inducing for greybeards. But beyond the reductive surface response you may have is a really neat concept. We clearly had a team play Mass Effect the year before and at some point one among them said "What if the Normandy was the Argo?". What we ended up with is a game with an art style clearly inspired by the work of Frank Miller, Cary Nord, and Thomas Yeates, that plays a lot like God of War (in combat style and upgrade mechanics), and it has interchangeable party members (like Mass Effect) to back you up and change the flavor of combat as the story progresses (with sadly not enough game to make use of them all really). But where this game really shines is the writing, the bombastic, lush, and gameplay-relevant writing... There are snippets of dialogue, aphorisms, insults, and hard questions that I am convinced we'd all still be quoting these 16 years later (at the time of writing) had the game been able to be fully realized. There is a boss fight in this game that starts with the first phase of the fight being a literal classical debate on ethics in a direct reference to the Lyceum where the boss and player are surrounded by philosophers offering their feedback. It was absolutely unlike anything I had seen outside of maybe the most niche JRPG, and even that comparison seems like a stretch. There was a palpable abundance of care afforded to the how, when, and why of all the talking in a game where words are a very important game mechanic, in a genre where oftentimes dialogue is more weighted toward self-indulgence on the part of the author(s). In the end even that typical design pitfall was avoided by making the chattiness of the game have a constant and recurring value as the most basic dialogue decision essentially gives you skill points for your character build. Yes, you read that right. As a result of all of this the process of building your character (Jason) feels like a process pretty distinct (if not totally unique) to this game, with every choice in action, dialogue, method of dispatching a boss all being devoted to different gods that unlock different buffs and abilities for players. Like I said, fascinating, and honestly a missed opportunity for ... well the RPG/ARPG world as a whole as far as enduring influence might have gone. Again this game came out in a time when 'moral choice systems' completely lacked nuance, and were famously idiotic and binary, locking the player out of a combat benefit to see a sub-plot outcome; this game completely fixed that industry slump and went totally unnoticed. The end result is that even when in dialogue you are building your character. Even when in scripted events or interactive cutscenes you are STILL BUILDING YOUR CHARACTER. Let me rephrase that; this is an action roleplaying game that does something that we only see in the best CRPG's or is usually relegated exclusively to pen and paper. That's kind of huge, especially in 2008, especially in this particular way that is on theme and in universe with this fresh and original gods system. The combat is engaging and visually fun, it features lots of gore and dismemberment and slow motion kills (2008), the powerups feel suitably bad ass, the move set while kind of dated in terms of feel still feels engaging and dynamic. The characters are charming, with a surprising level of depth and attention to detail for a title this ill-fated and rushed. Listening to Hercules accidentally invent Pokemon with Pan as they debate building teams of monsters to duel one another, or Achilles trying to get Atalanta's attention and blowing it, talking to Daedalus about his son's death ... it all felt like it really had wheels, it doesn't waste your time. The plot and story, while better suited to Orpheus than Jason, was still solid and well executed. This particular take on the adventure explored some really exciting and new territory with a bit of honestly immersive world building that this dev team brought to the table. It's a pretty damn good game. Shame it had to go out the way it did. Who knows, maybe Nightdive will do a remake ? ... anyway, It's getting really fucking boring writing this review, and i am just now realizing that nobody is gonna read this. So this is the end. Goodbye.
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Frequently Asked Questions

Rise of the Argonauts is not available on Steam.

Rise of the Argonauts is not available on Steam yet.

Rise of the Argonauts received 573 positive votes out of a total of 793 achieving a rating of 6.93.
😐

Rise of the Argonauts was developed by Liquid Entertainment and published by Codemasters and Electronic Arts.

Rise of the Argonauts is playable and fully supported on Windows.

Rise of the Argonauts is not playable on MacOS.

Rise of the Argonauts is not playable on Linux.

Rise of the Argonauts is a single-player game.

Rise of the Argonauts does not currently offer any DLC.

Rise of the Argonauts does not support mods via Steam Workshop.

Rise of the Argonauts supports Remote Play on TV. Discover more about Steam Remote Play.

Rise of the Argonauts is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rise of the Argonauts.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 July 2025 23:23
SteamSpy data 22 July 2025 10:15
Steam reviews 23 July 2025 23:48

If you'd like to dive deeper into the details about Rise of the Argonauts, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rise of the Argonauts
  • SteamCharts - Analysis of Rise of the Argonauts concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rise of the Argonauts compatibility
Rise of the Argonauts
6.9
573
220
Game modes
Features
Online players
2
Developer
Liquid Entertainment
Publisher
Codemasters, Electronic Arts
Release 07 Jan 2009
Platforms
Remote Play
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