Rivals of Aether II on Steam - User reviews, Price & Information

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Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.

Rivals of Aether II is a fighting, multiplayer and indie game developed by Aether Studios and published by Aether Studios and offbrand games.
Released on October 23rd 2024 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil and Spanish - Latin America.

It has received 7,294 reviews of which 5,963 were positive and 1,331 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Rivals of Aether II into these genres:

Media & Screenshots

Get an in-depth look at Rivals of Aether II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Window 10+ 64 Bit
  • Processor: 3.0 GHz Dual core
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060, AMD Radeon RX 470, or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I've been playing Rivals of Aether 2 and noticed the Steam reviews have become mixed. Curious, I checked why that might be the case. It mostly just seems to be a coincidence that it became mixed. A good amount of people left a negative review around the same time. Some of it is because the game deviated from Rivals 1 gameplay, but like....the first game isn't going anywhere. You can still buy it/play it without any issue. Do you know how many fighting games would love to have that luxury? A good number of the RoA1 crowd think RoA2 plays like Melee/Smash4/Ultimate now, but....no. Melee's gameplay is way more precise with way less emphasis on defense, Smash4 plays way slower, lacks movement options, and punishes unsafe aggression, and Ultimate feels like fencing....so aggression without the approach (if that makes sense). RoA2, to me, is a game that heavily revolves around counterplay. I never felt like I was in a situation where there was absolutely nothing I could have done to prevent a loss, albeit, that's because I'm actually aware of the game mechanics. A large amount of review also complained about how the game feels to beginners and this is a criticism I couldn't counter if I tried. As of right now, the game severely lacks tutorials and singleplayer modes to help you get better. This is being addressed, but it's gonna be a while. Right now there's some very basic tutorials and an arcade mode, but nothin too helpful. This wouldn't feel as bad if there were casual multiplayer things to do...but there isn't. People rarely play free-for-alls and that's the closest thing to a casual multiplayer mode the game has. Unless you have friends who have the game, you're outta luck. There also seems to be server issues. I haven't had problems myself, but depending on where you live, you might have problems. RoA2 uses server-based rollback with no peer-to-peer options as of now, so if you're super far from the servers they have, you might experience the lag problems I've seen other reviews complain about. It's something the devs are aware of and will likely address, but solving networking issues is a slow process and it might not be as important as finishing new characters on schedule. Speaking of that schedule, RoA2 is a live service game, probably one of the best. There's no slimey predatory practices here. No FOMO, no P2W, no money-hungry nonsense. All future characters will be free, the singleplayer modes will be free, and stages will be free. Which is great, but it also reveals that this game isn't necessarily "Feature Complete". Like I said earlier, there's barely any singleplayer modes/tutorials. However, RoA1 released in a very similar fashion. I'd argue it was even more scuffed than RoA2, so I'm not surprised. Yet, some reviews are very surprised. I'd blame communication for this one. I think some people expected the game to be completely done, but the team has a ton of work to do. It's work that they need money to get done while financially supporting their effort. It's why there's a live service model to begin with. Without support from the community this game's fate could end up like Rushdown Revolt (cool game btw). This is what baffles me about many of the reviews. They need the community's support. They can't address a lot of issues without that support. Why not encourage people to give it a try anyway? Their support would go towards improving the game anyway. Most of the negative reviews aren't complaining about the game heading in a bad direction. It's just not currently in a state that they would call very good, but they believe it will be very good as long as the devs keep working on it. ??? Isn't that positive? I don't get it. Look, if you believe in the game, give it support. If you like how the game plays and just need more features, give it support. If you never played the game and are new to the genre, I'd buy the first game unless you don't mind playing a game that's in active development. Give it support, or don't. Buy it if you believe they can deliver.
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Dec. 2024
Do you love super smash brothers, but none of your friends want to play with you because you stomp them into the dirt? Do you wish you could play against another person through the magic of the internet instead of being forced to physically be in the same room or through a garbage wifi connection with terrible net code? Do you know what a frame is? Do you like rocks? Do you like throwing them at people? This is the game for you.
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Nov. 2024
If you want smash melee's movement without feeling like you're arguing with the game, this is for you. Its got jaw dropping animations (esp when compared to smthn like MultiVersus), unique character mechanics, and the balance between being a party game and sweatfest that so few plat fighters nail. I played a whole lotta Rivals 1 and understand the argument that this game sacrifices some of that og identity for smasher appeal, but ledge/getup special along with keeping hitfall and parry still makes this game one of one. Hop on in if you're considering. The game deserves to blow up, and it'd be lovely to have a melee successor whose developers don't go DEFCON 5 at the first whiff of competitive play.
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Nov. 2024
I'm bad but the game is good, GC controller makes this game feel like crack, even when loosing for 10 hours straight. will update review when i finally win a match.
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Oct. 2024
if you are new to platform fighters dont be scared off by these reviews, in the 1.2 hours i have played i managed to learn a character i like fairly quickly and had lots of fun playing casually, I havent played ranked but an insane ranked skill curve is kind of expected in these games, if you just wanna have fun its a great time. game looks and feels really smooth and i havent seen any network issues
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Frequently Asked Questions

Rivals of Aether II is currently priced at 24.99€ on Steam.

Rivals of Aether II is currently not on sale. You can purchase it for 24.99€ on Steam.

Rivals of Aether II received 5,963 positive votes out of a total of 7,294 achieving a rating of 7.96.
😊

Rivals of Aether II was developed by Aether Studios and published by Aether Studios and offbrand games.

Rivals of Aether II is playable and fully supported on Windows.

Rivals of Aether II is not playable on MacOS.

Rivals of Aether II is not playable on Linux.

Rivals of Aether II is a multi-player game.

Rivals of Aether II features PvP mode where you can test your skills against other players.

Rivals of Aether II does not currently offer any DLC.

Rivals of Aether II does not support mods via Steam Workshop.

Rivals of Aether II supports Remote Play Together. Discover more about Steam Remote Play.

Rivals of Aether II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rivals of Aether II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2025 00:49
SteamSpy data 27 October 2025 20:28
Steam price 28 October 2025 20:51
Steam reviews 28 October 2025 14:01

If you'd like to dive deeper into the details about Rivals of Aether II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rivals of Aether II
  • SteamCharts - Analysis of Rivals of Aether II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rivals of Aether II compatibility
Rivals of Aether II
Rating
8.0
5,963
1,331
Game modes
Multiplayer
Features
Online players
542
Developer
Aether Studios
Publisher
Aether Studios, offbrand games
Release 23 Oct 2024
Platforms
Remote Play