Rivals of Aether II on Steam - User reviews, Price & Information

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Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.

Rivals of Aether II is a fighting, multiplayer and indie game developed by Aether Studios and published by Aether Studios and offbrand games.
Released on October 23rd 2024 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil and Spanish - Latin America.

It has received 7,294 reviews of which 5,963 were positive and 1,331 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Rivals of Aether II into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Window 10+ 64 Bit
  • Processor: 3.0 GHz Dual core
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060, AMD Radeon RX 470, or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
I have a couple thoughts about this game, if I'm gonna be honest. I'm leaving this review before I've played the new fun for all update, for the record, so I'll leave out the "all sweats" problem I used to talk about. However there's still some base mechanics I have issues with. 1: Shields and grabs. It feels like these were only added to feel more like smash, and I'm not a fan. I'm not against shield necessarily, my playstyle actually likes them a lot, but it's not really a mechanical problem. Rivals 1 felt unique because it forced you to rely on parries, dodges, and movement to not get hit. It makes the game feel fluid and scrappy, it makes it feel different from smash. Shield slow the game down a lot, which isn't totally a bad thing, but it also made neutral feel flatter. Intead of weaving in and out of your opponents range, constantly throwing out attacks, now you just pick the option you don't think they'll go for. Think they'll attack? Shield. Think they're gonna shield? Grab. Think they're gonna grab? Attack. It feels like me and my opponent just roll the dice a couple times until someone wins. If they reworked it, maybe having throws be seperate moves instead of a grab state (similar to La Reina), or some other option, it could have worked, but right now it's a bit messy. 2: Edgeguarding. Having a ledge is fine for the record, I like the up B walljump up B but the ledge also has a lot of cool fluid options, so I could go either way. My real problem is that every character has an insane recovery. I play loxodont for the record, and I hear so many people say his recovery is bad, but even compared to smash ultimate, his recovery is great, and people complain about ultimate having too good of recoveries compared to Melee, which really shows how stark it is. Characters just have too many options, most have a side B that adds horizontal recovery, every character has an airdodge, a walljump, up B's often have huge and/or full body hitboxes, and when they don't, the recovery move is just amazing anyway! Characters have a huge amount of intangability, can jump over attacks, drop jump, roll, attack, special attack, etc. I usually get edgeguarded hard in other games, so the fact that I get back more often than not is a problem. 3: Viability. Not that it's low, that it's high. It feels like every character can do anything, every character has endless tools and amazing combos, every character is a top tier, and I honestly don't love it. Let me put it this way, the general rule for smash tier lists is that C tier and above is viable, D tier and below is unviable. There's not a character I'd put below B tier, most are in A and S. In melee, the characters in S tier are those like Fox, Marth, Puff, so good it annoys many people, so good that Fox literally doesn't have a losing matchup. A game full of Fox's is not a fun game. I want my characters to be on the level of Peach, Falcon, Pikachu, good but not great, it makes me feel better when I'm winning and makes me less frustrated when I lose. So with all this said, why am I recommending it? For one simple reason. -The characters are absurdly well designed. Yes I know I just complained that they're too good, but here me out for a second. The character specific mechanics are so cool, the focus on stage control is really well thought out. Every move has a purpose, with enough time you'll start to naturally use every move in a characters kit, none are throwaway. The movement is buttery smooth, when I play the water and air characetrs especially, I just can't stop smooving around. Hits feel just right, the animation, the sound design, it's impressively good (although I'd appreciate more hitstop for hitfalling). It feels like there's a character for everyone, and multiple very unique designs, no matter where you come from you can find your playstyle here. And also, secret bonus point! -The updates are incredible. 4 new characters yearly keeps the game feeling fresh, but even past that, balance patches help a lot. The literal BIGGEST problem rivals used to have was that floorhugging was too strong. Now, it feels like they've toned it down, and floorhugging feels like a useful teck rather than a core mechanic. Characters stay balanced and are constantly buffed and nerfed, hell I feel like they toned the cast down as well, which was one of my complaints. And, even though again, I haven't played it yet, fun for all seems amazing. Rivals 2 desperately needed more casual and single player content, it feels like the game was just sweats, and now we're getting that! I hope for the best for this game, and yes, despite all my problems, I really do reccomend it. Rivals 1 is better though, by a lot lmaoo
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April 2026
floor hugging sucks, sick game otherwise
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March 2026
I'm not good at this game but shmoving is fun so i play against my one friend who plays the big elephant and i go 1-20 against the big elephant i hate the big elephant
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Jan. 2026
The only good smash clone to ever exist lol. game is really great but lack of casual elements turns newcomers away from it, however the game is pretty much STILL in beta so when they finish everything in like 3 years im sure it will be peak
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June 2025
No, Rivals II is not perfect. For $30, you are getting extremely light single player and casual content, pretty unreliable server based rollback netcode, only 12 playable characters (soon to be 13!), and an extremely unoptimized experience from the menus to the various performance issues on some stages. Despite all that, I still love this game to death and consider it the modern pinnacle of the platfighter genre. I have been playing Wrastor since launch so believe me when I say this game is still fun as hell even though my character was shot out back. One of my favorite aspects is the generous buffer and hitfalling mechanics let anybody pull off wicked combos and feel like mang0 or Mew2King in grand finals. Aether Studios has such a unique and cool approach to character design that has remained unmatched amongst platfighters. All the character matchups are super interesting and engaging to me, and it makes each new major tournaament a learning experience for me as it's possible we all get to see top level play of a matchup we've never seen before. Some final notes/recommendations for devs (skip if youd like): Stages in this game are a mixed bag for me. Fire Capital is god awful, I haven't met a single person who likes that stage because of how stupidly big it is. It's not fun to play on and is a rather lazy solution for character's who need a big stage counterpick. The rest are okay to very good, some layouts are more interactive to move on than others. From the casual perspective I think we desperately need some casual stages or variants with hazards on, not just because they're awesome and fun to play on but for the longevity of the game. Doubles and FFA are quite stale right now and that would really help bring interest back and have something new for casual players. Ranked is decent. I really hate best of 3 format and I would love if there were some alternative like Best of 5 queueing, but I know that comes with a lot of logistical issues. In terms of content distribution, more platforms, taunts and death effects. It's insane we have a whole tab in the buck shop for one wrastor taunt. Obviously they are by far the more expensive and time consuming pieces of content to produce, but we really want them! I doubt anybody would mind skipping the mid month skin for a batch of couple of platforms, death effects and taunts. 9/10 game, if you're tired of smash this is for you
Expand the review

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Frequently Asked Questions

Rivals of Aether II is currently priced at 24.99€ on Steam.

Rivals of Aether II is currently not on sale. You can purchase it for 24.99€ on Steam.

Rivals of Aether II received 5,963 positive votes out of a total of 7,294 achieving a rating of 7.96.
😊

Rivals of Aether II was developed by Aether Studios and published by Aether Studios and offbrand games.

Rivals of Aether II is playable and fully supported on Windows.

Rivals of Aether II is not playable on MacOS.

Rivals of Aether II is not playable on Linux.

Rivals of Aether II is a multi-player game.

Rivals of Aether II features PvP mode where you can test your skills against other players.

Rivals of Aether II does not currently offer any DLC.

Rivals of Aether II does not support mods via Steam Workshop.

Rivals of Aether II supports Remote Play Together. Discover more about Steam Remote Play.

Rivals of Aether II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rivals of Aether II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 April 2026 06:22
SteamSpy data 29 April 2026 02:24
Steam price 29 April 2026 04:49
Steam reviews 27 April 2026 09:55

If you'd like to dive deeper into the details about Rivals of Aether II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rivals of Aether II
  • SteamCharts - Analysis of Rivals of Aether II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rivals of Aether II compatibility
Rivals of Aether II
Rating
8.0
5,963
1,331
Game modes
Multiplayer
Features
Online players
616
Developer
Aether Studios
Publisher
Aether Studios, offbrand games
Release 23 Oct 2024
Platforms
Remote Play