Road Redemption on Steam - User reviews, Price & Information

Quick menu

Road Redemption lets you lead a biker gang on an epic journey across the country in this driving combat road rage adventure. Huge campaign, dozens of weapons, full 4-player co-op splitscreen.

Road Redemption is a vehicular combat, racing and beat 'em up game developed by Redemption Road and Pixel Dash Studios and published by Tripwire Presents.
Released on October 04th 2017 is available on Windows, MacOS and Linux in 9 languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese and Japanese.

It has received 12,747 reviews of which 10,485 were positive and 2,262 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 16.79€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Road Redemption into these genres:

Media & Screenshots

Get an in-depth look at Road Redemption through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows XP, Vista
  • Processor: 1.4GHz processor or faster
  • Memory: 8 GB RAM
  • Graphics: DirectX 9-compatible graphics card with at least 1.5GB of video memory
  • DirectX: Version 9.0
  • Storage: 1000 MB available space
MacOS
  • OS: Mac® OS X 10.7 (latest version)
  • Processor: Intel® Core™ 2 Duo
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® 8600M GT or ATI™ Radeon™ HD 2600 Pro
  • Storage: 1000 MB available space
Linux
  • OS: Ubuntu 14.04 / SteamOS
  • Processor: 2GHz
  • Memory: 8 GB RAM
  • Graphics: 1.5GB of video memory
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Rough around the edges but fun for an evening if you have someone playing along with you. Vehicle combat games are hard to make fun, but it's pretty close a phone number for the developer showed on screen and I drunkenly called it, to my surprise he answered. I didn't know how to react so I said 'hell yeah' and hung up.
Expand the review
July 2025
Great game where you can kill people as brutally as possible but lacks online co-op.
Expand the review
June 2025
“ I practice offensive driving. ” ~Pearl McKurdy Road Rash. Even if you never played those games yourself, you're sure to have heard the name. At some point, it was one of the biggest names in the racing genre, together with another EA title – Need for Speed. What was all the fuss about? Well, it was a street racing game with motorcycles that allowed us to beat the crap out of our opponents. It was as simple as that. It's not like we didn't have motorcycle racing games before. And it's not like we didn't have such games that also incorporated combat elements. Even the NES had, say, Mach Rider. But it was Road Rash that achieved that certain something everybody loved – the atmosphere of realistic street racing. And when the 3DO version (also known as Road Rash 32-Bit) came out? The world was never the same again. While SEGA Genesis / Mega Drive games (the series started on those) were good, Road Rash 32-Bit blew everybody's minds with its gorgeous presentation. It was full of FMV scenes that featured real bikes and cops, while, despite it being only 1994, it had a licensed soundtrack from various hard rock bands. Should I say it felt like a bomb? The game was eventually ported to other systems too (PlayStation, Saturn and even Windows PCs where it had TCP/IP-based multiplayer) and is still remembered as the best in the series. So... Why isn't the series still around? I mean, Need for Speed is, and those two sure had a lot of similarities. See, the thing is – while Need for Speed managed to evolve and change with the times, Road Rash never really found a new identity. It's not like it didn't try; Road Rash 3 let us upgrade certain parts of our bikes, Road Rash 64 (naturally, it wasn't the 64th game in the series, it was just a Nintendo 64 entry) allowed us to choose between paying the gang for a membership or playing it risky and driving solo, while Road Rash: Jailbreak in its PS1 form even tried to throw in some story, but... Yeah. At the end of the day, it all felt a lot like more of exactly the same. So, after Road Rash: Jailbreak for GBA (which had exactly nothing to do with its PS1 counterpart) the series just... died. What surprised me the most, though, is that, despite Road Rash's popularity, we never had many copycats after it was gone. When you think about it, though, it does make sense. The original fans fell in love with the series' signature 2.5D look, while the early 2000s was a time when it was either 3D or nothing. And even the official entries had a pretty hard time getting into that territory. Moreover, the whole gaming landscape changed a lot. Immersive games like Deus Ex started to appear and somehow what was considered "rad" yesterday wasn't "hip" anymore. Still, it was hard not to wonder how the series would look if it wasn't dead. Guess what? Some young fellas decided to show us. Because yes, what we have here is good ol' Road Rash. It's one of those cases in which a young and daring team wanted to make a certain game but didn't have the right license. Everything in Road Redemption screams "Road Rash". You start by selecting a bike and a driver (naturally, different choices come with different stats) and then it's all about you and the road. And it looks like the devs tried to take the best from what we had before. Like in Road Rash 3, we'll carry our acquired weapons through races. Extra stunts from Road Rash 3 are still there too, and so are the items / "power-ups" you can pick up on the road, similar to what we had in Road Rash 64. Moreover, if you're a good driver, you can use some sort of shortcuts to get an advantage. Keep in mind, though, it may be risky. Because even though the falling system here is close to what we had in Road Rash 64 (there's even a separate option to get back on track quickly, which means you won't need to run back to your bike), it'll still cost you a lot of time. Also, like in Road Rash 3, we've got upgrades. The more you play – the stronger you'll become. Personally, I would prefer something that revolves around the garage, but you know what? An RPG-like experience thing with unlockable perks will do too. Moreover, devs didn't shy away from taking from other games too. For example, we've got a post-apocalyptic setting, somewhat close to Mach Rider I've already mentioned, while at the end of the campaign there's a funny bonus level inspired by the famous Rainbow Road track from the Mario Kart series. Does Road Redemption have something unique? Something we didn't see before? Well... It does have lots of minor stuff. For example, the campaign now comes with shuffled tracks and goals, thanks to which the game doesn't get boring quickly. Simply finishing in the top 3 (the number was different in different Road Rash games) isn't enough anymore either. There'll be our usual races, of course, but aside from those, there'll also be time trials (those appeared for the first time in a demo version for 3DO and later re-emerged in the Japanese version of the Saturn port), while sometimes? Sometimes you'll just need to beat the crap out of your opponents. Which I liked a lot. I mean, sure, we were able to attack our opponents in Road Rash games, but in most of those there was no real reason to do so. Road Redemption? It wants you to go wild. And it gives you the tools. Steel chains, clubs... It's all here, of course, but come on. Shotguns! That's the stuff for those who were bad to the bone since the day they were born! And you know what? Guns feel surprisingly natural in this game. It gives it that certain Mario Kart aftertaste. Which is important, since like in that Windows port of Road Rash 32-Bit, we've got online multiplayer and split-screen. Tracks are more fun than what we had in Road Rash too. Seriously, think about it. We've got a Road Rash-like game in which we can race on the roofs! How fun is that?! Quite a lot of fun, to be honest. Mario Kart aside, I honestly don't remember the last time I had so much fun with this kind of racing game. Is Road Redemption perfect, though? Well... Not really, no. It spent quite some time in Early Access (you can actually get an early version as DLC if you like that kind of stuff and have already finished exploring all the available prototypes of Road Rash games) and it shows. The game does have some of that "cheap" aftertaste we're all familiar with. It's not overwhelming, of course (some visual bugs here, some weird physics there...), but you know how it is. It's still there. And it's hard not to notice. The experience thing feels weird too. Just because, while adding a lot to replayability, it also makes things more grindy than needed (experience is something you keep across all campaigns, not just one, and even if you do perfectly, only one campaign would not be enough to unlock everything). And guess what? Despite the new perks being unlocked only at the very end of a campaign, you can't save your campaign progress. Which is my biggest complaint. I mean, it's not like the campaign here is long (it's our usual Road Rash length, even shorter actually, especially if you're good), but come on. Two hours of free time is a luxury in our times when everything is too fast. No idea what they were thinking. Still, Road Redemption turned out to be one heck of a surprise to me. Seriously, I totally didn't expect this game to do so well with the old Road Rash formula. Personally, I'd say it's the best Road Rash since 3DO. Moreover, it's the only Road Rash game that feels perfectly natural in a 3D environment with no "buts". It even has licensed music, even though it looks like the devs simply used Audio Network and naturally, there won't be any big names (don't expect Manowar's Return Of The Warlord here, lol). You certainly can find things to complain about if you want, but if you used to like Road Rash as a kid? Do yourself a favor and buy this game. There's a big chance you'll have a heck of a lot of fun with it. Dixi.
Expand the review
May 2025
Last Ride? The Best Exisiting Road Rash’s “Spiritual Sequel” 7.5/10 Opening For gamers of the millennium, Road Rash, a 1991 game, undoubtedly carries countless memories. Combining action and racing, two seemingly unrelated elements, Road Rash brings players unimaginable fun. Unfortunately, after the release of the last work in the series, Road Rash: Jailbreak, in 2000, this classic series, which is of great importance to players, seems to have been forgotten by Electronic Arts. After the release of two spiritual sequels to Road Rash in 2017-Road Redemption and Road Rage, similar games completely disappeared from the market. As the most outstanding spiritual sequel, Road Redemption further expands the gameplay, but there are still plenty of shortcomings. Strength The player in Road Redemption needs to drive motorcycles to speed in various scenes ranging from roads, ice fields, and high-rise buildings to ruins. The only difference from racing games including Road Rash is that players can, and are even encouraged to kill their opponents to maintain their advantage permanently. In addition to racing opponents, various hostile opponents, police, and friendly forces will join the battle. A variety of weapons such as sticks, swords, guns, grappling hooks, explosives, grenades, and a variety of scene mechanisms, would also make this illegal road race even more chaotic. Characters with different skills in each game all have their own abilities and can bring a new gaming experience for players. The standout heavy metal rock style soundtrack also adds more passion to the exciting racing and slashing. Weakness The campaign mode of Road Redemption consists of a light plot, roguelike, and many repetitive levels. Once you die, you will have to start from scratch. The plot is exceptionally old-fashioned and boring, and the core roguelike content does not provide players with diverse plastic gameplay but instead focuses on the acquisition and recovery of in-game resources, which cannot support players' long-term play. Most of the enemies in the game have a strong desire to attack the player and will constantly try to cut off and interfere. Players will need to balance fighting and even aiming and shooting while driving at high speed. In addition, the driving feel of the vehicles in Road Redemption is not very good, which poses a barrier to entry for new players. Enemies in a race will always gain some wake acceleration when they are at a disadvantage, and this is often enough to catch up to the player, making the racing strategy of killing the opponent often more advantageous. The actual modeling and scenes of the game seem a bit rough nowadays, especially compared with the trailer. The seemingly diverse scenes are essentially the same, and the enemy types and even the in-game upgrade options are quite narrow. There are also many bugs in Road Redemption in the collision volume judgment between characters and scenes, it is easy for players to get stuck in some scenes that seem to have no obstacles. After completing the campaign mode, Campaign+ and Campaign++ merely add more levels, increase the enemy's health and desire to attack, and make the scene more chaotic, which effectively makes it challenging to bring refreshments to players. Aside from discounts, Road Redemption has always had very few players online, which has made the online mode largely unavailable. Conclusion Whether in sales, gameplay, or reputation, Road Redemption is far superior to Road Rage, which makes it the well-deserved, most excellent "spiritual sequel" of Road Rash. Despite this, the core of this game is very different from Road Rash. Various weapons fights and mild roguelike game content are the core of Road Redemption, while racing has become an auxiliary means to add fun. This inherent gap may disappoint fans who came here for the spiritual sequel of Road Rash. Overall, Road Redemption is hard to get started with, and can fully bring fun to players in the initial period. However, its core is highly monotonous, with too high a repetition rate, old-fashioned and boring plots, and a roguelike design that cannot bring freshness, which all doom it to be nothing more than a throwaway game. Found my review valuable? [url=https://store.steampowered.com/curator/43837750-Just-Game-Curator/]Follow my curator to get the latest review push! Your support is my greatest motivation!
Expand the review
March 2025
This game is fun but also feels kinda unfinished. The controls are floaty and the aiming with controller while driving and not crashing into obstacles or cars requires lots of training. I can live with that but many others won't and are going to dismiss this game directly wich is kinda unnecessary. I think sorts of a lock on system would be an idea to help fighting and driving at the same time. But the main cons from my side: the missiondesign/ story-roguelike attempt & the trackdesign. I have no problem at all with the fact this is a hybrid between racing and fighting/shooting game, with mainweight on fighting. But I dont feel this tracks and missions at all. Feels like a masterdegree studyproject rather then a fleshed out product. No offense, I appreciate a lot here and really like the idea of the road rage revival! But after finishing this 100% I have the feeling that there are just 3 or 4 different tracks in this game 2 of those even similar just with different weathertextures. you'll face curves and obstacles more to distract and upset instead of having really nice wide tracks with mostly smooth corners. The theme is kinda madmax.. but the execution feels super goofy and unserious although you're shooting cops and gangmembers. Not cartoony in a fun way, more like there was an idea but not enough time and budget to realise it properly. More tracks and more variety at those would help a lot. Instead of throwing various strange missionideas randomly at the player, I'd try to create a simple concept with different roots to pick from. The main idea with the assasins you gotta execute is actually fine, but give em different themes in different settings. Try to make the character selection feel like in other good games with different characters.. different unique types with strengths and weaknesses.. not a every character you unlock gets more fucked up all the time lol.. and last but not least: the driving physics could need some work :D I don't want to be all negative cause theres so much potential here and I had a great time at least for 5 up to 10 hours so I'll rate it 05/10 on a sale
Expand the review

Similar games

View all
Carmageddon: Max Damage CARMAGEDDON: MAX DAMAGE is HERE! And it's the antidote to Racing Games.

Similarity 61%
Price -97% 0.66€
Rating 7.6
Release 27 Oct 2016
Table Top Racing: World Tour ★★★ PINT-SIZED POWERED-UP RACING ★★★ Get behind the wheel of 12 ultra-cool, fully tune-able miniaturized racing cars and take on 20 race tracks and some devious opponents through a comprehensive 'Championship Mode' and a multitude of 'Special Events'.

Similarity 59%
Price -75% 2.08€
Rating 7.3
Release 25 May 2016
Zero Gear Zero Gear is physically-fueled, online multiplayer kart combat madness. Deck out your kart and character before jumping into one of many different game modes. Outrageous kinematic gameplay and weapons make every round a blast. The potential for tiny vehicular mayhem has never been so humongous!

Similarity 58%
Price -72% 1.44€
Rating 7.5
Release 12 Jan 2010
Orborun Orborun is a 3D action skill run & roll game! Control your Orbot, avoid the obstacles and escape the hazardous Orbo-world. More than 100 levels, local co-op multiplayer, feeling of speed and twisted levels in haste/puzzle and hazard shaped different worlds makes this game fun to play for ages!

Similarity 57%
Price -91% 0.54€
Rating 7.1
Release 05 Sep 2014
BlazeRush BlazeRush is a dynamic arcade racing survival game with no health, no levelling and no brakes! You can assemble a team of friends to play in local or online multiplayer, choose a car to your taste and chase, blow up and cut off! Adapt your style and tactics to new enemies, obstacles and tracks.

Similarity 57%
Price -81% 1.96€
Rating 8.4
Release 28 Oct 2014
Carmageddon 2: Carpocalypse Now The world's first high-speed internal organ liberation simulator is back in full 3D! The slaughter is bloodier, the body parts fly further, and the destruction is heavier. Crash and burn through the 3D rendered crowds with the pedal to the metal.

Similarity 56%
Price -95% 0.46€
Rating 8.3
Release 19 Sep 2014
Mother Russia Bleeds An old-fashioned beat 'em up with big doses of adrenaline and trippiness, somewhere between the classic style of Streets of Rage and the ultra-violence of Hotline Miami. Set in a cold, ruthless Soviet Union, Mother Russia Bleeds aims to conjure up anxiety, unease, and drug-addled frenzy.

Similarity 56%
Price -93% 1.18€
Rating 8.4
Release 05 Sep 2016
Earn to Die 2 Earn to Die 2 is a 2D side-scrolling driving and upgrade game where you steer vehicles through a zombie apocalypse, literally smashing through zombie hordes along the way. Throughout the game you will unlock new vehicles, upgrading them into the ultimate zombie-smashing machines!

Similarity 55%
Price 3.99€
Rating 8.8
Release 05 May 2016
Carmageddon TDR 2000 Yes, it's the game literally... SOME of you asked for! And so, in the spirit of "well, alright then, if you insist..." we present the third game in the Carmageddon series, in the knowledge that some of you Carma fans out there would like to have a complete Carmageddon collection in your Steam library. Nothing wrong with that.

Similarity 55%
Price -90% 0.40€
Rating 7.0
Release 04 Dec 2014
Burnin' Rubber 5 HD Burnin' Rubber 5 HD is a remastered update of one of the most played action games on the web. Unlock over 30 challenges, 50 cars and multiple explosive weapons. Master 3 different challenge modes and hone your skills to take on the biggest end boss ever.

Similarity 55%
Price -79% 2.13€
Rating 8.1
Release 14 Feb 2018
The TakeOver The Takeover is a side-scrolling beat'em up inspired by 90's classics such as Streets of Rage and Final Fight. Battle solo or alongside a friend in local co-op while listening to awesome tunes from Little V Mills, Richie Branson, James Ronald and industry legend Yuzo Koshiro!

Similarity 54%
Price -80% 3.99€
Rating 8.0
Release 09 Nov 2019
BOMJMAN BOMJMAN is a hardcore indie shooter, based on the author’s cartoon of the same name, about a hobo-superhero, who punishes evil in the futuristic city, ridden with crime. Evil must be defeated but our hero must answer one question – what for?

Similarity 53%
Price Free to play
Rating 8.1
Release 15 Dec 2020

Frequently Asked Questions

Road Redemption is currently priced at 16.79€ on Steam.

Road Redemption is currently not on sale. You can purchase it for 16.79€ on Steam.

Road Redemption received 10,485 positive votes out of a total of 12,747 achieving a rating of 8.04.
😎

Road Redemption was developed by Redemption Road and Pixel Dash Studios and published by Tripwire Presents.

Road Redemption is playable and fully supported on Windows.

Road Redemption is playable and fully supported on MacOS.

Road Redemption is playable and fully supported on Linux.

Road Redemption offers both single-player and multi-player modes.

Road Redemption includes Co-op mode where you can team up with friends.

There are 5 DLCs available for Road Redemption. Explore additional content available for Road Redemption on Steam.

Road Redemption does not support mods via Steam Workshop.

Road Redemption supports Remote Play on Phone, Remote Play on Tablet, Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Road Redemption is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Road Redemption.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 10:06
SteamSpy data 25 January 2026 13:01
Steam price 29 January 2026 12:44
Steam reviews 27 January 2026 11:45

If you'd like to dive deeper into the details about Road Redemption, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Road Redemption
  • SteamCharts - Analysis of Road Redemption concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Road Redemption compatibility
Road Redemption
Rating
8.0
10,485
2,262
Game modes
Multiplayer
Features
Online players
19
Developer
Redemption Road, Pixel Dash Studios
Publisher
Tripwire Presents
Release 04 Oct 2017
Platforms
Remote Play
Clicking and buying through these links helps us earn a commission to maintain our services.