Roboquest on Steam - User reviews, Price & Information

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Roboquest is a fast FPS Roguelite in a scorched futureworld. You're a rebooted Guardian, ready to kick some metal ass! Fight with your buddy or by yourself and annihilate hordes of deadly bots in ever-changing environments.

Roboquest is a fps, action roguelike and rogue-lite game developed by RyseUp Studios and published by RyseUp Studios and Starbreeze Entertainment.
Released on November 07th 2023 is available only on Windows in 16 languages: English, French, Simplified Chinese, Korean, Spanish - Spain, Hungarian, Japanese, Italian, German, Bulgarian, Portuguese - Brazil, Russian, Traditional Chinese, Dutch, Persian and Ukrainian.

It has received 21,689 reviews of which 20,701 were positive and 988 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 24.99€ on Steam, but you can find it for 15.39€ on Gamivo.


The Steam community has classified Roboquest into these genres:

Media & Screenshots

Get an in-depth look at Roboquest through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i3 4130
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 660
  • DirectX: Version 11
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I played another roguelite FPS so bad that I actually felt the urge to come back and leave a proper review for this game. Roboquest is to other games in the genre in the same way that a good restaurant-quality hamburger is to a bulk food service frozen patty that your stepdad chars to annihilation on the grill. You can dress it up; hell, if your stepdad doesn't completely carbonize it, it might even be enjoyable. A little ketchup and pickle goes a long way. If this is all you've ever had, it's great! But if you've had an Excellent Burger, you know that even a good burger pales in comparison. Other games in the genre fall between "pretty good" and "bad". If you haven't played Roboquest, you might really enjoy these games! But after Roboquest, you will know something is missing. You will yearn for Roboquest. You might still have fun, but you'll know that you can do better. Roboquest is the platinum standard. Pretty much every other iteration on the roguelite FPS formula I've played has fallen short in some way; typically, they end up feeling slow and plodding, unwilling to let the player engage in any actual Action. When I'm playing one of these other games, frequently the train of thought I'm experiencing is this: "I could be playing Roboquest. Why am I not playing Roboquest? Why has the dev team for this game clearly not played Roboquest? Anybody who plays [this other game] after playing Roboquest will know that something is wrong." Roboquest gets my heart pumping every time I play it; the music, the visual design, the weapon variety - but most importantly, the speed and action. Roboquest takes some of the best parts of games like DOOM Eternal and Dead Cells and polishes them to a mirror finish. Once you know the systems, you can sail through levels; even early on, before you unlock some of the movement options and other gadgets, Roboquest is a joy to control. Sometimes at easier difficulties I like to just grind on the rails in levels for a few minutes. Any complaints I could make here would be, frankly, petty. I think the only real complaint I can make is that some of the weapons are not my favorite - and "some" is like, less than five weapons out of 83. Any other complaints I have really boil down to that I wish there was more Roboquest to enjoy. More classes, more weapons, more enemies, more bosses, more levels. This is a Good Video Game. Purchase this video game. Purchase it for your friends. Have a good time playing video games, with Roboquest. Give Roboquest a kiss.
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April 2025
Look yall, this game is SICK. I wanted a light FPS I could just zone out and play. I didn't want to deal with multiplayer. I didn't want to deal with randos screaming at me via voice chat because I couldn't get to the objective. I wasn't after anything military similuationist. And then? I found this. It's a roguelike. You are a robot. There's different classes; each play differently. You run through a series of levels with different robot enemies who attempt to shoot you. You shoot them first, hunt for cool bonus items, and slowly get more powerful as you accumulate wrenches. Maybe for some folks this isn't "hardcore" enough. For me? I don't have time to grind hundreds of hours into a game. I'm a parent. I need something I can pick up and play for 10 to 30 minutes at a time and have a good time doing it. And that's *exactly* what this game offers. The different enemies are tactically interesting. The notions to explore are fun. The roguelike elements just sprinkled on top are just an extra topping and a little bit of variety. It's fun. It's satisfying. The combat is exactly what I was itching for - the tactical challenge of different enemies. The adrenaline of ducking and juking and returning fire. The fun of finding a new secret. It's the perfect combination for someone who is busy like me and doesn't have time to sweat to "git gud" at the various "hardcore games" out there.
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Dec. 2024
A Symphony of Speed, Style, and Mechanical Mastery In an oversaturated genre, it's rare to find a title that genuinely surprises me and provides entertainment. Roboquest manages this feat by delivering one of the most polished and engaging FPS roguelite experiences I've encountered. Pros and cons 🟩 Positives 🟥 Negatives [*] Fast-paced, fluid movement and gunplay mechanics that feel responsive and satisfying [*] Vibrant cel-shaded art style that gives the game a unique visual identity [*] Co-op support, which is rare in roguelites [*] Wide variety of weapons and upgrades that can create different build combinations [*] Roguelite progression system that maintains engagement through persistent upgrades [*] strong soundtrack that complements the action [*] Can feel repetitive after extended play sessions, like many roguelites [*] Learning curve might be steep for players new to fast-paced FPS games [*] Some weapon types/builds may feel less viable than others https://steamcommunity.com/sharedfiles/filedetails/?id=3360878681 Gameplay Mechanics The Need for Speed Movement feels incredibly fluid, with double jumps and dashes that would make Doom proud. When you're weaving through a hail of bullets while wall-jumping over a Pawns's suppressing fire, only to land behind a Pod unit for a perfect critical hit, you realise how masterfully the game's systems interlock. Combat scenarios constantly evolve as you progress. A simple encounter might start with basic Bots rushing you, only to be complicated by the arrival of an Elite who begins to command the encounter. The game excels at creating these combat puzzles requiring split-second tactical decisions. It ensures no two runs are the same. Gunplay When you pick up your first weapon, you can feel the attention to detail that went into the shooting mechanics. Every trigger pull delivers satisfying feedback - from the subtle screen shake to the meaty sound design. Take the "Orbital Shotgun", for instance. Each blast creates a deep, resonating boom that echoes through the corridors while enemies vanish. Furthermore, what sets it apart is its diverse arsenal and how each weapon demands a different playstyle. Progression and Depth The dual-layer progression system offers both immediate and long-term satisfaction. During runs, you'll find weapons and modifications that can dramatically alter your playstyle. Finding a plasma rifle with ricocheting shots paired with a modification that enhances splash damage can suddenly transform your approach to combat, encouraging experimentation with each run. Enemy Design and Combat Depth The Elite and tanky units – rather than bullet sponges - create scenarios that force you to think about positioning and priority targeting. Combined with other units, like a Bot lying down suppressing fire while protected by an Elite, you get combat scenarios that feel like high-speed combat puzzles. Each boss has clear phases and telegraphed attacks, but the challenge comes from how they combine these elements. At the same time, you manage the core combat mechanics. However, one issue with most bosses is that they can be easily defeated by keeping your distance and spam sliding, which ruins the fun once you figure this out. Visual and Audio The cell-shaded visual style does more than just look striking – it serves the gameplay. Enemy types are instantly recognisable even in chaotic firefights, and weapon effects provide clear feedback without obscuring the action. The desert-type facilities and underground complexes are detailed enough to be exciting but never so busy that they interfere with combat readability. Furthermore, the onomatopoeia when you shoot your weapon is a very nice detail. The soundtrack by Noisecream deserves special praise for its dynamic synthwave-inspired score. During an intense battle with multiple elite units, the music seamlessly ramps up, adding driving beats and aggressive synths that perfectly match the on-screen chaos. Conclusion Roboquest represents the best of what the FPS roguelite genre can offer. It combines the speed and precision of classic boomer shooters with modern roguelike progression in a package that's both accessible and deep. While it may not revolutionise either genre, it executes their combination with remarkable finesse. The game succeeds because it understands its identity – a high-speed, high-skill ceiling shooter that respects the player's time and ability. For fans of either FPS or roguelite genres, Roboquest offers something unique. It's a testament to how indie developers can refine and improve these genre conventions rather than simply repeat them like other companies. Other 🟨 Suggestions [*] The Museum currently displays weapons with red, orange, and blue background colours, but lacks a clear legend explaining their significance. While these colours might indicate ammo types (e.g., orange for bullets, blue for energy weapons), there are inconsistencies - for example, the Bull Shotgun shows a red background while Grandma's Shotgun shows orange, despite having similar characteristics. To improve clarity, consider colour-coding the ammo type text in the weapon preview to match these background colours. https://steamcommunity.com/sharedfiles/filedetails/?id=3360878525 [*] While the Museum allows players to preview worlds, routes, and missing collectables, this valuable information isn't accessible through the in-game inventory system. Adding this feature to the inventory would streamline the collection process by helping players easily identify which routes and maps they need to explore to complete their collections.
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Sept. 2024
This game is a good game. Give it a try. You are a robot. There are a bunch of guns. You kill robots to get strong to kill more robots, Sometimes you kill big robots. Give it a try.
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Aug. 2024
One of the best roguelites/likes I've ever played. It even rivals Risk of Rain 2. The movement is smooth and rewarding, there's a lot of variety in weapons and perks, there's multiple robot classes to play as for multiple playstyles, and the gunplay just feels very nice. The visual style is based on comic books, with BOOM! effects and the like alongside outlines and that distinct shading style. The story is nothing to write home about, but that's not an issue when the gameplay is this good. This game actually rewards speedrunning too, as you get ranks in each stage based on time spent and amount of enemies killed, and get rewarded with Cells (the in-run currency) and Wrenches (the out of run currency) based on your performance. Many builds do well, for example Commando can do explosive stuff or just speed play. On the other hand, Guardian can be a slow unkillable wall or a master of CC and guns. The game also gets updates at a decent rate, especially for an indie studio. We just had the Super update (new class and weapons among other things) and we're coming up on the Cells update. Tips: - If you like going fast and executing enemies, try Recon. If you like snipers, try Ranger. If you like explosives, try Commando. If you like elemental combos and builder characters, try Engineer. There's more characters, but you'll have to seek those out yourself. - Consistently upgrade your arsenal or get new guns so you don't get left behind in damage. - Don't worry about good times early on, just get a feel for the game. - Explore! There's secrets everywhere.
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Frequently Asked Questions

Roboquest is currently priced at 24.99€ on Steam.

Roboquest is currently not on sale. You can purchase it for 24.99€ on Steam.

Roboquest received 20,701 positive votes out of a total of 21,689 achieving an impressive rating of 9.32.
😍

Roboquest was developed by RyseUp Studios and published by RyseUp Studios and Starbreeze Entertainment.

Roboquest is playable and fully supported on Windows.

Roboquest is not playable on MacOS.

Roboquest is not playable on Linux.

Roboquest offers both single-player and multi-player modes.

Roboquest includes Co-op mode where you can team up with friends.

There are 2 DLCs available for Roboquest. Explore additional content available for Roboquest on Steam.

Roboquest does not support mods via Steam Workshop.

Roboquest does not support Steam Remote Play.

Roboquest is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Roboquest.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2025 03:00
SteamSpy data 08 June 2025 05:45
Steam price 14 June 2025 20:38
Steam reviews 12 June 2025 11:59

If you'd like to dive deeper into the details about Roboquest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Roboquest
  • SteamCharts - Analysis of Roboquest concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Roboquest compatibility
Roboquest PEGI 12
9.3
20,701
988
Game modes
Multiplayer
Features
Online players
415
Developer
RyseUp Studios
Publisher
RyseUp Studios, Starbreeze Entertainment
Release 07 Nov 2023
Platforms
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