SeaBed on Steam - User reviews, Price & Information

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SeaBed is a yuri-themed mystery visual novel told through the perspectives of three separate characters: Sachiko, Takako and Narasaki.

SeaBed is a visual novel, female protagonist and indie game developed by Paleontology and published by Fruitbat Factory.
Released on December 19th 2017 is available only on Windows in 5 languages: English, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 713 reviews of which 692 were positive and 21 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 19.50€ on Steam, but you can find it for 5.59€ on Gamivo.


The Steam community has classified SeaBed into these genres:

Media & Screenshots

Get an in-depth look at SeaBed through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10/11
  • Processor: Intel Pentium 2.0GHz or higher
  • Memory: 2 GB RAM
  • Sound Card: DirectSound compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I don't really believe that I'll be able to adequately describe my love for SeaBed in words, but like every game which makes me feel this way, the best I can do is try. I put down SeaBed for an exceedingly long time when I first attempted to get through it when I bought the game back in May of 2024. I thought it'd be a great time killer for a trip that I was taking. (Kinda funny, considering how frequently travel is brought up in SeaBed.) For one reason or another, I put down the VN after my trip had concluded. I don't really think I had a good reason to. Perhaps back then I was less willing to lend an ear to stories that didn't get right to the point, or maybe I was less tolerant of things that could be considered 'slice of life'. Though I think that was also a misconception I had back then. For a story like SeaBed, even the small things are important. I was loving the story, after all, I had no reason to stop, but it was probably my horrid retention rate that I suffer from when going through *any* VN which is to blame. Much like with other games that grace my favorites list, SeaBed absolutely lived in my head for several, several months before I finally worked up the courage to restart the story from scratch and push my way through it. Dear god, am I ever glad I did that. From being funny, to irresistibly sweet, all the way to heart-wrenching, SeaBed has unquestionably taken me on an unforgettable journey. It made me think, it made me sob, it made me question my understanding every single time something new was brought into the narrative. I have never once been more in tune with the finer details of a written story and asked myself "is that significant? Does that mean something? That HAS to mean something." Every sentence that appears on screen is dripping with deliberate wording, and it inexorably binds itself to every passage that surrounds it, whether they be the ones 10 sentences away or 10 pages away. I feel that SeaBed is something that affected me very profoundly, and thoroughly grabbed me from the first chapter, all the way through to the very end. It is one of the most touching things that I have ever had the pleasure of reading, and it now definitively holds the title of being my favorite VN. My heart feels full.
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Dec. 2024
PLEASE PLEASE PLEASE, do play it slowly. Do not rush through the story, and it will hit so much better. I have been crying cuz i didnt want it to end but all good things come to an end.
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Nov. 2024
This yuri visual novel is a masterpiece. It has really likable interesting characters, chief among the game's central couple of Takako and Sachiko. You find yourselves caring deeply about the characters from the get-go, and then they end up embroiled in a mystery that you desperately want to understand because you care so much about them. The mystery is expertly crafted, with each chapter of the story unveiling just enough for you to understand things a little bit more, but it keeps you reading because you often end up having plenty of questions with each piece of new information you learn. While it's a kinetic novel with no choices, it feels surprisingly interactive, because you frequently find yourselves stopping and trying to piece everything together. It's also incredibly well-written, with an amazing translation.
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Oct. 2024
The new Unity version finally does not max out CPU usage on wine (Linux) :) Before this I had to extract game resources and use open-source krkrsdl2 to run this... And SeaBed itself is a long and well-written story that worth reading if you have time.
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Aug. 2024
I haven't seen anyone really saying the actual story of SeaBed is lackluster, rather its often just slow and a bit mundane, and I think the relative positivity echoes that both in steam reviews and outside reviews, so rather than restating other reviews, I'll instead talk about what got me through this game. It's always the more abstract stories that affect me the deepest. Oneshot, Omori, Signalis, Silent Hill 2, Fromsoftware's entire modern catalog, Hollow Knight, so on and so forth. Complicated narratives that draw you in from their initial surface level glimpses at a far deeper story lying within. Some are more abstract, some are less so, but the sense of mystery of "what happened here?" is far more compelling to me than most other story elements. I'm fascinated by things like that, even the simple lore of Ultrakill, spanning likely no more than a few pages, is enough to get the gears turning in my brain enough to lock down memories about it. While SeaBed had this mystery element to it, it's incredibly far outside of the types of stories I usually consume. Me rattling off games at the top probably already gave it away, but I'm not usually one for VNs, slow-paced stories, or even reading in general- I've almost resigned myself to not being able to properly read books anymore, and I've seen few VNs that grabbed my interest, much less ones I saw through to the end. I usually just look at summaries and analyses for that kind of stuff. Even besides that, it doesn't at all seem like a genre of story I would remotely enjoy. I am a sucker for good stories though, regardless of medium, so when a youtube reviewer I watch (shoutout to Amelie Doree) said it may have changed how they thought about fiction in general, I felt like it was something I shouldn't miss. I initially, we'll say, "obtained" the switch version of the game in order to test the waters, and it was to both my shock and curiosity that the story was not only intriguing enough for me to want to continue it after purchasing on steam, but compelling enough to want to continue not even halfway through the prologue, which if you've read it yourself, is quite literally before anything major starts happening. Something about SeaBed's writing style worms its way into your head. I'm writing this shortly after having finished it, and I have a hunch I'll be thinking about it for a long time to come. I disagree with the notion that it feels "padded", or has pacing issues. Yes, this is quite possibly the slowest-paced story I think I have ever consumed, and perhaps will ever consume. As the quoted review on the store page says, it's in no hurry to get anywhere with its writing. The writing, while slow, is so meticulously detailed that it almost seems like it leaves no room for interpretation. By the end of the game, when a place was mentioned, I often thought about it in relation to other places that came up. Characters were fleshed out in such detail that despite the story only taking me around 17 hours to read through, they felt more developed than many multi-season TV shows or 100+ hour games. Backgrounds are constructed out of filtered photos and 3d renders, and while that's something I sometimes see criticized in other VNs as feeling cheaper, it works well here. The text will reference objects in the backgrounds and the background will slightly change in lighting or coloration as needed. I've made guesses on the plot based on what I was seeing in backgrounds that turned out to be correct, multiple times. Perhaps paradoxically, SeaBed's story is incredibly confusing at first and had me taking physical notes of multiple small details I thought might be relevant later and going back and rereading previous chapters to check if a connection I saw was really there. It's completely at odds with much of the story's writing style. The backgrounds, pace and prose all congeal together to form a dreamy yet mildly tense atmosphere I don't think I've experienced anywhere else; there are no better words for it than just "it's a vibe and a half". It doesn't neatly fit any genre, even the ones that it's marketed under, and it uses the medium well for all this. Any more textual like a light novel or book and the story would lose the often ambient, nostalgic soundtrack and sound effects that aid scenes without visuals. Any more visual like a manga or anime and you'd lose the complex descriptions that help you understand a character far deeper than initially thought. SeaBed isn't for everyone, and it's not trying to be. There is an ending, one that I found satisfying, but a lot of events through the overarching plot are up for interpretation. There's moments, details, and motifs I wrote down that kept popping up, yet at the end of everything don't have concrete reasons for existing. In this regard, it's up to the reader to determine their importance, and I think trying to make them neatly fit in somewhere would be antithetical to the way this story flowed. If I thought something was important and someone else's interpretation ended up convincing me that it was simply being mundane, I don't think it would bother me on a lot of points; the journey of reading it still left me in an atmosphere I enjoyed in the moment, that's just the kind of story it is. If you don't think you'd enjoy reading this yourself, be it the pace or the interpretive angle, that's okay. For me though, it's a work of art I won't soon forget, and has been added to my ever growing list of fascinating, compelling, and resonant stories, which is all I ever really could have asked it for. I will now return to sobbing.
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Frequently Asked Questions

SeaBed is currently priced at 19.50€ on Steam.

SeaBed is currently not on sale. You can purchase it for 19.50€ on Steam.

SeaBed received 692 positive votes out of a total of 713 achieving an impressive rating of 9.05.
😍

SeaBed was developed by Paleontology and published by Fruitbat Factory.

SeaBed is playable and fully supported on Windows.

SeaBed is not playable on MacOS.

SeaBed is not playable on Linux.

SeaBed is a single-player game.

There are 4 DLCs available for SeaBed. Explore additional content available for SeaBed on Steam.

SeaBed does not support mods via Steam Workshop.

SeaBed does not support Steam Remote Play.

SeaBed is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SeaBed.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 June 2025 11:08
SteamSpy data 09 June 2025 01:23
Steam price 15 June 2025 04:41
Steam reviews 12 June 2025 15:49

If you'd like to dive deeper into the details about SeaBed, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SeaBed
  • SteamCharts - Analysis of SeaBed concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SeaBed compatibility
SeaBed
9.1
692
21
Game modes
Features
Online players
0
Developer
Paleontology
Publisher
Fruitbat Factory
Release 19 Dec 2017
Platforms
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