Secrets of Grindea on Steam - User reviews, Price & Information

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Secrets of Grindea is an old-school Action RPG with co-op support for up to 4 players. Journey through fantastical lands and battle tons of different enemies and bosses in your quest for truth, friendship and, above all, finding the world’s rarest treasures!

Secrets of Grindea is a adventure, singleplayer and multiplayer game developed and published by Pixel Ferrets.
Released on February 29th 2024 is available in English only on Windows.

It has received 8,270 reviews of which 7,388 were positive and 882 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 13.99€ on Steam.


The Steam community has classified Secrets of Grindea into these genres:

Media & Screenshots

Get an in-depth look at Secrets of Grindea through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: XP/Vista/Windows 7/10/11
  • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
  • Memory: 1 GB RAM
  • Graphics: DirectX 9.0c compatible
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I was pretty torn on whether to give this game a yes or no for recommendation. On first blush, there's a lot of game here, and as you enter into its charming, lovingly-crafted world, there's a buffet of choices and things to do. There are dozens of skills you can pick from, each promising differing playstyles and effects, each able to be up-cast by charging to have sometimes dramatically different effects. There's dozens of sidequests, and rewards with interesting little perks attached to many pieces of gear, inviting you to further specialize your character -- to say nothing of the grind for cards, each of which is a small passive perk that can be extremely novel and helpful. But play longer and the veneer starts to wear thin. Upgrade after upgrade reveal themselves to be some variety of "does 2% more damage." That huge spread of skills quickly becomes locked to you; for reasons I can't comprehend, the level scaling in the game is such that very rapidly, I maxed out my first skill, and then only at the very end of the game, doing literally every quest and grinding for every drop and card, had I recently maxed out my second. The perks on items and cards wind up being mostly vapor, full of potential to be meaningful, but almost all of them wind up being more of the insignificant passive bonuses. That's the crux of my first major complaint: The game invites you to grind, but ultimately, doesn't have much worth grinding for. More skill points in skills you can't use, while the ones you desperately want to level remain at half-rank, more items temptingly silhouetted on the crafting or drops page, which wind up being just another stat upgrade, more cards which could do literally anything, but instead do literally nothing. If you DO grind for everything, you let yourself into the final, final secret boss, which is awesome...but it's literally the one thing they do not tell you that you can unlock. My second criticism is a lot more damning. Almost at all times, I felt like the game didn't give me the tools to succeed. You get, early on, a potion that increases drop chance by 20% while it's up, and as far as getting drops, that's it. There aren't even rooms that are better for grinding specific enemies, really -- just mosh pits where every mob in the zone spawns relentlessly. Build diversity is pick a skill you like and maybe a couple of buffs. And some of the bosses and attack patterns are HARD, unreasonably so in the last couple of fights, weaving through literal bullet hells with a character that's got a fat, inobvious hitbox, and no good precision movement options. It felt so often that they had taken systems from other, better games, and implemented them without knowing what made them work. Over and over again as I plumbed these systems, I found myself battling against them and not being the tools I wanted to engage with offered challenges. Ultimately, my experience was one of frustration rather than joy. Now. That all said, I still think there's a lot of excellent game here. It's well-polished, well-written, and engaging. It has a surprising amount to say about the grind and chase of perfection, and it does so well. It's got characters and a world I love, and it lets me engage with them enough to see their stories through in a satisfying way. It's a game that serves you a dream, and so when you find yourself disillusioned as you pull back the layers, there's still a solid game underneath. It just hurt a little because I just wanted it to be a little bit better.
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March 2025
tl;dr good, BUT. In many ways, this is a game I was looking for for a long time - a single-player loot fest that works well on steam deck (so not diablo 3), is 2D (so not borderlands), and I can pause (so not diablo 4). HOWEVER. This game's dev seems to have a _real_ hardon for puzzles with _very_ tight timing requirements that are complex. Every time I encounter one, I prepare myself to stop having fun for a while. They're absolutely jarring for a game that's otherwise a reasonable balance between difficulty and casuality.
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Dec. 2024
I’ve played over 500 games while Secrets of Grindea was being made I've been following this game for almost a decade and to see it finally released and deliver an enjoyable game is something I couldn’t believe was possible Now there are some great moments and some bizarre choices for a 13-year development cycle Here is a video telling you about it: https://youtu.be/jhz0KyyBXJA If you just want a bullet-point list here ya go: [*]The fact you can play this game co-op is amazing, I wish I had friends interested in small indie games like this to share what this game has to offer. [*]Secrets of Grindea feels like it was made by true fans of the old-school RPGs that said “I’ll do it myself” , but by the time it was released, the genre was no longer as dominant as it once was. [*]The amount of content, in this indie game is crazy for a trio to do that is only rivaled by Stardew Valley and Animal Well. The game is jam-packed with so many interesting side-quests, a house to fill up for no reason other than it’s cool, a rogue-like mode that I didn’t care for because I hate that genre, but so many cool things to make the game feel more grand than it has any right to be. [*]That said, the story and its characters didn’t interest me at all and I skipped it about ⅓ of the way through it. The developers being animators and programmers show with its generic but somewhat comical story. The video above covers it’s joke better than text can [*]The combat centers around mana and cooldowns. You get alot of variety to build a style that fits you from melee, range, magic, and any combo in-between if you wanna grind the levels to max out and become overpowered. [*]The game does have grind but that’s only if you want to fight the exclusive and best boss in the game, otherwise, you will have to settle for a huge selection of other amazing and creative bosses to fight. [*]I never got to fight the bonus final boss because the grind is not worth it to me, drop rates for the items are in the sub 1% chances that I don’t care to do. [*]I did play the game at launch and so this aspect can’t be felt anymore. The game was insanely tough to the point that I felt it was too much for me, which has only happened once with Rain World. You can choose between Normal and Hard, which at the time was “never die ever” or “die so much I don’t know how this is possible” . I lowered it to Normal which is now called Chill. They made it more manageable since launch as I never shy away from a challenge, expect for this game [*]The game was hard because you don’t have i-frames or dashing. You get one heal that recharges slowly and so you get very few mistakes, so be mindful that this might look casual but it can be harder than you might expect Aka I have no idea why indie developers have been making their games so cheap recently, it’s worth $20 at least. I’ve started hating scoring games, so I’ll give it: Worth it/10
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Dec. 2024
It is definitely my GOTY!!! I played this game with people who I hold dear in my heart. <3 This game will forever be special! It perfectly captures the nostalgic feel! I love the music and the gorgeous pixel art! The grind feels satisfying and rewarding! I'm so glad I got to play this game this year. The game took several years to finish but it is so worth it! (There's one quest with a RPDR reference in there! It caught me off guard! I love it! Vanjie! Vaaanjie!)
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Aug. 2024
With the game's full release, about time I throw my two-cents in. - tl;dr Secrets of Grindea does well at supporting good build choices, the combat's overall very enjoyable, characters and story's a fun time, etc. Highly recommend giving it a shot. Combat's very action-paced and lets you set it as fast or as slow/safe as you want to take it. Characters are fun and have flavors all around. Unique personalities all over, makes reading the dialogue more fun. Story's a touch basic at first but starts to pick up some super interesting angles come about past the first quarter of the game. Kind of thing that makes you really curious where they're gonna go with it. And I can assure that the ending of the game's story is an interesting one, for sure. Highly likely it'll land for you in some way. Lore, like with the story, seems to only get firmly established past that first quarter, but if you're the kind who likes to read a bit about the inner workings of this world's religion and histories and other, y'know, lore things, I found it interesting personally. Not a make-or-break but if you do decided to look into things a bit it makes the world feel much more fleshed out. Does well at making you care more deeply about what's going on and what this world is. Secrets of Grindea is, evidently, meta, but the fun kind. Takes the concept of a world working off of video-game esque rules and roll with it. While some things are poked fun at, it doesn't question itself on why what way is done which way and spoiling the whole thing, so it's a fun run of these ideas that actually dips into some interesting ideas as a direct result. Queue the whole "Human Card" question that comes up later in the game. Based heavily around the video-gamey nature of monsters dropping collectible cards, but it's a question they take seriously, and it pays off greatly in how they develop the idea of humans potentially getting "farmed", complete with the catastrophic ramifications that would come with. An example of how Secrets of Grindea's able to use some of the meta elements very well. Regardless, details for each point on: -------------------------- - Combat Very action-RPG with a high emphasis on build variety and blocking/parrying, albeit not universally. You're getting the most fun out of figuring out what among the game's class options (Which in this case skills are divided between 1-Handed weapons, 2-Handed, and Magic, with magic able to cross over with the melee in a few ways or focused on its own right) are something you wanna use, coupled with a slew of support abilities that work for whatever way you focus on, magic or melee. Combat's pretty active, and I appreciate you can get aggressive. You control the pace of the fight, go in as hard or as patient as you want. You'll get more damage if you're willing to get closer and throw out your defenses, otherwise ranged options do exist and still work well. You can juggle as many skills or spells as you want, and there's perks to support ranges from alternating spell-schools for better EP/Energy Point economy, or go all-in on a specific school to get a tidy damage boost. Melee skills too often like to provide ranging utility and focused damage output, the former good for making use of long ranges or getting surrounded by a bunch of enemies, and the latter being a less versatile but high damage punish that works well for combing off a parry. Parrying, a timed-block mechanic, rewards you with some great damage, which is good to see for encouraging seeking it out where you think you can get away with it. For a game with a "Grinding" identity the combat works well in making the grind more of a good zone-out trying to juggle whatever build you've got going on. Do keep in mind grinding isn't required by any means, just if you feel like it, and I personally feel it's a fun grind when you wanna jump in and chew through a room's enemies for a few minutes to get some specific drops. - Builds The action-RPG balance is hit pretty well with the build options you have to put something together. Plus it's fairly forgiving to switch points around on perks and skills to find something you wanna spin. Perks, do a good job with leaning more into substantial but situational buffs over very slight but broadly applicable ones. Where you can basically put in your level for a 2% damage boost, you can instead put that into something more like a 10% boost off the first attack you make in 2 seconds. So, looking through the available perks for something interesting to work with is pretty fun. Is everything equally balanced? Not quite. I won't spoil what does and doesn't break DPS wide open, but the game generally sticks well to the risk/reward balance with the crazy damage stuff also requiring you to get into enemy faces and/or having to kneecap your defense - World Following the name "Secrets of Grindea", this game's a little meta. You'll see some familliar faces here and there referencing one thing or another. However, the game does take itself seriously when it counts. Especially once you start closing in on the final act. More of a vibe of rolling with the concept of a world built close to video game concepts rather than making fun of it. It's a good kind of meta. One strange praise I'll give is that, while there are plenty of well meaning and polite characters, this game's a lot better at portraying straight up assholes. Whether that be your jaded bag-artifact companion or this season-fairy character that is so deep in the "I could've done that better than you" attitude that it feels too real. Again, weird praise, but the characters run all colors in between attitudes, so for this reasoning you get a flavorful world that goes far in wanting to read what folks are saying. - Story Won't go too in detail other than saying it went in some very interesting directions down the line. In short, the plot follows that generally your character and your dad are collecting these powerful artifacts to revive your dead mother, complete with the roadblocks and job you carry to collect things as a "Collector", which includes doing literal quests for people, as the "Do this quest for a reward" is a canonical task that you do for your job. I will try not to say more about the story, beyond that while I was worried they would play the angle of reviving your mother too straight, I can happily say they take a much more interesting direction that just going along those lines. In fact, I can see the story taking a little too hard of a turn for some. On the one hand it feels like the way the story went might have clashed with initial ideas, but on the other hand some foreshadowing does some present in some fairly early moments that seem to suggest stuff was planned early on, so, hard to say. Might be saying to much, but personally, I dug the risks they took. Whether or not it works for you, what develop's gonna stick in your head better than you expect. - Lore I touched on it a little bit, but this is a game with the core concept of a world built with some video-game esque mechanics as canon facts of life. So, you play as a Collector. Someone who goes about hunting monsters that respawn in droves, dropping a bunch of various items. You do quests for people, you get things in return. It's hard to describe the meta element but it's short of being aware its a video game, several quests are often "Get a bunch of this kind of item". It really is like if a world worked off video game mechanics, short of being aware this is literally a game. Monsters respawning in droves and Collecters having to gather a bunch of their drops for one reason or another is just a fact of life. Though the game has fun with the concept with a few jokes, I think the key thing is it doesn't question "why" and try to criticize it. Basically, it's the fun kind of meta. Doesn't focus too much on itself.
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Frequently Asked Questions

Secrets of Grindea is currently priced at 13.99€ on Steam.

Secrets of Grindea is currently not on sale. You can purchase it for 13.99€ on Steam.

Secrets of Grindea received 7,388 positive votes out of a total of 8,270 achieving a rating of 8.67.
😎

Secrets of Grindea was developed and published by Pixel Ferrets.

Secrets of Grindea is playable and fully supported on Windows.

Secrets of Grindea is not playable on MacOS.

Secrets of Grindea is not playable on Linux.

Secrets of Grindea offers both single-player and multi-player modes.

Secrets of Grindea includes Co-op mode where you can team up with friends.

There are 2 DLCs available for Secrets of Grindea. Explore additional content available for Secrets of Grindea on Steam.

Secrets of Grindea does not support mods via Steam Workshop.

Secrets of Grindea does not support Steam Remote Play.

Secrets of Grindea is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Secrets of Grindea.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 14:00
SteamSpy data 09 June 2025 22:45
Steam price 15 June 2025 04:42
Steam reviews 12 June 2025 22:07

If you'd like to dive deeper into the details about Secrets of Grindea, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Secrets of Grindea
  • SteamCharts - Analysis of Secrets of Grindea concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Secrets of Grindea compatibility
Secrets of Grindea
8.7
7,388
882
Game modes
Multiplayer
Features
Online players
54
Developer
Pixel Ferrets
Publisher
Pixel Ferrets
Release 29 Feb 2024
Platforms