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Eiyuden Chronicle: Rising on Steam - User reviews, Price & Information

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Eiyuden Chronicle: Rising is an action RPG set in the same world as Eiyuden Chronicle: Hundred Heroes. Features town-upgrading mechanics, fast-paced combat. A prequel to the world of the Eiyuden Chronicle: Hundred Heroes.

Eiyuden Chronicle: Rising is a action rpg, adventure and rpg game developed by NatsumeAtari and published by 505 Games .
Released on May 10th 2022 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 2,238 reviews of which 1,931 were positive and 307 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for 2.45€ on Gamivo.


The Steam community has classified Eiyuden Chronicle: Rising into these genres:

Media & Screenshots

Get an in-depth look at Eiyuden Chronicle: Rising through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, 10 x64
  • Processor: AMD FX-4350 / Intel® Core™ i3-3210
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon™ R7 260X (2GB VRAM) / NVIDIA® GeForce® GTX 750(2GB VRAM)
  • Storage: 20 GB available space
  • Additional Notes: 30+ FPS @ 1280x720 and graphics pre-set "LOW (minimum quality)"

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
April 2026
While I regret not playing this before Hundred Heroes, it still stands on its own as a charming experience. It’s the only platformer I’ve played recently, and I’m happy to say it was time well spent. The visual presentation is top-notch. While the soundtrack repeats a bit too much, the overall atmosphere remains very pleasant. The town-building mechanic is the real star here. The game effectively turns you into a "quest slave", but watching your humble village transform into a bustling town is a great hook.
16 hours played
Feb. 2026
I mean, for what it is, it's a pretty fun game. I wouldn't highly recommend it but if you want to kill a few hours, go ahead and pick it up when it's on sale. There are a few things that got repetitive very quickly, but the art design is beautiful and the music is pretty damn good. But just to warn you now, your reward for getting every side quest done is the opportunity to do the same side quests again. That pissed me off. I've heard this transfers to Eiyuden Chronicles: Hundred Heroes though.
25 hours played
Jan. 2026
A simple little game with vibes. The characters are cute, the battle is fun, the aesthetic is beautiful, and the story while not revolutionary is good and avoids having any cringe or face-palm worthy moments that can sometimes be a detriment to JRPGs (looking at you Octopath Traveller). There's also loads of content and sidequests that make you want to continue playing. Its not the greatest game ever made, but its a very endearing game which I'm glad to have played. 7.75/10
27 hours played
Jan. 2026
Pretty decent little game. I sort of assumed it was a more traditional JRPG but it's actually an action RPG where you switch between three characters on the fly (I mean literally, in the middle of a combo, you can switch back and forth while keeping the attack string up). Bosses are your typical affair of dodging telegraphed attacks and looking for weak points or ways to counter them. It's all 2D, where you only move side to side, in both exploration and combat (which does not transition you to a different screen, it's all right there). So it's sort of like Valkyrie Profile's exploration and Tales of Destiny's combat, for you oldhead JRPG fans out there. Combat is fun and generally feels extremely fair; the only issue I had was with two specific enemy types that could trap you in a corner and just obliterate you--I think this partially stems from a shortage of I-frames when hit, and the fact that enemies deal damage not only with their attacks but also just by touch, making it very easy to get hit by an attack, and then get "hit" as you try to run past them out of the corner, stunning you or even knocking you back into the death-corner. But, was a very rare problem to have, and never in boss fights, funny enough. Overall, a fun action combat system that's pretty easy to learn but does eventually let you tear it up, if you fully grasp it--it's certainly not going to be particularly challenging to anyone with experience in the genre. As an RPG, it's very basic. Basic story, basic characters, basic upgrade system (pretty much just linear improvements to the weapons and armor you start with), basic accessories (you can equip two, and they either raise a base stat or the drop rate of items, pretty much), etc. You can also eventually add elemental bonuses to your weapons and armor (separately, so you can buff against fire while dealing extra ice damage). It's all pretty straight-forward. One issue I do have is a balance issue in that you can keep upgrading your gear, fairly cheaply, to quite high numbers--it is actually possible to be radically over-powered over time, so if you play it, resist the temptation to upgrade all gear at the smithy as soon as possible, and space them out instead. You can't just skip upgrades though, because it's the sort of game where your damage will fall off extremely quickly if you don't keep up. I think this was an oversight in design. Otherwise, the systems are all pretty much fine. Also note, this is one of those games where you need to collect hundreds, thousands, of bits and bobs dropped by enemies and rocks and trees throughout the world, as these are necessary for upgrades. You CAN sell them for cash, but try not to do that very much; it's easier to get cash than it is to remember where to get some of the materials. Exploration and questing; yeah, there really isn't much of this. Not really. Dungeons are quite linear with only occasional treasure areas off optional paths, and very rarely actually have a fork when you have to go one way to wrap back around to the other side. That said, I do like the areas; despite being small, they do interconnect and wrap around themselves to a degree, and it rewards backtracking at least a little bit, but never anything game-changing or truly missable. Questing, however, is very bleh; it's the type that either you'll be fine with, or hate, but no one will love it. There are TONS of side-quests, all very short, which get you probably a majority of the EXP you'll get in the game, tons of money, and also upgrade shops and therefore allow you to get better upgrades and stuff. The notifications for these are a little bit slow, and it's surprising how much dialogue they all have; I mean, there are nearly 200 of these, and they ALL have unique dialogue, so definitely alot of effort here. Still, it's alot of very basic fetch and kill quests. Writing...yeah, not really worth talking about. Starts out fine, standard JRPG stuff, and never really rises above that. It's not BAD, but it definitely sticks to the tropes, characters are simple, twists are telegraphed way in advance, it's sugar-coated, etc. If the game was 60 hours long, or more, I'd probably have gotten quite sick of it, but it's more like 20 hours, probably less if you don't play as slow as I tend to do. I don't normally talk much about graphics, but here, they really are gorgeous and do accentuate the game nicely. Running through the game's few dungeons over and over is far less annoying than it sounds because everything looks so beautiful and alive. Animations are also smooth as butter yet controls are tight and responsive. I completely understand anyone who didn't care for the game's simple story and questing structure, as well as limited selection of enemies and locations, but this is a rare instance where it's so beautiful, and plays so smoothly, that I was okay with alot of repetition and backtracking. In a way, it reminds me of Cuphead; not that it's the same art-style, but how smooth and detailed it all is makes it very easy to get sucked in by the charm of it all--it isn't just bare-minimum utilitarian graphics like alot of lower-budget JRPGs. All-in-all, I'm happy with the purchase. It's the sort of game that if it was bloated out to 60 hours with the price of a full AAA game, I'd definitely be complaining and saying the game has outstayed it's welcome; but for like $10 on sale, it's a great purchase for a relaxing game to clear over a long weekend. I don't expect I will remember much specifically from the game over time, or ever feel a strong desire to replay it like I do the real classics, but I will always remember I had a good time with it, just enjoyable for the senses all around.
23 hours played
Aug. 2025
This game is a prequel to Eiyuden Chronicle : Hundred Heroes.It is an action RPG from the same creator who made Suikoden,one of my all-time favorite series.The game is quite casual,you control three characters who help a struggling town by completing quests and advancing the story.There aren't many enemy types,but they have different elements. Boss fights are a bit tougher,but I only found the game truly challenging on hard mode.You can upgrade your equipment and weapons using materials dropped by enemies or collected while exploring.It's not a large game,but I enjoyed it.

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Frequently Asked Questions

Eiyuden Chronicle: Rising is currently priced at 14.99€ on Steam.

No, Eiyuden Chronicle: Rising is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Eiyuden Chronicle: Rising received 1,931 positive votes out of a total of 2,238 achieving a rating of 8.27.
😎

Eiyuden Chronicle: Rising was developed by NatsumeAtari and published by 505 Games .

Yes, Eiyuden Chronicle: Rising is playable and fully supported on Windows.

No, Eiyuden Chronicle: Rising is not playable on MacOS.

No, Eiyuden Chronicle: Rising is not playable on Linux.

Eiyuden Chronicle: Rising is a single-player game.

No, Eiyuden Chronicle: Rising does not currently offer any DLC.

No, Eiyuden Chronicle: Rising does not support mods via Steam Workshop.

No, Eiyuden Chronicle: Rising does not support Steam Remote Play.

Yes, Eiyuden Chronicle: Rising is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Eiyuden Chronicle: Rising.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2026 07:14 UTC
SteamSpy data 23 July 2026 11:51 UTC
Steam price 28 July 2026 18:30 UTC
Steam reviews 27 July 2026 07:51 UTC

If you'd like to dive deeper into the details about Eiyuden Chronicle: Rising, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Eiyuden Chronicle: Rising
  • SteamCharts - Analysis of Eiyuden Chronicle: Rising concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Eiyuden Chronicle: Rising compatibility
Eiyuden Chronicle: Rising PEGI 12
Rating
8.3
1,931
307
Game modes
Features
Online players
8
Developer
NatsumeAtari
Publisher
505 Games
Release 10 May 2022
Platforms
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