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Seen on Steam - User reviews, Price & Information

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A lonely kid desperately tries to escape his dark world.

Seen is a early access, indie and dark game developed and published by Seen Games.
Released on June 20th 2019 is available in English only on Windows.

It has received 9,753 reviews of which 8,916 were positive and 837 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 0.99€ on Steam.


The Steam community has classified Seen into these genres:

Media & Screenshots

Get an in-depth look at Seen through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8 / 10, 64-bits
  • Memory: 4 GB RAM
  • Graphics: 1GB of memory or higher
  • DirectX: Version 11
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
March 2026
The music and production quality are way above its price point. The storys kinda melancholy, and the endin leaves me feelin some type of way. Def lookin forward to a sequel.
2 hours played
Dec. 2025
A great indie game. Simple gameplay, good atmosphere, and a great story + bonus quotes from famous figures in the world. Still waiting next chapter btw...
2 hours played
Nov. 2025
I am very torn on this game. If you're wondering if I recommend you play the game, the answer is yes. It's only a dollar (half that at the time of this review), and will take you anywhere from 1 to 2 hours if you know what you're doing. As for the actual review, this game is . . . interesting. Flawed, too, but I wouldn't say the game was a waste of time, not by a long shot. Normally I don't review Steam games, not because I don't necessarily have nothing to say, but because what I have to say you could probably get from some other person, some other influencer or YouTuber or reviewer articulated in a simple, easy to digest manner. I actually heard about this game from the YouTuber AyItsGrayJ. HIs review wasn't the most in-depth one, but he did manage to get across how he felt about this game, which if I remember correctly he felt rather mixed about it as well. So, what are my thoughts on the game? First of all, the graphics are quite charming, if a bit basic and limited to an extent. Outside of being made in Unreal Engine 4 I believe, I don't know much about the production of this game, or if the lack of textures on everything was intentional. I would like to believe that was an intentional design choice. Either way, graphics are good. Music, on the other hand, is a little more mixed. I don't outright hate any of the song choices in this game, and I want to make it clear that I'm not trying to disparage anyone who played this game and actually got a lot out of it emotionally, but for me personally, some of the music choices especially at the beginning felt very cheap and like they were trying to get a reaction out of you without necessarily earning said reaction. To be fair, I may be much more sensitive to that kind of thing, so I won't dock the game too many points for that. Still, the beginning music choices mixed with elements of the presentation and the gameplay did not necessarily endear me to this game right away. Speaking of presentation, I kind of found the inspirational quotes a bit grating. Again, if you found them inspiring and hopeful, more power to you, but I thought they were a somewhat shallow attempt to make the game tug at the heartstrings. I won't claim that was intentional by the developers, and am in fact willing to believe that the developers of this game were or still are somewhat inexperienced when it comes to making a game that lands with its emotional moments. That's not to say none of the emotional elements landed for me. I didn't necessarily feel myself on the verge of tears at any moment, but there were a couple moments here and there that actually felt relatively impactful, if a tad bit cliche. Still, the inspirational quotes didn't really do it for me. I think the developers were going for a "never give up" kind of message, but to me I think you're kind of singing to the choir a bit, especially when it comes to gamers. "Never give up." I mean, thanks, but I was planning on playing the game all the way through regardless. As for the gameplay, I am very . . . puzzled. Imagine for a moment that you're playing a game about a perpetually-crying boy's journey through . . . whatever this place is. On numerous occasions he spots and tries to catch up with a cat. The game is somewhat dark in places, you can't always see where you're going. At least once every chapter, you have to do some sort of puzzle or two. What kind of gameplay do you think the game has? Standard 2D or 2.5D platforming? Perhaps a more relaxed, "walking-sim" style of moment? A slow, sneaky, survival-horror style of movement on a 2D plane? Try autorunner fifty percent of the time, and somewhat standard running and jumping the other fifty percent of the time. Oh, and did I mention the movement is locked to a grid? Imagine the grids of a Guitar Hero game as a platforming obstacle course, and you've got a good chunk of this game. I don't want to be too harsh on the gameplay especially since I did actually beat it, and never got stuck (except for one time where I think I nearly got stuck in an object). However, as somebody who likes relatively fluid platformers, the weird, stiff, locked-to-a-grid style of platforming here does not do it for me. Especially in the autorunner sections. There were numerous times where I was expected to make jumps that I failed to do because I couldn't move to the right section of the grid on time. Meanwhile, in the sections where you have full control over the character, you can really feel how stiff things feel (at least in my opinion) especially when trying to jump for the various blue and slightly bluish-green orbs scattered about the game, which act as your main collectibles. They also act as your main source of health against bad red orbs and the human-like enemies that shout music at you on occasion, which quickly drains you of your hope. On the bright side, the puzzles are kind of clever at times, if a bit easy in places. The "music block puzzle" (puzzle might be a bit of stretch but you'd probably know what I mean when you see it) was just annoying though. Can't step off the block you're on or else you have to do everything all over again until you finally get it. For what it is worth, though, the game is relatively generous with checkpoints (minus a couple very annoying sections), and waits for you to press a key or controller button before starting the autorunner section again if you lose during one. So, presentation is fine, and gameplay is a mixed bag. That just leaves the story. The story is very, very odd. I'm admittedly not the type of person to always get what somebody is going for right away, if ever, but I think the story here would possibly puzzle people who are really good at figuring out things like that. The first thing you see is your main character in a grassy field. Already he has tears in his eyes, for whatever reason. Better get used to that, because he's going to be like that for the entire game. Anyway, you go through some city, encounter a few humans here or there, and a radio or two, that yell at you with red anger signals or something, spot and chase a cat, try to get ice cream once, get yelled at, keep chasing the cat, catch up to the cat, fall down somewhere, have some sort of strange moment where you teleport from place to place (a flashback sequence?), confront a human with a knife, and then the game's over. Press X to wishlist Seen 2, whenever that's coming out. By the way, I did wishlist Seen 2 since I did admittedly get invested in this game, but boy was the game's story very confusing, when there was a clear story. I genuinely can't tell what's in the main characters' head, what's actually happening, and what's supposed to be metaphor. The one quote I found to actually be impactful happened in that final section where you pull out the knife. I could see the quote there ruining the moment a bit, but it at least makes sense and doesn't feel quite as forced in my opinion. Throughout this review I've been kind of negative. However, I still feel that my time was well spent, for what it's worth. This game is a very weird game with a lot of flaws or "jank" here and there. I can't get a good read on what this game is trying to go for. Is it trying to be super serious? Moody? Hopeful? Metaphorical? At the same time, this game is like nothing I've ever played before. It's got the same level of sheer charm a Flash game has, and I mean that as a compliment. Does that mean I think the game should be free? Nah, a dollar on a game like this for an hour or two of gameplay is fine in my opinion. I do wonder if Unreal Engine 4 was the best choice of engine though considering there were some noticeable lag spikes here and there, but this game honestly made me hopeful and curious for the future of this development studio.
3 hours played
Nov. 2025
I am proud of the creators of this game because they are my fellow Persians But let's be realistic! Why should this game still be in early access after 4 years and not complete? The creators need to learn that the term early access means that the creators promise gamers future updates! But this game, like many other Steam games, has chosen the term early access only for decorative purposes. The game is really respectable. It has interesting puzzles. The music is very well done. The narrative is acceptable. My score for this game is 8 out of 10
3 hours played
Aug. 2025
This is a game I came across while suffering through a severe depression episode, unfortunately this game is in Early Access and has been abandoned. Despite that, this game has helped me through my Depression episode. The premise of the game is that you're someone who is alone, as a result you're sad and constantly crying. The very dark atmosphere around you (Both how the game feels and how it visually looks), I believe reflects how life feels when depression has a very strong grip on you. At the start of the game, you see the main character crying while being surrounded by pure darkness. Before the camera pans across the map towards the gates of light with the following quote appearing: "It is better to seek light than to rest in darkness." I loved this approach, since throughout my experience with depression. They're usually accompanied by negative thoughts, these thoughts (In this case, this is the darkness Seen is referencing) can be used to guide us towards the source of our pain that fuels the depression. For example, if loneliness is fuelling your depression and causing you to remain in the darkness. Try to focus on sending a message or reaching out to a friend. If you don't have a friend, you can try finding one by exploring communities that has mutual interests. By doing that, you gradually start healing the pain that causes these thoughts to have power over you. You don't have to take big steps when healing with this pain, even just doing something small still means you're healing your depression. Each step you take is one step closer back into the light. As you keep doing this and heal the pain depression has over you. You'll be stepping into the light, which is a reflection of waking up each day, happy with the life you have and what awaits you throughout the day <3 Expanding on this point for a moment. Seen at one point hits you with the following quote: "The negativity of the world can't put you down unless you allow it to get inside you." Which to me represents that it's possible to maintain a happy, positive outlook on life as long as you don't let the shadows (Negativity) that surround it get to you. I feel like when depression is doing it's thing, it's very easy to forget about this. Throughout the journey of Seen, it has the common theme of Hope. It conveys this both through visual illustration and the quotes that are displayed to you. Seen also likes to engage in something known as "Positive thought substitution.". I believe Seen does this since when depression is hitting us hard, we like to believe we're failures. What Seen does is give you some challenging obstacles/puzzles, but each time you die it hits you with a quote that reframes the defeat into a positive experience: "No matter amount the times you fail you must be determined to succeed. You must not lose hope." "Failure will never overtake me if my determination to succeed is strong enough." "Failure is the condiment that gives success its flavour" While some of these quotes are about building resilience and how you will overcome any obstacle life throws at you. The last quote I mentioned is probably my favourite. Since it talks about how each defeat you have, will only make the moment you overcome the challenge/obstacle even more satisfying. Each time you make a mistake, you learn something you didn't know before about the obstacle you're stuck on. You became a better version of yourself. You aren't a failure because you made a mistake, you instead became a better version of yourself. Not only do you become a better version of yourself, but you are also causing a bigger dopamine overload to hit you when you do overcome this obstacle. So I like to think making mistakes is also a good thing ^^ One of the ways Seen visually explores Hope is through a cat, you see this cat on your journey and it brings you happiness when you hold it. To me this cat symbolises hope. When you're going through depression, it is very easy to let the thoughts overwhelm you and enter a numbed out state (Also known as bed rotting). While you're going through this, it's important to fixate on something that brings you happiness and hope. Use it as your reason to keep on pushing forward, a reason to keep on going each day. It doesn't matter what it is, as long as it serves as a core reason to keep on going. As long as it matters to you, then it's important. No matter what anyone else says <3 For me right now, one of the reasons for me to keep on pushing through when the depression hits is so I can continue playing through the Xenoblade Chronicles (Video game) story as I really connect with the characters. If I disappeared, I wouldn't be able to witness the conclusion to it. That's what the cat represents to me: A reason for you to keep on staying around, since there will always be something in this world that is worth sticking around for <3 Depression can trick you into thinking there isn't anything sticking around for, but I promise you that's a lie. Don't fall for the deceit it tries to throw at you, just try to look hard enough and you'll quickly notice there's something worth sticking around for. Whether it's a goal or a certain individual in your life <3 Remember that you are and always will be Seen <3 Never let depression convince or tell you otherwise.

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Frequently Asked Questions

Seen is currently priced at 0.99€ on Steam.

No, Seen is currently not on sale. You can purchase it for 0.99€ on Steam.

Yes, Seen received 8,916 positive votes out of a total of 9,753 achieving a rating of 8.88.
😎

Seen was developed and published by Seen Games.

Yes, Seen is playable and fully supported on Windows.

No, Seen is not playable on MacOS.

No, Seen is not playable on Linux.

Seen is a single-player game.

No, Seen does not currently offer any DLC.

No, Seen does not support mods via Steam Workshop.

No, Seen does not support Steam Remote Play.

Yes, Seen is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Seen.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2026 00:18 UTC
SteamSpy data 21 July 2026 15:55 UTC
Steam price 28 July 2026 18:27 UTC
Steam reviews 27 July 2026 03:55 UTC

If you'd like to dive deeper into the details about Seen, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Seen
  • SteamCharts - Analysis of Seen concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Seen compatibility
Seen
Rating
8.9
8,916
837
Game modes
Features
Online players
4
Developer
Seen Games
Publisher
Seen Games
Release 20 Jun 2019
Platforms