I am very torn on this game. If you're wondering if I recommend you play the game, the answer is yes. It's only a dollar (half that at the time of this review), and will take you anywhere from 1 to 2 hours if you know what you're doing. As for the actual review, this game is . . . interesting. Flawed, too, but I wouldn't say the game was a waste of time, not by a long shot. Normally I don't review Steam games, not because I don't necessarily have nothing to say, but because what I have to say you could probably get from some other person, some other influencer or YouTuber or reviewer articulated in a simple, easy to digest manner. I actually heard about this game from the YouTuber AyItsGrayJ. HIs review wasn't the most in-depth one, but he did manage to get across how he felt about this game, which if I remember correctly he felt rather mixed about it as well. So, what are my thoughts on the game? First of all, the graphics are quite charming, if a bit basic and limited to an extent. Outside of being made in Unreal Engine 4 I believe, I don't know much about the production of this game, or if the lack of textures on everything was intentional. I would like to believe that was an intentional design choice. Either way, graphics are good. Music, on the other hand, is a little more mixed. I don't outright hate any of the song choices in this game, and I want to make it clear that I'm not trying to disparage anyone who played this game and actually got a lot out of it emotionally, but for me personally, some of the music choices especially at the beginning felt very cheap and like they were trying to get a reaction out of you without necessarily earning said reaction. To be fair, I may be much more sensitive to that kind of thing, so I won't dock the game too many points for that. Still, the beginning music choices mixed with elements of the presentation and the gameplay did not necessarily endear me to this game right away. Speaking of presentation, I kind of found the inspirational quotes a bit grating. Again, if you found them inspiring and hopeful, more power to you, but I thought they were a somewhat shallow attempt to make the game tug at the heartstrings. I won't claim that was intentional by the developers, and am in fact willing to believe that the developers of this game were or still are somewhat inexperienced when it comes to making a game that lands with its emotional moments. That's not to say none of the emotional elements landed for me. I didn't necessarily feel myself on the verge of tears at any moment, but there were a couple moments here and there that actually felt relatively impactful, if a tad bit cliche. Still, the inspirational quotes didn't really do it for me. I think the developers were going for a "never give up" kind of message, but to me I think you're kind of singing to the choir a bit, especially when it comes to gamers. "Never give up." I mean, thanks, but I was planning on playing the game all the way through regardless. As for the gameplay, I am very . . . puzzled. Imagine for a moment that you're playing a game about a perpetually-crying boy's journey through . . . whatever this place is. On numerous occasions he spots and tries to catch up with a cat. The game is somewhat dark in places, you can't always see where you're going. At least once every chapter, you have to do some sort of puzzle or two. What kind of gameplay do you think the game has? Standard 2D or 2.5D platforming? Perhaps a more relaxed, "walking-sim" style of moment? A slow, sneaky, survival-horror style of movement on a 2D plane? Try autorunner fifty percent of the time, and somewhat standard running and jumping the other fifty percent of the time. Oh, and did I mention the movement is locked to a grid? Imagine the grids of a Guitar Hero game as a platforming obstacle course, and you've got a good chunk of this game. I don't want to be too harsh on the gameplay especially since I did actually beat it, and never got stuck (except for one time where I think I nearly got stuck in an object). However, as somebody who likes relatively fluid platformers, the weird, stiff, locked-to-a-grid style of platforming here does not do it for me. Especially in the autorunner sections. There were numerous times where I was expected to make jumps that I failed to do because I couldn't move to the right section of the grid on time. Meanwhile, in the sections where you have full control over the character, you can really feel how stiff things feel (at least in my opinion) especially when trying to jump for the various blue and slightly bluish-green orbs scattered about the game, which act as your main collectibles. They also act as your main source of health against bad red orbs and the human-like enemies that shout music at you on occasion, which quickly drains you of your hope. On the bright side, the puzzles are kind of clever at times, if a bit easy in places. The "music block puzzle" (puzzle might be a bit of stretch but you'd probably know what I mean when you see it) was just annoying though. Can't step off the block you're on or else you have to do everything all over again until you finally get it. For what it is worth, though, the game is relatively generous with checkpoints (minus a couple very annoying sections), and waits for you to press a key or controller button before starting the autorunner section again if you lose during one. So, presentation is fine, and gameplay is a mixed bag. That just leaves the story. The story is very, very odd. I'm admittedly not the type of person to always get what somebody is going for right away, if ever, but I think the story here would possibly puzzle people who are really good at figuring out things like that. The first thing you see is your main character in a grassy field. Already he has tears in his eyes, for whatever reason. Better get used to that, because he's going to be like that for the entire game. Anyway, you go through some city, encounter a few humans here or there, and a radio or two, that yell at you with red anger signals or something, spot and chase a cat, try to get ice cream once, get yelled at, keep chasing the cat, catch up to the cat, fall down somewhere, have some sort of strange moment where you teleport from place to place (a flashback sequence?), confront a human with a knife, and then the game's over. Press X to wishlist Seen 2, whenever that's coming out. By the way, I did wishlist Seen 2 since I did admittedly get invested in this game, but boy was the game's story very confusing, when there was a clear story. I genuinely can't tell what's in the main characters' head, what's actually happening, and what's supposed to be metaphor. The one quote I found to actually be impactful happened in that final section where you pull out the knife. I could see the quote there ruining the moment a bit, but it at least makes sense and doesn't feel quite as forced in my opinion. Throughout this review I've been kind of negative. However, I still feel that my time was well spent, for what it's worth. This game is a very weird game with a lot of flaws or "jank" here and there. I can't get a good read on what this game is trying to go for. Is it trying to be super serious? Moody? Hopeful? Metaphorical? At the same time, this game is like nothing I've ever played before. It's got the same level of sheer charm a Flash game has, and I mean that as a compliment. Does that mean I think the game should be free? Nah, a dollar on a game like this for an hour or two of gameplay is fine in my opinion. I do wonder if Unreal Engine 4 was the best choice of engine though considering there were some noticeable lag spikes here and there, but this game honestly made me hopeful and curious for the future of this development studio.