Sektori on Steam - User reviews, Price & Information

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Sektori is an intense, fast paced twin-stick shooter infused with hard hitting techno music. A game where the high-adrenaline gameplay, visuals, and music come together to transport you into another state of consciousness.

Sektori is a twin stick shooter, shoot 'em up and arcade game developed by Kimmo Lahtinen and published by Kimmo Factor Oy.
Released on November 18th 2025 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Portuguese - Brazil and Simplified Chinese.

It has received 561 reviews of which 543 were positive and 18 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Sektori into these genres:

Media & Screenshots

Get an in-depth look at Sektori through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: 2.4+ Ghz, 4+ core processor
  • Memory: 16 GB RAM
  • Graphics: Geforce GTX 1050 TI or equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
So total in its implementation that there is no scrutinizing the individual gear within the clock. A mechanism for drawing your jaw slack, your hands tight, your eyes unblinking. It might as well be a kind of evil totem which renders the brain from the body and plants it within a tiny triangle endlessly chasing...
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Dec. 2025
Even the worst mode has so much depth. This is an Artisan at work. Better than Minter? Sorry Yak but there may be a new king in town. But seemingly such poor sales? I get that pure arcade games seem to be unfashoniable at the moment. I know, I know you don't want balls to the wall action. You like your games with all the actual gameplay taken out, or drip fed. But man, if you watch that trailer and it doesn't excite you, well, I give up! Do we play games for the actual gameplay or what? All the different influences but every one better than the game that inspired it. Possibly the best twin stick ever. And the music ... spot on! Well done, feels like this may go down as a classic that not many people play. Btt a classic nonetheless.
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Nov. 2025
Both the Geometry Wars series and Finnish developer Housemarque are legendary entities in my mind. I think 2005's Geometry Wars: Retro Evolved on Xbox Live Arcade was seminal in terms of bringing back arcade style gaming into the western video game landscape, further driven home by Housemarque's similarly outstanding Super Stardust HD on Playstation 3 about a year and a half later. So take an ex-Housemarque developer and someone who specifically worked on Super Stardust HD, have him do his own take on a Geometry Wars-ish twin-stick arena shooter, and I certainly thought it would've turned out good, but it turned out to be a classic in the modern arcade style that people are going to be talking about for years. Twin-stick shooters are nothing new, they date all the way back to 1975's Gun Fight from Taito, and they've been pretty popular in the 20 years since Geometry Wars and Super Stardust HD brought them roaring back. Sektori iterates enough on the formula to make it feel fresh and compelling, while nailing the familiar elements perfectly. The music, the look, the tight control, the enemy behavior -- it's all at the top. What Sektori does differently is bring shape shifting arenas into the mix, which you might hate at first, but give it a few runs and getting out of the red before it morphs into landscape just becomes second nature. Also, Sektori is big on it's dash mechanism, which is using one of the controller triggers to perform an explosive dash while being invulnerable during it, and this is not just used to find some space in clusters of enemies but has a lot to do with the points and powerups. If you can, you want to keep dashing into score and powerup pads as it refreshes your ability to dash instantly instead of having to wait appx. 10 seconds. You can even chain these together if you wait long enough and make sure there's a few pads around, and you'll be firing a hail of brightly colored bullets and missiles every which way. Very important for helping to clear up some space when you're deep in a run and there's almost nowhere left to go. I'm just scratching the surface here and don't want to make this book length, but one of the most important features of Sektori is it has seven different modes so if you don't like how one plays and scores, you may very well like another. There's the campaign, which has end bosses and a powerup system that works something like Gradius (reach powerup level 1 and use it then, or hold onto it for the level 2 powerup, etc. up to level 6). There's the classic mode which has a stable arena and no powerups, more of the classic basic Geometry Wars system. There's a twist on the gates level that you might remember from Geometry Wars 2. Boss Rush. Etc. And of course leaderboards for everything. Here's quick run of me playing classic mode: https://www.youtube.com/watch?v=0AMWYa68JZQ The best thing you can say about an arcade game is you just want to play it again and again. "Ah, that run was sloppy," "I should have done this instead of that," etc. Just a perfect arcade experience and one of the best games of 2025.
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Nov. 2025
Absolutely rips. Finally a modern evolution of Geometry Wars. Aspects of the presentation and bosses also made me think about Warning Forever, and anything that reminds me of Warning Forever is good.
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Nov. 2025
The first true bullet-hell (aka “danmaku”) arcade twin-stick shooter, a masterclass in design, and a new standard for the genre…If you can stomach it. ———————- Please note that while I was a playtester for over a year for this game, I decided to have my game key rescinded so I could buy the game. All of my thoughts on the game I will share free of any bias. I’m not affiliated with the dev nor do I benefit in any way; the dev was kind enough to let me be a playtester and listen to my endless and annoying feedback, so now here I am to tell you exactly what I think of Sektori Also note that my positives and negatives may not apply for everyone, they’re simply my opinions to do my best to help you decide if the game is for you. ———————————————————— POSITIVES: ✅ Not a Geometry Wars clone but evokes a familiar feel while providing a legitimate, unbroken campaign arcade run instead of levels, tying it closer to real arcade design. Think Kill Knight or Nex Machina. ✅ Maybe the first arcade run-based twin stick shooter with true forward progression. In most twin sticks, the game doesn’t progress forward until you clear all enemies in a wave. In Sektori, the game continuously progresses and spawns new enemies like a scrolling shoot-em-up whether you’re killing or not. Again, this creates more legitimate arcade design. You can’t just turtle and run around enemies. ✅ True forward progression also means true snowball-based design. Because enemies spawn without being stopped by wave based soft locks, enemies and enemy attacks pile up more and more, forcing the player to constantly act and strategize in dynamic ways. In fact, sektori has some of the best executed snowball based design in all of gaming and warrants study. ✅ The game isn’t afraid to introduce soft and hard “checkmate” scenarios, but they never feel cheap, which is incredibly hard to pull off in a game this dense. What this means is like in chess, the game is not afraid to put the player into extremely tight scenarios that can lead to getting hit or losing the run. In soft checkmates, you get put into brutal dodge scenarios but can potentially dodge your way out with enough skill and reading the enemies intelligently enough in the moment. Hard checkmates occur when you’re essentially forced into a hit that you can’t avoid. Both types never feel cheap because they typically involve either a cascading series of many small decision making mistakes, or ~1-3 fatal ones in a succession. The game gives you a recharging invulnerable explosive dash that often helps with soft checkmates, but hard checkmates often involve being forced to use your dash and then still in a situation to get hit before it restores. ✅ Because the game is so dense with enemies, the explosive dash is perhaps the best example of an invulnerable dash so far. It never really feels like it invalidates the enemy or bullet pattern design but acts as an open-ended tool to help manage the onslaught. Very rarely does it feel like there’s an obvious time and place to use it. Immense accomplishment there as most invulnerable dashes in games like this get used in more scripted “dash here now” ways. ✅ Easily the best bosses seen in the genre yet. If they seem too easy at first, keep playing and you will see their potential. The bosses tow an elegant line between mixing dynamic and linear patterns, while also putting the player in tricky checkmate scenarios if you aren’t careful that can both frustrate and make you smile for being so precisely done to create those scenarios. Legitimate and brutal bosses have never been done like this for the twin stick genre. ✅ Plentiful modes to keep you busy with a robust leaderboard system. Leaderboards are separated by which ship and mode you use. There’s even an optional fork in the campaign mode- you can play a standard campaign with or an “arcade campaign”. The arcade campaign removes the optional roguelite perk system. Both forks have a separate scoring tab. ✅ Some of the best useof RNG in arcade games ever. The optional rogue lite perks don’t make the game feel like a rogue lite due to how the perks are balanced and allow for some freedom of control on how they appear. You select which perks will appear, somewhat like a pre-run loadout system. The enemy waves spawn in familiar but slightly randomized ways that makes each run unique, but not to the point that scoring meta feels intangible or random. The RNG cascades on itself in ways over the 40 minute run time in ways that don’t really allow luck to be a factor, memorization becomes secondary to pure skill, and each run truly does feel familiar yet different in a way that creates beatifully rich and deep snowballing gameplay. The RNG is also kept in check by the level design. Every now and then the arena changes shape/size, and all enemies out of bounds die, which prevents snowball RNG from becoming too random. ✅ Insane skill ceiling and replay value. Clearing the game on hardest settings in all modes will push even seasoned gamers to their limits. Don’t be surprised to expect dozens if not hundreds of hours for the hardest clear. The scoring meta is rich and only extends the difficulty more. If you could only choose one twin stick to live with forever, this would be in my opinion the one to choose. —————————- NEGATIVES (please note these may be subjective and may not apply to everyone) 💔 Doesn’t commit enough to its aesthetic. The art style and overall look of the game pops beautifully and looks great. It just doesn’t commit enough aesthetically. Its style is kind of like geometry wars with a moody/mysterious or even subtly ominous or edgy undertone, but it plays its own style too safe in fear of looking too busy and loses some of its emotional pull. We need MOAR MOOD. GRUNGE. MYSTIQUE. 💔 Randomized song and background order was in my opinion a tragically poor artistic decision. Some tracks do appear at certain points, and the stages do alter their visuals some, but on the whole, the music tracks and art backdrops (which look awesome) are largely randomized. This doesn’t give the players enough emotional hooks or identity to latch onto. The full OST itself has a clearly defined emotional identity as it transitions from track to track, and that’s hurt by the randomized song order. 💔 Easiest difficulty is perhaps a tad too hard. This is more of a warning than an a negative criticism and not an issue for me specifically, and may not be an issue for you. Just be warned that even on the easy difficulty, it is still a very dense and busy game as the game is designed around a super high enemy density. I think the easy mode could have been a bit less dense just to ease players into the game more. 💔 Some minor visual inconsistencies. There’s a player hurtbox viewer (awesome), but at times it can be hard to see depending on your ship color and hurtbox color you choose due to the animation of the ship/shield. There are options to customize your ship, but there could be more options here I think. The text for the UI is also painfully generic to me and attempts to give the game a mature feeling, but over time it sort of makes the game feel more lifeless when it feels like it needed more aesthetic intensity and boldness. 💔 Some enemy spawn design could be improved. Minibosses and arena size/shape changes are not utilized to their full potential to create more bold and memorable set pieces as the game could have. Overall excellent but there was room to push the envelope here, especially with miniboss spawn design as they’re usually spawned in the same way. Would have liked to see more moments where the arena becomes small for extended periods and/or used more creatively. ———————— Overall: 9 to 9.5. Absolutely incredible game that sets a new benchmark for the genre on almost all fronts. If you give it enough time to sink its hooks, there’s a strong chance you’ll agree it’s the best twin stick ever.
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Frequently Asked Questions

Sektori is currently priced at 14.79€ on Steam.

Sektori is currently not on sale. You can purchase it for 14.79€ on Steam.

Sektori received 543 positive votes out of a total of 561 achieving a rating of 8.98.
😎

Sektori was developed by Kimmo Lahtinen and published by Kimmo Factor Oy.

Sektori is playable and fully supported on Windows.

Sektori is not playable on MacOS.

Sektori is not playable on Linux.

Sektori is a single-player game.

There is a DLC available for Sektori. Explore additional content available for Sektori on Steam.

Sektori does not support mods via Steam Workshop.

Sektori does not support Steam Remote Play.

Sektori is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sektori.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 03:21
SteamSpy data 22 January 2026 17:07
Steam price 28 January 2026 20:49
Steam reviews 26 January 2026 17:47

If you'd like to dive deeper into the details about Sektori, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sektori
  • SteamCharts - Analysis of Sektori concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sektori compatibility
Sektori
Rating
9.0
543
18
Game modes
Features
Online players
49
Developer
Kimmo Lahtinen
Publisher
Kimmo Factor Oy
Release 18 Nov 2025
Platforms