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Assault Android Cactus+ on Steam

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Assault Android Cactus is an intense arcade style twin stick shooter - pick from one of nine unique synthetic heroines and blast your way through overwhelming robots hordes to save the ship from its own workforce. Supports single player and local co-op game modes.

Assault Android Cactus+ is a bullet hell, twin stick shooter and shoot 'em up game developed and published by Witch Beam.
Released on September 23rd 2015 is available on Windows, MacOS and Linux.

It has received 1,958 reviews of which 1,843 were positive and 115 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Assault Android Cactus+ into these genres:

Media & Screenshots

Get an in-depth look at Assault Android Cactus+ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: Lion
  • Processor: Intel Dual Core
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 12.04 or Equivalent
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
Sept. 2026
I was climbing a mountain and I turned to Witch Beam and asked "How far up are we?" and they said "Assault Android Cactus+" and I knew I was at the peak. fr though this is a very nice twin stick shooter that means a lot to me as one of the first games I played, would recommend it. pineapple
11 hours played
Aug. 2026
The following is a transcript for a full video review (available on YouTube) I did of this game: I am extremely pleased to cover today the 2015 indie title: Assault Android Cactus. Initially launched for PC platforms and ported to PS4, Xbox One, and Nintendo Switch over the course of the next 4 years, I've been playing this sorely underrated gem since I could get my no-hands on it. Imagine my surprise to learn that it was made by basically a three-man team called Witch Beam, located in Brisbane, Australia. And I'm just going to preemptively apologize because I'm probably going to pronounce their names wrong, per usual, but here goes anyway: Tim Dawson is credited as head artist and programmer as well as co-designer, Jeff van Dyck created all the sounds and music you'll hear, and Sanatana Mishra not only was chief designer, but was kind enough to respond to me bugging them for an interview. The story opens when Intergalactic Police Officer, Cactus, approaches the spaceship Genki Star, and is fired upon for her trouble. Reasoning the best entrance is a, uh, quick one, she slams her ship headlong into the cargo bay, where she meets Lemon, Holly, and Coral. Coral is not a plant but whatever. Together with Cactus, these make up the first 4 of the 9 playable androids in the game, with more unlocking as you progress into the game. Cactus then learns that the core ship is being taken over by a rogue AI and their only hope is to traverse an army of berserk robots and a journey over 3 kilometers long to get to the core and find out what's gone wrong. Along the way they'll encounter tricks, traps, enemies of all types, and unexpected rivals and allies! First off, this game looks AMAZING. Seriously, I cannot say enough nice things about just how GOOD this game looks! Even in the intro cutscene, there's textures across Cactus's armor... Armor? Or is that her body? Never mind, not thinking about it any further. Anyway, everything just looks polished – literally and figuratively. Since the game takes place on a spaceship, the things that are supposed to be metallic have this lustrous sheen to them. The androids – gynoids? Whatever – look very cute, very much inspired by anime of similar styles. They all have this cute big-head, super deformed look about them which definitely gives them an endearing quality. And the animations are silky-smooth, enemies and heroes alike. They're just so cute! I just want to protect them! Especially Holly, but that's just me. Look, they even made her armor green and her hair red, like the plant! That's a super nice touch. And the sound design is out of this world. I adore the OST in this game. It has this really up-tempo, kind of aggressive rock-techno fusion. Honestly, I wish I knew more about music because the soundtrack in this game is SO GOOD! It's precisely the sort of thing that cute android girls shooting up evil robots should be set to. And since all the characters use guns or gun-like things at least, the sound effects are REALLY good too. It gives the already fast-paced game a sort of feeling of “you want to go fast because it's fun to go fast” kind of vibe. Mechanically the game is fundamentally a twin-stick shooter. You move with the left stick and aim with the right, firing by holding the right trigger and swapping to your subweapon with the left trigger. If I were to issue complaint, it's super weird to me that every single D-Pad input acts as the “Back” button, even in the menus. But that's such a tiny nitpick. The overall gameplay is super fast, as I've implied about a dozen times now, with your android girl of choice moving across the maps and shooting everything that moves and a few things that don't. The caveat that makes this really interesting to me is that just taking damage and getting knocked out is NOT the end of your run. Instead, you're on a timer, represented by the androids's batteries. So, as long as you HAVE energy, you can get back up again and resume the level from where you got knocked down. Therefore you progress primarily by destroying enemies and collecting power-ups, like temporary options that fire when you do, wings that make you run fast, an emergency shutdown that deactivates all nearby enemies and lowers their defense, and lastly, battery extenders to keep you alive and going. The game is broken up into about 25 main levels across the campaign mode, broken up further by larger-than-life boss battles, each with numerous phases where their tactics change. I adore these in particular as a pinnacle of the game's masterful design, but even a regular level is still both a feat for the eyes and for the gameplay experience. But the game hardly ends there. There's also the Daily Dive, where a generated challenge run awaits you. There's the fiendishly difficult 50-part layer mode, boss rush, and more. And since the game can be enjoyed solo or with up to 4 friends in local co-op, there's no reason not to find hours of replay and excitement therein. Very much recommended.
11 hours played
June 2026
One of my favorite games. It's the closest I found to Cannon Spike, and it's super polished. The gameplay is amazing and feels great, with a scoring system that rewards mastery for those looking for it. If you ever want to play a twin-stick shooter with environmental navigation, think no further and get this game.
4 hours played
June 2026
This game is not gonna be something you sink a thousand hours into. It just isn't. What you get is a DELIGHTFUL twin stick shooter. Its VERY 2015 with goober characters and silly humor, you can run through the whole campaign in like two hours. I got the old version of this game on my xbox when it went free with games with gold and I do NOT regret buying it again on PC. Its just raw, silly, indie game fun. I love it and HIGHLY recommend it.
2 hours played
June 2026
Nice Bullet Hell game. Lots of characters to unlock, each have their own distinctive weapons, and it has some interesting design choices. You have hit points and a battery bar that serves as your health, this bar gradually deplets as you play, so you have to be careful to go fast but at the same time, to avoid getting hit, because if you exhaust your hit points, you get stunned which makes the battery go down faster and faster. You also get a bunch of different power ups, some more useful than others imo. Like the speed powerup wasn't as useful to me as the turret power up that gives you two robots for increased firepower, for example There are issues as well. I feel as if a lot of the characters you unlock are gimmicky and tricky to play with, they're cool, but some of them change the way you play the game in radical ways, and they take time to fully learn, something that collides with how brutal the game can be. The title doesn't have difficulty settings, and frankly, it's quite tough, some of the later bosses took me a ton of tries and if you play with more characters, whether they're human or AI controlled, it becomes extremely difficult to beat some of the bosses because all of your team shares the same power ups and battery (health bar). So if a lot of the members of your team get hit, you get hit, if a lot of the members of your team die, you die... There are modifiers that you can unlock through getting higher and higher scores, something you achieve by not dying a lot, mantaining a high combo, and going as fast as you can. But this imo can get quite grindy after a while if you want to unlock some of the modifiers; there's some that simply alter your camera view, like one that turns the game into an fps; it's really cool, but quite expensive, and I couldn't even unlock it after an entire playthrough. It feels as if a lot of the modifiers and unlocks are hidden and are quite grindy to get because of the devs trying to artificially prolong the experience, and that's not good. However, having said all of that, I did have a lot of fun with the game. I enjoyed the effects, the modifier that let me play with AI teamates that disables the scoring system for reasons (DO NOT ENABLE THIS FOR THE LAST FIGHT IT MAKES IT EXTREMELY DIFFICULT) and overall, I really like the unlocks and even some cool bonuses you get after beating the game. So yeah, it's a recommend for me, despites some of its shortcommings.

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Frequently Asked Questions

Assault Android Cactus+ is currently priced at 16.79€ on Steam.

No, Assault Android Cactus+ is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, Assault Android Cactus+ received 1,843 positive votes out of a total of 1,958 achieving a rating of 8.96.
😎

Assault Android Cactus+ was developed and published by Witch Beam.

Yes, Assault Android Cactus+ is playable and fully supported on Windows.

Yes, Assault Android Cactus+ is playable and fully supported on MacOS.

Yes, Assault Android Cactus+ is playable and fully supported on Linux.

This information about Assault Android Cactus+ is not available yet.

This information about Assault Android Cactus+ is not available yet.

No, Assault Android Cactus+ does not support VR.

Assault Android Cactus+ offers both single-player and multi-player modes.

Assault Android Cactus+ includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Assault Android Cactus+. Explore additional content available for Assault Android Cactus+ on Steam.

No, Assault Android Cactus+ does not support mods via Steam Workshop.

Yes, Assault Android Cactus+ supports Remote Play on Phone, Remote Play on Tablet, Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, Assault Android Cactus+ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Assault Android Cactus+.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 14:07 UTC
SteamSpy data 13 October 2026 08:08 UTC
Steam price 27 October 2026 04:02 UTC
Steam reviews 21 October 2026 05:57 UTC

If you'd like to dive deeper into the details about Assault Android Cactus+, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Assault Android Cactus+
  • SteamCharts - Analysis of Assault Android Cactus+ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Assault Android Cactus+ compatibility
Assault Android Cactus+ PEGI 7
Rating
9.0
1,843
115
Game modes
Multiplayer
Features
Online players
2
Developer
Witch Beam
Publisher
Witch Beam
Release 23 Sep 2015
Platforms
Remote Play