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Selaco on Steam

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Selaco is a brand new original shooter inspired by classics, featuring thrilling action set pieces, destructibility, smart enemies and a fleshed out story taking place within an immersive game world.

Selaco is a fps, shooter and female protagonist game developed and published by Altered Orbit Studios.
Released on May 31st 2024 is available on Windows, Linux, Steam Deck and Steam Machine.

It has received 4,792 reviews of which 4,457 were positive and 335 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Selaco into these genres:


Here is the detailed breakdown of supported languages for Selaco:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Selaco through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Microsoft Windows 10/11 (64-Bit)
  • Processor: Intel i5-3570k / AMD Ryzen 3 1200
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 380
  • Storage: 2 GB available space
  • Additional Notes: SSD is highly recommended. Requirements subject to change
Linux
  • OS: Linux 64-bit | Ubuntu 18.04 | Mint 19 | Debian 10
  • Processor: Intel i5-3570k / AMD Ryzen 3 1200
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 380
  • Storage: 2 GB available space
  • Additional Notes: SSD is highly recommended. Requirements subject to change

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
Sept. 2026
The fact that this game is built upon the GZDoom engine is just some black magic ♥♥♥♥♥♥♥. Devs have made some sort of forbidden pact with John Carmack or something to accomplish this. There is no other explanation for how awesome everything about the game is. And I repeat, it's running on the ♥♥♥♥♥♥♥ GZDoom engine.
55 hours played
Sept. 2026
It is so very rare for me to play a game that inspire warmth in my cold, dead, middle-aged heart. Selaco is incredible from start to finish* (*there's only one chapter currently in the game and it's very long, over 20 hours in length) If you played AMID Evil, Trepang 2, or or any other modern boomer-shooter such as DOOM - Selaco will be right up your alley. If you enjoyed older titles such as DOOM and Duke Nukem you'll also love Selaco. Refined gunplay, balanced weapons, fun upgrades, extremely well paced fight sequences, plenty of secret areas and loot stashes, fun - interesting - and unique puzzles, PDA / Map utility mini-games (idle auto-clicker), there's very little which could be said about Selaco that's actually bad. Updates are taking forever . With how incredible Chapter 1 is, the wait for Chapter 2 is painful - Gloomwood players will know how that feels. I also had a few crashes and the performance can seriously tank in certain areas, even on a NASA certified PC. Some secrets are very secret and can leave you wandering hallways for 15+ minutes. Backtracking can be painful but is heavily mitigated by there being a metro / transit system built into every safehouse. The good far, far outweighs the bad in Selaco. What you see on the trailer is what you get. An atmospheric space-age classical shooter with an interesting story (if you enjoy reading), fun fight sequences.. and more charm / personality than anything made in recently memory. At full price (25 USD) - you'll receive 1 hour per dollar at minimum if you play on the hardest setting, which I do recommend. Fun fact - this runs on Intel UHD 620 graphics (era ~2018) on Linux using OpenGL
89 hours played
Aug. 2026
Easily my favorite game of the past decade. The combat is fast paced, visceral, and requires skill. The world building is staggering (considering it is built on GZDoom). I'm a casual gamer, yet I'm on my 5th playthrough, all but counting the days until Chapter 2 releases. The world casually awaits GTA6, I impatiently await Selaco Chapter 2.
20 hours played
June 2026
TLDR: Great shooting with level design so bad that I'm almost always lost. Played this on the steam deck and out of the games of played, I'd say this is one of the more optimized for steam deck. The gunplay felt fantastic, and while the variety of guns could be boiled down to "3-4 full auto rifles and then other ones with actual variety", I'd say that just about everything served its own, unique purpose. There are definitely many moments later in the game where it felt like the devs just threw as many enemies as possible at me without leaving much room for strategy, but that's about the only major flaw with the shooting. The biggest flaw with the game as a whole, however, is easily the pacing. The game has such a massive conveyance issue with where you're supposed to go next that I was never be able to tell when I was and wasn't supposed to backtrack, unless I smashed my head against the wall a few times. Still, these problems were never *quite* bad enough that I stopped playing. The amazing shooting and the fun mix of movement and cover-shooting made for a game that I played start to finish, and left me wanting and waiting for chapter two.
32 hours played
April 2026
Selaco may legitimately be one of the best shooters to ever come out. As a complex shooter, Selaco excels in many, many aspects. I'll go through each below: GUNS: Selaco retains the gun philosophy of games like F.E.A.R. and Doom, where each weapon is extremely viable and impactful. Each gun can hold its own versus any of the enemies that the game throws at you. Due to this, you have a lot of freedom in deciding which to upgrade and primarily use throughout the game. Notably, all of the guns have additional modes of fire that can be found in addition to the list of upgrades you can already access, making all the weapons feel "fresh" in some regard. This "freshness" is elevated further through the weighty, yet flexible gunplay that Selaco touts. Shooting an enemy never ceases to feel good, even after 15+ hours; the hit feedback is simply fantastic and is exactly what I want in a shooter like this. Enemies sustain different body damage based on the type of weapon and the way it is used. Regardless, the aftermath is very messy. Painting the walls, floors, and furniture with alien blood has never been made so easy, yet addictive. ENEMIES: Selaco attempts to emulate the enemy behavior of games like F.E.A.R., where enemies are designed to adapt to the player in many different ways. Squads may retreat back and hold an area if it gives them an advantage. An enemy soldier may rush toward you while his buddy flanks around from the other side. Soldiers additionally move in and out of cover, mimicking player behavior to a good extent. The voice-lines also add a level of immersion to the game through their sheer variety and presentation. You feel like you're attacking intelligent enemies. No two scenarios will ever feel quite the same, which really adds to the replayability of the game. INTERACTIVITY: This is an aspect that honestly blew me away. I was not expecting the level of interactivity that the player has throughout the game. You can pick up, move, touch, throw, break, eat, drink, play with, etc. many assets throughout the game. I found myself intently exploring and searching through the environments thoroughly because I'd never know what I'd find. The game further encourages this exploration and interaction through its wealth of secrets (some more hidden than others) throughout. In my own playthrough, I was constantly rewarded for my thorough exploration and attention to detail. Interacting with the environment was surely a high point of the game. As a side note, many of the game's assets are fully destructible. This gives combat additional weight, as you'll find yourself shooting through office spaces, restaurants, and the like with furniture and such getting destroyed left and right. Enabling permanent "aftermath" in the settings further enhances the impact and immersion. LEVEL DESIGN: Selaco has excellent level design. The levels are notably expansive and diverse, with, often, many routes to venture through. You'll run through offices, stores, military bases, streets and many other environments; each area felt fun to navigate and explore. You may, understandably, feel lost at certain points in the game's many structures, but the map that you are provided with quickly dissuades these feelings and solves the problem. I had a rather smooth experience navigating through each of the levels, with only minimal reference to the map. Some reviewers claim that it's much too easy to get lost . . . to which I say, "use your brain, buddy." Traversal through each section felt natural, with some back-tracking that felt reasonable and realistic. ART: Selaco has an art-style that some people will love, and others, not so much. In my opinion, the art is fantastic. The game, having been built with the original Doom's engine, looks and feels like a modern upgrade to Doom whilst having kept the core of the presentation the same. Assets are obviously not intended to look "hyper-realistic," but they still all have a high level of detail. The detail does not have dips in quality either; the developers did a great job of ensuring that everything looks good. MUSIC: Gosh, the music is just fantastic. Not a single bad tune in here. High-energy, electronic tracks make a chaotic gunfight extremely satisfying, while more chill tracks enhance the exploration experience of the game. I spent quite a chunk of time just relaxing to the atmospheric music and playing Burger Flipper (you'll understand once you discover it in-game). SOUND DESIGN: Gun sounds are impactful, player/enemy footsteps and movements sound good, asset destruction sounds and feels satisfying, and the ambient noises do a great job of making you feel like you're in the presented environment. The overall sound design is high quality. LORE: Selaco makes excellent use of its data-log system to provide information about the world, as well as various character interactions throughout. You'll find information about your weapons, enemies, locations, and more in your data-pad, which you can access whenever you want. Sometimes, an important pass-code will be hidden in a data-log that you find on the ground, which will unlock a room that gets you an upgrade or other reward. All of these tidbits of information are presented through excerpts that fit the world of Selaco. There's some humor in here, as well as tragedy. Though I'm not typically a fan of far-future settings, Selaco honestly felt rather grounded to reality (as much as it could be, I suppose), despite taking place in the year 2255. The level of technology present in the game felt rather fitting without delving too deep into sci-fi territory, which I was happy to see. As of this review, only Chapter 1 of 3 has been released, so I hope to see the story continue to be fleshed out. POLISH: This category serves as a "catch-all" for all of the miscellaneous, great things I have to say about Selaco. Everything looks, sounds and feels like a high-quality experience. The secrets are numerous and interesting. The quality-of-life is perfect; they really make you feel like they thought of everything. The UI of the game is great; it gives me all the information that I want to see without bloating the screen or being ugly. Navigating the menus and the data-pad is also extremely easy and satisfying. Additionally, there is a wealth of settings that you can fine-tune to create the experience that you want. I 100% recommend looking through the settings menu before starting a playthrough. The game also gives you five main difficulties that you can further tune into your intended experience. Completing the game once will give you even more settings to mess with. This studio is extremely competent, and I trust that they will continue to polish the game even further. OTHER NOTES: While this game is labeled as a "boomer-shooter" on the Steam store, Selaco falls more into a middle-ground between immersive sim and boomer-shooter. You're not going to be shooting enemies constantly. There is sometimes a decent chunk of time between enemy encounters, which is further extended through thorough exploration of the levels. I don't consider this a flaw, however. Selaco separates itself from arena-shooters and boomer-shooters by putting more of a focus on methodically introducing you to the world. Enemy encounters make sense and are specifically positioned through the levels in a realistic way. FINAL THOUGHTS: It's astounding to me that this game is going to have three, full chapters. At the time of this review, only Chapter 1 is out and the game still feels pretty complete. I paid 12 dollars for this game, but I'd still buy this game for its current early-access content for 25 dollars. Everything here is fantastic. You're getting a high-quality experience with immense replayability and a dedicated dev team that knows what they're doing. If you're a fan of games like F.E.A.R., Half-Life, Doom, Crysis, and the like, you'll most likely enjoy this game. Thank you for reading!

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Frequently Asked Questions

Selaco is currently priced at 24.50€ on Steam.

No, Selaco is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Selaco received 4,457 positive votes out of a total of 4,792 achieving a rating of 8.97.
😎

Selaco was developed and published by Altered Orbit Studios.

Yes, Selaco is playable and fully supported on Windows.

No, Selaco is not playable on MacOS.

Yes, Selaco is playable and fully supported on Linux.

Yes, Selaco is playable and fully supported on Steam Deck.

Yes, Selaco is playable and fully supported on Steam Machine.

No, Selaco does not support VR.

Selaco is a single-player game.

Yes, there is a DLC available for Selaco. Explore additional content available for Selaco on Steam.

Yes, Selaco is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Selaco does not support Steam Remote Play.

Yes, Selaco is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Selaco.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 September 2026 21:31 UTC
SteamSpy data 14 October 2026 17:42 UTC
Steam price 26 October 2026 19:43 UTC
Steam reviews 19 October 2026 18:02 UTC

If you'd like to dive deeper into the details about Selaco, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Selaco
  • SteamCharts - Analysis of Selaco concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Selaco compatibility
Selaco
Rating
9.0
4,457
335
Game modes
Features
Online players
137
Developer
Altered Orbit Studios
Publisher
Altered Orbit Studios
Release 31 May 2024
Platforms