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Supplice on Steam

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Supplice is a stylish throwback shooter inspired by the mid-90s FPS glory days and the legendary Doom modding community. Mixing the retro stylings of 90s era shooters with colorful graphics and frantic gameplay, it creates an experience that's ever so familiar but also exciting and fresh.

Supplice is a boomer shooter, fps and retro game developed by Mekworx and published by Hyperstrange.
Released on April 06th 2023 is available on Windows and Steam Deck.

It has received 445 reviews of which 387 were positive and 58 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 8.87€ on Steam with a 40% discount, but you can find it for 7.69€ on Eneba.


The Steam community has classified Supplice into these genres:

Media & Screenshots

Get an in-depth look at Supplice through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel or AMD 64-bit 2.0 GHz Processor
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 5000 Series/NVidia GT 420/Intel HD 5000
  • Storage: 250 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
Oct. 2026
I’m amazed how big and good this game is! The levels are great and the combat feels amazing, both tactical and frenetic. And itˇs pretty long too! Love it.
23 hours played
Oct. 2026
Great game, really fun to explore and fight the bad guys and find the secrets. If I could make any complaints, it's that the story is pretty simple and there's not too much texture variety (compare Ashes 2063), but aside from those almost non-issues it's great. Comparable to Dusk, Ion Fury, Selaco.
111 hours played
Sept. 2026
This is one of the best boomer shooters for sure. I would recommend it 1000%. Really appreciate the devs' hard work on this masterpiece! :D :D :D
6 hours played
Sept. 2026
I decided to rewrite my review. I’ve had more time to spend with Supplice, and my opinion has changed a bit. I previously said that "Supplice is a good game, but it has nothing to surprise you with." And at first, that really does seem to be the case. Despite being made on GZDoom, the developer deliberately avoids some of the features used by almost every other game on the engine, such as jumping, reloading, and so on. As a result, the game feels much closer to classic Doom. However, Supplice can actually surprise you. The thing is, all the most interesting stuff starts happening after Episode 1. And I need to spend a little time talking about that. Episode 1 is absolute ♥♥♥♥♥♥♥. Especially the first level. I am 100% sure that a huge number of players dropped the game after seeing how badly designed it was. But starting with Episode 2, things improve dramatically. The game finally gets proper narrative support, mostly through environmental storytelling, and starts throwing genuinely interesting situations at you. For example, the first level of Episode 2 starts you off without any weapons, forcing you to clear the map by using traps. There is even a stealth section. It is short and very simple, which is actually a good thing. The weapons and gunplay are fantastic. The feedback, sound design, and weapon variety are all solid. And here is the best part: every weapon has an alternate fire mode. Some guns even have two different alternate fire modes. The enemies are great too. The developer loves creating encounters where the presence of a particular enemy creates a tactical problem. For example, you press a button and a platform lowers you to the floor below, which is packed with flying worms. While you are distracted by them, you suddenly realize that a machine gunner is standing behind you and spinning up his weapon. As a result, an otherwise ordinary enemy becomes both the key threat in the room and the thing that kills you, purely because of the element of surprise. The enemy variety in Supplice is absolutely insane. Every time you think you have seen the entire roster, the developer casually throws another two or three new enemies at you. They all behave differently, and their placement always makes sense. Overall, the game does almost everything well: 1. Level design, if you pretend Episode 1 does not exist - excellent. 2. Gunplay and enemies - excellent. 3. Story - okay. It exists, and sometimes the environment itself tells it to you, but having to read tons of text is ♥♥♥♥♥♥♥ awful. 4. Bosses - good. They put up a solid fight, and each one requires a specific strategy to beat. 5. Music - is a filler. Its not good and not bad either. Its just here. Sounds like "music for s*x compilation #31". Bottom line: Supplice combines the best ideas from DOOM II, Duke Nukem 3D, and Ion Fury. It is fast without going overboard, nostalgic without feeling outdated. P.S. Developer, delete Episode 1. It seriously sucks ass.
26 hours played
July 2026
I recommend this game but it's a tricky recommendation. This is definitely not a bingeable game; it gets old after a while inherently and you come back to it. I can't find myself lasting more than about two hours at a time before I've had enough and I'm ready to do something else. Fundamentally, it's a Doom mod with Slaughter-style enemy counts, and the levels are very sophisticated puzzle boxes that progressively open up, but man, it's easy to get lost. The objective marker on the map provides the most essential way to stay on the rails, but they need to be more frequently updated; embedded within that marker is the context around the other things you'd need to do to get on the other side of a locked door that's in front of it. There's a very limited armory and bestiary, and the guns feel good, but it gets old. There's not a ton of incentive to switch between weapons based on what's best for who is in front of you - it's mostly spray-and-pray, and it's quite easy to run out of ammo although more isn't far away. My main piece of advice would be to turn the music way down; it's epic prog metal, but it's like one 6 minute song per ~70 minute level and that gets old FAST. So setting it to like 10% will seriously raise your tolerance threshold for long-term play. And I would seriously recommend that they do an editing pass on all the terminal text before 1.0 launch - it is SO SO tedious and I almost never end up reading them. I'm sure the writing is great but they've presented it in the most uncompelling way possible. I'm up to the start of Episode 4 now and it was only towards the end of Episode 3 where they may have been some crucial progression information that I missed by clicking through the endless walls of text - I just did one that was 17 pages, that's ridiculous! So yeah, this game is flawed. It delivers on the fundamentals but there's a few things you have to tolerate. Reminds me a lot of Ion Fury.

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Frequently Asked Questions

Supplice is currently priced at 8.87€ on Steam.

Yes, Supplice is currently available at a 40% discount. You can purchase it for 8.87€ on Steam.

Yes, Supplice received 387 positive votes out of a total of 445 achieving a rating of 8.11.
😎

Supplice was developed by Mekworx and published by Hyperstrange.

Yes, Supplice is playable and fully supported on Windows.

No, Supplice is not playable on MacOS.

No, Supplice is not playable on Linux.

Yes, Supplice is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Supplice is not available yet.

No, Supplice does not support VR.

Supplice is a single-player game.

No, Supplice does not currently offer any DLC.

No, Supplice does not support mods via Steam Workshop.

No, Supplice does not support Steam Remote Play.

Yes, Supplice is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Supplice.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 04:24 UTC
SteamSpy data 21 October 2026 16:14 UTC
Steam price 27 October 2026 03:30 UTC
Steam reviews 18 October 2026 22:12 UTC

If you'd like to dive deeper into the details about Supplice, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Supplice
  • SteamCharts - Analysis of Supplice concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Supplice compatibility
Supplice
Rating
8.1
387
58
Game modes
Features
Online players
3
Developer
Mekworx
Publisher
Hyperstrange
Release 06 Apr 2023
Platforms
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