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SENTRY on Steam

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SENTRY is an action-defense first person shooter where you defend your spaceship against invading aliens. Plot an escape route through hostile space and battle the enemy across your vessel with the support of traps, turrets and environmental destruction.

SENTRY is a tower defense, strategy and fps game developed and published by Fireblade Software.
Released on March 25th 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 700 reviews of which 594 were positive and 106 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified SENTRY into these genres:

Media & Screenshots

Get an in-depth look at SENTRY through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit
  • Processor: 2.4GHz, 4 Cores
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 630
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card:

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

21 hours played
Sept. 2026
I think this game needs much more time. The mechanics and the guns are sound but the gameplay loop and the lack of maps becomes boring very fast. How about we just take down every post we put up saying we are going to 1.0 for awhile? This game is only half done now. I like what i see though in places I will say positive for the price point but yeah... wtf is going on with the maps? I defended one side and when i went to the other side, it was the same fn map, same modifier. This happened too much with the maps themselves and really is a game killer for replay ability. I had the same map 4 times even but with different mods. Nah...you have to fix that. I will watch for now but not happy about the way the gameplay loop runs you out of wanting to play so fast.
20 hours played
Sept. 2026
The latest update to this game has now made it very worth playing. It's got a lot of replayability to it now and way more polish. If you like OMD or Sanctuary it's worth a look.
34 hours played
Aug. 2026
You need to unlock things from supply caches to get the full gameplay loop. But once you get things unlocked and figure out a playstyle you like it is a very rewarding experience. The soundtrack is fantastic, and enemy, weapon, deployable, and stage variety are very well done. Each enemy, weapon, deployable, and zone feels unique and adds different quirks to defending the ship. Certain playstyles can be rewarded or penalized depending on the zone and enemies, so having a backup plan is always a good idea, especially if that backup plan sends hot lead down the lane into the enemies ranks. Some enemies are small and slow, some are ranged while others prefer melee, and they're all distinct but easily recognizable. The dev clearly put a lot of care into their game's design philosophy and atmosphere and it shows. Mobility is heavily incentivized and rewarded, but hunkering down on a strategic corner is just as valid as well. Add a friend to the mix and you're gaming! The deployables add an extra layer of complexity to the winding maze-like corridors of the ship's myriad zones. Some are attached to walls, the floor, or even the ceiling. Each with their own damage philosophy and strategic value. Some send enemies careening into death pits, impale enemies who come near, or suck flying enemies into them with a satisfying crunch. But, if all that fails, you can always just line the corridors with explosives and light the enemies up from afar! Hazards pose a unique challenge to both the player and foes alike, so be careful jumping around with reckless abandon, because those pits are evidently bottomless. Windows and environmental objects can be broken for interesting results that can change the tide of a fight in a pinch, and can also provide new methods of traversal or preventing it. There's a catharsis to reaching that final portal and knowing you were the sentry that saved your crew's lives. A legend that will live on to fight another day. Though, I will say Some options for longer runs would be a welcome addition, especially an endless or escalating difficulty mode. Tl:Dr: When My only complaint so far is I can't play it longer, you know it's something special.
23 hours played
April 2026
Has much potential and CAN be very fun - especially when you have someone to play in coop mode. The newer updates and changes they made for the game gave me mixed feelings though. But i wouldnt say its not worth my money. i definetely recommend only buying it when its on sale (its even on sale right now as im writing this!). I just have one very big problem with the game. The Soundtrack. ITS TOO GOOD! It was good when i played the demo, and it still is good when i play the early access. And its ♥♥♥♥♥♥♥ torture that you cant download the Soundtrack or even just find it on YouTube! Fireblade! If you see this, im willing to pay a small fee if the Soundtrack gets published as a paid dlc on steam! Game is in general a ~6.5-7/10 but with the music definetely 8/10
7 hours played
April 2026
My honest opinion of SENTRY is that it's not a Tower Defense game with FPS elements It's a FPS with Tower Defense elements While it might be too early to say, I feel like I focus more on headshotting enemies Counterstrike style to wittle them down enough so that my traps feel useful. So in a way, it feels like your FPS skills matter more than Tower Defense strategy. What that means is that you can't expect for your traps to do the most damage, and then finish them off with guns. You actually have to go in guns blazing, do as much damage as humanly possible with guns, then let traps finish them, otherwise you're gonna die. But I'm too early in to know. will update more. The enemies with differently placed weakspots is actually REALLY cool and one of the first times I've seen that in an FPS. So, in a way, it's way more important to use guns to whittle down enemies, before letting your traps finish them off. Edit: Guns have extremely powerful submodes that make the game a lot easier, but still expect firearms to do the heavy lifting. That being said, yes, it's fun, but if it wants to go down that route, maybe implement an ADS since getting headshots is literally WAY more important than putting traps. Also, a map would be nice. As an Indie dev myself I don't want to insist on things that the devs don't want to do, so I'll just say my thoughts. Since roguelike TDs are so rare on Steam, it's hard to fine good ones, and this one is pretty fun.

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Frequently Asked Questions

SENTRY is currently priced at 19.99€ on Steam.

No, SENTRY is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, SENTRY received 594 positive votes out of a total of 700 achieving a rating of 8.00.
😎

SENTRY was developed and published by Fireblade Software.

Yes, SENTRY is playable and fully supported on Windows.

No, SENTRY is not playable on MacOS.

No, SENTRY is not playable on Linux.

Yes, SENTRY is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, SENTRY is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, SENTRY does not support VR.

SENTRY offers both single-player and multi-player modes.

SENTRY includes Co-op mode where you can team up with friends.

No, SENTRY does not currently offer any DLC.

No, SENTRY does not support mods via Steam Workshop.

No, SENTRY does not support Steam Remote Play.

Yes, SENTRY is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SENTRY.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2026 22:54 UTC
SteamSpy data 19 October 2026 06:41 UTC
Steam price 26 October 2026 20:12 UTC
Steam reviews 18 October 2026 15:46 UTC

If you'd like to dive deeper into the details about SENTRY, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SENTRY
  • SteamCharts - Analysis of SENTRY concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SENTRY compatibility
SENTRY
Rating
8
594
106
Game modes
Multiplayer
Features
Online players
12
Developer
Fireblade Software
Publisher
Fireblade Software
Release 25 Mar 2024
Platforms