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Possessor(s) on Steam

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Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.

Possessor(s) is a action, adventure and platformer game developed by Heart Machine and published by Devolver Digital.
Released on November 11th 2025 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 724 reviews of which 543 were positive and 181 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 9.99€ on Steam, but you can find it for 3.15€ on Eneba.


The Steam community has classified Possessor(s) into these genres:


Here is the detailed breakdown of supported languages for Possessor(s):

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Possessor(s) through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i5-3470 / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: GeForce GeForce GTX 960 (4096 MB), Radeon R9 380 (4096 MB), Arc A380 (6144 MB)
  • DirectX: Version 12
  • Storage: 4 GB available space
  • Additional Notes: Low Quality setting, in 1080p, producing 30+ FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

20 hours played
June 2026
---See where this game landed on my Metroidvania Tier List beneath this rec!--- This game has been improved a bit since it launched apparently - I found it to be quite enjoyable! It's somewhat in the vein of F.I.S.T. and Kotama and Academy Citadel . The game has some 'beat'em up' influence in the combat system, which is fairly straightforward and quite fun. You can juggle the enemies a little bit and after you inflict a number of attacks, enemies get stunned for a while. Enemies have a fair chunk of HP and knockback stun you. This becomes particularly irritating in a metroidvania game where you’re constantly backtracking. There were plenty of frustrating moments and sometimes gauntlets to slog through multiple times while re-exploring. You find trinkets that can be equipped as your alternate attacks: Y , Y+up , Y+down as well as a few different options to set as your main attack (like you got in Ender Lilies ). I generally prefer no choices and something more tailor-made, unless items also have obvious stat improvements like they do in a Castlevania , Diablo or Dark Souls game. That said, the system is quite inoffensive, it's just that I saw no reason to experiment--as my starting attack was fine to keep using the entire playthrough. I didn't bother with the additional Y attacks - with one exception: The parry attack. Setting this to Y gives you a very generous parry, which I highly recommend (I'm not sure if I would have enjoyed the combat without this helpful ability). The walk animation irked me at first, as it felt like a token animation with no believable feeling of momentum - though I quickly got used to this and it stopped bothering me. One thing that was initially confusing was that you’d find items that had descriptions saying that it increased your HP, though my HP didn’t increase and I saw no way to activate it in the items menu. It turns out that these are currency items used to buy HP increases from an NPC that you find later in the game. I don’t have a problem with this system at all, but it didn’t immediately make sense and this could have been communicated to the player better. The map is decent, showing your position in a room, but not the geometry inside in the rooms. You can use 3 different types of map markers for backtracking. Each biome on the map tells you how many items still need to be found, but it doesn’t tell you where they are or give you an item finder. Combing through the areas again, I found most (but not all) of the collectables. The story 'seemed' well done. There's a lot more dialogue than I personally want in a metroidvania, but you could fast forward it a bit which helped somewhat. I think someone heavily into narrative could enjoy this aspect of the game. I was somewhat impressed, though I only glimpsed bits of it and was more focused on the gameplay. So yeah, another really enjoyable metroidvania with a 'mostly positive' user score. I'm sure some of that is deserved due to some problems at launch, but this really is a fine, enjoyable game. This genre is full of picky eaters I guess (...myself included). There were a few little bugs I encountered: *I Jumped during a screen transition to spawn on the next screen stuck in a wall above the doorway and was forced to quit out and lose my progress. *I clipped through a locked door one time in the lab. ------------------------------------------------------------------- There isn't enough space in a Steam Rec to post my entire Tier List, so I cut off the bottom tiers and just left the games I liked. You can find the latest (and better) version of the Tier List on my reddit profile which I update every six months or sooner, located here: [url=https://www.reddit.com/r/metroidvania/comments/14l87nn/my_large_metroidvania_tier_list/]Tier List ===================== My Metroidvania Tier List (PC) (excluding Metroid & Castlevania titles) ===================== -Not an objective list, purely how much I enjoyed the games- S+ Aeterna Noctis | S Tier (Truly Special) Astalon: Tears of the Earth | Hollow Knight: Silksong | MIO: Memories in Orbit | Hollow Knight | Master Key³$ | Monster Boy and the Cursed Kingdom | S- Solateria | Blasphemous 2 | Cathedral | Crypt Custodian³ | A+ Afterimage | The Last Faith | Supraland³ | Supraland: Six Inches Under³ | Oolo³ | Frogmonster³ | A Tier (Amazing) Elderand | Ori and the Will of the Wisps | Doomblade^ | BioGun | Zexion | Chronicles of the Wolf | Kotama and Academy Citadel | Blossom Tales 2³$ | A- Ender Lilies: Quietus of the Knights | Depths of Sanity | F.I.S.T. | Pampas & Selene | Ender Magnolia | Mandragora | B+ Blast Brigade | Haak | Turbo Kid | Nine Sols | Bo: Path of the Teal Lotus | Biomorph | Minishoot’ Adventures³ | Banjo-Kazooie³ | Banjo-Tooie³ | Donkey Kong 64³ | B Tier (Really Enjoyed) Animal Well | Alwa’s Legacy | Steamworld Dig 2 | Islets | Blasphemous | After Death | Pronty^ | Mortal Manor* | Escape From Tethys | Outbuddies DX* | Monster Sanctuary | Elliot Quest | Rebel Transmute | Moonlight Pulse | Environmental Station Alpha | Twilight Monk | Death’s Door³ | Pipistrello and the Cursed Yo-yo³ | Yooka-Laylee³ | Raider Kid and the Ruby Chest | B- Shadow Labyrinth | Haiku, the Robot | Prince of Persia: The Lost Crown | The Mobius Machine | Ultros | Voidwrought | Crystal Project³ | Shattered Divinities | Unsighted³ | Tunic³ | Prey (2017)³ | Possessor(s) | C+ (Fun) Lone Fungus | Lone Fungus: Melody of Spores | Guns of Fury | Bloodstained: Ritual of the Night | Laika: Aged through Blood | Ghost Song | Kunai | Kingdom Shell | Axiom Verge | Treasure Adventure Game | GigaSword* | Infernax | Flipwitch# | Momodora 4 | Momodora 5 | HunterX | HunterX: code name T | Gestalt | Alruna and the Necro-Industrialists | Super Roboy | BladeChimera | AntiChamber³ | Blossom Tales³$ | Mask of Soul | Tiny Dangerous Dungeons Remake | MF-01 Aerostrike^ | Xanthiom 2 | C Tier (Enjoyed) The Throne | Plague of Yamorn* | Constance | Column on the Sea | 9 Years of Shadows | Jrago* | Xanthiom Zero | Carrion^ | Chasm | Wuppo | The Mummy Demastered | Catmaze | Curse of the Sea Rats* | Death’s Gambit: Afterlife | Castle In The Clouds DX# | Omega Strike | Aggelos | Midnight Castle Succubus# | Overbowed | Rabi-Ribi | TEVI | Far Star | Sheepo | Skelethrone: The CoE* | Unworthy | Undivine | Somber Echoes | Oirbo* | Ato | Side Scape³$ | And All Would Cry Beware³ | Lycanthorn 2³ | Gravethorn | Vomitoreum³ | Maid of Salvation³ | Kalinur | 100 Pumpkins 2 | Grumpy Jack³ | Sealed Bite | Jedi: Fallen Order³ | Little Nemo and the Guardians of Slumberland | Arkham Asylum³ | Omnigon | SJ-19 learns to Love | Paradox Vector³ | The Prisoning: Fletcher’s Quest | Hargrave | Bread Adventure | EldritchVania | =================== ^ = Mouse & Keyboard are STRONGLY advised. * = Very raw indie or contains some jank or lack of polish. # = Pornovania. ³ = 3D game or different camera perspective: Not a 2D sidescroller. $ = A Zelda-like (a VERY similar genre). ---------------------------------
22 hours played
May 2026
Where to begin? It's a solid metroidvania, with a fun moveset, varied enemies, and stellar level design. I had a lot of fun playing it. But you can tell its rough edges. Character portraits vary wildly in their detail and diversity of expression. Cutscenes are ambitious, but lack movement. At every seam you can see the shadow of a bigger, more ambitious title shining through. I don't know what exactly was going on at Heart Machine, but I know they were developing Possessor(s) in parallel with another title, Hyper Light Breaker. Being a fan of Hyper Light Drifter and Solar Ash, I decided to trust Heart Machine and buy the Early Access. HLB lies dead now, abandoned by its publisher. And Possessor(s) is what we got instead. I don't resent Heart Machine for issues with their publisher, and I don't resent Possessor(s) for issues with HLB. I just really wish it didn't turn out this way.
31 hours played
April 2026
Alright, i have a lot to say, but let me ask you a question first. What do you prefer in games? Do you prioritize the art direction, atmosphere and story, or prefer gameplay and mechanics? If it's the former, then sure, you can give Possessor(s) a go. The artstyle is unique and expressive (and the main reason why i got the game), the character and enemy designs are really nice, the story is simple but quite alright and is told with comfortably simple writing. There's also a bit of character development, which is always nice to see. I find the atmosphere to also be worth mentioning; it captures the gloom and tragedy of a ruined city really nicely. However, if you favor gameplay over all those things.. then you should probably look for something else. Gameplay-wise, possessor(s) feels... decent at best. You will be seeing the words "decent" and "bare minimum" a lot, here, because the gameplay walks on that "bare minimum" line. The progression system is questionable?? the game sucks at rewarding you for clearing out arenas or finishing quests, there are bugs and it feels like some parts haven't been properly playtested. So, with the metroidvania expectation bar already raised post-Silksong release, the gameplay of possessor(s) does JUST enough to reach that bar, but stops there. It's definetly playable, but not anything too far beyond that. And it really breaks my heart, because you CAN see the passion that they tried to put into this game, but the end result is just the bare minimum of what a game of this scale should be able to offer, like there could definetly have been a lot more if they had just worked on the game for longer. I'd like to throw in a small personal note that you are free to skip: Possessor(s) is a unique game. It's very unlikely that you'll find one like it. Most metroidvanias are usually focused on telling the story of a different world, it's rules, inhabitants, and so on. But Sanzu City is the human world. It's very similar to the world we live in, and the topic of a soulless corporation is something easily encounterable in here. By not having to focus too much on explaining the already familiar to us world, possessor(s) gains more space to show the main characters' stories and their development, and i think that's pretty cool. In conclusion: despite the things that went wrong, i love Possessor(s) for what it is. It may have not been the smoothest ride, but definetly a unique one, and i will remember it for a good while. And to you, dear reader, i wish the best.
19 hours played
March 2026
Not a bad game. You play as Luca, a college girl living in some near future dystopia, an apocalypse strikes, her friend dies in front of her and she has her legs blown off. Desperate, she makes a pact with a demon, who gives her new legs and super powers. Together they explore the ruined city and try to solve its mysteries. The combat is kinda basic at first, they start you with the dual knives which are spammy but deal little damage and have no hitstun. But it picks up once you get the baseball bat and some sub-weapons, you will be ping ponging and suplexing enemies, which is a lot of fun. You have a whip to pull enemies in, then you use one of the sub-weapons to CC them (juggle, suplex, stun etc), you can parry projectiles (and most other attacks) etc. The main weapon can be aimed in all 4 directions and the heavier ones like the above mentioned baseball bat will send enemies flying. It's not as polished (or difficult) as Silksong or Nine Sols, but it's pretty fun nonetheless. The game is fairly nonlinear with multiple paths being open to you at any given point, so if you're a fan of those metroidvanias where you get lost in and have to find your footing, this will scratch that itch. You can fall down a random hole and end up somewhere dangerous where you probably aren't meant to be yet, but the game doesn't block you from exploring. The soundtrack is [url=https://youtu.be/2FnD4F01EKI?t=51]great , the characters are striking. Luca is very cute and bubbly, but will mouth off when threatened or stressed out. Which is one of the things I really like about this game, it can absolutely get raw when the story calls for it. On a side note, Heart Machine (the developer) is on the verge of shutdown, and this is one of their last hurrahs. Give this game a chance before the studio closes its doors.
22 hours played
Dec. 2025
This game is like a downer song that means a lot to you personally, but you understand why nobody else likes it. (But you secretly think everyone else kind of sucks and is wrong about it.) Recommended for: 1) Melancholic folks who find sad stuff strangely comforting and uplifting. 2) Metroidvania fans who want to play another metroidvania, even if it's not "THE BEST GAME OF ALL TIME." 3) People who like 99/100 games they play. Someone who isn't picky, and enjoys overcoming different challenges different games present. You are flexible and enjoy adapting to the game, rather than someone who needs the game to adapt to them. --- Not recommended for: 1) Someone who says things like, "I don't have much time to play games. I need a game to win me over right away." 2) Someone who spends $20 and requires something absolutely exceptional out of it. 3) Someone who hates parrying. 4) Just most people, lmao. IDK. ****** This game REALLY grew on me by the end. Again: BY THE END!! I was close to abandoning it at the 25% point, and again at the 50% point. I had to force myself to keep playing it. But then at around the 70% or 80% mark, the combat finally clicked, and I really loved my last two play sessions. Like by the end, I legitimately enjoyed the game and was having a fantastic time. My original plan was to hurry through it and beat the final boss ASAP. But something in me changed, and I went around and backtracked and defeated all of the optional bosses and did some of the available sidequests. For combat, you're supposed to move fast, fast, fast. You unlock a lot of abilities, and you're supposed to chain them together. The game feels awesome if you do that. You're supposed to be attacking, repositioning, parrying, dodging, and stringing together charged attacks all kind of at once. The parry is 360 degrees, giving you the opportunity to attack one enemy while simultaneously defending yourself from another enemy behind you. If you do it right, you can break enemy poise quickly and cut through waves of foes in a stylish manner. The worst way to play this game is kind of in that wimpy "souls" style where you poke once or twice, then run around, dodge, and wait for another opening. **** The quality of the story is subjective. It will either move you, or it won't. If it doesn't, you will probably think it's a bunch of nonsense and that the whole thing sucks bad. But if it moves you, you will sit there and be all like, "Maaaaaaaaaaaan." I am currently sitting here being all like, "Maaaaaaaaaaaaaan." I highly recommend this game to my past self. My current self is happy that I played it, persevered, grew to love it, and saw the end. But I'm honestly not sure if I would recommend it to anyone else.

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Frequently Asked Questions

Possessor(s) is currently priced at 9.99€ on Steam.

No, Possessor(s) is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Possessor(s) received 543 positive votes out of a total of 724 achieving a rating of 7.16.
😊

Possessor(s) was developed by Heart Machine and published by Devolver Digital.

Yes, Possessor(s) is playable and fully supported on Windows.

No, Possessor(s) is not playable on MacOS.

No, Possessor(s) is not playable on Linux.

Yes, Possessor(s) is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Possessor(s) is playable and fully supported on Steam Machine.

No, Possessor(s) does not support VR.

Possessor(s) is a single-player game.

No, Possessor(s) does not currently offer any DLC.

No, Possessor(s) does not support mods via Steam Workshop.

No, Possessor(s) does not support Steam Remote Play.

Yes, Possessor(s) is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Possessor(s).

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 21:29 UTC
SteamSpy data 27 October 2026 07:31 UTC
Steam price 27 October 2026 04:14 UTC
Steam reviews 19 October 2026 16:05 UTC

If you'd like to dive deeper into the details about Possessor(s), we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Possessor(s)
  • SteamCharts - Analysis of Possessor(s) concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Possessor(s) compatibility
Possessor(s)
Rating
7.2
543
181
Game modes
Features
Online players
14
Developer
Heart Machine
Publisher
Devolver Digital
Release 11 Nov 2025
Platforms
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