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Shambles: Sons of Apocalypse on Steam

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“The world you knew is already collapsed.”As an explorer in a bunker, explore a new world 500 years in the future and decide its fate. You can lead the world back to doom or bring it to peace. It all depends on your choices.

Shambles: Sons of Apocalypse is a rpg, exploration and turn-based tactics game developed by EXLIX and published by GRAVITY.
Released on June 26th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 399 reviews of which 315 were positive and 84 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 19.50€ on Steam, but you can find it for 5.15€ on Eneba.


The Steam community has classified Shambles: Sons of Apocalypse into these genres:

Media & Screenshots

Get an in-depth look at Shambles: Sons of Apocalypse through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later
  • Processor: Intel(R) Core(TM) i5-3570
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 550 ti or Radeon hd 6570
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: DirectX 11.0c compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
Oct. 2026
recomend but come on man 80 damage x3 ? how in the fux are you supposed to clear that fight other than spamming blindness and hoping to win the 50% 50% coin flip every single time ?
10 hours played
Sept. 2026
I have a lot more hours into this game on my phone, but this game is the only card game I can say that I like. Well written and wonderful. Give it a whirl, you won't be disappointed
65 hours played
July 2026
Incredible game. It takes the form of a choose-your-own adventure with obvious roguelite mechanics and deck building that proves to be fairly addictive and interesting. Its not perfect by any means. There is seemingly no way to sell cards you don't want, there is no custom deck from the outset, and higher difficulties are a bit more frustrating than fun due to the way the curses work often reducing the rewards for properly building your deck. The translations are also a bit spotty. Later missions can also feel a bit exhausting as enemy health values rise if you didn't properly spec for damage and before you unlock more decks the beginning can feel like a drag. However, none of that is enough to make the game any less fun at its core especially if you stick with it. The world is actually fairly interesting and filled with interesting characters with the longer storylines being rather enthralling if you survive going through them. There is plenty of serious storytelling alongside absurdity that keeps things from feeling stale. The gameplay loop holds solid so dying and going through stuff again rarely feels punishing and while higher difficulties do feel unfair if the curse system doesn't bother too much its mostly just a numbers game with somewhat higher rewards. The options for builds and the post/pre-game shop make things a bit easier to swallow too. Its overall a incredible fun time that I find myself addicted to.
13 hours played
July 2026
Shambles: Sons of Apocalypse is an ambitious blend of narrative RPG, roguelike progression, deckbuilding, and turn-based strategy that succeeds in delivering a memorable post-apocalyptic adventure. Developed by EXLIX and published by GRAVITY, the game takes place centuries after humanity escaped to underground shelters to survive a devastating global catastrophe. Five hundred years later, civilization is finally prepared to step back onto the surface, placing players in the role of an explorer tasked with uncovering the truth about a world that has changed beyond recognition. Rather than relying solely on combat, the game builds its identity around exploration, storytelling, and the consequences of every decision, creating an experience that feels as much like an interactive novel as it does a strategy RPG. The world itself is one of the game's strongest achievements. Instead of presenting a lifeless wasteland, the setting introduces new societies, competing factions, forgotten technologies, and political conflicts that have emerged during humanity's long absence. Every destination has its own history and motivations, encouraging players to investigate every conversation and event rather than rushing toward the next objective. The narrative constantly presents moral dilemmas and branching choices that influence future encounters, relationships, and ultimately the ending. This emphasis on player agency gives the adventure genuine replay value, as different decisions can significantly reshape both the story and the fate of the continent. Gameplay successfully combines several genres into a surprisingly cohesive system. Combat revolves around deckbuilding mechanics where collected cards determine attacks, defensive options, and special abilities during turn-based battles. Building an effective deck requires thoughtful planning, especially as new equipment, skills, and upgrades become available throughout the journey. The game encourages experimentation by offering a wide selection of weapons, magical abilities, and character enhancements that support numerous playstyles. Whether focusing on overwhelming offense, defensive endurance, or balanced tactical approaches, players have the freedom to create builds that reflect their preferred strategy. Roguelike progression further strengthens replayability by making every expedition feel distinct while rewarding careful preparation and resource management. Outside of combat, exploration remains consistently rewarding. The continent is packed with cities, hidden locations, dangerous dungeons, unexpected events, and optional discoveries that enrich both gameplay and worldbuilding. Many valuable rewards are tied to exploration rather than straightforward progression, motivating players to venture off the main path whenever possible. An extensive encyclopedia records creatures, historical information, important figures, and discoveries made throughout the adventure, reinforcing the feeling of documenting an unfamiliar civilization instead of merely completing objectives. This attention to lore gives the setting considerable depth and makes uncovering new information almost as satisfying as earning stronger equipment. The presentation complements the game's design philosophy well. While it does not rely on cutting-edge visuals, its detailed illustrations, atmospheric environments, and strong writing effectively immerse players in its bleak yet fascinating setting. Dialogue and descriptive storytelling carry much of the emotional impact, allowing relationships, political conflicts, and major plot developments to unfold naturally. Players who appreciate reading and narrative-driven experiences will likely find the storytelling engaging, although those looking for nonstop action may find the deliberate pacing slower than expected. Even so, the careful balance between story sequences and strategic gameplay keeps the experience engaging over lengthy play sessions. One of the game's biggest strengths is its impressive longevity. Multiple endings, branching storylines, collectible lore, hidden events, and diverse deck combinations encourage repeat playthroughs without making them feel repetitive. Every expedition offers opportunities to experiment with different alliances, combat builds, and decision paths, ensuring that subsequent runs reveal new content and alternate outcomes. This design philosophy rewards curiosity and thoughtful planning rather than simply grinding for stronger statistics. Shambles: Sons of Apocalypse is a remarkably creative fusion of several genres that rarely feels disjointed despite the complexity of its systems. Its combination of meaningful narrative choices, strategic card battles, rewarding exploration, and extensive replayability results in an experience that stands apart from more conventional RPGs. Although the abundance of mechanics and text-heavy presentation may require patience from newcomers, players willing to invest the time will discover a rich and highly replayable adventure filled with memorable decisions and satisfying tactical depth. EXLIX has crafted an engaging post-apocalyptic journey, while GRAVITY has published a title that confidently appeals to fans of deep strategy and story-driven role-playing. Rating: 7/10
169 hours played
May 2026
This is a *much* better game that it originally appeared to be. The first couple runs were pretty tough until I started getting a feel for the game. There is some fantastic writing going on and these are top notch moral and ethical puzzles constructed in a way that really draws you in and makes the decision making parts of the game even more challenging than the combat phases. This is really good, well worth it to play enough to get yourself drawn into the plot arches. I still want to play it again and explore some plot lines that I failed previously with different teams and decks. * Starting is frustrating because you can't undo choices and that maniac gets your team over and over, but its worth figuring out. Try playing a strong dumb guy and just punch him because you didn't like the way he looked at you :P * Pick quest colors that go along with your deck theme. If you're strong and lack gold, go for the skull quests to gain experience fast and get the most new cards. If your quest takes you away from your colors the do the gray quests. Ones with a card looking thing are merchants usually and campfire looking things can provide valuable information. * The game really rewards you for paying attention and reading everything and even looking at the pictures for clues. It gets epic, really, and there are multiple questline arches. Some of the advanced decks hit for hundreds of damage every round and you need it to survive. Always get equipment that boosts your main stat and has the most favorable perks. There is a lot more to this game than you think. Its well worth it. 👁️✋❤️➕🔥🕊️

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Frequently Asked Questions

Shambles: Sons of Apocalypse is currently priced at 19.50€ on Steam.

No, Shambles: Sons of Apocalypse is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Shambles: Sons of Apocalypse received 315 positive votes out of a total of 399 achieving a rating of 7.42.
😊

Shambles: Sons of Apocalypse was developed by EXLIX and published by GRAVITY.

Yes, Shambles: Sons of Apocalypse is playable and fully supported on Windows.

No, Shambles: Sons of Apocalypse is not playable on MacOS.

No, Shambles: Sons of Apocalypse is not playable on Linux.

Yes, Shambles: Sons of Apocalypse is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Shambles: Sons of Apocalypse is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Shambles: Sons of Apocalypse does not support VR.

Shambles: Sons of Apocalypse is a single-player game.

Yes, there is a DLC available for Shambles: Sons of Apocalypse. Explore additional content available for Shambles: Sons of Apocalypse on Steam.

No, Shambles: Sons of Apocalypse does not support mods via Steam Workshop.

No, Shambles: Sons of Apocalypse does not support Steam Remote Play.

Yes, Shambles: Sons of Apocalypse is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shambles: Sons of Apocalypse.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:21 UTC
SteamSpy data 18 October 2026 07:42 UTC
Steam price 26 October 2026 19:54 UTC
Steam reviews 18 October 2026 21:50 UTC

If you'd like to dive deeper into the details about Shambles: Sons of Apocalypse, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shambles: Sons of Apocalypse
  • SteamCharts - Analysis of Shambles: Sons of Apocalypse concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shambles: Sons of Apocalypse compatibility
Shambles: Sons of Apocalypse
Rating
7.4
315
84
Game modes
Features
Online players
0
Developer
EXLIX
Publisher
GRAVITY
Release 26 Jun 2025
Platforms
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