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Day of the Shell on Steam

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Day of the Shell is a “one-click, one-turn” tactical rogue-lite. In a shattered and flooded world, travel from island to island with only hope and a revolver, challenging and appeasing the gods.

Day of the Shell is a turn-based tactics, roguelite and exploration game developed by Duper Games and published by Goblinz Publishing.
Released on July 29th 2025 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese and Traditional Chinese.

It has received 388 reviews of which 264 were positive and 124 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 14.99€ on Steam, but you can find it for 1.79€ on Eneba.


The Steam community has classified Day of the Shell into these genres:


Here is the detailed breakdown of supported languages for Day of the Shell:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish

Media & Screenshots

Get an in-depth look at Day of the Shell through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5 8300H 2.30GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1050 or equivalent
  • DirectX: Version 12

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

45 hours played
Oct. 2026
The core is really solid and the game is fun enough to play to make me interested in getting all the achievements. That being said, it's also painfully buggy, the story might as well not exist for how little it has to offer and how it utterly fails at tying itself with gameplay, and that solid gameplay core is buried in unrealized potential - for instance weapon upgrades, instead of making each one more distinct in its gameplay, all just increase the damage; and the apparent wealth of different upgrades you can pick per run ends up being quite shallow, because there are maybe three build directions you always want to go for regardless of your weapon, that are an order of magnitude stronger than anything else. And I'm not going to tell you how to make your games, but I'd think that fixing gamebreaking bugs should have priority over implementing cosmetics and turtle petting.
7 hours played
July 2026
An excellent game with original gameplay. A few bugs here and there, such as buttons not responding in the shelter or the camera moving backwards when you try to turn round. The odds seem to be stacked against us, but that’s always the case in this sort of game. After beating the first boss, the game gets really hard and requires a lot of grinding to progress. From that point on, the game gets pretty repetitive. You just keep replaying the same levels over and over until you’re strong enough to beat the second boss, and then you have to start all over again for the third.
41 hours played
April 2026
This is a good game in concept and execution. I had fun, it scratches a particular itch. But a lot of player agency is trapped in meta-progression. You'll find yourself thinking "I died and there was nothing I could do" at the beginning, and then you unlock things and the game starts being good.
8 hours played
April 2026
It's tricky, and you gotta do a decent number of runs to get the baseline to beat the first boss (and even that requires some luck on the draw), but the game is very fun while offering interesting tactical situations. Do you take the shot even if you risk a low odds hit? Do you run for perfect cover or do you take a risk but move towards a goal? The destructible environment also means you are always in flux. You never know when your secure position will suddenly be a lot less secure. It does aggravate me that certain encounters can become just running nonstop or taking damage, and unless you have the right Boons, that can just be infinite until you die. And considering how few boons you get in that starter run, you might just not have them when you hit the first boss. But that's also kinda the nature of the game.
16 hours played
Feb. 2026
Updated review. Not much has changed since my last comment on the game. I still think it's a very basic tactical Rogue-lite. Having only one action per turn it's an overall detriment to the tactical aspect of it. As someone mentioned before, it's more a puzzle game. It's good for spending 20 min at a time trying a run, but the progression and length of the game are rachitic. Here I leave the crucial points of my argument. 1-Progression items are worse than the base ones. The weapons you get later on the game are not better than the once you already had and some are actually worse. Two examples; the knife deals 1 damage, it's the weakest weapon in the game, but it gets a boost of +5 damage per enemy injured on sight. So in theory that's great, because you can hurt 3 enemies and then focus on the strongest ones dealing 16 per attack. However, that doesn't play well in practice. Enemies are not put in place for you to attack them that easily and having too many enemies around difficult mobility. You cannot profit on an attack if you're getting hurt in the exchange, and you left more enemies by distributing the damage, so now you can deal a lot of damage but also you are going to get hurt just as bad; The rifle hits the hardest with 8 damage, but can shoot only one every second turn. Killing enemies with one shoot is tempting, but again, the counters are not worth it. Missing a shoot equals 2-4 turns wait for the next shot to be feasible. So when there are 5-8 enemies at once... that's 10-32 turns to beat them. And later, when enemies revive when you don't shoot down their corpses, it's double or triple that amount. 2-Enemies are there to waste your time. There are only 4 types of enemies in the whole game. They all force you to move from cover one way or another. The bombers will prep their attacks right away if you get them in sight, the shooters will be taking down your cover every second turn, the small guys will be running at you without missing the beat, and the big guys either shooting or running at you, so actually there are only 3 types. The attack and moving ratio is something like moving 3-4 times for every single attack. 3-Only 3 levels, just harder. Content-wise, the game is even smaller than any other roguelite I've played. You play 3 levels and then you get to play them again but with more enemies and they have more life. The game feels repetitive right at the third run btw. 4-Porcentage mean very little There are too many instances of me failing at 80% and the enemy hitting me at 20% to think that the chances are well balanced. Specially because the enemies get to shoot more times than me. 5-Some Power Ups do not work the way they are advertised While using the rifle I noticed that neither freezing enemies nor gaining extra turns were worth any investment. For some reason enemies will occasionally skip their turn after you shoot them, like if they were prepping their attack. However, if you freeze them or gain an extra turn after your attack, they insta-prep their next attack, so you earned nothing unless you are going to attack right away. In the same way some Power up conditions activate after hitting an enemy, but only for one turn. So unless the enemies are willing to stay put in place, you don't get to use that power. It's nonsensical, like the creators didn't want the player to feel powerful with the power ups but rather pushing them into a gimmick. ----------------CONCLUSION--------------------------------------------------------------------- It's fun the first 3 hours. The rest of the game is going to play practically the same afterwards. For 30-50% sale it's a good investment in your entertainment. 5/10. OLD REVIEW- I'm leaving my early review on the game as of now I have past the reimbursement period hehe. It's good, so far it's a good Tactical Roguelite. My overall complain is that it's very simple, very basic. It's a cover based game like XCOM, but not nearly as complex and profound. You pretty much have two options in your turn, you either move or attack, that's it. And all the "boons" or "power up" you collect throughout your runs are very basic too. I guess I can say that they motivate you to try different playstyles, but as I said before, you either move or attack. So most of those power ups have been for increasing precision, movement or damage. Nothing particularly fun. And just as XCOM it tends to be frustrating, with enemies tagging you with 20% chance while you miss constantly with 60-90%. If is on sale and you have no other games to play, surely this is going to fill those boring days.

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Frequently Asked Questions

Day of the Shell is currently priced at 14.99€ on Steam.

No, Day of the Shell is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Day of the Shell received 264 positive votes out of a total of 388 achieving a rating of 6.50.
😐

Day of the Shell was developed by Duper Games and published by Goblinz Publishing.

Yes, Day of the Shell is playable and fully supported on Windows.

No, Day of the Shell is not playable on MacOS.

No, Day of the Shell is not playable on Linux.

Yes, Day of the Shell is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Day of the Shell is playable and fully supported on Steam Machine.

No, Day of the Shell does not support VR.

Day of the Shell is a single-player game.

Yes, there is a DLC available for Day of the Shell. Explore additional content available for Day of the Shell on Steam.

No, Day of the Shell does not support mods via Steam Workshop.

No, Day of the Shell does not support Steam Remote Play.

Yes, Day of the Shell is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Day of the Shell.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 09:09 UTC
SteamSpy data 22 October 2026 00:45 UTC
Steam price 26 October 2026 20:14 UTC
Steam reviews 22 October 2026 07:45 UTC

If you'd like to dive deeper into the details about Day of the Shell, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Day of the Shell
  • SteamCharts - Analysis of Day of the Shell concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Day of the Shell compatibility
Day of the Shell
Rating
6.5
264
124
Game modes
Features
Online players
2
Developer
Duper Games
Publisher
Goblinz Publishing
Release 29 Jul 2025
Platforms
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