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Kyvir: Rebirth on Steam

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Kyvir: Rebirth is a single player card game that combines elements of RPG, deck building, and roguelike gameplay. This game features an original dual deck mechanism, hundreds of distinctive items, skills, and cards for you to experiment with.

Kyvir: Rebirth is a card battler, roguelite and dungeon crawler game developed by Dawnblaze Entertainment and published by AplusGames and Pcindie Games.
Released on January 31st 2021 is available on Windows, MacOS, Steam Deck and Steam Machine in 2 languages: English and Simplified Chinese.

It has received 360 reviews of which 274 were positive and 86 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 6.59€ on Steam.


The Steam community has classified Kyvir: Rebirth into these genres:


Here is the detailed breakdown of supported languages for Kyvir: Rebirth:

UI Subtitle Audio
English
Simplified Chinese

Media & Screenshots

Get an in-depth look at Kyvir: Rebirth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Core i3
  • Memory: 2 GB RAM
  • Graphics: IGP or better
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: OS X 10.12 High Sierra
  • Processor: Intel Core i5 2.00 GHz
  • Memory: 2 GB RAM
  • Graphics: integrated graphics
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
July 2023
Good game but very short/becomes repetitive very quickly and easy after only a few unlocks of power-ups so it feels content lacking Still for this price game is worth 👍
27 hours played
Oct. 2022
Been enjoying it! If you like card battlers, you'll like this game. some feedback for the developers in case they think my opinion is worth something ;) - - possibly add a costed re-roll option to the shops (I think players would appreciate a higher chance to complete their gear sets, it can feel bad if you don't randomly find the pieces you need without a chance to influence) - I'm no expert, but it seems that some strategies/card synergies are just much better than others. This may suggest need for a rebalance on some cards. I seem to inevitably end up being drawn to cards that generate card advantage and include an element of card draw or action point cheating to quasi "go infinite" that I essentially ignore other cards that are not strong enough to contribute to that game plan. If cards do not fall into the aforementioned categories, they should be much stronger to compensate. just my 2 cents - small gripe, but it can feel bad trading in all the dark dust at the end for one upgrade... frequently I end up with a few thousand hoping to use it on the good gear I've fought hard for but end up only upgrading one item (almost always the weapon). Perhaps this could be changed to be less punishing on players who have saved dust for the better gear. -
31 hours played
Sept. 2022
This game is pretty great. It has a lot of elements of Slay the Spire and Indies Lies that I really enjoyed. There are a lot of things that it still needs yet, but if they add some things like increased difficulty, more cards and more items, it could be the game we've all been waiting for. 4/5
18 hours played
July 2021
Ok, first of all, this is NOT a Deckbuilder the core loop of the game isn`t about "building" a deck (looking at the tags it`s obvious, but there are some misleading reviews) it`s a card battler tactical RPG (a.k.a. a somewhat standard tactical RPG, but the combat is handled with a deck) the customization is done by pieces of equipment that modify your stats/gives you random abilities and most of the cards are unlockable and can be added/removed at will The variety is good the character plays quite differently and there`s a decent number of monsters/loot/random events It`s moderately grindy a succesful run is enough to unlock most cards for a character then there are some items/skills that, once unlocked, can be found during a run and past "level 3" higher difficulties must be unlocked for each character the difficulty is average the game is winnable on the first run and since there isn`t a real meta-progression past the characters` cards (unlockable in a couple of runs at most) victory or defeat is mostly a matter of player` skill
68 hours played
July 2021
This is a very good deck-building game -- a less stressful, shorter version of Slay the Spire, if that makes sense. If it's less creative than Dicey Dungeons, well most things are. One of the better non-Spire roguelike deckbattlers out there. It's very functional for Early Access and I've only encountered one bug; since the creators want some feedback, here goes: • The bug: there is no way to un-select a card after you've selected it. This seems unintentional and is a very poor UI flaw. • In several luck-based events, certain things cost "coins," but the amount of coins it costs is cut off because the text box is too small, or the amount just hasn't been typed in. This is basic beta-testing stuff -- reduce the font size or make the box bigger. • EDITED TO ADD: Getting even 2 pieces of a matching outfit is rare, so the construction of "here are the bonuses for 5 pieces of the same outfit! 7 pieces of the same outfit!) are ridiculous. It's a short-ish game. And the bonuses themselves are often not good enough to warrant wearing two of the same type. AND if one is going to do this, a bonus should kick in at 2 pieces, not 3. There's too much randomness around that specific area; it feels less well designed than the rest of the game. • The level 4 final boss has more hitpoints than the Heart in the Spire -- there's no way to beat it on the first go-round and given that this game is clearly intended to be significantly less difficult than Spire, that's a massive error. • The writing desperately needs a copy editor whose first language is English. There are grammar errors all over the place (cards you "drawed," "deals damage "equals" to current armor," the use of the word "stacks" instead of, say, "points" is quite confusing. I will happily revise the English-language text for a very reasonable rate. • The inclusion of random items you find ("Dirt") is fun, but there's no way to view the items, and not enough indication of what they might be for. LIkewise, the statue in level 4 • There is no reason for "Strength" and "Magical Strength" to be separate. If "Strength" does not affect Wizards' weapons, then "Bear Potion" should not be for sale, because it's a useless card. • It's great that "Aim" stacks with Jagged Arrow or poison, but there's no reason that Jagged and Poison shouldn't stack on top of each other. Otherwise, it renders certain abilities (your first three arrows are Jagged! Until you make your first 2 arrows poison) useless. • Randomness is okay, but the Forge event does not have nearly enough clarity. In Slay the Spire, when you encounter the Spirits and get rid of a card, you know that the gain will clearly match the rarity of the card...but even then, there's always a benefit to getting rid of a card on its own. There is no benefit to randomly getting rid of equipment; there is no indication of whether getting rid of two items of equipment at the same time will help you. This needs a lot more signposting, and there should always be a benefit to getting rid of the equipment. • The minor enemies regenerating is not game-breaking, but it's definitely annoying and slows the game down in an unhelpful way. Enemies should not be able to regenerate HP *and* give themselves buffs, especially when it's rare for the player to be able to generate HP. And some programming things: "Swift" is great -- getting free actions -- but using a card that already costs 0 should not reduce your Swift. That's poor design, and hopefully easy to fix? The game should do a better job of signposting certain things -- there's a devilish enemy who looks impossible to beat... unless you know that killing his minions inflicts damage, but there's only a tiny, mouse-over text that tells you that. So, hopefully the developers read this; the game's already quite good… *and* there are straightforward steps that can polish it and make it even better.

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Frequently Asked Questions

Kyvir: Rebirth is currently priced at 6.59€ on Steam.

No, Kyvir: Rebirth is currently not on sale. You can purchase it for 6.59€ on Steam.

Yes, Kyvir: Rebirth received 274 positive votes out of a total of 360 achieving a rating of 7.17.
😊

Kyvir: Rebirth was developed by Dawnblaze Entertainment and published by AplusGames and Pcindie Games.

Yes, Kyvir: Rebirth is playable and fully supported on Windows.

Yes, Kyvir: Rebirth is playable and fully supported on MacOS.

No, Kyvir: Rebirth is not playable on Linux.

Yes, Kyvir: Rebirth is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Kyvir: Rebirth is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Kyvir: Rebirth does not support VR.

Kyvir: Rebirth is a single-player game.

No, Kyvir: Rebirth does not currently offer any DLC.

No, Kyvir: Rebirth does not support mods via Steam Workshop.

No, Kyvir: Rebirth does not support Steam Remote Play.

Yes, Kyvir: Rebirth is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Kyvir: Rebirth.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 October 2026 09:13 UTC
SteamSpy data 19 October 2026 03:11 UTC
Steam price 27 October 2026 03:46 UTC
Steam reviews 19 October 2026 21:48 UTC

If you'd like to dive deeper into the details about Kyvir: Rebirth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Kyvir: Rebirth
  • SteamCharts - Analysis of Kyvir: Rebirth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Kyvir: Rebirth compatibility
Kyvir: Rebirth
Rating
7.2
274
86
Game modes
Features
Online players
0
Developer
Dawnblaze Entertainment
Publisher
AplusGames, Pcindie Games
Release 31 Jan 2021
Platforms