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Shards of Order on Steam

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A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.

Shards of Order is a rpg, card battler and story rich game developed by Fardust and published by Awaken Realms.
Released on July 28th 2026 is available only on Windows.

It has received 627 reviews of which 567 were positive and 60 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 10.25€ on Steam.


The Steam community has classified Shards of Order into these genres:

Media & Screenshots

Get an in-depth look at Shards of Order through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Dual-core 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: GTX 750 / Radeon HD 7770
  • DirectX: Version 12
  • Storage: 4 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
Sept. 2026
Shards of Order is a deck building RPG. Not a Roguelite ; no runs; one continuing story. The combat runs with no turns, rather relying on a time mechanic where each card you play costs a value of time and the enemies each have a timer of their own for when there next move is played. The art is spectacular and the card tree progression allows for a lot of variation in playstyle. There's one difficulty and it's well tuned. Not gruelingly challenging but still asks you to plan your deck well enough to win your fights. Outside of combat the game allows for minor exploration that results in combat encounters, quest givers, and conversations to expand the lore of the world. All in all, this a great release and should pick up a lot of attention.
20 hours played
Sept. 2026
The world desperately needs single playthrough, non-rougelike deckbuilders, and Shards of Order provides. It's very well contained both in mechanics and progression, with plenty of freedom for builds while playing through its story. Every encounter is pre-defined, you cannot farm XP, but you can adjust your deck and retry your next fight as many times as you want if you fail. The gameplay is party based - you have to include cards from your three heroes to form a card pool, that can synergize with each other to some extent, but each card mostly builds own character's mechanic. You unlock more cards, as well as equipment as you progress the game - some upgrades are, well, upgrades, but suprisingly many of them (both cards and equipments) are sidegrades, for different playstyles and engaging theorycrafting. The combat itself is very reminiscent of Wildfrost - cards cost turns to play: play a high cost card and enemies will act sooner. There is some positioning choices in there, as you can move around your characters to tank hits aimed for positions, although opposed to Wildfrost there is no "queue" mechanic (that your character in first place would get hit necessarily.) Interestingly enough, this was one of the few deckbuilders where the difficult curve seemed just right - in most battles I felt I made it out just barely, that with some misplays could've gone for worse. There is a downed mechanic that adds onto it, as having a character killed you can still bring them back with major drawbacks for that fight, adding to the urgency to clutch it out. This all is wrapped in a story, for which I frankly did not care much for, although I appreciated the effort from the devs. As I played it on both PC and the Steam Deck, mouse plays seems to be preferred, however it's perfectly viable to play with a controller (with some minor bugs.) My playtime says 19 hours, although I was AFK for some time, the total length is probably around 10-15 hours. All in all, a very well put together, contained experience that doesn't overstay its welcome. I hope to see more from this developer (and this genre in total.)
25 hours played
Aug. 2026
How is this game so well made and such an outstanding price? It's like reading a book but having to play a game like Slay the Spire while I do it. I also love the different choices you can make. I'm gonna keep this short and sweet, if you like card games/roguelike games like me then this is an auto purchase. When does Shards of Order 2 come out? lol
14 hours played
Aug. 2026
Shards of Order enters a busy marketplace of excellent deck builders, and on the front of it; one could be forgiven for thinking this is just another clone of an idea that's already starting to get old.But go just a little past the surface; and you'll find that Shards of Order is a real gem of a game. The art style alone is gorgeous and the story that it paints really helps it stand out. Unlike many other deckbuilders, there's a single narrative that you're embarking on as you attempts to restore a world gone mad. I personally really liked that there was a subtle meta-narrative going on in the background that made my choices feel like they had weight. Beyond the art, story, and music; the real draw for Shards of Order is the actual mechanics of the game. Unlike other tactical deck builders, there's an incredible puzzle behind when you use your cards, and when you re-draw your hand. That change alone makes your cards feel far more impactful as you realize you could potentially use everything in your hand... but do you really want to? So many other deck builders over-value 0-cost cards, and I found Shards made a compelling case for building your deck differently. The last boss in particular has a really fun bit of expectation subversion which I won't spoil, but I will say that it's a very satisfying fight and I really enjoyed the little twists the game presents beyond 'hey, use your cards to just beat up everyone you meet'. Additionally; a real kudos goes to the team for making re-speccing and the actual building of the deck so malleable. I really loved that the game encouraged you to try different builds on the fly, rather than putting you in the analysis paralysis of 'do you take this card? It might be crap and you'll be stuck with it for the rest of the run'. Albeit, I feel like you may not get that many playthroughs of Shards; but I don't think that it's point. It tells a great story, gives you some really interesting mechanical puzzles with how you build your deck and items, and then leaves before it wears out it's welcome. In the interest of fairness; there are a few gripes I have. For one; I really think the UI could've been better. There are some tool tips to tell you what an enemy plans on doing, but there's a difference between 'this enemy plans to give you a minor health debuff' and 'this enemy plans to completely wreck your mechanics'. Both of these effects shouldn't fall under the term 'debuff' and there's definitely something to be said about other deckbuilders (slay the spire for instance) that could be learned from in regards to UI. Additionally; I found the way the game interacted with health to be a little odd. I certainly felt like I was doing well when I'd finish a fight with a minimum of damage sustained, but if my characters took enough of a beating before they could get to another campfire; then the quickest thing for me to do was generally just march into the next fight and surrender so I could respawn at full health. It didn't feel like there was a penalty to just falling on my proverbial sword, so... Maybe just let me get back to full health if I'm not doing an iron-man run? Props to those who are looking for that experience but for those who just wanted to play through to the end of the story; it felt like unnecessary busy work when I knew I didn't have the health to punch through. Those gripes aside though; Shards of Order is a must buy for anyone who enjoys their deck builders, but isn't looking for a game they'll play until they turn grey. It's a tight story, with great art, and a really neat mechanic that sets it apart from other combat deck builders.
11 hours played
Aug. 2026
The production quality of this game for the price is insane! The music, voice acting and art work is all so fantastic!

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Frequently Asked Questions

Shards of Order is currently priced at 10.25€ on Steam.

No, Shards of Order is currently not on sale. You can purchase it for 10.25€ on Steam.

Yes, Shards of Order received 567 positive votes out of a total of 627 achieving a rating of 8.46.
😎

Shards of Order was developed by Fardust and published by Awaken Realms.

Yes, Shards of Order is playable and fully supported on Windows.

No, Shards of Order is not playable on MacOS.

No, Shards of Order is not playable on Linux.

This information about Shards of Order is not available yet.

This information about Shards of Order is not available yet.

No, Shards of Order does not support VR.

Shards of Order is a single-player game.

Yes, there is a DLC available for Shards of Order. Explore additional content available for Shards of Order on Steam.

No, Shards of Order does not support mods via Steam Workshop.

No, Shards of Order does not support Steam Remote Play.

Yes, Shards of Order is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shards of Order.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 October 2026 23:51 UTC
SteamSpy data 31 October 2026 08:41 UTC
Steam price 02 November 2026 20:35 UTC
Steam reviews 21 October 2026 18:01 UTC

If you'd like to dive deeper into the details about Shards of Order, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shards of Order
  • SteamCharts - Analysis of Shards of Order concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shards of Order compatibility
Shards of Order
Rating
8.5
567
60
Game modes
Features
Online players
29
Developer
Fardust
Publisher
Awaken Realms
Release 28 Jul 2026
Platforms