TLDR: This is a great, well animated, constantly evolving game, with great customizable options, and better replayability. (I STRONGLY recommend). After getting another 15 hours in this game and watching a friend play for about 6 hours straight, I can steadily confirm that this game is a genuinely fantastic and addictive Simulator game. With the latest "Proverbs" update, many of the features that had felt incomplete, repetitive, or plain, are mostly done away with, with the in-game characters having much more to say, do, and feel, making them feel like much more fleshed out, including even custom characters. Many of the in-game characters new "mission" modes are particularly engaging, and it is much easier to spend hours playing and not feel caught in a loop day-by-day. The chances of tension have greatly rose, as now demons, new characters, and the new traveling traders appear much more often, and are much harder to discern. The public opinion you hold in game less feels like a constant battle for the affection of people who hate you, but rather a more distinct system where laws, faith, food, relationships and more slightly edge decisions along. Many of the glitches (but not all) have been fixed, such as the issues with crucifixion. Characters fall in love more, both with others and with the player, and the MyMission app has made understanding characters and their personality/needs so much easier. The skill-tree is amazing, and the things you learn feel extremely valuable, it has an entirely different feel that keeps the game extremely playable. Babies are born more often, but not without problems, and many character traits that saw little use in the last edition seem much more valuable. Harvesting is more useful and engaging, as well. There's a lot of great stuff here and it feels like a game I want to keep playing deeply, but there are still some issues for me. The game still has problems with some useless or glitches items, the generation of Osties have still been impossible, and wastes resources. Sometimes when ordering through food stands you will generate behind the vendor, trapping you within the walls/ behind their stand. The new vending machine, food stand, and market features appear mostly useless at this stage, which is disappointing as finding ways for characters to self feed allows for more skill-tree focus in other categories. Certain new cosmetic hair items will glitch in game to be multicolored, and with the new animations added, if lip color isn't added to any mouth it will be automatically added in a grey during both the God's wheel animation and at the front door, despite the new animations being greatly improved. My biggest issue with something that is also a quality of life update is the added dialogue and personality for base characters. For some, it makes them more engaging, more unique, and helps them stand out against the custom characters, but for others, such as Mario or Isaiah, they are written with as much depth as a puddle, and their dialogue seems to be nearly entirely focused on the more favorited characters or just a singular topic. Isaiah's initial dialogue in prior updates made him seem reluctant, grouchy, but still understanding of his situation, and now he seems impossibly contrarian to the point of being toddler-like, which is unbearable. Much of the cursing in dialogue feels forced almost, there's never really natural places for it, it tends to feel there just to be there, and some of the jokes from dialogue from demons, Maxim, and some sinners feel just awkward and not well characterized. There's a lot of looping dialogue, typos, and demons especially make it very obvious how demon-like they are by how awkward their dialogue is, with many "ums, hms, hahas" etc. It's very bizarre to me how the writing fluctuates so wildly in the moments it matters, when characters like Voss, the average conversations started by villagers, and nearly every dialogue option held with the chief/in the political alignment section are really simply effective, with clever jokes and very personalized feels to each line give or take a few, that it makes it more jarring when the dialogue feels like a text message. It's not unbearable, but I think this game would be easier to love with an improved writing department. Besides some of my issues there, that's mostly down to my personal preference, and the gameplay still feels unharmed by many of it's earlier issues, that WERE gameplay based. The modding features in this game have me sold, there's so much to do and explore with customization, I've already filled nearly the entire roster available to me. The game sometimes slows and crashes the more characters are in your compound, but that's probably a spec issue on my end. This is just a game so close to being one of the greatest I've ever played that the only reason im this thorough or critical is because I want to see this keep updating and keep getting better, because if there's ever a jump in quality like the last update in coming months, you've got a completed game. I want to applaud the pure talent of the devs and the artists, for making a game that whenever I show my friends they get verbally excited about UI and menus, stuff that is so simple but is done amazingly here. There are lots of jokes and animations that made my friends laugh, and the new intro is really eye-catching. Overall, great stuff, and I hope to see some of those small leftover glitches away in the next update.