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Sinner Maker on Steam

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Sinner Maker allows you to create characters and simulate a society built around them. Construct homes, manage their needs, and watch as they fall in love, form friendships, and even become enemies. Manage resources and solve emerging problems if you want your soul to be saved.

Sinner Maker is a early access, faith and simulation game developed by Pantokrator and published by Metro Team.
Released on June 05th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 573 reviews of which 527 were positive and 46 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 9.66€ on Steam.


The Steam community has classified Sinner Maker into these genres:

Media & Screenshots

Get an in-depth look at Sinner Maker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (64-bit)
  • Processor: Dual-core x86-64 @ 2.0 GHz
  • Memory: 4096 MB RAM
  • Graphics: 1 GB VRAM
  • Storage: 1024 MB available space
  • Sound Card: Any DirectX-compatible sound device
  • Additional Notes: Requires a 64-bit OS; keyboard + mouse

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

76 hours played
Sept. 2026
TLDR: This is a great, well animated, constantly evolving game, with great customizable options, and better replayability. (I STRONGLY recommend). After getting another 15 hours in this game and watching a friend play for about 6 hours straight, I can steadily confirm that this game is a genuinely fantastic and addictive Simulator game. With the latest "Proverbs" update, many of the features that had felt incomplete, repetitive, or plain, are mostly done away with, with the in-game characters having much more to say, do, and feel, making them feel like much more fleshed out, including even custom characters. Many of the in-game characters new "mission" modes are particularly engaging, and it is much easier to spend hours playing and not feel caught in a loop day-by-day. The chances of tension have greatly rose, as now demons, new characters, and the new traveling traders appear much more often, and are much harder to discern. The public opinion you hold in game less feels like a constant battle for the affection of people who hate you, but rather a more distinct system where laws, faith, food, relationships and more slightly edge decisions along. Many of the glitches (but not all) have been fixed, such as the issues with crucifixion. Characters fall in love more, both with others and with the player, and the MyMission app has made understanding characters and their personality/needs so much easier. The skill-tree is amazing, and the things you learn feel extremely valuable, it has an entirely different feel that keeps the game extremely playable. Babies are born more often, but not without problems, and many character traits that saw little use in the last edition seem much more valuable. Harvesting is more useful and engaging, as well. There's a lot of great stuff here and it feels like a game I want to keep playing deeply, but there are still some issues for me. The game still has problems with some useless or glitches items, the generation of Osties have still been impossible, and wastes resources. Sometimes when ordering through food stands you will generate behind the vendor, trapping you within the walls/ behind their stand. The new vending machine, food stand, and market features appear mostly useless at this stage, which is disappointing as finding ways for characters to self feed allows for more skill-tree focus in other categories. Certain new cosmetic hair items will glitch in game to be multicolored, and with the new animations added, if lip color isn't added to any mouth it will be automatically added in a grey during both the God's wheel animation and at the front door, despite the new animations being greatly improved. My biggest issue with something that is also a quality of life update is the added dialogue and personality for base characters. For some, it makes them more engaging, more unique, and helps them stand out against the custom characters, but for others, such as Mario or Isaiah, they are written with as much depth as a puddle, and their dialogue seems to be nearly entirely focused on the more favorited characters or just a singular topic. Isaiah's initial dialogue in prior updates made him seem reluctant, grouchy, but still understanding of his situation, and now he seems impossibly contrarian to the point of being toddler-like, which is unbearable. Much of the cursing in dialogue feels forced almost, there's never really natural places for it, it tends to feel there just to be there, and some of the jokes from dialogue from demons, Maxim, and some sinners feel just awkward and not well characterized. There's a lot of looping dialogue, typos, and demons especially make it very obvious how demon-like they are by how awkward their dialogue is, with many "ums, hms, hahas" etc. It's very bizarre to me how the writing fluctuates so wildly in the moments it matters, when characters like Voss, the average conversations started by villagers, and nearly every dialogue option held with the chief/in the political alignment section are really simply effective, with clever jokes and very personalized feels to each line give or take a few, that it makes it more jarring when the dialogue feels like a text message. It's not unbearable, but I think this game would be easier to love with an improved writing department. Besides some of my issues there, that's mostly down to my personal preference, and the gameplay still feels unharmed by many of it's earlier issues, that WERE gameplay based. The modding features in this game have me sold, there's so much to do and explore with customization, I've already filled nearly the entire roster available to me. The game sometimes slows and crashes the more characters are in your compound, but that's probably a spec issue on my end. This is just a game so close to being one of the greatest I've ever played that the only reason im this thorough or critical is because I want to see this keep updating and keep getting better, because if there's ever a jump in quality like the last update in coming months, you've got a completed game. I want to applaud the pure talent of the devs and the artists, for making a game that whenever I show my friends they get verbally excited about UI and menus, stuff that is so simple but is done amazingly here. There are lots of jokes and animations that made my friends laugh, and the new intro is really eye-catching. Overall, great stuff, and I hope to see some of those small leftover glitches away in the next update.
10 hours played
July 2026
This game is so much fun I can make silly characters like tomodatchi life but with dark themes and the characters you create live autonomously in a village together. They fall in love, have kids that look like mashed up versions of the two villagers, have drama, cheat on each other, fall back in love again, and they can have traits like addiction, murderous tendencies, and other fun ones. You can customize almost every part of this game including the houses, you can make custom shirts. Definitely needs more quality of life stuff though like more jobs, more decorations, more buildings, more preset hair since you can't customize the hair, and preset clothes and accessories. Pets would be so cool to incorporate into the game as well. Also more stuff to spend the candles on since you get to a point where you accumulate a ton of them. Being able to study more stuff at the church would be super cool too since you can complete that within a few hours. Multiplayer would be cool too like being able to interact with friends villages. Overall, favorite game I've played in a while and I recommend this to anyone reading this. So much fun and a lot to do! - From my gf who can't leave a review cause of family sharing, she has like 30 hours on it currently
15 hours played
July 2026
its like someone said "lets take cult of the lamb and tomodachi life and comine them" and ♥♥♥♥♥♥♥ NAILED it. only thing id say is that it dosent take very long to get through the content the game has to offer. good thing the games getting updates pretty regularly!
34 hours played
July 2026
To start off with anyone calling this game antisemitic is just objectively wrong. "The star of David tattoo gives 10+ greed" it's Star Of Remphan. It's a satire on anything evil hence the name of the game SINNER MAKER! SO THAT INCLUDES RELIGIOUS EXTREMISTS! I also shouldn't have to say this to grown adults but please don't go around falsely calling someone a Nazi it could permanently tarnish a reputation or effect their wellbeing if it causes any form of mob or vigilantly "justice" under a false accusation. I also don't understand why Zionists have to cry about it when other extremists in other religious are picked at as well in this game. Anyway the game is very good just needs some patches here and there. I don't get what people expect when buying a early access game (Made by a one person dev team btw) it's gonna have bugs and everyone complaining about crashes check your hardware because me and many others have been fine. I'd like to add some context to all the misinformation (notice how the comments are turned off on 90% of bad reviews? cus they know they're lying): First off the "star of david" was removed. Secondly every religion's extremists is picked on in this game, it's literally the gimmick of the game you appease a god every day or he punishes the whole village and you have to make him happy by any means necessary idiots devolving it to "you're a nazi" or "edgy haha" is disingenuous. Thirdly as some said it's set in the early 2000's if they were on the internet back then it was a wild west in terms of humour and what was on there if they actually played the game instead of being posers they'd know the Sinners interacting with each other sometimes make edgy jokes. Why you ask? because they're Sinners the game is a satire on sh#tty people and world views so if some people actually played the game before reviewing they'd know certain tattoos (nazi related ones for example) increase the wrath stat and make it more likely they drop wrath orbs at sermons but make it more likely they'll kill someone. You're managing bad people and the game is you figuring out how to make them useful to the village it doesn't glorify them what so ever.
10 hours played
June 2026
After ~10 hours I feel I can give appropriate feedback for this game. Overall I recommend it, despite the current early state its in. There's a few things I want to point out/give feedback on: - Content isn't enough for 100 days. Idk if my gamestate got bugged but I had no events, no new sinners, basically nothing appear from ~day 15. By Day 20 I had all of the church advancements studied and available. - There's a LOT of bugs. Expect things to be weird or go wrong. Like for example, the watch tower was completely un-usable for me. - Food takes ages to cook and cooking becomes useless once you unlock the Fastfood Restaurant. Combined with getting Candles after every sermon I didn't need to cook or farm anymore. The stores are enough to supply for my sinners - Figuring out what to do is hard, but tutorial update will come very soon according to what the dev told me when I streamed the game - Romance events are way too rare. With traits that are romance specific I would expect sinner to be a little bit more open to well... sin. - The Sloth Event completely bugged out on me. - The translation/conversations are very clunky and there's a LOT of typos. I recommend the dev to find volunteers who beta read dialogue and maybe write a couple more events. There's a lot of dialogue repetition (which makes sense given it's a tomodachi life clone) Basically the game content isn't enough for 100 days yet. Things repeat a bit too much and the amount of bugs could be a dealbreaker for some. Overall I am positive about the future of Sinner Maker though and I don't regret supporting the dev.

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Frequently Asked Questions

Sinner Maker is currently priced at 9.66€ on Steam.

No, Sinner Maker is currently not on sale. You can purchase it for 9.66€ on Steam.

Yes, Sinner Maker received 527 positive votes out of a total of 573 achieving a rating of 8.58.
😎

Sinner Maker was developed by Pantokrator and published by Metro Team.

Yes, Sinner Maker is playable and fully supported on Windows.

No, Sinner Maker is not playable on MacOS.

No, Sinner Maker is not playable on Linux.

Yes, Sinner Maker is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Sinner Maker is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Sinner Maker does not support VR.

Sinner Maker is a single-player game.

No, Sinner Maker does not currently offer any DLC.

Yes, Sinner Maker is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Sinner Maker does not support Steam Remote Play.

Yes, Sinner Maker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sinner Maker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 September 2026 21:08 UTC
SteamSpy data 26 October 2026 13:06 UTC
Steam price 27 October 2026 04:49 UTC
Steam reviews 22 October 2026 06:04 UTC

If you'd like to dive deeper into the details about Sinner Maker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sinner Maker
  • SteamCharts - Analysis of Sinner Maker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sinner Maker compatibility
Sinner Maker
Rating
8.6
527
46
Game modes
Features
Online players
72
Developer
Pantokrator
Publisher
Metro Team
Release 05 Jun 2026
Platforms