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Ecosystem on Steam - User reviews, Price & Information

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Create virtual lifeforms whose development is shaped by a deep simulation of evolution. Guide them as they fight, mate, and adapt to the environment you have built. All the creatures in the trailer evolved on their own in the game!

Ecosystem is a colony sim, automation and simulation game developed by Tom Johnson and published by Slug Disco.
Released on November 08th 2024 is available on Windows, Steam Deck and Steam Machine in 6 languages: English, French, German, Japanese, Simplified Chinese and Traditional Chinese.

It has received 534 reviews of which 419 were positive and 115 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 7.80€ on Steam with a 60% discount, but you can find it for 6.96€ on Eneba.


The Steam community has classified Ecosystem into these genres:

Media & Screenshots

Get an in-depth look at Ecosystem through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit or higher
  • Processor: Intel Core i3-8100 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: nVidia GeForce GTX 1050Ti / AMD Radeon RX 560
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

72 hours played
Aug. 2026
I will try to keep this short and sweet, despite having a lot to say. This game is very complex and very simple at the same time. You can go super-detail oriented and design everything by scratch, or use presets just to relax and watch. The creatures can become very interesting and develop unique features and even modes of life. If youve ever imagined a game where you could create a mold an environment by hand and watch creatures learn and adapt to it; this is that game. In one of my save files, i created a breed of strange eels, and watched them learn to migrate from where the herbivores are, to breed in a small cranny behind a mountain i had placed myself. Which was honestly more majestic than i imagined, considering what i had seem up until that point in the game. The game is amazing, and its of a very niche genre. A genre that i have itched for since i was only a toddler. I love it. But lets get to the downsides; because i find those the most important part of reviews. This game is not optimized well, you will notice FPS drops after long-term play no matter how good your computer is. However, just saving the game and restarting the game from scratch will always bring it back. This is a downside to the 'complexity' i referred to earlier. Each species you place will have inherited 'memories' through a 'neural network'. So running and loading a lot of these at the same time is taxing, no matter how good your computer is. The content is (only a little bit) lacking. I am not tired of the game after 46 hours, but i feel i might be done with it soon. There is a lot of replay value to be had; but when it comes to designing creatures and landscapes, it feels like it could be expanded in small but impactful ways. The DLC adds more heads for the creatures, and I feel like adding 5 heads to the existing 10 does not warrant a pricetag. It is very much a game that could entertain some people for years, and others for only minutes. If you are interested enough to read this review all of the way; buy it. The price is a bit high. I got it on sale for 10 bucks and it was worth every penny. I would have been a little let-down if I had spent the full amount for it based on the reasons above. I give this game: 8/10 Ecosystem 2 when?
16 hours played
April 2026
Promising, but buggy. It first appears to be Spore crossed with SimLife, if that were designed with science as a focus, and not as a child's game. What it turns out to be is SimAquarium. Which I'm fine with, since this is supposed to be a pretty chill game, planting coral and sea urchins looking for somewhere else that needs a bit more kelp fits the bill. Once you reach the limit of your aquarium, however - you research all the stuff, and you're reduced to spending points on sea shells that are only for aesthetics - the game begins to show some strain. At its core is the idea that neural networks can be used to simulate evolution, and the game does alright in this regard. I never saw anything that resembled a fish, but there were a few horrors that would have fit well in some hellish Devonian ocean. I was close to 40 generations with my Bitterwrack, an organism that looked like a bioluminescent aquatic prickly pear, and at one point I spawned something that resembled a fish crossed with a wind turbine. The interactions between these organisms and other species are interesting enough, but I feel that a better UI would have greatly improved the game. An overlay, for instance, telling you where you laid down your ocean currents. More explanation of the actual neural network would have been helpful, as well as a way to tweak the nodes to favor one or the other. And it does have bugs, and not just the crustaceans that you spawn, which look nothing like crabs, but could be mistaken for sea scorpions or the like if you squint real hard. No, the bad kind of bug, minor ones that require a restart from save, and major ones - just had a CTD, because I think I hit an upper limit of creatures to spawn. Not well optimized, game gets stuttery, especially when auto-saving, which takes quite a while, even with an SSD. These take hold once the game starts to get interesting, where there are lots of. Things. Swimming around. The game does not like complexity, in a game about ecological complexity. Audio could have used a little more work, too. I would have liked to hear when a forager is eating those accursed red tubes which spread like kudzu across my aquarium. Or thrashing sounds when a predator goes to dinner. Graphics are well done, you do get the feeling of being under the sea. All in all, I'm not unhappy, and I would like to see an Ecosystem 2, but I'm also not unhappy that I bought it on sale.
1 hours played
Feb. 2026
I can see why people love it. However, I wish I was more Steam Deck Friendly... If you do get this game, best you play it on a computer. I really hope they add more steam deck accessibility in the future.
72 hours played
Jan. 2026
Ecosystem is a game built for a certain kind of player. It’s a true sandbox — there’s no traditional core loop because you create your own species and let time and evolution shape them into defensive tanks, agile predators, or whatever strange mayhem natural selection decides. Yes, plankton is a performance killer and will absolutely drop your FPS. It’s been that way for a while. But even with that, I can run around 250 fish at 2K resolution and still hold 60 FPS as long as plankton is off. What frustrates me are the negative reviews. Tom and his team have built an incredibly complex simulation, the kind of project even AAA studios would struggle with. The systems under the hood are wild. Combat is genuinely awesome. You can start with a simple carnivore and watch it evolve to hit harder or chase prey more efficiently. Meanwhile, herbivores naturally develop defensive or offensive traits to survive. Watching these behaviours emerge is half the fun. But this game is not for everyone. Many negative reviews seem to expect a simple loop or a guided experience. That’s not what Ecosystem is, and it never will be. It’s an evolution simulator first and foremost. Overall, I give Ecosystem an 8/10. It’s unique, ambitious, and rewarding if you’re the kind of player who enjoys watching systems grow and adapt.
24 hours played
Jan. 2026
9/10. Amazing idea, addictive gameplay, has serious loading and graphics issues when the sim gets too big

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Frequently Asked Questions

Ecosystem is currently priced at 7.80€ on Steam.

Yes, Ecosystem is currently available at a 60% discount. You can purchase it for 7.80€ on Steam.

Yes, Ecosystem received 419 positive votes out of a total of 534 achieving a rating of 7.42.
😊

Ecosystem was developed by Tom Johnson and published by Slug Disco.

Yes, Ecosystem is playable and fully supported on Windows.

No, Ecosystem is not playable on MacOS.

No, Ecosystem is not playable on Linux.

Yes, Ecosystem is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Ecosystem is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Ecosystem does not support VR.

Ecosystem is a single-player game.

Yes, there are 2 DLCs available for Ecosystem. Explore additional content available for Ecosystem on Steam.

Yes, Ecosystem is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Ecosystem does not support Steam Remote Play.

Yes, Ecosystem is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ecosystem.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 September 2026 22:01 UTC
SteamSpy data 08 September 2026 01:01 UTC
Steam price 12 September 2026 10:48 UTC
Steam reviews 12 September 2026 05:49 UTC

If you'd like to dive deeper into the details about Ecosystem, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ecosystem
  • SteamCharts - Analysis of Ecosystem concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ecosystem compatibility
Ecosystem
Rating
7.4
419
115
Game modes
Features
Online players
14
Developer
Tom Johnson
Publisher
Slug Disco
Release 08 Nov 2024
Platforms
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