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Smilemo on Steam - User reviews, Price & Information

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A new side-scrolling platformer where you go flying out of control at the slightest touch! In this virus-infected world, it is your job to collect the scattered pieces of vaccine code and exterminate the virus!

Smilemo is a action, adventure and platformer game developed and published by SungjunJo.
Released on May 19th 2022 is available only on Windows in 6 languages: English, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese and Korean.

It has received 1,173 reviews of which 879 were positive and 294 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 8.19€ on Steam, but you can find it for 1.72€ on K4G.


The Steam community has classified Smilemo into these genres:

Media & Screenshots

Get an in-depth look at Smilemo through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows® 7 (SP1) / Windows® 8 / Windows® 8.1
  • Processor: 2.6 GHz Intel® Core™ i5-750 or 3.2 GHz AMD Phenom™ II X4 955
  • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1 GB VRAM)
  • Storage: 250 MB available space
  • Sound Card: DirectX 11 sound device

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
Aug. 2026
Smilemo is a deceptively cheerful 2D action platformer that combines colorful pixel art with an intentionally punishing approach to movement and failure. Developed and published by SungjunJo, it places players inside a computer system that has been overwhelmed by a dangerous virus. The surviving Smilemo sets out to recover scattered vaccine code and restore the infected system. Although the premise is simple, it gives the adventure a fitting digital identity while allowing the platforming mechanics to remain the primary attraction. The controls begin with familiar platforming fundamentals, including running and jumping, but Smilemo gradually demands much greater precision. Wall climbing expands the possibilities for vertical movement, while the air dash gives players an important tool for crossing gaps, avoiding hazards, and correcting positioning in midair. These abilities work together particularly well once their timing becomes second nature. Later sections expect players to chain movements confidently rather than approach every obstacle independently, creating an enjoyable sense of progression based more on personal skill than character statistics. What separates the game from more conventional platformers is its unusual punishment for touching infected hazards. Contact with a virus can send Smilemo bouncing away uncontrollably, potentially undoing a significant amount of carefully earned progress. A small mistake near the end of a difficult sequence can therefore become a spectacular journey backward through hazards and platforms. It is simultaneously amusing and infuriating, and this mechanic defines much of the game's personality. Instead of simply killing the player and immediately resetting the encounter, Smilemo often makes players witness the consequences of their mistake. This design makes patience almost as important as reflexes. Obstacles that initially appear straightforward become stressful because players know how costly one poorly judged jump can become. Repetition gradually teaches the safest routes, appropriate timing, and the places where aggressive movement should be avoided. Successfully completing a previously troublesome sequence feels rewarding precisely because the game has made failure so memorable. Players who enjoy mastering difficult platformers are likely to appreciate this cycle, while those who strongly dislike losing progress may find it considerably less welcoming than its charming presentation suggests. Checkpoints prevent the punishment from becoming completely excessive. They provide useful recovery points throughout the adventure and ensure that failure does not normally mean restarting everything from the beginning. Their placement gives players opportunities to practice difficult sequences repeatedly and slowly develop consistent techniques. Even so, reaching the next checkpoint can become an objective in itself, especially when multiple hazards must be crossed without allowing a single collision to ruin an otherwise excellent attempt. Collecting pieces of vaccine code provides a clear objective while complementing the computer-virus theme. Rather than overwhelming the player with complicated systems, inventories, or extensive character development, Smilemo concentrates almost entirely on navigating dangerous environments. This focused structure suits the game well. Every new challenge is essentially another examination of movement, positioning, timing, and the player's ability to remain composed after an unfortunate setback. The adventure also includes a boss confrontation that changes the rhythm without abandoning the mechanics established during regular stages. Survival becomes particularly important as players avoid attacks and wait for suitable opportunities to retaliate. The encounter emphasizes pattern recognition and movement rather than introducing an unnecessarily elaborate combat system. As a result, the skills developed while navigating the stages remain relevant when the game shifts into a more direct confrontation. The visual presentation uses charming pixel graphics and a bright protagonist to create an amusing contrast with the difficulty. Smilemo looks friendly and expressive, while the infected digital environment is constantly attempting to knock that smile away. The computer-based setting gives the levels a coherent thematic foundation, and the straightforward visual design helps hazards remain readable during fast movement. The presentation is not trying to overwhelm players with graphical spectacle; its strength comes from clarity, personality, and the humorous contradiction between its adorable appearance and unforgiving mechanics. Replay value is primarily connected to improving performance, completing achievements, and overcoming challenges more efficiently. Players who become invested in mastering the movement can find themselves repeating sections simply because executing a clean sequence feels satisfying. Those expecting a large exploration-driven platformer with extensive side content should temper those expectations. Smilemo is better understood as a concentrated challenge built around a distinctive mechanical gimmick rather than an enormous adventure. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Ultimately, Smilemo succeeds because it fully commits to its central idea. The bouncing punishment could easily have been nothing more than a novelty, but it fundamentally changes how players approach hazards and makes ordinary mistakes unusually dramatic. The resulting experience can be frustrating, funny, tense, and rewarding within the same few minutes. It is best suited to players who enjoy precision platforming, repeated attempts, and games that turn failure itself into part of the entertainment. Anyone willing to tolerate its deliberately mischievous punishment system will find a compact platformer with considerably more character and challenge than its smiling hero initially suggests. Rating: 8/10
2 hours played
July 2026
a short but very fun platformer game. it also does an amazing job at making you rage with the crazy RNG knockback dealt to you if you fail some parts. the music was pretty fire as well.
3 hours played
July 2026
This game starts somewhat easy but man does it ever get challenging lol I am at level 6 after almost 3 hours and can say that it is alot of fun even if you want to punch your monitor at times lol
1 hours played
July 2026
Can confirm, HELLA hard. Great game for fans of tough as nails platformers like Super Meat Boy.

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Frequently Asked Questions

Smilemo is currently priced at 8.19€ on Steam.

No, Smilemo is currently not on sale. You can purchase it for 8.19€ on Steam.

Yes, Smilemo received 879 positive votes out of a total of 1,173 achieving a rating of 7.20.
😊

Smilemo was developed and published by SungjunJo.

Yes, Smilemo is playable and fully supported on Windows.

No, Smilemo is not playable on MacOS.

No, Smilemo is not playable on Linux.

This information about Smilemo is not available yet.

This information about Smilemo is not available yet.

No, Smilemo does not support VR.

Smilemo is a single-player game.

No, Smilemo does not currently offer any DLC.

No, Smilemo does not support mods via Steam Workshop.

No, Smilemo does not support Steam Remote Play.

Yes, Smilemo is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Smilemo.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 August 2026 20:07 UTC
SteamSpy data 07 September 2026 12:05 UTC
Steam price 11 September 2026 18:30 UTC
Steam reviews 10 September 2026 02:04 UTC

If you'd like to dive deeper into the details about Smilemo, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Smilemo
  • SteamCharts - Analysis of Smilemo concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Smilemo compatibility
Smilemo
Rating
7.2
879
294
Game modes
Features
Online players
0
Developer
SungjunJo
Publisher
SungjunJo
Release 19 May 2022
Platforms
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