Grapple Dog on Steam - User reviews, Price & Information

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Jump, Swing and Zip your way through colourful worlds and exciting challenges in this unique 2D action-platformer! Master the power of the Grapple on your adventure to save the world!

Grapple Dog is a 2d platformer, platformer and action game developed by Medallion Games and published by Super Rare Originals.
Released on February 10th 2022 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Dutch, Portuguese - Portugal, Simplified Chinese, Portuguese - Brazil, Japanese, Korean and Traditional Chinese.

It has received 657 reviews of which 589 were positive and 68 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 12.49€ on Steam, but you can find it for 0.24€ on K4G.


The Steam community has classified Grapple Dog into these genres:

Media & Screenshots

Get an in-depth look at Grapple Dog through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows XP, Vista, 7, 8, or 10
  • Processor: 2.0 ghz
  • Memory: 2 GB RAM
  • Graphics: 128MB
  • Storage: 44 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Grapple Dog is a fun 2D Platformer game about Pablo, a slightly dimwitted dog that finds a grappling hook while part of an exploration team researching a legendary Inventor. Unfortunately, he also awakens Nul, a robot that has a huge (and justified) grudge against the Inventor, and is willing to put reality itself at risk to "set things right". In order to stop Nul and save the world, Pablo has to grapple through various levels, sorted into themed archipelagos like "Volcanic Factory" and "Wintery Ruins", collecting fruit and mysterious purple gemstones along the way. It's an easy premise to grasp, made more entertaining by an expressive, cute cast and some very good music. Notably, this game has two "vibes", given equal attention. The first time through each level, you're not only going from start to end, but also checking every nook for those collectables, because a ton of fruit equals bonus gems and you need gems to unlock each world's boss. In fact, if you're thorough enough in early stages, you can unlock future bosses without having to clear any other level in its world, though it's still advisable to play them since they each introduce a new mechanic (like crumbling platforms, or a new type of enemy) that will come up later. Then, once you beat a level, you can go back through it in a (completely optional, save for achievements) Time Trial mode, not only trying to optimize regular run & jump action but also optimize the momentum you can get from a really good grappling hook swing. My only complaint is that I came across an unfortunate glitch in the final boss level, where dying midway through the watery section despawned a ton of fruit on my next go-around, meaning I couldn't collect all the gems on my first run through. It was at that point I decided to check out the Accessibility features in the game's Options; specifically, turning on Infinite Health and Jumps, to reward myself for beating every main stage fairly, and making the second run of that level far less stressful. If you're not good at platformers, whether due to skill or a disability, I want you to know that there is no shame in using them, and am glad to report that there is no in-game mockery or demerit for using them. In fact, it made me wish more platformers had features like that, because some days I want a challenge but other times I just want to groove while I grapple. It's fun, it's accessible, and it's stylish. Even my one complaint cost me, at most, an extra seven minutes of playtime of a game that, by the end, I greatly enjoyed for nearly thirteen hours total. And so, this is not a decision I had to grapple with for long: I'm recommending this game!
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Feb. 2026
A very fun (albeit at some points frustratingly difficult) platformer! I didn't except much from the game at first, but the artstyle, level design, mechanics, soundtrack and amount of content is very very good! A very welcome surprise were new mechanics in almost every level. Good physics definitely help the game out a lot too - it wouldn't feel as fun without them. Time trials - well, this is an odd one. They challenge you, albeit some are pretty easy to get a gold medal on, while the very next can only give you seconds of downtime. I didn't enjoy them as much, but they're a nice addition. Aside from some small things, like enemies/traps shooting projectiles from off-screen and some difficulty spikes, I can only recommend this game!
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Dec. 2025
Not a hidden gem. An actual treasure trove. First of all, the game is insane. Catchy music, great art style and direction, universally funny dialogue, awesome character designs, adaptive audio and music, expert level design... The game just oozes soul outta it. Gameplay is so solid its surreal. It got its jank when you’re going too fast, but grappling with the hook mechanics is so, so rewarding. Never before have I had such fun at a game.
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Dec. 2025
I felt very frustrated while playing Grapple Dog. I hate this game. I thought it was going to be a relaxing one, but the colors and cuteness tricked me. I can't give it a thumbs down because even though it was stressful playing it, I have to recognize that the game was well made in many aspects and maybe the problem is just that I am bad at it (but yeah, I beat it!). About the level design, I believe that it is not so good in some stages. I started trying to get all the oranges, but gave up very soon, as in many stages there will be like 2 possible ways where one contains a gem (and more oranges often) and the other is a point of no return with a checkpoint; and many times there is no way to distinguish each of the ways. Or sometimes I get a gem after a long way just to die and lose all progress. I gave up playing the extra stages, the main story was enough for me.
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June 2025
Have you tried getting good, fella? I really, really liked this one, and feel like it's underrated - and even some of these positive reviews feel a bit unfair and like the game filtered a lot of people that just kind of don't understand it. I really hate to pull out the 'git gud' card but - sometimes I wonder if people just can't accept that a game isn't for them, or don't want to put in the small effort to learn a game beyond its basic controls. This sounds really condescending but I think it's valid when it feels like some of these misguided criticisms ended up making the second game feel like "two steps forward, two steps back." Anyway, Grapple Dog is NOT your typical platformer, and this shows when you start to really understand the grapple and it's mechanics. It having a limited directional range actually feels like a benefit because it makes it consistent and learnable - when to send it diagonally or directly above you. You can save yourself from a fall pretty often by just going neutral on the movement to grapple above. It's also fairly intuitive on how to get more speed, and you're given a pretty generous amount of vertical height when jumping off at the very apex of your swing. Reviews will say the game slows down and gives you less grapple opportunities later on, but this is far from true especially when you start tackling the time trials. Once you really hone in on timing your jumps mid-grapple, you can get some absolutely bonkers speed going and clear levels WELL below the gold par time - sometimes more speed than you can handle if you're still learning! So long as you have some confidence and are willing to make mistakes, the game REALLY starts to open up to you and lets you do some insane shenanigans. The final three levels can be a bit frustrating, but they're not frustrating in the "this is really cheap" way (except maybe 6-2 if you're going for gems, good god that final gem was stressful for me) and just feel really satisfying to clear both in normal play and time trial. Also, the music is fantastic (if slightly repetitive for the first two levels given they just feel like remixes of each other - there's just not enough of it) and reminds me of a mix of Jet Set Radio, Sonic Mania and even Drawn to Life of all things. The sound design is also really solid, punchy and polished, as is the pixel art - slick, modern and has an excellent sense of contrast, especially with the EXTRA THICC outlines. Also, Nul is a really fun villain - I like the way his dialogue is written and how "fake nice" he is to Pablo, I wasn't expecting to like him that much! My only real nitpicky complaints are ones that Cosmic Canines solves - it gets rid of the movement acceleration time and speed penalty when taking damage, and there are some tricks from that game that I wished were here in hindsight when I did the time trials, like the ground pound bounce. The grapple also felt a little tighter and just that tiny bit more reliable in the next game, although it still works great here with few "wait, why did it not" moments once you understand it. You're based if you buy it off sale, but I highly recommended it with one! Just have a little patience and be willing to make mistakes while learning the ins and outs of the grapple hook - it doesn't take forever to, and it's incredibly rewarding when you do.
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Frequently Asked Questions

Grapple Dog is currently priced at 12.49€ on Steam.

Grapple Dog is currently not on sale. You can purchase it for 12.49€ on Steam.

Grapple Dog received 589 positive votes out of a total of 657 achieving a rating of 8.40.
😎

Grapple Dog was developed by Medallion Games and published by Super Rare Originals.

Grapple Dog is playable and fully supported on Windows.

Grapple Dog is not playable on MacOS.

Grapple Dog is not playable on Linux.

Grapple Dog is a single-player game.

There is a DLC available for Grapple Dog. Explore additional content available for Grapple Dog on Steam.

Grapple Dog does not support mods via Steam Workshop.

Grapple Dog does not support Steam Remote Play.

Grapple Dog is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Grapple Dog.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 April 2026 08:04
SteamSpy data 23 April 2026 17:51
Steam price 29 April 2026 04:47
Steam reviews 29 April 2026 09:59

If you'd like to dive deeper into the details about Grapple Dog, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Grapple Dog
  • SteamCharts - Analysis of Grapple Dog concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Grapple Dog compatibility
Grapple Dog PEGI 3
Rating
8.4
589
68
Game modes
Features
Online players
6
Developer
Medallion Games
Publisher
Super Rare Originals
Release 10 Feb 2022
Platforms
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