Bias notice: 80% of my time was stealth style and solo campaign NUISANCE-FACTOR INFO Main game installation size: 95 Gigabytes. Launcher: Does not require account or login. Telemetry: Can be deactivated in options. EULA contract Score: 3/10 in creepiness. First time into Sniper Elite series You can't see there are different ways to reach the objectives at first---you only figure it out after disastrous attempts. Then the real fun starts. Getting creative rewards as the game progresses. While I tend to sneak and wait---the singleplayer campaign can be played in 4 styles; from "non-lethal" (no kills), to "lethal" which can be noisy. I have an impatient friend that usually plays Rambo; that's the 3rd style, "assault." To get your style better, you can evolve Karl's skills into three segments: combat, equipment and body. Can also equip or man temporary guns or mod yours in workbenches. Moving like a shadow I land in the 4th style: "stealth," but since class can combine, I'm also fall into lethal. If I have to blow a bunker because the silent option is FUBAR, I'd bobby-trap possible reinforcement routes or sabotage proxy installations. Can wait for external sounds to pull the trigger and mask the boom. Sometimes I'm non-lethal to avoid alarming the scorn about my presence, even though blowing fascists into smithereens is very tempting. Campaign story is ok but cutscenes are just generic body-capture. Maybe fans of the series still want to know about whatever happened to their characters. The only thing I know is that you'd be working behind France's liberation via Atlantic Wall behind of the lines, providing covert-ops---quite like Splinter Cell used to do. Game is unusually doing that in the 40s era. Voice acting is formidable though. Main character Karl is voiced by Tom Clarke Hill (from Tony the tiger cornflakes), and the man is very good at it. Lois Chimimba voices Charlie, instantly removing the boring cliche of "damsel" straight to a bad-ass girl. The list goes. There is a co-op mode (it's more fun with friends), counter-coop or player invasion (if you allow it) and there is a survival mode and classic multiplayer. Expect a lot of DLC trying to cash-in after your buy, but none are really that needed unless you want to extend the game's shelve life and play some more. I expected to be more impressed with the graphics. At least sound effects and music are great and enjoyable. https://youtu.be/Qw1GuEhlIuA HISTORICAL ACCURACY SCORE: 5/10 The devs used "Photogrammetry" of objects and locations to make it realistic. However... expect some WW2 fantasy here and there. Some aren't exactly false, such as secret technologies like the "subsonic ammo" (that won't whistle as much) or TNT packed like C-4, certain vehicles and other prototype equipment back in the 1944s. A few inaccurate or disarranged things, but it won't cross as much as Wolfenstein does. It's just Hollywood, Gamewood. I'm reporting this in case people still wonder about the era. Be advised before embarking Ps; There are a lot of options to adjust settings, accessibility and gaming. 1) Some inconsistency plays until you get used to it A game about elite precision got some faulty bits. You might need to give it a chance. Stealth won't always keep the stance if you're toggled into it. When crouching, Karl stands up when activating something like when opening a door. It can get to be a nuisance after some time. Should be opening doors slowly when crouching, like Splinter Cell used to do. You'll see cutscenes with Karl holding a specific gun you're not equipped with, in positions the cutscenes never moves to, then resuming gameplay out of it. Lack of polishing maybe, or just not very good a that I don't know. After I presume to be a glitch, special ammo disappeared and I had to relocate it back to my SREM-1 rifle... bad for a tactical game where every little move you do can mean victory or defeat. When playing harder difficulty I stressed the game and saw some AI bugs and other glitches. Had to reload the game to get rid of it. 2) Too modern on HUD, alerts, challenges and screen related The very idea of bullet cams (showing the bullet path and penetration) and cinematic takedowns is awesome, but also too modern for something playing 1944. But... You can turn it off in the options---also the useless x-ray deaths. Despise that effect, enemy models won't be all blown up. There is no actual gore out of the x-ray. Eg; when you bobby-trap something, the camera makes sure to show you if some fascist tripped on it, but limbs won't be mutilated. If cams breaks your immersion then just turn it off. The constant pop-up on the HUD whenever I shoot pigs in a special way can be annoying. It's like arcade when hitting high-scores. That might work for multiplayer fun galore, but not when you're immersed in singleplayer. At least you can deactivate some of it with difficulty options. QUICK THEORY STOP: DIMENSIONS I nicknamed gaming as "outward" and "inward" to define the world focus when reviewing Watch Dogs 2 years ago. Games like Tomb Raider 2013 got attention to details closer to a center, so the world might look harder to reach and the main character more detailed. That's the "inward" type. The "outward" types are usually games wider to the sides. They tend to lose details around the character, focusing in the open world and making it lighter. Some games mixes both, such as GTA V that leans more to outward than GTA IV so the world was a bit easier to reach. RDR2 is the only one that had the guts to mix extremes, mega detailed and inward in a wide open world. I expected Sniper Elite 5 to have limitations---devs are an independent company. But I also expected it to be a lot more heavy and inward. Funny enough, it is not. Attention to details are not satisfying where it should, you don't see anything deeper as the game looks to be. One example: you crawl into bushes and mud for hours, but still come out clean, looking hot and with great hair. https://youtu.be/tmBDdwPupmY 3) Collateral: Controls and camera works, but not always as intended Very often I found myself teleporting fascist bodies to weird positions before pushing to "carry" or to "drop." Due the lack of heaviness, sometimes I'd be spinning around my own center trying to find the spot to grab something or turn around. I'm sure the more outward a game is, the less the controls remember how important everything is. Camera, animation and controls is often very goofy---weird for a game already at it's fifth installment. Sometimes it can get tricky to take cover to perform corner-kills. You waste precious seconds trying to find the spot, won't always work but it's a bit rare. 4) AI is okay but not always smart I've tested the hardest modes and my conclusion is that "custom" with specific removal is better than any other. The "authentic" mode mainly imposes absurd rules like removing zoom---why!? Also spawns bullet sponges rather than smarter enemies. You'd see some examples in close quarters; sometimes they start running everywhere like idiotic cockroaches. They react better in other ways when investigating or in open combat. 5) Not that type of game yet Can't drive any vehicles. There are no civilians or farm animals. Results of an "outward" design focus. - Silly posters in walls trying to sell the DLC. - Main character talks to himself all the time. At least his voice is hot as hell. - You're forced to forget traditional key layout from other games. - Clumsy body animations compromises control. Final Score: 7.0/10 Variety of approaches. Nice atmo and shooting dynamics. A tad Faulty. If this review is useful, leave a like or comment [url=https://store.steampowered.com/curator/27184480/]or click here to join my curator page!
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