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Tom Clancy's Splinter Cell Conviction™ on Steam

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In this stealth-action thriller, Sam Fisher investigates his daughter’s death, only to uncover a betrayal by his former agency. Now hunted, he races against time to thwart a terrorist plot threatening millions.

Tom Clancy's Splinter Cell Conviction™ is a action, stealth and co-op game developed by Ubisoft Montreal and published by Ubisoft.
Released on April 29th 2010 is available only on Windows.

It has received 4,440 reviews of which 3,189 were positive and 1,251 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Tom Clancy's Splinter Cell Conviction™ into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
  • Processor: 1.8 GHz Intel Core2 Duo or 2.4 GHz AMD Athlon X2 64
  • Memory: 1.5 GB Windows XP / 2 GB Windows Vista, Windows 7
  • Graphics: 256 MB DirectX 9.0c–compliant video card (512 MB recommended) (see supported list*)
  • DirectX®: DirectX 9.0c
  • Hard Drive: 10 GB
  • Sound: DirectX 9.0c–compliant sound card
  • Peripherals Supported: Mouse, keyboard, headset, 12-button gamepads with analog sticks
  • Internet Connection: Broadband Internet connection
*Supported Video Cards at Time of Release:

NVIDIA GeForce 7800 / 7900 / 8 / 9 / GTX series

ATI RADEON X1800 / X1900 / HD 2000 / HD 4000 / HD 5000 series

ATI HD 3000 NOT supported at time of release.

Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game.

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User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

43 hours played
Sept. 2026
While Double Agent may have sent the IP to a certain level of hell. (Mainly by being rushed) Conviction is the game where Splinter Cell, is no longer Splinter Cell at all anymore. Which I also find surprising considering it was made by the original Montreal team. Somehow, I feel like most of the original creators already left at this point, or did during the production of this game. Or perhaps they just felt stuck being typecast and wanted thus to take the IP in a different direction. After the story of Double Agent, Sam is on the run. Believing his daughter is dead, killing his own handler and best friend just for the mission's sake to stay in cover. Only to find out she is alive. This is the premise of the game. This is not Splinter Cell anymore. It's a cover action shooter with tactical elements. It has very little focus on staying a ghost like the previous games did. It has almost none of the humour despite the serious tone the other games did. This is pure murder and the game has zero interest in you as a player staying pacifist. Offers next to none of the tools the previous games did to allow you. Even if Sam has lost himself, he is now just a homicidal maniac. For anyone who read Tom Clancy's book "Without Remorse" Is probably the only justification of still calling this a Tom Clancy game let alone Splinter Cell at all. Some tactical choices does remain. But gone are the night vision goggles* and Fishers's humanity. This is brutal action only with emphasis on a story that feels like it was trying to "undo" Double Agent. As a game however it is extremely entertaining. Gone are also the limitations from the previous games and Sam is now very easy to control. Makes you feel really bad ass while untying the knots behind everything going on in it. You can now manipulate the environment by simply aiming the camera and press action button. Gone are the menus for it. It also introduces the "last known position" which was utilized in the Assassin's creed games as well. Which is funny because there were other ideas from the AC games intended for this game but was scrapped because it would play to similar to them. Like hiding in crowds for example. I find it funny because so many things from the AC games found it's way in other Ubisoft titles, such as FarCry and Watch Dogs. Instead of viewpoints they had radio towers and data nodes to break or hack to uncover the map for example. But I digress, Conviction is a linear experience and I'm kind of happy they at least allowed Sam, to be Sam and not the entire game being another copy of "The Last of Us" which was originally intended in a manner. Sam was supposed to be constantly on the run, appearing as a homeless person. But the idea was scrapped due to the gameplay was too similar to Assassin's Creed. No weapons, no gadgets. You were supposed to rely on your environment entirely. Which I find interesting because they also scrapped that you can no longer even pick up bottles and use them as distractions. In fact you cannot cause any distractions without firing a bullet which is a very distinctive kind of noise to make or outright cause an explosion somewhere. The "Ghost" mentality is completely thrown out the window in this game. They even removed the "whistle" function. And whenever you grab anyone, there is no option to be pacifist. Sam decides that on his own whenever you do a takedown whether to snap the neck of a person simply doing their job or to just pistol whip them to sleep. This is now out your control entirely. But the game play while simplified, is good. It's enjoyable, but it is no longer Splinter Cell. Graphics are very good for it's time and they hold up today as well. I also find it interesting that they still use the Unreal Engine 2.5 for this game. Gone is the SCX version of it as it no longer have the same AI, light/dark and sound ideas. It plays more like Double Agent in this regard with either you're visible, or you're not. Enemies are constantly searching for you, as if they know already you are there and coming for them. They are never in an entirely relaxed state. Why I find it interesting then to be using UE 2,5 is because the game was released in 2010. Four full years after Gears of War introduced Unreal Engine 3. The version of Conviction that was originally in production, was entirely scrapped in 2007 and made over from scratch. Ubisoft Montreal had the perfect opportunity to switch engine, which isn't actually that much of a switch but more of an upgrade. I touched with the black and white on visibility which was never really a thing with Splinter Cell until Double Agent V1, which was not developed by Ubisoft Montreal but by the Shanghai office. I don't quite understand why Montreal decided to follow suit, but did it their way instead. Since Sam no longer have night vision goggles for the most part of the game. The game itself goes black and white whenever Sam is in darkness. Showing that he is hidden, while this game does it far better than Double Agent V1... You are never actually that invisible in the dark. Enemies can still detect you when nearby. Not as in the previous games where pitch black made you practically invisible, this doesn't happen in Conviction. Meaning you will need to stay further away to stay hidden and gone is the feeling of being the predator that is just an exhaust of bad breath away. There were so many things making the Splinter Cell games special. But they are all gone here reducing this game to be very little more than a very enjoyable cover action shooter. The story is okay but, Tom Clancy will turn in his grave. It is very cheesy. Like one of those straight to VHS movies back in the day not worthy of being in the cinema. It also completely undoes everything Double Agent had going for it. Double Agent was a proper Tom Clancy story. I for some reason cannot fathom why they would do this to this IP. I'm not going to rate it because I would have to categorize it as a B movie. As such, it is great. But that isn't all this game has going for it, It also brought back a Coop campaign. One that while also a bit short but, is probably one of the best Coop experiences you could ever have. Especially the twist at the end. Caught me and my friend completely off guard and is a twist for the history. We thought we were done with it and suddenly. There is the showdown. We were laughing our asses off when this happened. I don't even remember who won. While it is probably something we should have foreseen it just made this one for the history books. Game itself get's a 7 out of 10. Sound design is great, voice acting is great. Gameplay is great even if it isn't justifying the IP it represents. Additional content such as terrorist hunt and survival extends it's longevity. While Conviction actually scrapped the PVP multiplayer entirely. It contains the best coop experience probably ever made! It deserves a special place in history, just because of it. Many games aped after it that focuses on coop. Pity, it didn't get any DLC expansions to the Coop mode like Chaos Theory did. Which honestly still probably holds the Coop experience crown, even today.
27 hours played
July 2026
"The thing you have to understand is this: the Sam Fisher you knew is dead." I've been a fan of the Splinter Cell games for over 20 years. I've been replaying them all, and when I reached Conviction, I finally understood. When this game was new, I was 17. I loved it. I enjoyed how it played. I enjoyed how the controls were. This is a very enjoyable game, but now, I understand that it is not Splinter Cell. From the very beginning of Splinter Cell: Conviction's development, it never really seemed like a Splinter Cell game. The original version that they showed got rid of hiding in the shadows and made it about hiding in plain sight. The gadgets were gone, and it was more about hand-to-hand combat. The response at the time wasn't good, and they pivoted, completely changing Conviction to what we have today. They brought back hiding in the shadows, but the stealth is gone. Now, it's all about killing everyone and looking good doing it. Either way, this isn't a Splinter Cell game. It's more of a Jason Bourne game. I will say that one thing this game was good at was bringing back Sam Fisher's heart. His daughter Sarah is in the game, having not really had a role since the very first game (unless you've read the books). Then she's barely mentioned in Pandora Tomorrow, not brought up at all in Chaos Theory, then "killed off" in Double Agent. This game is all about finding out they faked her death and getting her back. And the scene in the Third Echelon Headquarters? Masterpiece. I still enjoyed my playthrough of this game, but after playing the first three games (and Version 2 of Double Agent), this simply doesn't feel like any of that. They could have slapped on a different title and changed the protagonist, and it would still work. I still think about the original version they were working on. I would have loved to know how that one would have gone. Even though it wasn't about hiding in the shadows, it still looked at least somewhat like a Splinter Cell game. The same team who made this game also made Assassin's Creed and Watch Dogs, so.... That makes a LOT of sense. I'm rambling, though. For any newcomers who want to get into this series, DO NOT START WITH CONVICTION! Start with the first game, or at least play Chaos Theory first. But for anyone who just wants to kick some ass, sure. Go nuts. Despite my complaints, it's still a fun game, and in the end, that's still important. Download ThirteenAG's Fusion Fix, though.
12 hours played
July 2026
The Game is good and very good. Disappointment is Ubisoft Montreal for still selling this game on steam without properly updating or fixing the compatibility issue this game has with the modern hardware and Windows 11. Anyways, I managed to play the game with following adjustments: 1. Delete the Detection File. Because the game looks for hardware that no longer exists, deleting the checker bypasses the (error prompt.Open) and open Steam and go to your Library. Right-click Tom Clancy's Splinter Cell: Conviction, hover over Manage, and select Browse local files. In the window that pops up, navigate through the folders: src > system. Locate the file named (systemdetection.dll) and delete it (or move it to a backup folder just in case). 2. Set Compatibility Mode: Telling Windows to run the executable as if it were on Windows 7 resolves the remaining OS errors. While still in the src > system folder, right-click the conviction_game.exe file. Select Properties and click on the Compatibility tab. Tick the box that says "Run this program in compatibility mode for:" and select Windows 7 or Windows XP (Service Pack 2) from the dropdown. Check the box for "Run this program as an administrator" at the bottom.Click Apply then OK. 3. Launch the Game: Return to your Steam Library and hit Play. You may still get a pop-up saying the file is missing or a warning that it's unplayable—just click OK or Yes, and the game will boot up. 4. You may be asked to create or register for a Ubisoft account. Hope it helps. All issues aside this game is just awesome...
25 hours played
April 2026
For fans of traditional Splinter Cell, this probably isn't well regarded as it was the game to completely stray from the stealth origins of the franchise. What this really is though, is the first John Wick game to hit the markets. Its an entertaining 8 - 10 hour revenge thriller which makes you feel like a certified badass. On the technical side, the game doesn't support Windows 11 and needs to be run in backwards compatability mode. Not a large issue but be aware if the game won't launch for you.
349 hours played
April 2026
This is one of the greatest stealth action games of all time, it is just so replayable in the ops hunter mode. the funnest thing I do is a "1 life rule". No equipment (assault rifles, shotguns etc.), no gadgets (flash bangs, grenades, etc), no mark and execute, and on realistic difficulty. If you play this like this, it completely changes the game. The ops mode is insanely fun for it, and it gets super tactical and scary when you play like that. genuinely heart racing action. the gameplay flow and mechanics still hold up super well, and I love this game. It kinda takes on a "cod meets assassins creed" style and im here for it lol. Honestly though, you can play through it in different play styles so it should meet expectations in most ways. Ive seen how its really different from the og splintercell games, but don't let that put a bias on this, just enjoy it for what it is. Anyway thanks for reading, have a good day my fellow gamer.

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Frequently Asked Questions

Tom Clancy's Splinter Cell Conviction™ is currently priced at 9.99€ on Steam.

No, Tom Clancy's Splinter Cell Conviction™ is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Tom Clancy's Splinter Cell Conviction™ received 3,189 positive votes out of a total of 4,440 achieving a rating of 7.01.
😊

Tom Clancy's Splinter Cell Conviction™ was developed by Ubisoft Montreal and published by Ubisoft.

Yes, Tom Clancy's Splinter Cell Conviction™ is playable and fully supported on Windows.

No, Tom Clancy's Splinter Cell Conviction™ is not playable on MacOS.

No, Tom Clancy's Splinter Cell Conviction™ is not playable on Linux.

This information about Tom Clancy's Splinter Cell Conviction™ is not available yet.

This information about Tom Clancy's Splinter Cell Conviction™ is not available yet.

No, Tom Clancy's Splinter Cell Conviction™ does not support VR.

Tom Clancy's Splinter Cell Conviction™ offers both single-player and multi-player modes.

Tom Clancy's Splinter Cell Conviction™ includes Co-op mode where you can team up with friends.

No, Tom Clancy's Splinter Cell Conviction™ does not currently offer any DLC.

No, Tom Clancy's Splinter Cell Conviction™ does not support mods via Steam Workshop.

No, Tom Clancy's Splinter Cell Conviction™ does not support Steam Remote Play.

No, Tom Clancy's Splinter Cell Conviction™ does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tom Clancy's Splinter Cell Conviction™.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 10:13 UTC
SteamSpy data 14 October 2026 07:32 UTC
Steam price 27 October 2026 04:04 UTC
Steam reviews 21 October 2026 22:02 UTC

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Tom Clancy's Splinter Cell Conviction™ PEGI 18
Rating
7.0
3,189
1,251
Game modes
Multiplayer
Online players
28
Developer
Ubisoft Montreal
Publisher
Ubisoft
Release 29 Apr 2010
Platforms