Solium Infernum on Steam - User reviews, Price & Information

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Take the Infernal Throne in this hellish turn-based grand strategy game. The Prince of Darkness has vanished, leaving Archfiends to conspire: muster your legions while intoning dark sorceries, devilish schemes, and machiavellian plots. Who will be the new ruler of Hell and ascend the Throne?

Solium Infernum is a strategy, turn-based strategy and politics game developed and published by League of Geeks.
Released on February 22nd 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 1,486 reviews of which 1,304 were positive and 182 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 38.99€ on Steam.


The Steam community has classified Solium Infernum into these genres:

Media & Screenshots

Get an in-depth look at Solium Infernum through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel® Core™ i5-7400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1050 Ti
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Additional Notes: Benchmarked at 1920x1080, 30FPS, on 'Low' Settings.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Solium Infernum is a remake of an outstanding indie game by Vic Davis from 15 years prior, and improves upon the original in all ways except one. The one glaring issue (easily fixed, should the now shuttered studio have bandwidth in future) is the lack of adequate documentation. Compared to the original which came with an extensive 20 page manual to look up all the key mechanics, the in game encyclopaedia explains some of the fundamentals but is missing key details. Foremost among these is the exact mechanic for ritual success calculations: the original game clearly stated that this is a 2d6 roll by each player, and what all the additional modifiers are, but this is unnecessarily obfuscated in the remake. Other omissions include for example not providing the stats of the level 3 abyss strider that can be summoned. These things can be fixed easily with more documentation, please do so! It is a barrier to getting new players into this gem of a game. ... and it is a gem of a game. Like the original, no other game I know has such capacity for conniving, double guessing, backstabbing and plots within plots. The diplomacy wheel with its rotating regency and turn order resolution is inspired, with far reaching consequences. The asynchronous mode against human players is the chef's kiss gaming experience on offer here. The mechanics are solid, and with the stakes often high, positions of dominance can easily crumble before your eyes. Not to mention, the theme is inspired; this and the game it is based on are masterpieces. I did think I would miss being able to fully customise your archfiend. However the stock characters, with customisable relic loadout, is in fact an improvement on the original. These characters have, well, character, and the relics give you just enough wiggle room for esoteric builds or just plain surprises, with what were in hindsight the excesses of the original now removed. In the original game, the increased choice in character design was a bit of an illusion, because charisma governed tribute quality, and so starting that at level 2 or even 3 was almost always necessary. Here again is a critical improvement, because now your single highest skill governs tribute quality, while your rank governs tribute quantity. This is inspired, not only for removing the dominance of the charisma skill and making all skills economically viable, but for bringing rank, and therefore (usually) prestige, into the economic engine. Previously, prestige was a bit frivolous and all its attendant ceremonies like praetor duels could unfortunately often be ignored, with players readily able to turtle for the whole game before exploding into a military victory. By needing at least some prestige to level your rank up, and therefore enhance your economy, the prestige game is now in the position of relevance that it should be. Aside from the game mechanic improvements, the art in the remake is far superior, the music is haunting, and the logistics of asynchronous play are now basically seamless (I do not miss dragging and dropping files from Dropbox or email). This is truly a digital board game, but moreover it is one that takes the board game genre and capitalises on the digital format by doing things with hidden knowledge and intrigue that you could never do in a table top setting. Get your board gaming crew into this one.
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Jan. 2025
As others have said, approach this more as a board game than as a Civ game: for most of the game, you're only getting 2-3 actions per turn, and victory (usually) comes down to counting points. Games move quickly and force you to prioritize what you do each turn: move units, collect resources, conduct diplomacy, purchase new units or upgrades, etc. It's a pleasant 2-3 hour tactical diversion.
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Dec. 2024
First of all, big thanks to the creators of this game - you did an amazing job. This is a labor of love! Not sure why people call it "civilization in hell" - the game play is quite different and it's devilish good by its own. You will enjoy this game if you like... - games with replay value where sessions take 2-4 hours - turn-based strategy with different paths to win - meaningful turns/decisions instead of micro-management - combining and customizing your characters, equipment, skills etc. - fantastic artwork, music and sound effects for outstanding immersion What I specifically enjoy about this game: There are many legions, artifacts, praetors to choose from - but in one session, you usually get only 2-4 of each, so every game is about a meaningful customized combination of assets that tells a story. There are only a few moves each round, but always different ways to achieve, what you want - especially at the end game, you can pull off surprising moves and tactics to win a game that seemed lost. On a side note: I waited to buy this game as the AI for single player was critized at first. It seems, there was an update recently and from my experience now, the AI looks fine and it's definetely fun for single player as well.
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Nov. 2024
Easily the most interesting strategy game I've ever played. You aren't competing for land, as such. You're competing for Prestige: Fame, respect, fear. It's one of those rare games that's ACTUALLY able to provide the player with a dozen ways to scheme and win. Treachery isn't just: "ha ha, i invade you now while you are weak." No, treachery in Solium Infernum looks more like: I'm going to demand tribute from you because I know you desperately need those resources. I know you'll refuse my demand, because you have to. This will give me justification to challenge you to a duel, which you MUST accept or suffer a severe loss of prestige. Your champion is stronger than mine, but that doesn't matter, because I've bribed the Arbiter. I win the duel automatically, and rob you of a mighty champion. I will then use my next turn to harass all of your neighbors, and frame YOU for it. They despise you now, and bully you relentlessly for the foreseeable future. With just those three actions, I've set you back immensely. There's only one way for you to win now: You'll have to become my vassal, and one day betray me. It's a huge risk, I'll gain all of your current prestige and be that much closer to winning. But it also puts you in striking distance of every critical location in my realm. The risk is worth it. I take the deal. But you never betray me. The opportunity never shows up, because I never let you get that opportunity. The game ends, and I win. But I DON'T win. YOU win. I watch in horror as the scoreboard shows very clearly that I came in 2nd place, and that you came in 1st. How? Why? It was because, at the start of the game, you chose the crown of the 'Power Behind The Throne' as your Archfiend bonus, and quite literally stolen my victory from under me by swearing to be my vassal. You were never crippled. You were never in danger of losing. It was all an act, a ruse to get me to lower my guard and get cocky. I played the game, but you were playing me.
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Sept. 2024
I'm having a blast playing this game daily. The other games I enjoy playing daily include Through the Ages and Lords of Waterdeep. There's a lot to love for someone like me, who thoroughly enjoys turn-based multiplayer strategy. Getting your skills up vs the AI is lot of fun, and once you are able to crush 5 other archfiends at the highest possible difficulty you are ready to get online! The playerbase is small, so live games are rare, but jumping on discord has helped me find players to duke it out with. Is the game balanced? maybe not. Lilith and Belial are clearly the strongest archfiends, but an expert can win with any of them. There are certainly a lot of "tricks" that the AI won't teach you... you'll have to get beat in multiplayer to learn them. Once you know them all, the playing field evens up a bit. Yes, there is a clear "meta" which can prevent creative and unique strategies from succeeding. But there is room for variance within the meta, often by leaning into the particular archfiend's strengths and shying away from their weaknesses. Sadly, no new updates in the foreseeable future, as the developers have gone into "hibernation." The game is not fully polished, so a few bugfixes and balance updates would be greatly appreciated. However, I still firmly recommend this game to anyone who enjoys multiplayer turn-based strategy. Both victory and defeat are satisfying, as each game is a learning experience. Live games get very exciting and chaotic, with a heart-pounding crescendo come late game. And async gaming allows for added role-playing with cleverly timed messages, agreements, under-the-table deals, and betrayals. Just an absolute blast in multiplayer, through and through.
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Frequently Asked Questions

Solium Infernum is currently priced at 38.99€ on Steam.

Solium Infernum is currently not on sale. You can purchase it for 38.99€ on Steam.

Solium Infernum received 1,304 positive votes out of a total of 1,486 achieving a rating of 8.36.
😎

Solium Infernum was developed and published by League of Geeks.

Solium Infernum is playable and fully supported on Windows.

Solium Infernum is not playable on MacOS.

Solium Infernum is not playable on Linux.

Solium Infernum offers both single-player and multi-player modes.

Solium Infernum offers both Co-op and PvP modes.

There are 2 DLCs available for Solium Infernum. Explore additional content available for Solium Infernum on Steam.

Solium Infernum does not support mods via Steam Workshop.

Solium Infernum does not support Steam Remote Play.

Solium Infernum is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Solium Infernum.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 06:01
SteamSpy data 06 June 2025 12:30
Steam price 14 June 2025 20:46
Steam reviews 13 June 2025 21:59

If you'd like to dive deeper into the details about Solium Infernum, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Solium Infernum
  • SteamCharts - Analysis of Solium Infernum concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Solium Infernum compatibility
Solium Infernum
8.4
1,304
182
Game modes
Multiplayer
Features
Online players
27
Developer
League of Geeks
Publisher
League of Geeks
Release 22 Feb 2024
Platforms