Millennia on Steam - User reviews, Price & Information

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Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.

Millennia is a strategy, turn-based strategy and 4x game developed by C Prompt Games and published by Paradox Interactive.
Released on March 26th 2024 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese and Russian.

It has received 3,593 reviews of which 2,475 were positive and 1,118 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 39.99€ on Steam, but you can find it for 14.71€ on Eneba.


The Steam community has classified Millennia into these genres:

Media & Screenshots

Get an in-depth look at Millennia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 Home 64 Bit
  • Processor: Intel® Core™ i5-6600K | AMD® Ryzen™ 3 2300X
  • Memory: 8 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 660 (2GB) | AMD® Radeon™ R9 380 (4GB)
  • DirectX: Version 11
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

92 hours played
Nov. 2025
This is a very decent game, and very much underappreciated both by Steam reviews and in terms of sales figures. Even though I acknowledge the dissatisfaction of many other players, I decided to chime in to put some things into perspective in order to complete the picture for the sake of fairness. Gameplay In a nutshell, Millennia is Paradox Interactive's attempt to break into the fanbase of Sid Meier's Civilization series at a time where the latter lost a lot of customers due to dubious game design decisions. Millennia avoids some of the features that Civ7 copied from Humankind, particularly the immersion-breaking culture switch and the lame leader animations, and sticks to what made the earlier Civ iterations popular. Even though this game was only published, not developed by Paradox, and it is indeed turn-based like the Civilization titles instead of following their typical real-time grand strategy concept like CK3, Stellaris etc., it shares some characteristics with its Swedish cousins: It is a 4X map game, there are "mana points" for different areas of national development, it has a multitude of interacting systems and numbers for the player to consider, and it provides great variety of options how to play and how to win the game. You can decide to focus on your military and confront your opponents openly to wipe them out, you can outpace everyone with science and finish the game by leaving the planet on a space ship (remind anyone of anything?), or you can found a religion and win by converting the whole world to your faith by various means. The number of cities you can control is effectively capped to 8 for most of the game, which mitigates the typical micro-fatigue of other, similar games; on the other hand, it does not feel too restrictive because each region around such a capital can grow very large, and you can have unlimited additional cities as vassals. One of the most appealing aspects of the game is that every historical era gives you a (more or less limited) choice between different versions of that part of the timeline with different challenges and new resources and population needs to manage. The early, simple ones and the infrastructure you built for those never become completely irrelevant, but after every Age transition, you start building up a new "layer" for your empire: Food, housing, sanitation, faith/ideology, education, luxury - those are gradually introduced and later expanded into increasingly sophisticated production chains. This way, the player is neither overwhelmed at the start, nor is he bored and burnt out in the endgame because there would be just the same construction order again that he already went through 20 times before in the same campaign. I think C Prompt deserves some credit for this pragmatic and accessible design. Presentation Some of the early and the recent cricism of Millennia has focused on the allegedly "ugly" graphics of the game, and I understand what those commenters mean. Flashy graphics have clearly not been the priority here. Still, I do not find the map or the UI elements repellent, I think of them as "retro". They made me feel like playing Civ4 again, sans the unit animations. The gameplay graphics are something to get used to, but they are fine. Where this title really convinces me is the characteristic soundtrack and the stylistically consistent artwork for each historical era you enter. Even though they are nothing out of the ordinary, they are competently done and get me into the mood for each phase of my playthrough. Most importantly to me, they did not disrupt my immersion by modernizing history, if you catch my drift. That being said, they could have worked a little more on how they notified the player about him winning the game. As soon as the victory conditions are met, the game just stops, you get one pop-up message and an audio cue, and that's it. No cutscene, no voice-over, no option to continue the game just for fun - it does feel a bit anticlimactic. This does not make the game itself unfinished though, since there are plenty that work like this. I am just saying that this point could have been elaborated a little better. Value for money You can get your money's worth out of this game as it is, even if you buy it at full price. On a sale, you cannot go wrong with this at all. One campaign provides entertainment for one weekend, and the procedurally generated world maps and different Ages guarantee good replay value, since those exclude each other in their respective period of history, varying in aesthetic themes, buildings, roads to victory and, if you will, role-playing experiences that are different each time. There are two DLCs with minor additions to general gameplay, but those are very much optional. Compare that to other Paradox titles where the constant releases of overpriced expansions and overhauls usually bloats the total price of a complete collection way into the hundreds of dollars. Millennia keeps both its scope and its cost at a healthy and affordable level. Verdict This is a must-have for Civilization veterans, especially those who do not condone the way Civ7 is going. It is well-thought-out, paced and mostly balanced with regard to game design, which is where this title shines. The graphics are relatively basic for a modern game, but serviceable. The soundtrack is good. The game runs stable (I did not experience a single crash in more than 50 hours), and the slight performance drop near the end is tolerable, especially since the game is turn-based. With the small caveat that I have not tested the multiplayer functionality at all, I award this game 7.5/10 points. PS: Recent negativity With regard to current events: The game is being review-bombed right now after the developer announced that the latest update has been the last one, a relatively short time after releasing the game. However, this should not distract from the good qualities to be found here. Some of those loud critics seem to be confused about the situation a bit, too: This is NOT a "scam" where a developer sells an Early Access version and abandons it before even finishing the product. This is also NOT a live-service title where the servers are shut down due to a lack of players. The game is not "gone" just because it will not receive more updates. This game is merely declared to be in its finished state, just like in the olden days when you went into a store, bought a game on a disk or CD-ROM and got to play it. A product is not a "scam" just because the publisher decides that he does not expect any further profit from continuing development. The game is functional, it's fun (at least to me), and it is open to community mods, which can easily be added from the Steam Workshop via the main menu. I am not sure how many mods can be expected considering that very few people are playing Millennia right now, but the road is open. I will keep an eye on the horizon and enjoy the tour.
74 hours played
Sept. 2025
I've had this game for awhile and finally got around to playing it, and before I did notice the mixed reviews so wasn't sure how I'd find it. Personally I've been really enjoying the game; there's not much ground breaking aside from the different era paths mentioned by others, and to be fair it took me a few starts to get into the game, but overall I think there's a good balance once you get the hang of the mechanics. The game has "mana points" similar to Imperator Rome when that was first released, however the way they are linked with buildings, improvements and other actions I think does work well. The resource paths to boost cities also works nicely once you get used to it. AI seem quite aggressive even at lower difficulty levels but I've not had any problems in dealing with war so far. Overall I think Millennia is a decent game, I haven't bothered with the expansions but the base game seems enough (unlike plenty of other paradox releases).
58 hours played
July 2025
Game is fun, but feels incomplete. still recommend because the alternate ages are pretty cool. Buy on sale
108 hours played
July 2025
The ages in this game are varied and interesting. I especially loved Age of the Atom with the 50s forward-looking aesthetics. Each age, even if it isn't the one you wanted, still allows the player to participate in a meaningful way. After winning the game, I immediately felt like playing again. There is a lot packed into the economic/resources mini-game. Managing city resources and improvements will satisfy even the most ADHD of players. On the other hand, if you don't really want to go that deep, you don't have to. Your cities won't be as efficient as they could be. But they will still function. One thing I have always disliked in 4x games is an artificial limit on expansion. Yes, this has it. And if you try to expand too much, you literally won't get any culture events (more on this later), and cities will begin to revolt. However, there is a way around this: towns, and vassals. In most 4x games, you have to crank out settlers and expand intensely, because cities have a limited footprint. Not so in Millenia. Your cities will expand infinitely. However, remember those culture events I mentioned above? That is how you get towns. Town can also specialize, meaning with some smart planning, you can make ultra-efficient improvements around your towns. Worried about revolts when you go on the warpath? Nope. The cities you conquer become vassals, and do not count towards your city cap. You cannot control your vassals. But they do provide passive income. This has the side-effect of tamping down on the micro, so you can enjoy the other aspects of the game. Combat is fairly simple. Stack your troops, attack. You get a screen that lets you watch, or you can skip. Units have types and bonuses against other types, allowing for some strategy on how you build your stacks. The bonuses are definitely noticeable. So don't ignore them. The most unique feature of Millennia is domains. You accumulate domain points based on your improvements and buildings, which you can spend for various effects, such as reinforcing military units, expanding towns, generating income (knowledge, money, etc), or any number of interesting effects. As an addendum to domains, you have governments, which you get to choose. Each has several effects that you can purchase using your domain points. So you are never bound to a single play-style. Your nation is your own, and you get to choose how you play. Diplomacy in this game is... adequate-to-limited. You can interact with the other nations by using diplomacy domain points. You can ask for peace, you can declare war. You can declare hostilities, which means you can shoot units, but not invade territory or take cities. I've found that the AI mostly just want to have no rules and shoot you in the face without actually being at war. There is a fairly decent selection of maps. Nothing crazy. Again, adequate. End-game: I won through the Age of Transcendency. All I got was a quick "YOU WIN!" and then back to the main menu. Wow. Extremely disappointing. Is the game good? Yes. Should you buy/play it? Yes. Is it perfect? No. It could use some polish in some places. Some stuff isn't explained well. The UI is not very clear when it comes to what you can click on. And there are a few visual bugs. End-game rewards are very disappointing. Even a 30-second cut-scene would make it feel so much more rewarding. When you buy this, do not pass up Atomic Ambitions expansion. It is totally worth it. Next play through, I will definitely try to get the aliens. Yes, there are aliens in this game.
19 hours played
July 2025
Not perfect, but I enjoyed aspects of this. - Ages are actually sort of fun? The choices for ages make it more interesting than just a static progression and add some fun alt-history to the game. - Towns/outposts/regions were weird at first in terms of land claiming, but once I got my head around it, really liked the system. Easy on the micro-management, pros/cons to integrating or not, skirmishing/raiding instead of full-on city-taking was an interesting strategic element. - "National Spirits" as a way to inject new strategy into play throughout the campaign were a big win I think. They don't detract from your strategy/identity, while providing options to evolve/adjust your gameplay. I really enjoyed these. For the less good, the game looks old and the UI has issues. Combat can get extremely tedious once you hit flight. Civs are just city names and icons, nothing else. I appreciate having French names on all my cities very much, but I would like to feel more French-y. Improvements/economy is rather tedious I thought, at least if you want to min/max it. The UI is dreadful, but the concept I think is mostly sound. Overall, I think it's a really interesting example of this current 4X iteration we're in with ages and strategic evolution. Far from perfect, but still fun. I'm content, though I did buy it on sale!

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Frequently Asked Questions

Millennia is currently priced at 39.99€ on Steam.

No, Millennia is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Millennia received 2,475 positive votes out of a total of 3,593 achieving a rating of 6.73.
😐

Millennia was developed by C Prompt Games and published by Paradox Interactive.

Yes, Millennia is playable and fully supported on Windows.

No, Millennia is not playable on MacOS.

No, Millennia is not playable on Linux.

Millennia offers both single-player and multi-player modes.

Millennia offers both Co-op and PvP modes.

Yes, there are 3 DLCs available for Millennia. Explore additional content available for Millennia on Steam.

No, Millennia does not support mods via Steam Workshop.

No, Millennia does not support Steam Remote Play.

Yes, Millennia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Millennia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 June 2026 16:08
SteamSpy data 14 June 2026 15:36
Steam price 14 June 2026 12:52
Steam reviews 12 June 2026 23:56

If you'd like to dive deeper into the details about Millennia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Millennia
  • SteamCharts - Analysis of Millennia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Millennia compatibility
Millennia PEGI 12
Rating
6.7
2,475
1,118
Game modes
Multiplayer
Features
Online players
28
Developer
C Prompt Games
Publisher
Paradox Interactive
Release 26 Mar 2024
Platforms
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