Souldiers on Steam - User reviews, Price & Information

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Fight for your freedom in a sprawling fantasy world caught between the living and the fallen. Hone your skills in a retro epic featuring puzzle platforming, metroidvania exploration and crunchy soulslike combat.

Souldiers is a metroidvania, pixel graphics and action game developed by Retro Forge and published by Dear Villagers.
Released on June 02nd 2022 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Simplified Chinese, Russian and Portuguese - Brazil.

It has received 2,684 reviews of which 1,827 were positive and 857 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 3.99€ on Steam with a 80% discount, but you can find it for 0.53€ on Gamivo.


The Steam community has classified Souldiers into these genres:

Media & Screenshots

Get an in-depth look at Souldiers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 2.4GHz (4 Core) CPU
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 | AMD Radeon RX 580

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Yes absolutely recommend the game even against all the hate the game got in the past. I 100%ed this game 4 times back to back on the hardest difficulty and new game plus to truly test how hard everyone was saying it was and to hunt it to completion. Apparently when this game first launched it was a disaster. Enemies had too much health, they did too much damage, players didn't do enough damage, bugs, crashing, save corruption, ect all the things you hate in a game they evidently had it. They pulled the game, re released it, and patched it along the way. Now I never played it when it was extremely corrupted but can honestly say if you like a metroidvania with a really neat pixel theme to it, interesting characters, a decent story, some challenging bosses, exploration, and with a little challenge thrown in here and there then absolutely get this. This game has alot of really neat looking environments that differ alot from one another and even 1 or 2 that stand out in a way that make you question weather they should be there at all. Most of the areas I would say are winners but do agree with alot of people on the fact that some on your first time through kinda suck. Most people get hung up on the pyramid level as it winds around and expects you to use the map a bit but overall I thought it wasn't all that bad compared to the underwater lab area which I thought wasn't all that fun with a somewhat confusing area boss as well. Lots of weird and strange enemies some of which will make you pull your hair out until you realize how there all easy to beat but straight just charging everything to death will certainly get you killed. I have heard review after review on youtube and read a butt load on steam about how hard this game is even now and I respectfully disagree with every single one of these. Im familiar with the metroidvania genre as a whole and have some experience with it here and there but am by no means a master at these and even I never really thought this game was all that bad. It honestly just took a little patience, some dying, some learning, and retrying and it all comes together pretty simply. Thought all of the enemies were fairly well balanced with the 1 exception of the giant parasite enemies who can phase in and out and can't be hit when phased out but can still hit you but very killable with once again patience. There are 3 classes to play and I will put them simply here. Scout- Sword and shield guy with solid blocking and is very quick at killing pretty much anything if there within range with the speed of his attacks but flying enemies will drive you batty. Ranger- Bowman with arrows that auto regenerate as he fires them that takes getting used to but ultimately I found this makes the whole game feel like easy mode while still feeling fun. Mage- Not a mage like your used to with super long range attack but instead with a varied package of different spells and abilities ranging from large fireballs, healing, and even seismic earth attacks. Is easily the strongest of the starting classes but takes until about halfway through the 2nd area to really feel it coming but is well worth it. There is no bad class only bad players plain and simple. Every character as the game goes also unlocks 6 special moves unique to them as well. The game has a huge array of secondary weapons to choose from but I felt only a handful were truly useful. The "Dark" enemies were my absolute favorite enemies in the game because they were so unique to everything else in this games world and the part they play in the story. Hunting down chests hidden behind secret walls and little floating creatures known as Byguls to raise how much my potions heal was a great side gig. There are side quests you can run and do whenever you want ranging from bounty hunting missions where you hunt down hardish to extremely violent monsters to tracking down items for locals in Hafin City to be promptly awarded items you can use in all the areas of them game giving you an easier time against certain types of enemies. You can tell that there was certain stuff they didn't implement more than likely due to time or budget constraints but would love to see the series continued as the ending definitely has me wanting more. There is a very bad bug during the race side quest where when you get to a certain part of it my frames went from 60 to 10 and until you get later on in the race it will stay like that ignoring button prompts at times to. Really hoping it gets fixed. I cannot explain how but this game was fun through every hour of playing it. I have played games that were very fun but everything eventually gets boring after enough playtime . After a short break from the game I was having fun all over again like it was the first time. Definitely not all games like this are created equal.
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May 2025
I've seen negative reviews but I can't relate. Maybe the game will show itself somehow bad later, but currently(having 8 hours in it) I think that it is one of the best metroidvanias I've ever played. Bioms are large and diverse. Controls are tight. Pixel Art is just amazing. Writing is funny. Maybe plot itself is weak, but I usually do not read much of it. I for sure can recommend the game *EDIT AFTER ALMOST BEATING THE GAME* Well, now I get all the negative reviews. The game designed poorly and sometimes feels clunky and unfair. Side quests are quite lame. Biomes are diverse but they don't belong to this game. Main plot is also lame. Difficulty spikes are horrible. I still recommend the game, but take it on sale.
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April 2025
A game with an extremely convoluted map full of secrets and a rather complex system of combat for which I only have ten major criticisms. The first is that the conflict between the player and Anubis does not appear to be fully resolved, as Anubis merely orders the player to leave his pyramid without ever confronting them directly and is never heard from again, despite promising that the player "won't receive the same compassion" if they return to his pyramid. The second is that the conflict between the player and the Pirates of the Broken Wing also does not seem to be fully resolved, as their leader, Captain Birk, flees with his mech suit completely unscathed and is never seen again, and the other Pirates keep showing up on the Croma's Floating Module to attack the player . The third is that it is never explained why a servidrone is working with Dark Claw . The fourth is that neither Arkzel nor Riva seems to appear at all after the player character enters Terragaya, even after the player defeats Parasite Zero . The fifth is that sound effects sometimes play multiple times in a few seconds, which is quite common when using pig bombs . This genuinely scared me when it occurred the instant I opened a chest in the Floating Module and obtained an Enchanted Pendant++, though I only recall hearing it on my second playthrough. The sixth is that if you throw your bow to enter a hydrobubble, you'll need to press the jump button twice to be launched, even though you only need to press the jump button once to be launched if you enter the hydrobubble by hitting it with an arrow . The Caster seems to have a similar problem, but I can't quite tell which attack it applies to. The seventh is that the game's bestiary does not indicate when an enemy is healed by a certain element, such as how Nautilions are healed by water and electricity . The eighth has to do with the game's abundance of textual errors when the language is set to English, such as the use of the Spanish word pero in one of the bestiary's entries. While I often find encountering such errors amusing, I am only frustrated by them when they impede my understanding of the text. The ninth is that starting a game on Game+ mode erases all unused Mastery Relics, making learning all of the masteries impossible . The tenth has to do with how significantly the difficulty drops when beginning Game+ mode. Because of it, I defeated the Gnoll, Dark Lance, and Iktala easily, taking only a few seconds to finish each fight, when I expected each battle to last far longer. I would criticize how the Dark Warriors do not seem to be aware of how closely the player character resembles them on Game+ mode, but then I remembered that they might not be aware of what they have become, especially not of their red, glowing eyes. Now I'm wondering if I'm the only one who finds the performance issues that always arise during the race against Euder oddly satisfying. Did I mention how much I love the attack Dark Razor unleashes after he takes enough damage? It's very unique, being a series of razors thrown across the arena in a massive cloud of smoke. I do wish it went by a bit faster, though.
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March 2025
First let me address some of the more common complaints before I get to my review as those would be of interest to those considering this. 1. I did encounter any bugs (I think, if I did it was very minor) throughout my playthrough. 2. The size of the individual maps being a bit too large I do agree with, but while that no doubt is annoying to reviewers who do this for a living, I as a regular person can take breaks and I did so at several points when I needed to and I came back when I wanted. Ok, to the actual game. I enjoyed my time with the game, although it has some frustrations. If you can't deal with frustrations, skip this. Pros - Overall the dungeons were really good (although fuck the water level - as usual) - Although not utilized well the element switching mechanic is a good idea and I hope to see it better done elsewhere. - Combat while nothing too deep didn't get in the way either - Puzzles were overall fairly decent - Art is good Cons - no real story to speak of or character for you I won't even call protagonist - avatar at best - The element switching mechanic is good, but it gets annoying a lot in combat when you have to switch constantly and the switching is all in real time so you have to divide your attention between avoiding shit and changing element. No slowdown, no pause, just real time. It also frequently picks an element you did not select which yeah. - too many fucking potions and subweapons with no way of taking them out of rotation. So let's say you have maybe 3 useful potions and maybe 5-6 more you have to cycle that (again, in real time) anytime you want to switch which disentivizes doing so in case you need healing. Subweapons are even worse with like I dunno 15-20 of them of which I used maybe 2 (3 towards t he end, late-game acquisition) regularly. - game over screen every time you die instead of just respawning (game over screens have no business outside of arcade games) All of this said, I genuinely did enjoy my time with it. The combat could be better, but nothing I couldn't manage. The exploration and puzzles were fairly good. If you're willing to deal with some frustration, you'll have a good time. Also btw, be aware that the final boss is a double-boss fight and the game with auto-save in-between so if you struggle with boss #2 with almost no healing left you have to replay the previous boss fight + like 10-15 minutes of mindless fights before that. So yeah, spare your potions.
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Nov. 2024
I had held off on this game due to the negative reviews, I really wish i had not. Wow, great game. This was a meaty adventure leaving me wanting for the sequel. COMBAT: Feels great. Responsive, fluid, multiple specials(magic and stamina based), and a Element Weakness/Resistance system with Debuffs. Your character levels up as you get kills and will get points to learn new moves and buffs. Most enemy attacks are well telegraphed and never seemed unfair, you have a dodge, block and jump to deal with them. DIFFICULTY: I chose Warrior. The difficulty felt perfect, not too easy not too hard, nothing ever felt unfair or too random. The hardest parts are the boss battles (as it should be) but once I stopped smashing the attack button every second and learned the attack patterns i dealt with them pretty quick. Also several types of healing and buff items to make it easier which you can buy and upgrade. LENGTH: Yes this is a meaty game, but felt finished and not padded out. Good level cohesion, themes, and lots of secrets to find. By the end i felt like I had my fill and was done. I did not play NG+ much but it is there and you retain some... stuff. I played as a swordsman, you will need to also play new save files as a mage and archer to get all achievements. STORY: Interesting enough, i was curious to see how it ended. There was some things i would have liked touched on a bit more (like the gods) . The best part is the ending and it really leaves off on a cliff hanger. I do hope they make that sequel! CONCLUSION: Hidden gem, one of the best metroidvanias iv played since Hollow Knight. Now to go back to waiting for Silksong...
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Frequently Asked Questions

Souldiers is currently priced at 3.99€ on Steam.

Souldiers is currently available at a 80% discount. You can purchase it for 3.99€ on Steam.

Souldiers received 1,827 positive votes out of a total of 2,684 achieving a rating of 6.64.
😐

Souldiers was developed by Retro Forge and published by Dear Villagers.

Souldiers is playable and fully supported on Windows.

Souldiers is not playable on MacOS.

Souldiers is not playable on Linux.

Souldiers is a single-player game.

There are 2 DLCs available for Souldiers. Explore additional content available for Souldiers on Steam.

Souldiers does not support mods via Steam Workshop.

Souldiers does not support Steam Remote Play.

Souldiers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Souldiers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2025 22:26
SteamSpy data 12 June 2025 09:27
Steam price 14 June 2025 20:46
Steam reviews 13 June 2025 21:54

If you'd like to dive deeper into the details about Souldiers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Souldiers
  • SteamCharts - Analysis of Souldiers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Souldiers compatibility
Souldiers
6.6
1,827
857
Game modes
Features
Online players
38
Developer
Retro Forge
Publisher
Dear Villagers
Release 02 Jun 2022
Platforms
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