Souldiers on Steam - User reviews, Price & Information

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Fight for your freedom in a sprawling fantasy world caught between the living and the fallen. Hone your skills in a retro epic featuring puzzle platforming, metroidvania exploration and crunchy soulslike combat.

Souldiers is a metroidvania, pixel graphics and action game developed by Retro Forge and published by Dear Villagers.
Released on June 02nd 2022 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Simplified Chinese, Russian and Portuguese - Brazil.

It has received 2,645 reviews of which 1,797 were positive and 848 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 19.99€ on Steam, but you can find it for 1.00€ on Instant Gaming.


The Steam community has classified Souldiers into these genres:

Media & Screenshots

Get an in-depth look at Souldiers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 2.4GHz (4 Core) CPU
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 | AMD Radeon RX 580

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
A game with an extremely convoluted map full of secrets and a rather complex system of combat for which I only have ten major criticisms. The first is that the conflict between the player and Anubis does not appear to be fully resolved, as Anubis merely orders the player to leave his pyramid without ever confronting them directly and is never heard from again, despite promising that the player "won't receive the same compassion" if they return to his pyramid. The second is that the conflict between the player and the Pirates of the Broken Wing also does not seem to be fully resolved, as their leader, Captain Birk, flees with his mech suit completely unscathed and is never seen again, and the other Pirates keep showing up on the Croma's Floating Module to attack the player . The third is that it is never explained why a servidrone is working with Dark Claw . The fourth is that neither Arkzel nor Riva seems to appear at all after the player character enters Terragaya, even after the player defeats Parasite Zero . The fifth is that sound effects sometimes play multiple times in a few seconds, which is quite common when using pig bombs . This genuinely scared me when it occurred the instant I opened a chest in the Floating Module and obtained an Enchanted Pendant++, though I only recall hearing it on my second playthrough. The sixth is that if you throw your bow to enter a hydrobubble, you'll need to press the jump button twice to be launched, even though you only need to press the jump button once to be launched if you enter the hydrobubble by hitting it with an arrow . The Caster seems to have a similar problem, but I can't quite tell which attack it applies to. The seventh is that the game's bestiary does not indicate when an enemy is healed by a certain element, such as how Nautilions are healed by water and electricity . The eighth has to do with the game's abundance of textual errors when the language is set to English, such as the use of the Spanish word pero in one of the bestiary's entries. While I often find encountering such errors amusing, I am only frustrated by them when they impede my understanding of the text. The ninth is that starting a game on Game+ mode erases all unused Mastery Relics, making learning all of the masteries impossible . The tenth has to do with how significantly the difficulty drops when beginning Game+ mode. Because of it, I defeated the Gnoll, Dark Lance, and Iktala easily, taking only a few seconds to finish each fight, when I expected each battle to last far longer. I would criticize how the Dark Warriors do not seem to be aware of how closely the player character resembles them on Game+ mode, but then I remembered that they might not be aware of what they have become, especially not of their red, glowing eyes. Now I'm wondering if I'm the only one who finds the performance issues that always arise during the race against Euder oddly satisfying. Did I mention how much I love the attack Dark Razor unleashes after he takes enough damage? It's very unique, being a series of razors thrown across the arena in a massive cloud of smoke. I do wish it went by a bit faster, though.
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March 2025
First let me address some of the more common complaints before I get to my review as those would be of interest to those considering this. 1. I did encounter any bugs (I think, if I did it was very minor) throughout my playthrough. 2. The size of the individual maps being a bit too large I do agree with, but while that no doubt is annoying to reviewers who do this for a living, I as a regular person can take breaks and I did so at several points when I needed to and I came back when I wanted. Ok, to the actual game. I enjoyed my time with the game, although it has some frustrations. If you can't deal with frustrations, skip this. Pros - Overall the dungeons were really good (although fuck the water level - as usual) - Although not utilized well the element switching mechanic is a good idea and I hope to see it better done elsewhere. - Combat while nothing too deep didn't get in the way either - Puzzles were overall fairly decent - Art is good Cons - no real story to speak of or character for you I won't even call protagonist - avatar at best - The element switching mechanic is good, but it gets annoying a lot in combat when you have to switch constantly and the switching is all in real time so you have to divide your attention between avoiding shit and changing element. No slowdown, no pause, just real time. It also frequently picks an element you did not select which yeah. - too many fucking potions and subweapons with no way of taking them out of rotation. So let's say you have maybe 3 useful potions and maybe 5-6 more you have to cycle that (again, in real time) anytime you want to switch which disentivizes doing so in case you need healing. Subweapons are even worse with like I dunno 15-20 of them of which I used maybe 2 (3 towards t he end, late-game acquisition) regularly. - game over screen every time you die instead of just respawning (game over screens have no business outside of arcade games) All of this said, I genuinely did enjoy my time with it. The combat could be better, but nothing I couldn't manage. The exploration and puzzles were fairly good. If you're willing to deal with some frustration, you'll have a good time. Also btw, be aware that the final boss is a double-boss fight and the game with auto-save in-between so if you struggle with boss #2 with almost no healing left you have to replay the previous boss fight + like 10-15 minutes of mindless fights before that. So yeah, spare your potions.
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Nov. 2024
I had held off on this game due to the negative reviews, I really wish i had not. Wow, great game. This was a meaty adventure leaving me wanting for the sequel. COMBAT: Feels great. Responsive, fluid, multiple specials(magic and stamina based), and a Element Weakness/Resistance system with Debuffs. Your character levels up as you get kills and will get points to learn new moves and buffs. Most enemy attacks are well telegraphed and never seemed unfair, you have a dodge, block and jump to deal with them. DIFFICULTY: I chose Warrior. The difficulty felt perfect, not too easy not too hard, nothing ever felt unfair or too random. The hardest parts are the boss battles (as it should be) but once I stopped smashing the attack button every second and learned the attack patterns i dealt with them pretty quick. Also several types of healing and buff items to make it easier which you can buy and upgrade. LENGTH: Yes this is a meaty game, but felt finished and not padded out. Good level cohesion, themes, and lots of secrets to find. By the end i felt like I had my fill and was done. I did not play NG+ much but it is there and you retain some... stuff. I played as a swordsman, you will need to also play new save files as a mage and archer to get all achievements. STORY: Interesting enough, i was curious to see how it ended. There was some things i would have liked touched on a bit more (like the gods) . The best part is the ending and it really leaves off on a cliff hanger. I do hope they make that sequel! CONCLUSION: Hidden gem, one of the best metroidvanias iv played since Hollow Knight. Now to go back to waiting for Silksong...
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Aug. 2024
A great metroidvania. If you are worried about difficulty getting in your way play an archer. Wizard is also very fun but requires more care than archer, and Melee I haven't tried yet, but I can imagine it being more difficult as the flying enemies become more prevalent. There's been difficulty patches, and a lot of fixes since release and frankly I'd recommend anyone who likes a good soulsish/metroidvania game a try. Music is also very good.
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Aug. 2024
Really fun, engrossing game. A lot of reviewers complained about the massive levels, but they didn't feel too large to me. That might have been a problem if the gameplay wasn't fun, but combat is engaging (sometimes tough but never unfair), the controls are mostly tight and it's overall a blast. The visuals are excellent, filled with little touches that really make the environments stand out. Neat things like how your fire element doesn't work underwater and the lighting element actually makes water damaging to the player and enemies... great attention to detail. The game is not perfect of course. I do agree that the game gives you too many tools, but not simply because they exist. It's having access to all of them, having to cycle through them all the time that's bothersome, especially the subweapons. There should have perhaps been a dedicated button for healing potions and the ability to equip a few tools on other dedicated slots, Dark Souls style. The map is fine but it could have used some improvements, like enabling marking locations and scrolling around the map on the fast travel screen. I would have also liked to be able to customize the player character. It seems like the game is filled with interesting characters but your soldier isn't one of them. Outside of that, I see no issue with the game. It's massive but not bloated, enjoyable to explore and return to the environments with new abilities and it's kept me engaged for the nearly thirty hours I've played it as of this writing. Pretty sure I'm going to finish it and probably play through a second time with a different class. I recommend it at full price, even though I got it on sale.
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Frequently Asked Questions

Souldiers is currently priced at 19.99€ on Steam.

Souldiers is currently not on sale. You can purchase it for 19.99€ on Steam.

Souldiers received 1,797 positive votes out of a total of 2,645 achieving a rating of 6.63.
😐

Souldiers was developed by Retro Forge and published by Dear Villagers.

Souldiers is playable and fully supported on Windows.

Souldiers is not playable on MacOS.

Souldiers is not playable on Linux.

Souldiers is a single-player game.

There are 2 DLCs available for Souldiers. Explore additional content available for Souldiers on Steam.

Souldiers does not support mods via Steam Workshop.

Souldiers does not support Steam Remote Play.

Souldiers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Souldiers.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 April 2025 12:14
SteamSpy data 29 April 2025 14:32
Steam price 29 April 2025 20:52
Steam reviews 29 April 2025 21:57

If you'd like to dive deeper into the details about Souldiers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Souldiers
  • SteamCharts - Analysis of Souldiers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Souldiers compatibility
Souldiers
6.6
1,797
848
Game modes
Features
Online players
30
Developer
Retro Forge
Publisher
Dear Villagers
Release 02 Jun 2022
Platforms
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