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Vernal Edge on Steam - User reviews, Price & Information

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Vernal Edge is a 2D action-packed Metroidvania featuring an intense combat system, tight platforming sequences and a powerful story of rivalry, revenge and growth.

Vernal Edge is a metroidvania, female protagonist and action game developed by Hello Penguin Team LLC and published by PID Games and Dear Villagers.
Released on March 14th 2023 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese and Portuguese - Brazil.

It has received 543 reviews of which 425 were positive and 118 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 16.99€ on Steam, but you can find it for 1.20€ on Eneba.


The Steam community has classified Vernal Edge into these genres:

Media & Screenshots

Get an in-depth look at Vernal Edge through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8
  • Processor: AMD Ryzen 3 2200G or higher | i5-7600/i3-8100 or higher
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce GT1030/Radeon RX 550
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
March 2026
This game sits right at the edge of being amazing and just being "kinda okay." There are a lot of things it gets right but will have one little thing that keeps it from being perfect. The movement abilities and skills you get through the game are really cool and fun and unique, but sometimes they feel a little imprecise and some platforming sections get a little awkward for it. The character designs are great and the story has an interesting setup, but a lot of those characters don't really get fleshed out and the payoff on the overall story is underwhelming. I love a good story of a character on a quest of revenge to kick their terrible parent's ass, but it felt like the final payoff on the story didn't quite hit. It didn't feel like the reasons for your father's actions were well explained enough to really give the overall narrative a good payoff. The combat is fun and tough and rewarding when you really get into a good flowstate, but the constant being locked in arenas, minimal enemy variety, and just how intensive the combat is designed to be with having to combo, juggle, and break through guards... well it can wear on you. The arena tower, while on one hand being one of my favorite parts of the game, was also the most draining. There were a few sections of the game where when I finished I just needed a break and put the game down for a while. Aesthetically the game nails it. I love the way zones were broken up into sky islands and while there isn't a lot to flying the ship around the overworld to go between areas, it still had this charm to it and I'm glad it's there. It could have been a simple menu that you scroll through and select the area you wanted to visit and it would serve the same function but something about being able to fly a little low poly ship between floating islands makes "level select" feel more part of the world. Overall I really enjoyed the game and I do think it's worth playing if you're a big metroidvania fan and looking for something that has a bit of unique feel. The combat was clearly the focus, and for me it really clicked, it just was *a lot* sometimes. I definitely would say to give it some time for you to really get used to the combat, it's one of those systems that rewards mastery and the better you get at it the more fun it becomes to juggle enemies to death.
15 hours played
March 2026
-Unique and fun combat system. There could be more spells, though. -The lack of maps does NOT do the game any favors. Plus the game is pretty vague about where to go and what to do. -Movement is very innovative, if not always intuitive. -Story is solid; nothing groundbreaking, but solid. -The art has some rough spots, but the game is far from ugly. -The music adds a really good atmosphere. Overall, Vernal Edge is a great game to sink your teeth into. Would be happy to revisit someday.
9 hours played
Nov. 2025
After beating the game, I will say I enjoyed what I played A solid platformer with neat and an array of movement options uncommon to most metroidvanias (no I'm not just talking about dash and airdash) that come together nicely for exploration and jump puzzle sections A metroidvania with no conventional double jump is definitely an eyebrow raiser, but it works Unlike a majority of metroidvanias out there, Vernal Edge decides to split their worlds and zones into floating islands, where you travel to each via airship (reminding me of those overworld sections in Final Fantasy games) Visually, this is very appealing and brings much positive nostalgia In practice though, this makes the game's map a nightmare to navigate In a lot of other metroidvanias, you have the whole world map depicted in a 2D space, allowing you to easily visualize and mark POIs or areas to return to Here, you have to land on the island first to see the map, and (I may have missed it, but) I found no way to mark specific points on the island maps - which made it near impossible to remember where some secrets were in order to return to once you gained the necessary movement ability (no, I'm not gonna physically write that ♥♥♥♥ down) Actually, I lied I had to write something down during the bell-puzzle Wouldn't need to if I had a way to mark things on the map The combat, however, is definitely the game's strongest point, with a decent variety of combat techniques and spells that you can acquire throughout the game turning from a basic jump-and-slash-man to a side-scrolling DMC if you decide to put the time into learning combos and juggles Speaking of acquiring techniques, a machine that instantly teaches you to read? Friggen sign me up The enemy variety is... adequate The main issue is having multiple combat arena segments that pit you against the same enemies in varying combinations time and time again This part is where it gets a bit stale Enemy attack tracking is definitely something that I didn't enjoy, but had to get used to I would much rather see an attack winding up and dash behind it to avoid it, than have them instantly flip around and swing in my direction The story is straight-forward, following Vernal's journey of revenge, uncovering the plot of the big bad along the way in order to save the world Simple often is best, and much of the plot points including motivations make sense Vernal's character may be a little 1-dimensional, but eh, I'm playing a metroidvania, not a visual novel - I'll let it slide In the end, it's a compact metroidvania that does what it sets itself out to do Solid combat and traversal options (once unlocked) Map and navigation leaves much to be desired Story is alright, I liked it
14 hours played
Sept. 2025
For an indie studio's first game, I thought Vernal Edge was quite well done. The art style does vary widely; from literal MS paint doodles, to sophisticated sprites, but the game itself is otherwise reasonably polished. The story is a generic YA 'time to kill my father' emofest. I thought it could have done a better job of incorporating the different islands (there are perhaps 3 with real plot significance), and that the dialogue in general could have done a better job of pointing out which islands were of interest to proceed the plot. Overall not bad though, the combat is fun and bug free; I would have liked to see the enemies developed more instead of being bullet sponges, but it doesn't seriously detract from the game. The difficulty curve is quite flat---every boss before the final area feels about the same, quite easy. The Final boss area is a sudden difficulty spike owing largely to spammed large area attacks that track your character---that said you have plenty of options to block or dodge these in your toolkit at this point so it's not frustrating to beat so much as it is surprising to suddenly have a difficult boss. While there are metroidvanias I like better, and I think Islets does a better job overall as the 'airship metroidvania,' this game is still worth a play, and I hope to see more games from this studio in the future. I do think the price is a little on the high side; I'd put it around the $10.00 mark---buy this on sale.
9 hours played
Aug. 2025
This game is frustratingly close to being great. For what it is, it's worth a discounted price. tldr; 6/10. Game's fun, but rough edges make it a chore to play sometimes. Get it on sale. I have a number of small gripes about the game that add up, but I'll start with the good. Artwork looks great. I really like the fantasy-steampunk setting, and all the sprites look solid. Music's pretty good. Can't complain. Combat is pretty cool even if I suck at it. It's a very dynamic system, with lots of moves to chain and combo together. Dodging, breaking enemies' guards, then unloading special attacks on them can be pretty satisfying when done right. After you get a few movement upgrades, the platforming is nice. Chaining together jumps, wall bounces, and midair dashes can be nice. What I don't like: Vernal. The main character is aggressive and rude to nearly everyone she meets. The one time she meets a character she has a past with, she pushes them away with insults and aggression. I really don't feel invested in her revenge plot at all. Lamps. One of the movement upgrades allows you to vault off of lanterns hanging on the background wall. You jump over a lamp, automatically land on it, and tap the button to jump off of it. The problem is that the lamp's hitbox is really narrow, and you can only stand on it for a split second, so using them for platforming is needlessly finicky. Difficulty settings. When you start the game, you choose between Easy, Medium, and Hard. You cannot change difficulties midway through. Having trouble and stuck on a tough fight? Better be ready to start from the beginning! Progression. The game does not tell you anything. If you get stuck, it's pretty much just checking every single island from top to bottom to see if you missed anything. Which brings me to another point: Maps. Goodness gracious, the maps. Maps in this game are useless. You'd better be ready to memorize every inch of every level, because for a game that requires heavy backtracking, this game does NOT show you anything. First, there's the overworld map. It's not terrible. You can mark islands with colored rings, which is nice. The problem is that viewing the full map doesn't show you the islands' names, so you just kinda have to remember where everything is. Then there's the devil itself, the island maps. When you enter a new island, you have no map. You have to find it somewhere in the level, if it exists at all. The town islands don't seem to have maps, so trying to find vendors and secrets is a chore. When you do finally find a level map, it displays each separate area (separated by loading zones) that you've visited. It also shows you the doors between areas. That's it. It doesn't show you treasures, or mechanisms, or points of interest, or pretty much anything. You can't mark the maps, either. So if you find an area you can't access with your current abilities, you better hope you remember exactly where it is, because the game will NOT help you find it later. I apologize for my tone, I'm probably not being fair due to my frustration with this game. It is what it is. Ultimately, the lack of direction and lack of investment just make me not want to keep playing. It's worth buying if it's on sale, but just be ready for a bit of a slog.

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Frequently Asked Questions

Vernal Edge is currently priced at 16.99€ on Steam.

No, Vernal Edge is currently not on sale. You can purchase it for 16.99€ on Steam.

Yes, Vernal Edge received 425 positive votes out of a total of 543 achieving a rating of 7.40.
😊

Vernal Edge was developed by Hello Penguin Team LLC and published by PID Games and Dear Villagers.

Yes, Vernal Edge is playable and fully supported on Windows.

No, Vernal Edge is not playable on MacOS.

No, Vernal Edge is not playable on Linux.

Vernal Edge is a single-player game.

No, Vernal Edge does not currently offer any DLC.

No, Vernal Edge does not support mods via Steam Workshop.

No, Vernal Edge does not support Steam Remote Play.

Yes, Vernal Edge is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vernal Edge.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2026 08:32 UTC
SteamSpy data 24 July 2026 12:13 UTC
Steam price 29 July 2026 18:34 UTC
Steam reviews 27 July 2026 09:50 UTC

If you'd like to dive deeper into the details about Vernal Edge, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vernal Edge
  • SteamCharts - Analysis of Vernal Edge concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vernal Edge compatibility
Vernal Edge
Rating
7.4
425
118
Game modes
Features
Online players
7
Developer
Hello Penguin Team LLC
Publisher
PID Games, Dear Villagers
Release 14 Mar 2023
Platforms
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