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Vernal Edge on Steam - User reviews, Price & Information

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Vernal Edge is a 2D action-packed Metroidvania featuring an intense combat system, tight platforming sequences and a powerful story of rivalry, revenge and growth.

Vernal Edge is a metroidvania, female protagonist and action game developed by Hello Penguin Team LLC and published by PID Games and Dear Villagers.
Released on March 14th 2023 is available on Windows, Steam Deck and Steam Machine in 8 languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese and Portuguese - Brazil.

It has received 543 reviews of which 425 were positive and 118 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 16.99€ on Steam, but you can find it for 1.15€ on Eneba.


The Steam community has classified Vernal Edge into these genres:

Media & Screenshots

Get an in-depth look at Vernal Edge through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8
  • Processor: AMD Ryzen 3 2200G or higher | i5-7600/i3-8100 or higher
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce GT1030/Radeon RX 550
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

25 hours played
Aug. 2026
Vernal Edge caught me off guard--I wasn't initially impressed with it. The art didn't immediately stand out to me, and the combat felt a little clunky. I was mistaken. As I got through the game and the environments grew in complexity, so did the complexity of my combos--more abilities and skills made for more unique fighting decisions, and ultimately, I felt quite competent by the end of it--and it's fun! Let's talk about the highlights. The music--I really enjoy the atmospheric ambience of the game. Tracks like Jungle and Abandoned Lab are particularly relaxing, I find myself listening to the soundtrack a good bit. Locations having action variants for music make the world feel lived in, and immersive. The art is charming and cute--the character designs are unique (most of the enemies, not so much--but we'll get to that). The environment is well cared for and there are details galore for those who look, including a few references to other hit indie games (I swear I keep seeing the Lantern from Slay the Spire). The game features a very nicely designed overworld, too--you fly to individual islets and clear them as your Metroidvania areas. It's very sleek and well done. The characters are enjoyable--and while the story is rather 2 dimensional (standard MC getting revenge on the big bad), it lets the characters have fun. Vernal is an idiot (a hotheaded one, at that), but not in an obnoxious way--and other key characters like Chevril are comfortable supports. The characters have cute expressions and unique relationships that really, once again, make the world feel lived in. The combat is complex and unique--I define Metroidvanias by combat a good deal of the time, and Vernal Edge definitely delivers. Stance breaking as a concept was concerning to me at first, but the charge attack being so quick to boot up makes it integrate naturally with other combos. The other systems--Pulse and Spells--add to great combat control. It falls into the trap 9 Years of Shadows did where you heal through combat, but it's much less cheesable, so I appreciate that. The progressive abilities take the cake--they're mostly unique twists on classic Metroidvania movement options, and by the end of the game, you can zip around the map seamlessly and WAVEDASH, which is always exceptionally fun in ANY game that gives you a wavedash. I don't really want to spoil the progressive abilities--just know they're pretty fun when you get used to them. The platforming is smooth, and once you feel good about the movement, it makes for some really fun challenges. Now, for the lower quality parts of the game. There aren't exactly a ton of mob variants, so combat can get a little repetitive and sluggish at times. If you know a few strong combos and have good spells (Time Bomb, Fire Spin), then you should have no trouble clearing them up--so I wish it was a little more difficult on the "general encounter" side of things. The big ticket for me was a good handful of the collectibles--they drove me nuts. A lot of these secrets are hidden really well--and you don't get the ability to track them until clearing a late game quest. This means you're most certainly missing something, and a lot of the time it is a small, hidden wall item. I spent about 2 hours looking for one collectible in the airship and found it quite literally by accidentally dashing into a wall. It could be a skill issue, but not all of the collectibles have a good tell. Like, there are a good handful of treasures that are in a hidden wall BEHIND another treasure (at least 3, iirc). Finally, the bosses are... a little easy when you figure out the combat system. I beat the final boss, sleep deprived, on my third attempt. It's not a bad thing, and I'm hoping vicious mode makes it a little more difficult, but overall it made the focus on platforming more important. Overall, that's not enough to take away from Vernal Edge being a great game. I enjoyed it quite a lot! As I write this it's on sale for a little over $2--but I'd recommend it at full price, too. A fun romp through a cool setting with charming characters and fun combat and ability systems. 8.5/10 UPDATE: Just finished Vicious mode--my score doesn't change, but I have some comments! Vicious--the highest difficulty--upgrades the difficulty of a lot of arenas and bosses. It makes the combat considerably more intentional. The combos and stance breaking become much more important, and crowd control becomes a required skill to win difficult encounters. More damage + slightly tankier enemies is normally a recipe for disaster as a "solution" to difficulty, but the way Vernal Edge rewards the player for combos makes it far more rewarding when those long strings on bosses really pop off. A great optional difficulty challenge; ultimately, not strong enough to bump the game any higher ratings-wise in my book (it doesn't really do anything but scratch my masochism itch), but it definitely isn't one of those "hell for the sake of hell" difficulties.
15 hours played
March 2026
This game sits right at the edge of being amazing and just being "kinda okay." There are a lot of things it gets right but will have one little thing that keeps it from being perfect. The movement abilities and skills you get through the game are really cool and fun and unique, but sometimes they feel a little imprecise and some platforming sections get a little awkward for it. The character designs are great and the story has an interesting setup, but a lot of those characters don't really get fleshed out and the payoff on the overall story is underwhelming. I love a good story of a character on a quest of revenge to kick their terrible parent's ass, but it felt like the final payoff on the story didn't quite hit. It didn't feel like the reasons for your father's actions were well explained enough to really give the overall narrative a good payoff. The combat is fun and tough and rewarding when you really get into a good flowstate, but the constant being locked in arenas, minimal enemy variety, and just how intensive the combat is designed to be with having to combo, juggle, and break through guards... well it can wear on you. The arena tower, while on one hand being one of my favorite parts of the game, was also the most draining. There were a few sections of the game where when I finished I just needed a break and put the game down for a while. Aesthetically the game nails it. I love the way zones were broken up into sky islands and while there isn't a lot to flying the ship around the overworld to go between areas, it still had this charm to it and I'm glad it's there. It could have been a simple menu that you scroll through and select the area you wanted to visit and it would serve the same function but something about being able to fly a little low poly ship between floating islands makes "level select" feel more part of the world. Overall I really enjoyed the game and I do think it's worth playing if you're a big metroidvania fan and looking for something that has a bit of unique feel. The combat was clearly the focus, and for me it really clicked, it just was *a lot* sometimes. I definitely would say to give it some time for you to really get used to the combat, it's one of those systems that rewards mastery and the better you get at it the more fun it becomes to juggle enemies to death.
15 hours played
March 2026
-Unique and fun combat system. There could be more spells, though. -The lack of maps does NOT do the game any favors. Plus the game is pretty vague about where to go and what to do. -Movement is very innovative, if not always intuitive. -Story is solid; nothing groundbreaking, but solid. -The art has some rough spots, but the game is far from ugly. -The music adds a really good atmosphere. Overall, Vernal Edge is a great game to sink your teeth into. Would be happy to revisit someday.
9 hours played
Nov. 2025
After beating the game, I will say I enjoyed what I played A solid platformer with neat and an array of movement options uncommon to most metroidvanias (no I'm not just talking about dash and airdash) that come together nicely for exploration and jump puzzle sections A metroidvania with no conventional double jump is definitely an eyebrow raiser, but it works Unlike a majority of metroidvanias out there, Vernal Edge decides to split their worlds and zones into floating islands, where you travel to each via airship (reminding me of those overworld sections in Final Fantasy games) Visually, this is very appealing and brings much positive nostalgia In practice though, this makes the game's map a nightmare to navigate In a lot of other metroidvanias, you have the whole world map depicted in a 2D space, allowing you to easily visualize and mark POIs or areas to return to Here, you have to land on the island first to see the map, and (I may have missed it, but) I found no way to mark specific points on the island maps - which made it near impossible to remember where some secrets were in order to return to once you gained the necessary movement ability (no, I'm not gonna physically write that ♥♥♥♥ down) Actually, I lied I had to write something down during the bell-puzzle Wouldn't need to if I had a way to mark things on the map The combat, however, is definitely the game's strongest point, with a decent variety of combat techniques and spells that you can acquire throughout the game turning from a basic jump-and-slash-man to a side-scrolling DMC if you decide to put the time into learning combos and juggles Speaking of acquiring techniques, a machine that instantly teaches you to read? Friggen sign me up The enemy variety is... adequate The main issue is having multiple combat arena segments that pit you against the same enemies in varying combinations time and time again This part is where it gets a bit stale Enemy attack tracking is definitely something that I didn't enjoy, but had to get used to I would much rather see an attack winding up and dash behind it to avoid it, than have them instantly flip around and swing in my direction The story is straight-forward, following Vernal's journey of revenge, uncovering the plot of the big bad along the way in order to save the world Simple often is best, and much of the plot points including motivations make sense Vernal's character may be a little 1-dimensional, but eh, I'm playing a metroidvania, not a visual novel - I'll let it slide In the end, it's a compact metroidvania that does what it sets itself out to do Solid combat and traversal options (once unlocked) Map and navigation leaves much to be desired Story is alright, I liked it
14 hours played
Sept. 2025
For an indie studio's first game, I thought Vernal Edge was quite well done. The art style does vary widely; from literal MS paint doodles, to sophisticated sprites, but the game itself is otherwise reasonably polished. The story is a generic YA 'time to kill my father' emofest. I thought it could have done a better job of incorporating the different islands (there are perhaps 3 with real plot significance), and that the dialogue in general could have done a better job of pointing out which islands were of interest to proceed the plot. Overall not bad though, the combat is fun and bug free; I would have liked to see the enemies developed more instead of being bullet sponges, but it doesn't seriously detract from the game. The difficulty curve is quite flat---every boss before the final area feels about the same, quite easy. The Final boss area is a sudden difficulty spike owing largely to spammed large area attacks that track your character---that said you have plenty of options to block or dodge these in your toolkit at this point so it's not frustrating to beat so much as it is surprising to suddenly have a difficult boss. While there are metroidvanias I like better, and I think Islets does a better job overall as the 'airship metroidvania,' this game is still worth a play, and I hope to see more games from this studio in the future. I do think the price is a little on the high side; I'd put it around the $10.00 mark---buy this on sale.

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Frequently Asked Questions

Vernal Edge is currently priced at 16.99€ on Steam.

No, Vernal Edge is currently not on sale. You can purchase it for 16.99€ on Steam.

Yes, Vernal Edge received 425 positive votes out of a total of 543 achieving a rating of 7.40.
😊

Vernal Edge was developed by Hello Penguin Team LLC and published by PID Games and Dear Villagers.

Yes, Vernal Edge is playable and fully supported on Windows.

No, Vernal Edge is not playable on MacOS.

No, Vernal Edge is not playable on Linux.

Yes, Vernal Edge is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Vernal Edge is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Vernal Edge does not support VR.

Vernal Edge is a single-player game.

No, Vernal Edge does not currently offer any DLC.

No, Vernal Edge does not support mods via Steam Workshop.

No, Vernal Edge does not support Steam Remote Play.

Yes, Vernal Edge is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vernal Edge.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 September 2026 21:32 UTC
SteamSpy data 09 September 2026 19:48 UTC
Steam price 12 September 2026 18:33 UTC
Steam reviews 10 September 2026 03:56 UTC

If you'd like to dive deeper into the details about Vernal Edge, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vernal Edge
  • SteamCharts - Analysis of Vernal Edge concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vernal Edge compatibility
Vernal Edge
Rating
7.4
425
118
Game modes
Features
Online players
5
Developer
Hello Penguin Team LLC
Publisher
PID Games, Dear Villagers
Release 14 Mar 2023
Platforms
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