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Souldiers on Steam - User reviews, Price & Information

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Fight for your freedom in a sprawling fantasy world caught between the living and the fallen. Hone your skills in a retro epic featuring puzzle platforming, metroidvania exploration and crunchy soulslike combat.

Souldiers is a metroidvania, pixel graphics and action game developed by Retro Forge and published by Dear Villagers.
Released on June 02nd 2022 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Simplified Chinese, Russian and Portuguese - Brazil.

It has received 2,684 reviews of which 1,827 were positive and 857 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 19.99€ on Steam, but you can find it for 0.40€ on Gamivo.


The Steam community has classified Souldiers into these genres:

Media & Screenshots

Get an in-depth look at Souldiers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 2.4GHz (4 Core) CPU
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 | AMD Radeon RX 580

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

28 hours played
July 2026
Recommendation As far as 2D action-adventure games are concerned, Souldiers is a very high B-tier, carried by its gorgeous pixel art aesthetic, strong soundtrack, and frequently excellent level design. The visual design and music mostly speak for themselves (I mean, you can see just from this store page how nice the game looks), so I'll focus mostly on the level design here. Firstly, a caveat: if you're expecting a true Metroidvania here, you'll likely be at least a little bit disappointed, because Souldiers for the most part isn't one. The world design is far more akin to a Zelda game than Metroid, with overworld sections connecting a series of dungeons that are mostly one-and-done affairs that don't connect to each other. Interestinly, despite this otherwise annoying flaw (to me, anyway), Souldiers mostly gets away with it due to just how engaging those dungeons are. They're huge , with each being a spawling, multi-hour labyrinth full of shortcuts, traversal challenges, enemies, and treasures. Paradoxically, this means that, despite the game not being a true 'Vania, the dungeons are so large and labyrinthine that they're almost certainly going to filter out anyone not a hardcore enthusiast of the genre and accustomed to frequent backtracking and checking their map -- a fact that one only has to read some of the negative reviews here on Steam to attest to. I was in my happy place exploring through the Great Pyramid. For others is was an egregious dealbreaker. YMMV. So what lets the overall package down, then? Well, it's mostly in three areas: combat, the controls, and itemisation. Combat is stiff, clunky (mostly due to the need to frequently switch elements with the control stick, which frequently selects the wrong one), and increasingly convoluted, with a dearth of secondary weapon and spell options that serve little beyond being readily forgotten and cluttering up the UI. The controls are equally stiff, which serves not only in making combat feel unsatisfying, but also in making the platforming feel frustrating at times. Finally, the itemisation is stuffed full on uninspiring redundancies and randomised drops, with most treasure chests offering little of excitement. They could have halved the number of obtainable secondary weapons and nothing of value would've been lost. All that being said, Souldiers was a fun time for me, but it's not likely to be one I ever return to. Don't get me wrong, it's a solid game, but I was still happy for it to be over by the time the credits rolled. If you yourself are curious to see if you'll like this, play up to the Great Pyramid, the second major dungeon. It's a good representation of what the other dungeons are like, and thus serves as a good litmus test for your potential future enjoyment. 7/10
40 hours played
July 2026
My biggest complaints with this game were the clunkiness of the movement, the spells being relatively useless in most all fights (mage), the inability to try all classes within one playthrough, the lack of a zoom feature for the mini map, and the inability to show all chest/bygul locations on the map once getting to endgame. If you can get past these issues then the games not too bad. Overall I'd give it a 7.5/10.
32 hours played
Nov. 2025
I'll start by saying this was longer than I expected. Perhaps a bit tiresome at times. But something kept drawing me back in. The pixel art is stunning. The music gets stuck in your head. The puzzles are engaging and the platforming is challenging. The progression gives you a sense of getting more powerful. The bosses are fun to learn and rewarding to beat. The Metroidvania is Metroidvaniaing. Lots of variety. Big maps. Good fun!
154 hours played
Oct. 2025
I came back to gaming after a long break, and Souldiers was such a pleasant surprise. The animation and art direction are beautiful, and the gameplay offers great variety — rarely feeling repetitive. Some areas can feel a bit too long and occasionally tedious (especially the first spider map), but overall the world is very well designed. I finished the game with all three characters + New Game+ for a total of around 150 hours, and each hero has a very distinct identity: Caster — The most balanced of the three. High damage and lots of protective spells, making it a great pick for beginners. Archer — For more experienced players. Requires a careful and strategic playstyle. Fragile early on with low damage, but in the endgame he shines brilliantly with excellent DPS — still fragile, so you always need to play smart. Scout — The damage sponge. A true tank in the endgame, but his lower damage output can drag some boss fights longer than necessary. Overall, this is a great game. The ending suggests the developers had more story to tell — sadly, it seems the project has been abandoned, so a continuation looks unlikely. Unfortunately, I must mention a major issue: the “Another Round” achievement is bugged and won’t unlock after completing New Game+. With no updates or developer support since 2022, this achievement is currently unobtainable. Still, I strongly recommend Souldiers to anyone who enjoys metroidvanias with good challenge, beautiful art, and an epic journey. Despite its flaws, this game reminded me why I love this genre.
34 hours played
Oct. 2025
I played Souldiers, a game from 2022, after Silksong, which was a startling experience. Somehow the games have more in common than you might think: Metroidvanias with lush, vivid artwork and excellent music; expansive and intricate biomes full of secrets; a home base region that cues up various side quests (including a foot race of course); a vast array of skills and tools you acquire as you progress; and a fondness for hardcore gauntlet fights. But unlike Silksong, Souldiers has a much more mixed reputation due to (as far as I can tell) some internet shenanigans that happened when it was first released. Having played it now, I think that's a shame. What startled me is that, on the whole, I enjoyed Souldiers quite a bit more than Silksong. Some of that boils down to Souldiers' distinct features, such as: the different starting classes, offering replayability and variety; the RPG leveling system, ensuring a consistent sense of character progression; ubiquitous items, enhancing one's weapons/builds in various ways. The art style, characters and music also tapped into a personal reservoir of Chrono Trigger nostalgia I didn't know I still had. But it was also welcome contrasts with Silksong: the absence of corpse running; the prevalence of check points/save points and straightforward fast travel; quests that were--more often than not--kill-the-mini-boss quests and not farm-and-fetch quests; the difficulty options (though I played it on Warrior Mode all the way through); the generally better pacing. This isn't to suggest that Souldiers is a flawless game. I did note a fair amount of surprising performance issues at times (stutters and frame drops, etc.), and where the game leaned into platform challenges (e.g., the aforementioned foot race quest), they could be unforgiving with the touchy, ledge-grabby controls/moveset. That said, for the absolute bargain price I paid for this way back when before stuffing it in my backlog, Souldiers is a tremendous value and an excellent game. I don't want to downplay the experience others had during the launch of the game (and I've heard concerning rumors about the console ports that I haven't personally confirmed), but, now that I've beaten it, I only have nice things to say.

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Frequently Asked Questions

Souldiers is currently priced at 19.99€ on Steam.

No, Souldiers is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Souldiers received 1,827 positive votes out of a total of 2,684 achieving a rating of 6.64.
😐

Souldiers was developed by Retro Forge and published by Dear Villagers.

Yes, Souldiers is playable and fully supported on Windows.

No, Souldiers is not playable on MacOS.

No, Souldiers is not playable on Linux.

This information about Souldiers is not available yet.

This information about Souldiers is not available yet.

No, Souldiers does not support VR.

Souldiers is a single-player game.

Yes, there are 2 DLCs available for Souldiers. Explore additional content available for Souldiers on Steam.

No, Souldiers does not support mods via Steam Workshop.

No, Souldiers does not support Steam Remote Play.

Yes, Souldiers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Souldiers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2026 12:25 UTC
SteamSpy data 07 September 2026 02:46 UTC
Steam price 11 September 2026 18:47 UTC
Steam reviews 08 September 2026 19:47 UTC

If you'd like to dive deeper into the details about Souldiers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Souldiers
  • SteamCharts - Analysis of Souldiers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Souldiers compatibility
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