Space Haven on Steam - User reviews, Price & Information

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Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.

Space Haven is a base-building, space and colony sim game developed and published by Bugbyte Ltd..
Released on May 21st 2020 is available on Windows, MacOS and Linux in 13 languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil and Turkish.

It has received 9,009 reviews of which 7,778 were positive and 1,231 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 8.79€ on Steam with a 60% discount, but you can find it for 7.40€ on Gamivo.


The Steam community has classified Space Haven into these genres:

Media & Screenshots

Get an in-depth look at Space Haven through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 10/7
  • Processor: 1.8 GHz
  • Memory: 2 GB RAM
  • Graphics: 128MB 3D OpenGL 2.0 Compatible
  • Storage: 250 MB available space
MacOS
  • OS: Mac OS X 10.6.8+
  • Processor: 1.8 GHz
  • Memory: 2 GB RAM
  • Graphics: 128MB 3D OpenGL 2.0 Compatible
  • Storage: 500 MB available space
Linux
  • OS: Ubuntu 20.04 LTS, 64-bit
  • Processor: 1.8 GHz
  • Memory: 2 GB RAM
  • Graphics: 128MB 3D OpenGL 2.0 Compatible
  • Storage: 250 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I have been playing this game on and off for the last few years. I always liked the style and how brutal it could be. It could wipe a 40 hour session in 30 minutes if you rolled bad dices in a row. It was also infuriating because it was out of your control as a player. With patch 20 a lot of content and balance got added to the game. I am really happy with the main story line that got introduced but still leaving you open to explore and roam. The game will still continue to throw curveballs at your, just now I boarded a tiny derelict wreck of about 20x20 with a maze of hallways and doors and a ton of creepers around the corner. Had to send in two squads to get the infestation cleared out. Nuts. I needed a 5 minute cooldown after that. The balance is maybe a bit too friendly now. I am quite familiar now with what tech needs to get researched first and what you can sell in early or mid game and what to hold on to. But with the new hyperdrive, power and botany unlocked running out of resourced is something on the background now really. Not sure if that is bad or that I just had a lot of luck lately with resource spawning. All in all, with patch 20 out now, this game has matured in a fully playable game with tons and tons of hours to spend on it. I think I slapped on 80 hours in the past two weeks. At times I have to remind myself I got shit to do in the real world. Been a long time a game drew me in like this. 10/10 would not recommend to people with busy lives :P
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March 2025
I just raided an enemy base along side a military alliance ship. On our way back we were: ambushed, boarded, swapped ships, fought a 20+ prisoner riot to regain control of our ship, and my scientist went on a solo mission to eliminate the enemy leader and rescue her best friend. This game is amazing. I love how this game plays like a little software facilitated board game diorama with autonomous pieces playing their own rpg inside of it. Many games fit that description but this game delivers on that feeling for me. I now want to 3d print my own buildings to recreate my storied vessels as art pieces to hang up on my wall. The only criticism I have is how long it takes to play the game, and how un-engaging a lot of that time can be. A lot of the challenges can seem unreasonably oppressive to a new player still trying to figure out 'how comfort plays a role in everything' or 'the value of spacesuits close by' or etc. Unfortunately that's just the pain you must go through to get to the "minimum viable ship" good parts.
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Feb. 2025
It's slowly getting better. Decent and chill. Difficult at the beginning, combat is very hard until you get your skills up and better gear. And a solar flare wiping out your entire crop cycle can be detrimental. Can feel slow and repetitive at times, best to play a little here and there. I think the best recent addition was the training machines. It was extremely difficult getting a lot of the command type skill up before this. Things that still need improvement in my opinion. The shuttle default priorities. Quite often I have multiple people scavenging a derelict ship and are running low on oxygen, the shuttle would rather wander around collecting and returning scrap/items to the main ship than to go address the people basically dying on the derelict and bring them home or at least bring them oxygen. The pop up messages offering quests like: transport cargo from one sector to another for the civilians never stop. It will say that you have 15 days to respond, but that never goes down and the game will perpetually interrupt your travels with this message over and over again. I'm not going back three sectors just to carry some cargo for a weak reward, why can't I say no thanks and dismiss this quest? Also, the quest rewards are pretty weak for the amount of time and energy you have to put into them. Quests again: The military faction wants you to capture a slaver, OK fun to attack/board a slaver ship and bring this person back for justice, but it instantly ruins your faction with the entire slaver clan to -100 and you now have war status with them. They now attack you on site. The military faction gives you a weak reward of a few items and zero faction positive with them for your efforts. That's definitely not worth the trouble and I'll never do another one of those quests again. I think we should get a substantial boost to our faction with the military clan for doing these types of quests and essentially siding with them. An asteroid enters the edge of the screen on a trajectory towards your ship, so the pilots jump in their fighters and begin circling the ship to destroy the asteroid. Why don't they fly out and attack the rock right away? Why do they circle the ship for hours (in game time) until the rock is almost right on top of the ship. There's a ton of wasted time here and frequently the rock debris still hits the ship anyway, because they don't engage until it's so close. You're in a ship to ship battle, the pilots will jump in their fighters and basically suicide against the other ships point defense. Even when they take critical damage they keep circling the enemy ship getting pummeled and never retreat due to low life. So yes, It's a decent little game, but I would recommend to the Devs to work on quests, shuttle behavior, and fighter behavior. These aspects could really use some attention and improvement.
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July 2024
cute game, loads of potential. but currently with no mod support and no real end game, it's just a sandbox that runs dry quite fast.
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July 2024
Why is it random indie games are often superior to AAA games with the latest graphics? This game has the sauce: PROs - Core game play loop (gathering ore, growing food, salvaging derelicts, trading, expanding your ship gradually) is fairly addictive - Colony simulation, I love these types of games - Graphics are good for this type of game - Progression feels significant over time CONs - Feels pretty harsh when first learning the game, even after the tutorial. Restarted probably a dozen times or more as I learned what stuff I needed to research first. Kept running out of essential resources early on until I researched the assembler early. - There's a toilet, but no shower(s)? It feels like for a space ship crew management game traveling around the galaxy they would have showers that consume water: > Military style group shower (ala starship troopers style) with a privacy mood debuff, or single stalls with a privacy mood buff. > Could add hygiene variables so if they fighting in close range with aliens, in smoky rooms, etc.. that would debuff that until they take a shower (adds a cleanliness mood buff). - Need a single larger bed for lovers, add some 'hearts' floating up from under the covers occasionally with an associated mood boost. Think about it eyyyy. - I know it's early access, but there's very little for decorations in this current state. - Not much variety for lights. Would like to see the ability to set your own lighting color/brightness. - Lighting model could be better, right now it looks like pre-b42 Project Zomboid quality. Would love to see it get an upgrade like what b42 for Project Zomboid is going to look like. - No pets like dogs or cats roaming around the ship. - There's hypersleep chambers you can find new crew members in, but wouldn't mind also finding occasional escape pods floating out in space as well you can rescue. Most of these CONs are just because it's early access and there's a lot that could be added to the game as it's got a solid foundation that is fun.
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Frequently Asked Questions

Space Haven is currently priced at 8.79€ on Steam.

Space Haven is currently available at a 60% discount. You can purchase it for 8.79€ on Steam.

Space Haven received 7,778 positive votes out of a total of 9,009 achieving a rating of 8.40.
😎

Space Haven was developed and published by Bugbyte Ltd..

Space Haven is playable and fully supported on Windows.

Space Haven is playable and fully supported on MacOS.

Space Haven is playable and fully supported on Linux.

Space Haven is a single-player game.

There is a DLC available for Space Haven. Explore additional content available for Space Haven on Steam.

Space Haven does not support mods via Steam Workshop.

Space Haven supports Remote Play on Tablet. Discover more about Steam Remote Play.

Space Haven is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Space Haven.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 21:20
SteamSpy data 11 June 2025 15:43
Steam price 15 June 2025 04:28
Steam reviews 14 June 2025 22:00

If you'd like to dive deeper into the details about Space Haven, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Space Haven
  • SteamCharts - Analysis of Space Haven concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Space Haven compatibility
Space Haven
8.4
7,778
1,231
Game modes
Features
Online players
347
Developer
Bugbyte Ltd.
Publisher
Bugbyte Ltd.
Release 21 May 2020
Platforms
Remote Play
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