In Short: Both the 2002 Original and 2020 Remake are good, if flawed games. But between the two, I would personally recommend playing the Original Version, if you have the option to. With that being said, I don't hate Rehydrated as much as I remembered, and do think it can work as a substitute. It isn't a clear cut case which is better, so I've left a bunch of Pros and Cons relative to the original included below the rest of the review, for anyone to read. Hopefully the text below gives you a good idea on which may be preferable. Just keep in mind that Rehydrated is predominantly just a Graphical Remake. Cut Content is limited to the Side Multiplayer Mode & Cut Voice Lines being reused. > Good: * The inclusion of the Official Spongebob Theme is appreciated. Keep in mind though if you are recording. * Having sneaky tiptoes now togglable by the Left Trigger is greatly appreciated, and makes dealing with Sneakytime Robots much more straightforward than the sometimes finicky nature of control sticks messing you up. * Generally, the graphic fedelity has been overhauled well. Areas such as Kelp Forest, which originally appeared pretty drab, is much more visually appealing. * I appreciate the added details from some of the animations, such as showing Spongebob's Library Card during his Downtime Bikini Bottom Dialogue. * In general, most characters, especially background cast members, generally improved upon animations in Rehydrated. * Patrick's alteration to stomp, now offering a much faster alterative, is appreciated, alongside his ability to attack in the air. * Having new Townsfolk throughout, particularly Rock Bottom now having their iconic residents, is a nice visual upgrade. * The Spongeball overall feels more simplistic to control, but generally is for the better. The added hop when jumping is also appreciated, if unnecessary. * The Hub 1 & 2 Main Bosses have been sped up drastically, making replaying these sections much quicker. > Mixed: * Adding camera inversion (both for individual directions and both ways) is appreciated, especially given I was already used to the camera inversion of the original. However, this also changes how the Cruise Bubble aim works, and cannot be individually selected. As a result, I had to go back to standard camera settings, as to make Cruise Missle easier. * Hooking onto Texas Symbols now require holding the button, rather than tapping it in the original. It took just a bit to adapt to this change, but felt it was worth noting. * The remake regarding its gameplay is faithful to the original, specific mentioned alterations aside. However you feel about the puzzles of Kelp Forest, or the positions of Patrick's Socks, those are all here, for better or worse. * A Mr. Krabs & Mermaid Man (rest in peace Ernest Borgnine) use their voicelines from the original. I specify those two, given they were not voiced by the original, more iconic actors. I especially find it problematic for Krabs, given he is a frequent side character, who the player can hear before even the first Golden Spatula is collected - and there definitely could have been redubbed lines, considering multiple other languages received brand new voice actors. * Sandy now has the ability to use her lasso attack midair. While this generally feels great, this also inadvertedly makes combat sections way easier than the original, such as in her Texas Battle Arena allowing her to constantly stay airborne, or when dealing with Sleepytime Robots in Rock Bottom. (Sleepytime Robots actually only attack in their intended radius now. which in combination to the above change made it possible to destroy them as Sandy in Rehydrated.) * Projectiles now have a more clear Red Circle to indicate where they're attacking. While I personally don't mind it, I do recognize this makes gameplay more trivial, especially in the case of Hub 2's Main Boss, which by this point is a midgame obstacle, who should be difficult, but can be trivialized due to this mechanic. * Paintings found throughout are replaced with alternative images from their original. * Final Boss is heavily nerfed, particularly due to the inclusion of Checkpoints in the second phase, and being able to easily kill on ground level in Phase One, by stunning Robo Plankton. > Cons: * In general, Rehydrated has a multitude of smaller bugs that impact the perceived quality of the game. One example is a trivial bug, where using the Bubble Bowl upon touching bouncy platforms can get you stuck in the Bubble Bowl forward state, but not necessarily able to escape this state until touching Goo, teleporting out of the area, or just getting hit in general. Another, is the Bubble Bowl sound effect cutting out when charging it long enough. Nearly all bugs are only in the remake, rather than being faithful to the original - given these two have very different engines. * Objects in multiple places - such as the Lighthouse Arena's destroyed platforms, or Robots when hitting switches in the Rock Bottom Museum - objects can just pop out and into existence without any transition. * Underwear (Health) does not properly restore between map transitions and saves, unlike the original. Due to that, you can enter levels with much lower health without realizing it. * When dying or being grabbed by hands (outside of Hub Areas) - unlike the original version, which just respawned the player nearly instantly - the game has to fully reload the map every single time. This isn't a massive issue for PCs or even the Steam Deck on a MicroSD, but especially for the Nintendo Switch Version, or say players on slower harddrives - that could be a massive issue for some. * Slides tend to be much easier to control, but generally lose its sense of difficulty from the original. Due to the more linear turn speed, you don't need to master its controls as much, and results in what normally are quite interesting difficulties when sliding for the first time, into much more uninteresting gameplay sections. Weirdly, it also seems slower than the original, making sections such as Rock Bottom's Timed Slide, unintentionally more difficult than the original. * Objects - both old and newly added - sometimes have collision when the original didn't. This mostly is an issue with the Bubble Bowl unintentionally hitting objects, and slides being interrupted by being stopped by random decorations. > The Cut Content "Restoration" and Multiplayer Mode: If anything in this remake is outright egregious, I find that the choice to advertise Cut Content is probably the biggest thing. To be clear, the remake does not add new levels, nor does it offer an alternative gameplay mode that lets you experience the cut content as it was, such as with Patrick's Chocolate Dreamworld. The only cut content in Rehydrated can be seen in the Multiplayer Mode, and with some cut lines being sometimes used in the final game. For the most part, these new cut lines are fine (if out of place at times), though for one line that was originally cut, "I didn't know Squidward had a lamp.", the game failed to actually put a lamp in Squidward's House, which is weird. One than that though, I don't think they're too interesting. The Multiplayer Mode though - that just feels like a waste of time by the developers. There are so many ways the cut content could have been re-established, but the choice to just shove it into a side-mode, which has almost nothing to do with the original game it was taken from, feels weird. It's mostly just an overly simplistic button masher, where the mode beats itself. On top of the game generally not having too many players [about 250 max in the last two years] - also given that there is no Crossplatform Support - finding people interested in playing it is rare. As a whole, I find it strange this was a huge marketed feature, when it was just an inconsequential and forgotten side mode.
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