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Super Lucky's Tale on Steam

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A delightful, playground platformer for all ages that follows Lucky, the ever-optimistic, energetic, and lovable hero, on his quest to find his inner strength and help his sister rescue the Book of Ages from Jinx. Jinx is the scheming and mysterious villain trying to reshape the world, but for what reason?

Super Lucky's Tale is a adventure, action and 3d platformer game developed by Playful Corp. and published by Xbox Game Studios.
Released on September 14th 2018 is available on Windows, Steam Deck and Steam Machine in 22 languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Traditional Chinese and Turkish.

It has received 573 reviews of which 481 were positive and 92 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 5.59€ on Steam with a 80% discount, but you can find it for 2.95€ on K4G.


The Steam community has classified Super Lucky's Tale into these genres:


Here is the detailed breakdown of supported languages for Super Lucky's Tale:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Portugal
Polish
Danish
Dutch
Finnish
Norwegian
Swedish
Hungarian
Czech
Turkish
Portuguese - Brazil
Greek

Media & Screenshots

Get an in-depth look at Super Lucky's Tale through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or higher
  • Processor: Intel Core i5 3550 @ 3.3 GHz or AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R7 370 or NVIDIA GeForce GTX 660/570
  • DirectX: Version 11
  • Storage: 11 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
Aug. 2026
This is just the previous version of the game with a different opening, DLC not part of the main plot, worse camera, and for some reason is twice the GB as the newer version. At least it was free with "New Super Lucky's Tale"
30 hours played
Aug. 2026
NOTE: For a full retrospective, look at my New Super review—2019 or 2020, it does not really matter. Within this review, I disclaim to know Playful Studios, its members, nor its collaborators. This is from someone who enjoyed the series very much and with awareness that its quality should not be taken seriously unless certain aspects warrant it. Context: ㅤㅤIt just so happens that there was a Microsoft contract mandating a deadline for this game, which is how it ended up with the quality that it has, how it somehow feels more surreal than Lucky’s Tale VR in a bad way. The ambition found faintly could only bear fruit in Playful’s second go-around when not shackled by contracts. ㅤㅤThis is my first time playing the 2017 version, as I have played the 2019 version on the timed-exclusive Switch version some years ago…without the pre-order bonus I get…lucky…with, unfortunately, but that will be discussed in the other review. My objective was to give a perspective on how I feel about these games after playing them and regaining my memories of the 2019 version, because I apparently only remember the most basic gameplay and story aspects. Gameplay: ㅤㅤ…Although its gameplay style makes that deadline seem more feasible, if a bit rough. As a game, despite what other people might say about it, it does an adequate job of controlling Lucky, if a bit funky. In fact, those who have played the 2016/2021 Rift/Oculus/SteamVR game as I have would feel right at home, more or less. There are no particular bugs or glitches when considering its state. Now, as an inherent design choice, playing a bogged-down version of the original VR game should not be so bad on paper, as it could have given us an ample snack of a game, all things considered. ㅤㅤThe actual problem comes with the game’s exclusive achievements. In actuality, despite what people think, I welcome the challenge the achievements bring in a game that, at least in spirit, does not demand much from you. However, it neglects the controls’ lack of polish, making beating Lady Meowmalade and WrestleMania hitless (NOT merely deathless) a TRIAL, not to mention some of the unintentionally-malicious design found in the latter. Yet, Lady Meow, by design, is just as bad, if not worse. Also, from my experience, you could 100% this game in 15 hours (at least 10 if it were not for the flimsy controls and how levels punish your failures) if it were not for the atrocious “I’m a Completionist” achievement requiring you to collect 100k coins—which is kept in a tally without having to be on your person, thankfully—that inflates the playtime around two times that. Of course, some people who had sought out this game were expecting something more chill, so perhaps playing with controls that do not feel so fluid may obstruct their enjoyment easily anyway. ㅤㅤWhile on the topic, there is something fun that I would want to discuss as part of the rare people who know this: Lucky has an air-tech with his tail swipes, which was nerfed in the New Super version. This functions kind of like how “Parkour Outfits” came to be in another game, Balan Wonderworld, in how you can use it to, at least in my case, stray from the beaten path or survive layed-out death pits. As an attack, it is absolutely sluggish against enemies despite being optimal for Round 4 of WrestleMania with the molten-boulder enemy that spawns a homing fireball IMMEDIATELY upon death and hits Lucky if you defeat it through stomping—that would be one of the infamous parts I was talking about before. ㅤㅤI should get this out of the way before moving on, but this was not the bubbly and lively 2020 version, so even if you have not played it beforehand, the spoils from the gaming landscape could make the average gamer feel underwhelmed with the 2017 version in comparison. Although the level design should not be part of the problem, as I feel it was adequate enough even without the spectacle. If anything, I thought the Gilly Island and Foxington DLCs set the standard for what to expect in the 2019 Remake…for a time. ㅤㅤAlso, this game is not particularly optimized, at least with the likes of me, despite what I heard otherwise. If you are struggling with playability from your computer more than the game, I strongly advise you to look for the NVIDIA Control Panel (or whatever similar application that runs this game on your part); go to “Manage 3D settings”, and then tweak the “Max Frame Rate” to 30 FPS at the Global Settings tab. Apparently, mine was set at 75 FPS by default, while my computer cannot handle some games at 60 FPS without chugging! ㅤㅤIt is not as ass as some games in certain aspects that I have experienced in my youthful lifetime, but this is still a “special” kind of ass. Audio: ㅤㅤThis will be the only time I will talk about it in this retrospective. ㅤㅤThe music in both versions sounded wonderful, although not masterpieces. What I would like to point out is how buggy it is on a couple of occasions. There was a level that I bugged out of its music, which I do not remember which one and how I did it. Then there is the clothes shop, which I think is supposed to have the same music playing from New Super, but I believe it was poorly implemented as it never played for me in all of the times I visited; I was only met with off-putting silence. Story (my expertise!): ㅤㅤAs much as I am embarrassed to admit that I only learned during writing mid-review that this was going to be the “Lucky’s Tale 2” in VR before Playful pivoted towards a home console release mid-development, this proved to me most useful in explaining the hands-off feel of the story and, despite the absence of Piggy, how it flows seamlessly as the sequel of the original Lucky’s Tale VR game of the first timeline before New Super...as a prelude for things to come. ㅤㅤOff-rip, while the plot is nothing remarkable, Lyra crash-landing on a plane with a magical book when Lucky is just chilling, and fishing home alone seems like the appropriate “fate’s circumstance” of sending a boy into magical worlds that the evil Kitty Litter wants to conquer, only after he saved his pet Piggy in independence, while dismissing his strange absence from the story. This might suggest that Lucky might be older than he looks, but…God knows. This will make all sense in the New Super review when we get there. Before then, I should throw it out there that how they handled the Guardians in 2017 was interesting, even if we do not get to know much about them, through suggestions that they were evolutions of their species—aimless golems, redneck worms, and laidback yetis. ㅤㅤWhile I can say the afterthought that were the Guardians is less severe when you take in the aforesaid details into consideration despite having to be interpreted by the player through some research, it does not excuse Lady Meowmalade’s awkwardly unfought status in the main game and the result of rushed-development guilt that is Gilly Island which has been all made nullified and redundant after the release of New Super Lucky’s Tale. It is not like the game ever elaborates on the specifics either, which only gets worse in the 2019 version, where its WHOLE JOB was to explain every old and new detail that it brought into New Super’s story that kind of did and also did not, but once again, that will be a story for another review. However, the 2017 version interestingly had a bit more dialogue with The Kitty Litter in gameplay than the 2019 version...besides their boss, Jinx, who was now given as much dialogue as The Kitty Litter in the latter through more...bizarre means. Verdict: ㅤㅤI pretty much came to play the 2017 version for the achievements, but it was not a terrible time. So, won’t you if you are able to control the game’s jankiness and design choices; it is more than feasible. However, for the sake of your sanity, perhaps you should play the 2019/2020 version first so you may not stain your enjoyment of the series, especially with how much more polish the New version has.
5 hours played
March 2026
A charming 3d platformer where you play as a little fox. A really joyfully experience, where I feel like a kid again. If you like 3d platformers where you can collect stuff I would totally recommend it. What I liked: - Music is very nice; - Great balance with difficult levels and levels where you can explore more freely; - Amazing level design where everything feels alive; - The game is very charming and colourful, might be great for kids; - The main character is adorable; - Great cast of non-playable characters you will meet on your adventure. What I didn't like: - Some levels might be difficult. Final score: 9/10
62 hours played
Feb. 2026
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☑ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
13 hours played
Feb. 2026
Okay, yes, this is EXACTLY what I needed to take the edge off of... you know, EVERYTHING these days. A cutesy, colorful, child-friendly, happy platformer, with a story straight out of those cutesy family adventure movies, and really solid platforming and fun exploration to boot. In Super Lucky's Tale, you play as this adorable little fox boy, the titular Lucky, trying to find his way back home after he got trapped in a magical book. The player character is adorable, constantly cheerful, and is just delightful company with his constantly excited demeanor and joyful interjections. The game's story feels every bit like one of those cutesy adventure cartoon movies I used to watch as a wee lad, from the magical plot devices, to the silly humor, to the cartoony villains, to the endearingly emotional beats near the end. Given how... sobering an adult's life can be, ESPECIALLY given current events in the world, this is a nice little cozy escape from all... that. It also helps that the gameplay is good. A little on the easy side, but that's par for the course for a game that is definitely meant for a target demographic MUCH younger than myself. The controls are fluid, the levels are colorful and full of variety, there are lots of little optional collectibles to find if you explore around, and the entire thing has this relaxing light-hearted feel to it which, as I previously stated, is exactly what I needed. While I do wish the game got a bit more challenging at times, I understand that this is probably not what the developers were going for, and I respect that. They were going for a cutesy, chill, lovable little adventure that anyone can beat, and I, for one, did enjoy it quite a lot. As much as I love games like Dark Souls, Hollow Knight and the like, sometimes an easy, light-hearted, wholesome little story, where things have a clear-cut happy ending, is exactly what I need, especially with me getting my fair share of darkness from reality these days and, therefore, not needing it so much from fantasy. So long story short, I like Super Lucky's Tale because it makes me hate life a little less.

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Frequently Asked Questions

Super Lucky's Tale is currently priced at 5.59€ on Steam.

Yes, Super Lucky's Tale is currently available at a 80% discount. You can purchase it for 5.59€ on Steam.

Yes, Super Lucky's Tale received 481 positive votes out of a total of 573 achieving a rating of 7.89.
😊

Super Lucky's Tale was developed by Playful Corp. and published by Xbox Game Studios.

Yes, Super Lucky's Tale is playable and fully supported on Windows.

No, Super Lucky's Tale is not playable on MacOS.

No, Super Lucky's Tale is not playable on Linux.

Yes, Super Lucky's Tale is playable and fully supported on Steam Deck.

Yes, Super Lucky's Tale is playable and fully supported on Steam Machine.

No, Super Lucky's Tale does not support VR.

Super Lucky's Tale is a single-player game.

No, Super Lucky's Tale does not currently offer any DLC.

No, Super Lucky's Tale does not support mods via Steam Workshop.

Yes, Super Lucky's Tale supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Super Lucky's Tale is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Super Lucky's Tale.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 05:13 UTC
SteamSpy data 13 October 2026 19:37 UTC
Steam price 27 October 2026 14:23 UTC
Steam reviews 18 October 2026 21:46 UTC

If you'd like to dive deeper into the details about Super Lucky's Tale, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Super Lucky's Tale
  • SteamCharts - Analysis of Super Lucky's Tale concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Super Lucky's Tale compatibility
Super Lucky's Tale PEGI 3
Rating
7.9
481
92
Game modes
Features
Online players
7
Developer
Playful Corp.
Publisher
Xbox Game Studios
Release 14 Sep 2018
Platforms
Remote Play
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