STAR WARS™ Episode I Racer on Steam - User reviews, Price & Information

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Two Engines. One Champion. No Limits.

STAR WARS™ Episode I Racer is a racing, action and classic game developed by LucasArts and published by Lucasfilm and Disney.
Released on November 16th 2018 is available in English only on Windows.

It has received 2,137 reviews of which 1,863 were positive and 274 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified STAR WARS™ Episode I Racer into these genres:

Media & Screenshots

Get an in-depth look at STAR WARS™ Episode I Racer through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or newer
  • Processor: 1.8 GHz
  • Memory: 1 GB RAM
  • Graphics: 3D graphics card compatible with DirectX 9.0c and 256 MB VRAM
  • DirectX: Version 9.0c
  • Storage: 550 MB available space
  • Sound Card: 16-bit sound card
  • Additional Notes: Mouse, Keyboard

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
So great! Some hitboxes are incorrect on certain courses but there is endless fun to be had here. We need a remaster!
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March 2025
This game was my childhood. Sometimes i just fire it up and look at the title screen and it take me back to being a kid again and not being able to wait for my dad to finish working on his home computer so that i could fire this up and be transported to a galaxy far far away... <3
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Sept. 2024
Amazing how this game is still fun to play nowadays It's been decades and the game play still feels smooth. However I really wish we could someday see a full remake of this game, I'd love to see those pods, racers and tracks with fully up to date graphics, light and textures and game mechanics like improved ways to update your pod's parts and etc. and why not more and new tracks to interact. Probably just wishful thinking XD anyway, this one is definitely still worth playing
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Aug. 2024
Star Wars Episode I Racer is one of those games from my childhood that I kinda sucked ass at, only to come back as an adult and find that it's not nearly as painful as I remember. I think the reason I had so much difficulty when I was young was due to the weird boosting mechanic. Before reaching double digits in age, any action requiring more than one step might as well have been advanced trigonometry. Still, there's something to be said for how smooth this game is, and how much depth it has, considering its age and circumstances. The amount of control allowed is borderline unnecessary, though much appreciated, considering how fluid and speedy it all feels, and works great with a proper controller. As licensed games go, this is among the most memorable for mostly good reasons, and it holds up well. The courses obviously borrow heavily from the lore, but the game doesn't get too distracted from its purpose. I like how the increasingly complex versions of tracks borrow from their simpler variations. "That path you used to take is blocked off now, here's a detour that'll take two minutes longer and is much more likely to kill you." It's a very old-school F-Zero way of keeping level themes from feeling like they've become obsolete, while still giving a few nods to the parts where I was less experienced. The tracks can get pretty long, allowing ample room for shortcuts, and for the scale and decoration to make the places feel like believable locations. Sometimes your stage hazards are vehicles left on the path, and sometimes your shortcut doesn't even look like a shortcut. The key here though is that it all feels natural. Even when you have to slow down for a sharp turn, or speed up for a jump, or tilt to fit through a tight squeeze, it never feels like it's trying to be annoying just for the sake of being annoying. Some problems which detract from the experience are due to these track designs, though. The models and textures are pretty badly dated, and most things only look smooth because you're zipping past them at high speeds. Many objects are somewhat jagged, to the point that my almost-undamaged machine might suddenly lose one of its engines because I snagged on a pixel of a rock, or some ever-so-slightly uneven terrain, or an invisible wall next to a jump. The draw distance is also kinda selective, mostly depending on the proximity to tunnels, and this can mean that while the fuzzy map on the top right will tell me there's a sudden turn ahead, I won't know the width of said turn or any obstacles until I go through it once. It's as close as one can get to a blind turn without it explicitly being a blind turn. Even more annoying are the problems that plainly weren't intentional choices, like how I'd maybe respawn inside of a rock obstacle, or somehow get stuck inside the track itself... and sometimes I seem to hit things that aren't even there. At worst, the game would crash, often right after a lengthy match. To add insult to injury, my lap and race records would still be there, as well as the racer I just unlocked, but I'd still have to replay it to unlock the next one. However, I'm fairly certain that these issues are just due to the jank dgVoodoo emulation, which is at least built-in for this release. I've had similar problems with other games that I've had to run in this way. The unlockable stuff is pretty constant. The races are all taken one-at-a-time, so you can progress at bite-sized paces if you'd like. They're divided into several linear series that are available simultaneously, so it's often not hindering your progress to temporarily distract yourself with another course if one is annoying you. Winning every race in a series unlocks a special course, and winning select races earns you new racers. You've got the recognizable faces like Sebulba and Maggie Gyllenhaal, as well as weird extended universe characters who are as much fun to compare to celebrities as they are to use. I won't lie. The word "balance" does not come to mind. It's nice that the unlockable machines feel worthy of the effort needed to obtain them, but I need to mention a distinction often found in racing and fighting games, games that use large rosters like this. There's a difference between characters that are capable of doing exceptionally well by having access to advanced techniques, and characters that are just broken, and that's where this game kinda drops the ball. As much depth as there is, the overall gameplay loop is still so simple that you can rely on overpowered stats instead of advanced techniques. If you've got space to use your boost, you boost. If your boost is on cooldown or you need to make a bunch of turns, you take the opportunity for repairs. Beyond that, it's just reflexes, and knowing which vehicles to use for which tracks, and some machines are so consistently outclassed that they have no reason to exist. Of course, you can also buy parts to upgrade your podracer, but they're only temporary. They break after some use, and you're never really gonna have enough money to trick your ride out with everything you want, not before finishing the game, anyway. Yet, this mechanic actually ends up encouraging variety, in a small way. It's typically a better idea to just switch to a machine with the best base stats for the track you're trying to tackle. Then, if you find one that seems ideal, but the course is still giving you trouble, it's time to buy shit. There isn't going to be one vehicle that checks all of your boxes each time. There was an underwhelming sequel, with some features removed from the first, and less content overall. I know that this first game got a re-release with a few minor updates, but I think this is a decent case for an out-and-out remake. It's campy, but not so much that you can't sometimes take it seriously. There are clear balance issues between vehicles, but not so severe that they can't get equaled out a bit. Ultimately, though, the simplicity that hides under the depth of your options, and the lack of luck as a factor gives it only niche appeal. If you want an old single-player racing game that you can blast through in a day or two, Episode I Racer is a fun experience with room for improvement. It's one of the better scenarios one could hope for of a licensed title.
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July 2024
This offers a nostalgic trip back to the thrilling podracing scene from the Star Wars universe. With varied tracks and customizable podracers, the game captures the essence of speed and strategy. While the graphics are dated and the multiplayer options are limited, it remains a solid choice for racing fans seeking a classic Star Wars gaming experience. https://steamcommunity.com/sharedfiles/filedetails/?id=3281046709 https://steamcommunity.com/sharedfiles/filedetails/?id=3280246003
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Frequently Asked Questions

STAR WARS™ Episode I Racer is currently priced at 9.75€ on Steam.

STAR WARS™ Episode I Racer is currently not on sale. You can purchase it for 9.75€ on Steam.

STAR WARS™ Episode I Racer received 1,863 positive votes out of a total of 2,137 achieving a rating of 8.35.
😎

STAR WARS™ Episode I Racer was developed by LucasArts and published by Lucasfilm and Disney.

STAR WARS™ Episode I Racer is playable and fully supported on Windows.

STAR WARS™ Episode I Racer is not playable on MacOS.

STAR WARS™ Episode I Racer is not playable on Linux.

STAR WARS™ Episode I Racer offers both single-player and multi-player modes.

STAR WARS™ Episode I Racer offers both Co-op and PvP modes.

STAR WARS™ Episode I Racer does not currently offer any DLC.

STAR WARS™ Episode I Racer does not support mods via Steam Workshop.

STAR WARS™ Episode I Racer does not support Steam Remote Play.

STAR WARS™ Episode I Racer is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for STAR WARS™ Episode I Racer.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2025 11:09
SteamSpy data 08 June 2025 11:22
Steam price 15 June 2025 04:39
Steam reviews 15 June 2025 09:46

If you'd like to dive deeper into the details about STAR WARS™ Episode I Racer, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about STAR WARS™ Episode I Racer
  • SteamCharts - Analysis of STAR WARS™ Episode I Racer concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck STAR WARS™ Episode I Racer compatibility
STAR WARS™ Episode I Racer PEGI 7
8.4
1,863
274
Game modes
Features
Online players
4
Developer
LucasArts
Publisher
Lucasfilm, Disney
Release 16 Nov 2018
Platforms