Starpoint Gemini Warlords on Steam - User reviews, Price & Information

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Strategy from the front lines! Starpoint Gemini Warlords combines 3rd person capital spaceship combat with 4X strategy and RPG gameplay elements. Build mighty war fleets and send them into battle or lead them into combat yourself. Become the Warlord and conquer the Gemini system!

Starpoint Gemini Warlords is a space, rpg and open world game developed and published by Little Green Men Games.
Released on May 23rd 2017 is available only on Windows in 7 languages: English, German, Simplified Chinese, French, Russian, Polish and Japanese.

It has received 3,532 reviews of which 2,593 were positive and 939 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 31.99€ on Steam, but you can find it for 0.67€ on Gamivo.


The Steam community has classified Starpoint Gemini Warlords into these genres:

Media & Screenshots

Get an in-depth look at Starpoint Gemini Warlords through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or higher (64 bit ONLY)
  • Processor: Intel Core 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 nVidia GeForce GTX 470 / 560, 1280MB or equivalent
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes:

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
TL;DR - Fairly fun, if simple, arcade space simulator with some annoying flaws. This game was my entry point into the Starpoint Gemini series. I had never played any of the games before, so I figured this was a decent place to begin. While the bones of a solid space RPG, 4X game are there, it gets to be a fair bit repetitive, especially in the campaign missions, mostly in some of the expansions. In the campaign, you start out with a mid-size Frigate or Carrier (forgot which) and your squad gets ambushed by a mysterious foe. After rescuing the commander of an experimental vessel, you take on the role of the commander, who was in previous Starpoint Gemini games, it seems, and begin your mission anew. Given an old Gunship, you must work your way up to fielding the larger ships in the game: Battleships, Dreadnaughts, and Carriers. You start out with limited territory and you must expand outward capturing stations, researching technologies, doing salvage, mining, sending civilian fleets to do odd jobs around the sector, as well as trade with your neighbor factions. As the story develops, the campaign story itself is... fine. It's not great, not bad either. Some of my biggest complaints about the game is that especially during the campaign they tell you to do something, but give you no indication how to do it. For example, you need to summon a giant ship that's supposed to help you conquer planets and it tells you that you need to lay a beacon for the ship to instantly teleport in. But they don't tell you how to do it. I was just aimlessly flying around fighting an infinite battle until I finally saw the outline of the ship placed in a random spot that wasn't obvious to see nor was the game indicating that's what needed to be done. When you use the ship during conquest, you have to sit and defend it against wave after wave of attack until it "charges" its weapon. It's just busy work and not really fun. You have to manually fire the weapon once it charges as well, which made no sense to me. It should be automatic, especially since the enemies keep coming until you do fire the weapon. There were a lot of missions where you have to kind of just guess how they want you to complete the mission because there's nothing that says how they want something done and there's nothing really guiding you on how to complete it. You may find yourself frequently getting stuck for a little while wondering how you are supposed to complete an objective. I also feel the RNG is a little unbalanced. I had all the mainline upgrades for capturing ships (the privateer and negotiations sections) for my perks, but I could still barely get to 10-15% success rate for capturing ships that were similar sized as I was. If they were smaller, I could get 50% or higher, and they would still fail most of the time. It made capturing ships a boring, repetitive process that just really wasn't worth it. Most ships have biometric shielding anyway, which prevents transport, so it makes the whole operation moot. While boarding was a nice concept, it just wasn't implemented in a great way. I haven't tried the freeroam or conquest modes yet, but I figure it would be the same as the campaign, just more "Choose Your Own Adventure". The empire management portion of the game is okay. It's simple enough to learn and grasp, and requires minimal micromanagement once it gets going. There's no real alert to when you're getting attacked (at least not in the campaign that I have found), so you just kind of have to monitor your sectors and make sure that you're not getting attacked by any enemies. Also how the devs chose to divide up the map was a little odd. Some places have several hexes of territory while others were only 2 hexes in size. There was no uniformity, some just had an outpost and a satellite link. Some were resource rich, others were mostly empty. There was no standardization of what you might find in a section you could conquer. No planetary invasion (other than using the big ship) was kind of a letdown, but I guess since you're always in a ship in space, it's fine. Everything else is finding a station or an output, fighting its garrison, and once it's destroyed, it's yours. Simple, but repetitive and can get a little old after a while. In the campaign there's little room for diplomacy, so I don't know much about how that works. If you click on a station or a planet owned by a different faction, you can speak with their ambassador and it gives you limited options on what you can do: declare war, do a trade agreement, or do them a favor. Couldn't see diplomatic annexation, or vassalage, or complex diplomatic options, just basic options you can do. I was also a little underwhelmed with the UI. The game gives a very bare-bones visual to start and you can turn on a "tactical view", which does help a bit, but the standard view is obstructive, so you have to zoom out so you can see the full tactical view. This removes a lot of the audio cues that you tend to get from being in closer, for no real reason, but I guess if you're looking for a quieter combat experience, this can be good. This definitely feels like it was made for a controller since the keys for keyboard and mouse are little awkward and all over the place. When you click the "Select Closest Target", the game oftentimes does NOT select the closest target and does not rotate through any options (including ones that may have moved closer) if you keep pressing the button. I'm not sure what logic they used to determine which target was "closest", but it is flawed to say the least. The combat itself is decent. You pick a ship, pick from 3 light weapon types (lasers, plasma cannons, and railguns) and 3 heavy weapon types (missiles and two other types that are not coming to me right now) that fit into slots on the ship. Larger ships can have fighters that can engage in combat as well. There is no point defense system, so nothing really stops fighters or missiles from striking your ship. There is one consumable item that allows you to prevent incoming missiles/projectiles from hitting, but it has a long cooldown and heavy weapons have a pretty short cooldown before they can be fired again, which makes the item kind of silly to use, and maybe as a last-resort if you need to get away. It feels like it's not meant to be used in combat to assist in defense. A lot of the other consumable items also feel underwhelming and meant as a last-resort to keep you alive as you flee, not as a durable way to stay in the fight. Most of the items have little to no effect on larger ships, or at least it does not appear to show any. The combat seems to be more fun when it's a bunch of smaller ships against another gaggle of smaller ships. Once you bring the bigger ships to bear, it becomes more of a slog fest than a fun engagement. Ship customization is a joke. You basically get to choose your loadout from a limited selection of weapon types, choose some enhancements, and you can add decals to the hull. Most of the hulls are so oddly shaped that the decals deform or duplicate. You can't change ship colors, can't change to have your faction have specific ship colors, and you can't even choose what types of ships your faction uses. They're just there and what you get is what you get. A large fun point for these space-style simulation games IS customizing your ship. The devs definitely dropped the ball on this. I did have fun playing the game, until I got to the "Titans Return" portion of the campaign anyway. While it does have a lot of flaws that keep it from being great, it's still a fun game for those who may sweat at the prospect of playing a more complex space simulation like the X series. There's hours of fun to be had exploring the Gemini sector, getting into engagements, slowly conquering the sector piece by piece. It will be a grind, and without the more advanced portions of the empire management, it may feel a little hollow for some. Get it on sale.
Expand the review
Jan. 2025
Alright, I have played and finished the main game. i have played with the titans. ps they are fun. titan from main story automatically harvests wrecks and legion is a necromancer ship. you kill it ship comes back as an ally but you need to farm the wrecks yourself. in the titan story the legion in the story as an enemy summons ships out of no where. when you play with it yourself doesnt work that way have to kill stuff first and they only last for 40 seconds but even still so much fun. for that alone game is worth getting anyways. tab and spacebar will be your most used keys in the game once you get to capital ships. now is this game worth getting. Now for the longest time i ignored this game, genuinely for like a year. i just couldnt get into it. i didnt understand its premise or something. there wasnt titans in the game at this point. like i said long time ago. I wanted to play it like to play it like starpoint gemini 2. just be the hero and go off and adventure. fleet came in blew me up and said to myself game not for me. years later i have 43.1hrs out of 52.2 in last 2 weeks. and now that i understand the game now. game is fun. it is a grind tho. and i mean a grind. dont expect to just have a fast game to conquer the galaxy. I have beaten the story and the titan story dlc but conquering the galaxy havent done yet. right now switched out from main story to the alien dlc and my army is full power except by a miracle nothing is stopping me just need to put the time in. right now in its own way its simpler in the aliens dlc scenario everything turns to credits and credits pay for everything. so in its own way its simpler. I also turtled and just did missions until i bought my army and then went on my rampage i didnt do it gradual. that was just my prefered way to play it. Would i recommend it to others. yes. I like the fleet battles. I do not like not being able to see half my ships firing their weapons even tho i know they are using them unless im within 4000 more often then i would like but i can live with it. Game is worth your time. I do recommend playing SG2 before playing it but likely fine if you dont. SG3 before playing, no game is freelancer clone (for gameplay a very good one) which isnt a bad thing and the characters will annoy you everyone is an a *ole friends and enemies alike and the drone missions wish could skip still was a good game for what it was. so thats it. an honest review. I do recommend Starpoint Gemini Warlords and peace
Expand the review
Oct. 2024
Pros: The flying/fighting with your ship is pretty fun. Lots of buttons to press to give you an edge in the space fights (shooting, firing missiles, changing ship power, locking on, boarding, using powers, using equipment, etc) allowing you to take on massive fights and prevail. Very fun and engaging. Lots of different types and styles of ships to fly and different weapons/equipment to use. Cons: Everything else sucks. The trading/mining is pointless. The diplomacy seems under developed. The world is dead except the random ships it generates at set intervals as you fly through it. The game design choices are bizarre. For example, the hotkeys were not intuitive (changed about 75% of them). The UI is not intuitive (though functional once figured out). But the worst has to be the jump drive forced to being on the equipment wheel leaving you with only 3 other options. Lastly, there are lots of bugs/crashes. I recommend it only for the space fighting. If you are looking for something more/different then you are best off looking elsewhere.
Expand the review
Oct. 2024
I liked this Game a lot. The Game has open World feeling to it. Story is short, i think they should have concentrate on the Story more then the Gameplays around it with Sidequests. Sidequests repiding them selfes a lot. The Managing ships part didnt feel right, because if you send your fleet asspacialy at early game you just loose all your ships if you are not with the fleet and to get new Ships is really time intense and you dont get a lot material at the beginning of the game. If you get more teritory it gets more possible to Manage your fleets but still its better just to join the fleet and fight with them. The Time Diffrence is huge between sending Fleets and going by yourself. The AI of the fleet and enemies are really bad developed. Sometime they just fly around a Gunship or another Ship and dont do damage, so you have to fly there yourself and do the damage it was anoying and somtimes they attack and the enemies all die in secounds. i dont know why it kept happening. Overall it was a good game espacialy becouse there are not many Games like this around.
Expand the review
Sept. 2024
Awesome game. It's like Mount and Blade Bannerlords in space but you play as a big ass ship.
Expand the review

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Frequently Asked Questions

Starpoint Gemini Warlords is currently priced at 31.99€ on Steam.

Starpoint Gemini Warlords is currently not on sale. You can purchase it for 31.99€ on Steam.

Starpoint Gemini Warlords received 2,593 positive votes out of a total of 3,532 achieving a rating of 7.14.
😊

Starpoint Gemini Warlords was developed and published by Little Green Men Games.

Starpoint Gemini Warlords is playable and fully supported on Windows.

Starpoint Gemini Warlords is not playable on MacOS.

Starpoint Gemini Warlords is not playable on Linux.

Starpoint Gemini Warlords is a single-player game.

There are 6 DLCs available for Starpoint Gemini Warlords. Explore additional content available for Starpoint Gemini Warlords on Steam.

Starpoint Gemini Warlords is fully integrated with Steam Workshop. Visit Steam Workshop.

Starpoint Gemini Warlords does not support Steam Remote Play.

Starpoint Gemini Warlords is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Starpoint Gemini Warlords.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2025 10:32
SteamSpy data 22 July 2025 20:44
Steam price 30 July 2025 20:46
Steam reviews 29 July 2025 06:02

If you'd like to dive deeper into the details about Starpoint Gemini Warlords, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Starpoint Gemini Warlords
  • SteamCharts - Analysis of Starpoint Gemini Warlords concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Starpoint Gemini Warlords compatibility
Starpoint Gemini Warlords PEGI 7
7.1
2,593
939
Game modes
Features
Online players
10
Developer
Little Green Men Games
Publisher
Little Green Men Games
Release 23 May 2017
Platforms
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