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Steel Artery: Train City Builder on Steam

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Hardcore city-building sim in a fantasy steampunk world. Manage multi-racial colonies with hundreds of autonomous citizens, balance their needs, grow the economy, build logistics, and travel a vast world carrying out the Emperor’s orders.

Steel Artery: Train City Builder is a city builder, colony sim and sandbox game developed by SoulAge23 and published by Crytivo.
Released on May 15th 2026 is available only on Windows in 9 languages: English, Russian, French, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Portugal and Japanese.

It has received 307 reviews of which 218 were positive and 89 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 14.99€ on Steam, but you can find it for 8.78€ on G2A.


The Steam community has classified Steel Artery: Train City Builder into these genres:


Here is the detailed breakdown of supported languages for Steel Artery: Train City Builder:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Russian
Japanese
Portuguese - Portugal
Polish

Media & Screenshots

Get an in-depth look at Steel Artery: Train City Builder through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64 bit)
  • Processor: Dual Core 2 GHz
  • Memory: 1 GB RAM
  • Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

25 hours played
July 2026
Don't listen to the Negative Nellies, the game is fun and challenging and offers a few fresh or at least rare takes on the city/colony management genre. The citizens are totally autonomous and you cannot control them directly. Unlike most management games you are actually a manager, not a god that can instantly tell everyone what to do. Rather, it simulates something close to an actual market economy - people work for wages and pay for services. You build the supply chains and decide on production priorities. The game does not forgive poor planning and while there is a learning curve, it is not too steep as the tutorial teaches you the most important and then you mess around with it until you figure it out. The critics in these negative reviews if you ask me are mostly wounded perfectionists that are miffed they can't do a perfect run at once, or simply whiny people that want every game to just be a new iteration of their favorite. I swear gamers are impossible to please; we constantly complain that "x is just a copy of y", but when something pops up that actually does think outside the box they immediately hate on the dev for making a game that they don't immediately master based on previous experience. All that being said, there is still plenty of fixing needed. The Dev (yes, one single guy) messed up his release big time and he knows it, there is even a nonskippable popup in the start menu where he apologizes and links to an essay about his "failed launch". I don't think I've ever seen a dev throw ash over his head and crawl on the floor like this before. His main mistakes I think were insufficient playtest before launch and releasing it without the "Early Access" tag. There is a lot of in-game details that make little sense (e.g smelter can make iron ingots ONLY in batches of 100 and ONLY if they have 200 iron ore stored; if you have 198 iron ore you have to wait until you have more). There is ample in-game early opportunity to soft-lock yourself out of being able to continue and you are forced to restart. Honestly, not as bad as it sounds, not like it's the only game where early game mistakes come back to destroy you later. The main valid criticism I see is that the starting area is way too long; you basically have to slog through 1/3 of the tech tree to have the basics set up to move. However, the Dev is working continously on it and you can see there is a lot of stuff going on that is not finished yet.
7 hours played
July 2026
It need nore work , The Developer also promised to give more and intensively apologise for his early launch. but so far The game is good with environment and mecanics. Even though it need more work. It's still a worth it to buy. It's not buggy and npc actually work how it suppose to . The train also function accordingly. Here's my specifications where the dev should work: + Layers of train. like if the hight limit can be further extended in future game update. + Raids, as it a survival management game. it would give a different aspect to the game . + Npc manual work designation. it can give the player actively involve with game npc.
52 hours played
May 2026
The game is a lot of fun! there are some bugs and issues but the developer is very active in discussions and is actively patching the game.
7 hours played
May 2026
Please make village/town art, stopping in a city to find it's just an empty land graphic is lame
59 hours played
May 2026
Thumbs up. I’m recommending Steel Artery because, in my opinion, the price and the amount of content already delivered feel fair. I’ve played quite a lot since launch, and I’m really enjoying it. The game scratches a very specific itch for me: city management mixed with the strange comfort of building a moving base on a train. There is something relaxing about always being on the move. It makes me feel like outside dangers would have a hard time reaching me. Of course, that does not mean you are free from problems, because most of the time your own passengers are the problem. What I love most is that the game naturally creates stories. For example, my train was doing very well for the first few hours. Then, suddenly, passengers started dying and fleeing. Dirt went from 0 to 120 extremely quickly, and before I knew it, there were around 40 bodies on the train. I had to stop everything and audit the whole train to understand what had happened. The issue was a combination of not having enough storage space for money and dirt, plus a bug where cleaners were prioritizing dirty water from bathrooms instead of cleaning actual dirt. Since nobody was working properly in the treasury anymore, money started piling up in the bathrooms too. The funny part is that my population collapsed from around 120 people to only 6. Every race left except the humans. I somehow managed to salvage the situation by prioritizing dirt cleanup and money collection. But because I was stuck for several days in an area that only had humans, my train eventually became human-only. I told this story to my wife, and she said it sounded like a plot by racist humans refusing to work so they could turn the train into a human-only society. That kind of emergent storytelling is exactly why I like this game. There are still some things that need to be improved. The game does not always clearly explain what is blocking production or services. A problem can start with passengers having low hygiene, then you realize they cannot shower, then you discover the showers are not working because passengers cannot pay, then you find out the money storage is full, then you check the treasury and realize there is no more space for money anywhere on the train. It can take a full audit to understand what is actually wrong. Cleaner behavior also needs work. Sometimes the train fills with dirt even when you have available dirt storage and enough cleaners. After following them around, I realized that all cleaners were going to the same bathroom to pick up dirty water. One cleaner would take the dirty water, but the others would still walk all the way there before realizing there was nothing left. Then they would all move to the next bathroom and repeat the same thing. This creates a huge cleaner conga line where everyone is obsessed with dirty water, even if each bathroom has very little of it, while nobody cleans the actual dirt spreading through the train. I think the game already has a great foundation. It mostly needs better tools to manage logistics and control workers, maybe with clearer priority settings. It would also be very helpful to globally set service prices and salaries instead of adjusting every workstation or service individually. Trading would also be a great addition. I love the idea of selling surplus resources in exchange for other goods, especially if different regions offer different items, resources, or cultural objects based on where they are in the continent. Overall, I really like Steel Artery, and I know I’ll keep playing it. Seeing how dedicated the developer is to fixing bugs and adding content makes me confident that this could become one of my favorite games in the future.

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Frequently Asked Questions

Steel Artery: Train City Builder is currently priced at 14.99€ on Steam.

No, Steel Artery: Train City Builder is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Steel Artery: Train City Builder received 218 positive votes out of a total of 307 achieving a rating of 6.73.
😐

Steel Artery: Train City Builder was developed by SoulAge23 and published by Crytivo.

Yes, Steel Artery: Train City Builder is playable and fully supported on Windows.

No, Steel Artery: Train City Builder is not playable on MacOS.

No, Steel Artery: Train City Builder is not playable on Linux.

No, Steel Artery: Train City Builder is not playable on Steam Deck.

This information about Steel Artery: Train City Builder is not available yet.

No, Steel Artery: Train City Builder does not support VR.

Steel Artery: Train City Builder is a single-player game.

No, Steel Artery: Train City Builder does not currently offer any DLC.

No, Steel Artery: Train City Builder does not support mods via Steam Workshop.

No, Steel Artery: Train City Builder does not support Steam Remote Play.

Yes, Steel Artery: Train City Builder is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Steel Artery: Train City Builder.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 October 2026 05:43 UTC
SteamSpy data 02 November 2026 20:30 UTC
Steam price 05 November 2026 15:28 UTC
Steam reviews 22 October 2026 06:00 UTC

If you'd like to dive deeper into the details about Steel Artery: Train City Builder, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Steel Artery: Train City Builder
  • SteamCharts - Analysis of Steel Artery: Train City Builder concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Steel Artery: Train City Builder compatibility
Steel Artery: Train City Builder
Rating
6.7
218
89
Game modes
Features
Online players
3
Developer
SoulAge23
Publisher
Crytivo
Release 15 May 2026
Platforms
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