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Steel Assault on Steam - User reviews, Price & Information

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Punch, whip, and zipline your way through a post-apocalyptic America in this 16-bit retro-style action platformer! Play as Taro Takahashi, a resistance soldier on a revenge mission against the dictator who lords over the ashes.

Steel Assault is a 2d platformer, fast-paced and arcade game developed by Zenovia Interactive and published by Tribute Games Inc..
Released on September 28th 2021 is available on Windows, MacOS and Linux in 8 languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Spanish - Latin America and Simplified Chinese.

It has received 383 reviews of which 302 were positive and 81 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 12.99€ on Steam.


The Steam community has classified Steel Assault into these genres:

Media & Screenshots

Get an in-depth look at Steel Assault through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+, 64-bit only
  • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
  • Memory: 2 GB RAM
  • Graphics: GeForce 9600 GT or Radeon HD 3870
  • DirectX: Version 11
  • Storage: 300 MB available space
MacOS
  • OS: Yosemite 10.10.5 or newer
  • Processor: Intel Core 2 Duo E8400
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
  • Storage: 300 MB available space
Linux
  • OS: glibc 2.17, 64-bit only
  • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
  • Storage: 300 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
July 2026
Pretty looking game with awesome music and sound design, but unfortunately boring levels and gameplay. I would still recommend because it's cheap and short. I hope the team makes a second game with more things to do and with a better rope mechanic because the one in this is just kind of annoying.
13 hours played
July 2026
Steel Assault, developed by Zenovia Interactive and published by Tribute Games, is a side-scrolling action platformer that proudly wears its retro inspirations on its sleeve. Set in a devastated future America decades after a catastrophic war, the game follows resistance soldier Taro Takahashi as he rises against the oppressive rule of industrial tyrant Magnus Pierce. While its premise echoes the straightforward narratives of classic arcade adventures, Steel Assault quickly distinguishes itself through its energetic pacing, polished mechanics, and remarkable dedication to recreating the spirit of late-1980s and early-1990s action games. At the heart of the experience is an agile combat system built around Taro's versatile electric whip. Unlike traditional side-scrolling heroes restricted to a handful of attack directions, Steel Assault allows players to strike across multiple angles while combining their offense with slides, jumps, and aerial maneuvers. The addition of a zipline mechanic proves to be one of the game's most memorable features, enabling players to latch onto environmental hooks and swing across hazardous areas or reposition during intense battles. This mobility creates a satisfying rhythm where players are constantly moving, dodging enemy projectiles, and looking for opportunities to strike back. The controls are exceptionally responsive, making every success feel earned and every mistake a lesson in timing. The game's level design consistently introduces new hazards and visual themes, ensuring the short campaign never loses momentum. Stages range from ruined metropolitan landscapes to moving trains and heavily fortified industrial facilities, all filled with robotic enemies and environmental threats. Boss encounters are particularly impressive, demanding mastery of the movement system while showcasing imaginative enemy designs. Steel Assault embraces challenge in the best possible way; it is difficult without feeling unfair, encouraging players to improve through repetition rather than relying on artificial difficulty spikes. Presentation is another area where the game excels. Its pixel art is beautifully detailed, capturing the essence of the 16-bit era while benefiting from modern artistic techniques. Character animations are fluid, backgrounds are layered with care, and the vibrant color palette helps every environment stand out. Optional visual settings, including CRT-inspired effects, further enhance the nostalgic atmosphere for players seeking an authentic retro experience. Rather than simply copying the past, Steel Assault feels like an idealized version of what players remember classic action games looking like. The soundtrack complements the visuals perfectly, combining electronic beats, heavy guitar influences, and arcade-inspired melodies into an energetic package that elevates the action. Each level is accompanied by tracks that reinforce its identity, while boss themes effectively increase the sense of urgency. Combined with sharp sound effects and excellent pacing, the audio design contributes significantly to the game's immersive quality. It is evident that the developers approached every aspect of the presentation with a deep appreciation for the genre's legacy. Steel Assault's most noticeable drawback is its length. The main campaign can be completed in a relatively short amount of time, especially by experienced players familiar with retro platformers. Although higher difficulty settings, Arcade Mode, and replay opportunities offer additional value, some players may wish there were more stages to explore. However, the game's replayability stems from its arcade roots, rewarding mastery and encouraging players to refine their performance with every attempt. It is a title designed to be revisited rather than experienced only once. Ultimately, Steel Assault succeeds because it understands its audience. It delivers a tightly crafted action experience that balances nostalgia with modern sensibilities, offering fast gameplay, excellent presentation, and memorable mechanics without unnecessary distractions. Its campaign may be brief, but nearly every moment is packed with excitement and craftsmanship. For fans of classic side-scrollers and arcade-inspired adventures, Steel Assault stands as one of the better examples of how to modernize a beloved formula while remaining faithful to its origins. Rating: 8/10
3 hours played
April 2026
Heavily inspired by games like Megaman and Contra, Steel Assault provides 16-bit retro action gameplay that looks and sounds incredible – but may prove to be too frustrating unless you’re part of its very specific audience Originally announced through a [url=https://www.siliconera.com/steel-assault-takes-nes-style-2d-sci-fi-action-to-kickstarter/]2015 Kickstarter as an 8-bit side-scrolling action game citing inspirations from the Nintendo Entertainment System (NES), Steel Assault ended up as a 16-bit title that feels right at home at consoles like the Gameboy Advance (GBA). Emulating the style of the era, Steel Assault offers a mix of platforming and combat action that looks and sounds amazing – but also offers as an overall high difficulty level that might not be for everyone. While the platforming sections themselves aren’t much of an obstacle on their own, the difficulty in Steel Assault stems from dozens enemies constantly appearing, often quite suddenly, as well as their ongoing barrage of projectiles to avoid. Unsurprisingly however, it’s the boss fight at the end of each of the five stages that prove to be the real skill checks, with attack patterns to avoid and just enough openings left to attack their weak spots. However, while high difficulty by itself doesn’t need to be detrimental to the overall game experience, Steel Assault features some unfortunate design decisions that make game-overs feel frustrating rather than motivating enough to keep trying. These range from un-skippable intro/boss cutscenes that play every time (!) when dying at the beginning of a stage or during a boss fight, since the otherwise frequent auto-checkpoints are badly set, to some weird hitboxes – large bosses in particular feature can make it hard to discern whether touching certain body parts results in immediate damage or not. In addition, Steel Assault doesn’t telegraph some sudden enemy appearances & certain boss attacks well enough, which often leaves the player with too little time to react properly. As a result, some first-time deaths may feel quite undeserved, making it seem like dying to an enemy is the only way to obtain the information required to avoid them. While some players may prefer slowly learning the ins and outs of a level through a trial-and-error approach like this, I’m of the opinion that a game – platformers in particular - should always offer enough information, e.g. in the form of telegraphs, that with sufficient skill, first-timing a level should be possible. Depending on the intended difficulty, the skill level required may be higher or lower of course - but dying only due to missing information (e.g. a boss attack suddenly filling almost the entire screen or an enemy immediately appearing in front of you) isn’t fun, as surviving those surprises is left to chance rather than player agency. In sum, these design decisions (un-skippable cutscenes, weird hitboxes, insufficient telegraphs) can turn Steel Assault into a rather frustrating retro action experience instead of a hard-and-rewarding one. As such, it’s not surprising that despite its short overall runtime – beating the game on “normal”, the second-hardest difficulty mode, only took me about 3 hours – many players seem to have dropped Steel Assault early on. To illustrate, only 34.5% of players on Steam managed to beat the second boss of the game - considering the short runtime and the game only featuring five bosses overall, one for each stage available, this is saying something. As such, I’d only recommend Steel Assault to players with a high frustration tolerance – or those who don’t mind trial-and-error approaches, even if the “trial” part is drawn out thanks to the un-skippable cutscenes. Steel Assault does offer a lot to love otherwise – the visuals and the soundtrack are fantastic, the controls precise and while I found the grappling hook feature to be somewhat janky, it thankfully wasn’t overutilized. However, if you’re just looking for a great retro action game to have a nice evening with, consider picking one of the easier difficulty modes – or other games entirely.
2 hours played
March 2026
Whoa, not bad, not bad at all! A love letter to old Mega Drive arcade platformers! With awesome eye-candy pixel art, great tight gameplay, tough levels, even tougher bosses, and a crazy good soundtrack to top it all off. Made me remember some old games I erased from my memory. Good stuff!
10 hours played
Oct. 2025
Really good. High-quality throwback to 16-bit action platformers. The gameplay is most similar to the traditional Castlevania titles with shades of Contra, Metal Slug and Mega Man X. Appropriately short, with multiple higher difficulty modes. I wish the soundtrack tended more towards the SNES-style X games instead of the PS1 but that's a minor gripe. The graphics speak for themselves and the animation looks great.

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Frequently Asked Questions

Steel Assault is currently priced at 12.99€ on Steam.

No, Steel Assault is currently not on sale. You can purchase it for 12.99€ on Steam.

Yes, Steel Assault received 302 positive votes out of a total of 383 achieving a rating of 7.40.
😊

Steel Assault was developed by Zenovia Interactive and published by Tribute Games Inc..

Yes, Steel Assault is playable and fully supported on Windows.

Yes, Steel Assault is playable and fully supported on MacOS.

Yes, Steel Assault is playable and fully supported on Linux.

Steel Assault is a single-player game.

Yes, there is a DLC available for Steel Assault. Explore additional content available for Steel Assault on Steam.

No, Steel Assault does not support mods via Steam Workshop.

No, Steel Assault does not support Steam Remote Play.

Yes, Steel Assault is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Steel Assault.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 July 2026 09:08 UTC
SteamSpy data 25 July 2026 19:16 UTC
Steam price 29 July 2026 02:24 UTC
Steam reviews 26 July 2026 21:49 UTC

If you'd like to dive deeper into the details about Steel Assault, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Steel Assault
  • SteamCharts - Analysis of Steel Assault concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Steel Assault compatibility
Steel Assault
Rating
7.4
302
81
Game modes
Features
Online players
0
Developer
Zenovia Interactive
Publisher
Tribute Games Inc.
Release 28 Sep 2021
Platforms