Stellar Tactics, developed and published by Maverick Games, is a sprawling sci-fi RPG that ambitiously combines classic turn-based squad combat with open-ended space exploration. It's a game that strives to deliver a fully-realized universe where the player is free to shape their own path—from trading and mining to bounty hunting and story-driven combat encounters. Currently in Early Access, it still bears the markings of a work in progress, but underneath that roughness lies a vast, systems-driven experience that will appeal to fans of old-school RPGs who enjoy both tactical depth and sandbox freedom. The narrative centers on a distant future where humanity, having left Earth centuries ago, finds itself fractured and spread across a massive galactic frontier. Players begin their journey as part of an experimental program, awakening from cryo-sleep only to discover a world torn by war, corporate power struggles, and a mysterious, mutating plague known as the Phage. While there is a core storyline in place, the game quickly opens up, allowing the player to disengage from the main narrative and pursue any number of side activities. This open-ended structure is both one of the game’s greatest strengths and, occasionally, a source of disorientation, especially for newcomers. At its core, the gameplay loop revolves around assembling a squad, outfitting them with equipment, and managing a spaceship that serves as both transport and base of operations. On planets and space stations, combat plays out in turn-based fashion with a free-movement system rather than a strict grid. Positioning, cover, and line of sight matter significantly, and the encounters can be punishing if approached without strategy. Outside of combat, the galaxy map opens up to an enormous procedurally generated universe featuring over 160,000 star systems. Players can warp between star clusters, trade goods on dynamic markets, mine resources from asteroid fields, salvage derelict ships, and scan planets for secrets or hidden missions. Character development is skill-based rather than class-based. Instead of choosing a rigid class, your characters improve in whatever skills they use most—whether it’s heavy weapons, medical knowledge, tech abilities, or stealth. This design encourages experimentation and role versatility, particularly since the game supports a full party of custom-created squad members. Each member of your team can specialize in unique roles, and as you level up, perks become available, further deepening customization. Inventory and loot are robust systems in their own right. Items can be enhanced, modified with nano-tech, or crafted from scratch. Salvaging, hacking, and repair all play into the ecosystem, and the depth of gear options can be overwhelming—in a good way—for players who enjoy tweaking stats and optimizing builds. The game’s aesthetic is unapologetically utilitarian. It doesn't dazzle with modern visual effects or flashy UI design; instead, it channels the look and feel of late-1990s PC RPGs. Character models and environments are serviceable but not striking. However, this somewhat dated appearance belies the complexity and ambition of the systems under the hood. While it lacks the visual polish of contemporary RPGs, it compensates with dense mechanical depth and an impressive commitment to its vision of a lived-in, player-driven galaxy. Space travel, for instance, isn’t just a loading screen or map click—it involves ship management, energy balancing between shields, weapons, and engines, and potentially hostile encounters with pirates or hostile factions. Audio design is subtle, with ambient music setting a tone of isolation and mystery. While there's no full voice acting, the writing is generally solid, and the narrative segments—particularly those tied to the Phage and your crew's origins—offer a grim, hard sci-fi tone reminiscent of classic genre fiction. Dialogues are functional but rarely emotionally resonant, as the focus is more on world-building and mission delivery than deep character drama. Still, there’s a charm in how it allows you to project your own interpretation onto your crew and their place in the galaxy. Despite its many strengths, Stellar Tactics is still very much an evolving game. The Early Access label is well-deserved, as there are still missing or placeholder elements, occasional bugs, and some quality-of-life features that feel unrefined. The UI, for example, is dense and takes time to learn, particularly when managing inventory, skill perks, or mission tracking. There's a steep learning curve, and players unfamiliar with hardcore RPG systems may find themselves overwhelmed without clear direction. But for those willing to engage deeply with its mechanics and invest time in mastering its intricacies, the game rewards persistence with an experience that feels deeply personal and satisfying. In its current state, Stellar Tactics is already a rich playground for space RPG fans. It evokes the feeling of classic tactical RPGs like Fallout and Jagged Alliance, while also borrowing elements from open-universe games like Elite Dangerous or Starsector. It doesn’t try to hold your hand or force a path—instead, it offers tools, systems, and a massive galactic canvas, then lets you choose what kind of story you want to tell. Whether you’re meticulously upgrading your ship, searching ruins on distant planets, battling corrupted enemies on space stations, or running a mining operation for profit, the game provides a sense of scale and agency that few others match. Ultimately, Stellar Tactics is not for everyone. It’s a slow burn, rough-edged, and unapologetically complex. But for those who miss the days of deep, strategic PC RPGs and are looking for something with a hard sci-fi edge, it stands as one of the more compelling indie titles in its genre. With continued development and polish, it has the potential to be a standout in the space RPG landscape—one built on ambition, systems mastery, and player freedom. Rating: 7/10
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