Stellar Tactics on Steam - User reviews, Price & Information

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A Sci-Fi role-playing game featuring turn-based ground combat, space exploration, deep character customization and a massive living universe with over 160,000 star systems. Equip your ships with the best equipment you can find, gather a powerful crew of mercenaries and set out into the void!

Stellar Tactics is a crpg, rpg and party-based rpg game developed and published by Maverick Games.
Released on September 22nd 2016 is available only on Windows in 5 languages: English, French, German, Spanish - Spain and Russian.

It has received 1,430 reviews of which 1,157 were positive and 273 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 9.75€ on Steam with a 50% discount.


The Steam community has classified Stellar Tactics into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel® Coreâ„¢ 2 Duo 2.5Ghz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 470 | AMD Radeon® HD 6870
  • Storage: 9 GB available space
  • Additional Notes: 64-bit OS recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Stellar Tactics, developed and published by Maverick Games, is a sprawling sci-fi RPG that ambitiously combines classic turn-based squad combat with open-ended space exploration. It's a game that strives to deliver a fully-realized universe where the player is free to shape their own path—from trading and mining to bounty hunting and story-driven combat encounters. Currently in Early Access, it still bears the markings of a work in progress, but underneath that roughness lies a vast, systems-driven experience that will appeal to fans of old-school RPGs who enjoy both tactical depth and sandbox freedom. The narrative centers on a distant future where humanity, having left Earth centuries ago, finds itself fractured and spread across a massive galactic frontier. Players begin their journey as part of an experimental program, awakening from cryo-sleep only to discover a world torn by war, corporate power struggles, and a mysterious, mutating plague known as the Phage. While there is a core storyline in place, the game quickly opens up, allowing the player to disengage from the main narrative and pursue any number of side activities. This open-ended structure is both one of the game’s greatest strengths and, occasionally, a source of disorientation, especially for newcomers. At its core, the gameplay loop revolves around assembling a squad, outfitting them with equipment, and managing a spaceship that serves as both transport and base of operations. On planets and space stations, combat plays out in turn-based fashion with a free-movement system rather than a strict grid. Positioning, cover, and line of sight matter significantly, and the encounters can be punishing if approached without strategy. Outside of combat, the galaxy map opens up to an enormous procedurally generated universe featuring over 160,000 star systems. Players can warp between star clusters, trade goods on dynamic markets, mine resources from asteroid fields, salvage derelict ships, and scan planets for secrets or hidden missions. Character development is skill-based rather than class-based. Instead of choosing a rigid class, your characters improve in whatever skills they use most—whether it’s heavy weapons, medical knowledge, tech abilities, or stealth. This design encourages experimentation and role versatility, particularly since the game supports a full party of custom-created squad members. Each member of your team can specialize in unique roles, and as you level up, perks become available, further deepening customization. Inventory and loot are robust systems in their own right. Items can be enhanced, modified with nano-tech, or crafted from scratch. Salvaging, hacking, and repair all play into the ecosystem, and the depth of gear options can be overwhelming—in a good way—for players who enjoy tweaking stats and optimizing builds. The game’s aesthetic is unapologetically utilitarian. It doesn't dazzle with modern visual effects or flashy UI design; instead, it channels the look and feel of late-1990s PC RPGs. Character models and environments are serviceable but not striking. However, this somewhat dated appearance belies the complexity and ambition of the systems under the hood. While it lacks the visual polish of contemporary RPGs, it compensates with dense mechanical depth and an impressive commitment to its vision of a lived-in, player-driven galaxy. Space travel, for instance, isn’t just a loading screen or map click—it involves ship management, energy balancing between shields, weapons, and engines, and potentially hostile encounters with pirates or hostile factions. Audio design is subtle, with ambient music setting a tone of isolation and mystery. While there's no full voice acting, the writing is generally solid, and the narrative segments—particularly those tied to the Phage and your crew's origins—offer a grim, hard sci-fi tone reminiscent of classic genre fiction. Dialogues are functional but rarely emotionally resonant, as the focus is more on world-building and mission delivery than deep character drama. Still, there’s a charm in how it allows you to project your own interpretation onto your crew and their place in the galaxy. Despite its many strengths, Stellar Tactics is still very much an evolving game. The Early Access label is well-deserved, as there are still missing or placeholder elements, occasional bugs, and some quality-of-life features that feel unrefined. The UI, for example, is dense and takes time to learn, particularly when managing inventory, skill perks, or mission tracking. There's a steep learning curve, and players unfamiliar with hardcore RPG systems may find themselves overwhelmed without clear direction. But for those willing to engage deeply with its mechanics and invest time in mastering its intricacies, the game rewards persistence with an experience that feels deeply personal and satisfying. In its current state, Stellar Tactics is already a rich playground for space RPG fans. It evokes the feeling of classic tactical RPGs like Fallout and Jagged Alliance, while also borrowing elements from open-universe games like Elite Dangerous or Starsector. It doesn’t try to hold your hand or force a path—instead, it offers tools, systems, and a massive galactic canvas, then lets you choose what kind of story you want to tell. Whether you’re meticulously upgrading your ship, searching ruins on distant planets, battling corrupted enemies on space stations, or running a mining operation for profit, the game provides a sense of scale and agency that few others match. Ultimately, Stellar Tactics is not for everyone. It’s a slow burn, rough-edged, and unapologetically complex. But for those who miss the days of deep, strategic PC RPGs and are looking for something with a hard sci-fi edge, it stands as one of the more compelling indie titles in its genre. With continued development and polish, it has the potential to be a standout in the space RPG landscape—one built on ambition, systems mastery, and player freedom. Rating: 7/10
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Aug. 2025
Pros: - virtually endless galaxy - extensive rpg progression system - skills improve by using them - I have only played the first few missions and I like the writing so far - graphics are ok (doesn't hurt the eyes) - ship combat is interesting as soon as it clicks - turn-based ground combat is easy to grasp - enemies also throw grenades and heal themselves and their allies Cons: - loot is kind of uninteresting: too much scrap, too little equipment variety, no higher chance of cool loot from harder enemies (it seems) - lootable containers are too rare and if you find one, the loot is underwhelming most of the time - lack of sector traffic (even fake) as in Avorion or the X games; it's just you the usual 1-3 npcs and the emptiness of space - very small sector/station/interior variety - in ground combat there are no environmental interactions (traps, explosive barrels, natural hazards) - loading times are quite long, even on SSDs Yes, there is still work to be done, but you won't find any similar game with this combination of features and different combat styles. I recommend it for people craving massive procedurally generated galaxies, space travel/combat, as well as turn-based ground combat a la Wasteland, who can ignore the lack of visual variety throughout the game. Also, respect to the developer for singlehandedly creating a game that's already this good.
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April 2025
This is a fun game. Good after work game. 2 hours , you have done enough to feel like you had fun and got stuff done. Lots to do. Fun doing them. Space mining, drop off missions, learn new systems, KILL XENO SCUM!!!, Find new weapons and most off all Trade. I enjoy the game is all I am saying
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Feb. 2025
For those who may shy away from this game due to the early access tag, you will be missing one of the best Sci-Fi RPG. This gem shines even without the full release, the game play is solid and always improving, the updates are steady (even with the Dev going through some hell), and the story is actually interesting. I actually wanted to know the motivations of characters, and sometimes found them out. Sometimes, however, I accidentally caught them in a grenade blast and never heard from them again. At the price point it is at you are getting a ton of game for a really reasonable price. One other great thing about this game is the space combat and mining, if you ever played EVE this has a very similar feel to the mining. I actually like the space combat a lot, it is easy to learn but has a ton of nuance that makes the difference when fighting higher rank opponents. TLDR: Game is great, early access won't be forever, Dev is working hard at the game
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Dec. 2024
(Edit: changing review to positive for the sole reason of wanting this game to be a success, but the review focuses entirely on the not so good parts atm). I've had this wishlisted since the day it went up for EA on Steam and finally decided to purchase it over 8 years later. I'm going to be frank about it...there are some vital parts that feel extremely lacking compared to the game's store description as it stands right now. To summarize the main issue with ST, it's the epitome of "wide as an ocean, deep as a puddle" as opposed to the advertised "deep character customization and living world". The 'carrot' to chase and grind for is also not enticing enough; the balance of time invested vs what you get in return for that feels off, with a lot of unnecessary tedium involved in the gameplay loop atm. ST boasts a unique and ambitious combination of genres / ideas which sound awesome as a concept together, but if everything is as generic as it is now then people are simply going to play lets say 4 different games which each excels in the 1 type of gameplay they offer, e.g. Troubleshooter for the ground combat turn based gameplay, Elite Dangerous for space sim, PoE for loot dopamine etc. instead of bothering with ST, as there would be no reason to. Biggest gripes I felt that led to me struggling to find the will to continue after 30 hours of playing: The loot to equip your characters with is incredibly generic; there are 7 character stats and the only affixes that any gear can have = a + to one of those stats. Green gear = always a +1 to 1 stat, Blue = +1 or 2x +1 to 2 different stats, Orange = +1 to 2 or 3 different stats or +2 to 1 stat and +1 to another, and Pink can give +3 to a stat and at least +1 to 2 other stats. And that's it; that's the entire itemization of gear. !!WE URGENTLY NEED MORE UNIQUE GEAR 'CHASE ITEMS'!! That have -innate- effects similar to weapon module effects Example of innate armor affix: "restore all action points on kill once per turn". Unique gear with these affixes should have a rare % chance to loot them. Also another very important thing about gear which needs an update asap = a bigger difference in weapon damage stat for weapons that require a higher weapon level to use. The gear for your space ship is almost equally unimpactful between rarity types and is again incredibly basic to the point of losing interest in chasing upgrades very quickly. Example: white FTL drive is 1400 something speed while orange FTL drive is 1600 speed. And that is supposed to be a carrot that you'll have to grind very time consuming faction missions for to get enough points to buy that single piece with (for a single ship, you'll have to do the same for each other ship as these pieces are only compatible with the ship you've got set as main) Now, as for the fun of doing those missions and variety...I was quickly disappointed. There are different faction mission types but all of them will end up with you doing the same thing: Warp to x gibberish name planet, few minutes of totally uneventful travel to mission location, enter mission location (load screen), have unavoidable encounters with enemies that you really don't want to fight, but are forced to in order to proceed to final dungeon room. Rinse n repeat. Not only does the disappointment stem from the lack of 'dungeon' biome and enemy type biome variety, but it's especially the amount of tedium involved in the mechanical part of the experience. First, you must always remember to press reload button after every single battle or you'll have to waste PRECIOUS action points during the actual fights (having to repair gear and weapon jamming during battle is already annoying enough as is). Then there's the crazy high enemy Perception stat; especially in the cave biome area where there are no closed door rooms you'll be spotted by enemies so far away that you don't even see them as red dots and this combined with its wacky pathing and big rooms will make it a huge slog to get to the last room (which you'll have to do for all types of mission objectives every time). As for the combat itself: You'd think these fights would at least be fast due to how often they occur, but no...Even if you're lvl 9 with turn order affecting stat investments (Dex is the main one that raises it) in the lvl 1 enemy planets, almost all enemies will still move before any of your characters except maybe the dedicated hacker in your group. You can't rush the enemy either, because due to them noticing you from very far away, the grid based combat starts with a big gap between you and the enemy. And moving costs AP; so much that most you can do is move up to an enemy and then have no AP left to actually attack. You also can't escape from ANY battle, so no matter which strategy you employ, it's incredibly time consuming to complete a mission objective. All this with no loot carrot whatsoever, because the gear is as basic / boring as it could possibly be. Oh right it gets worse; gear rarity tier that can drop is actually tied to enemy strength tier (e.g. regular mobs will never drop blue or higher gear, 1 skull never drops orange or above). It would be way more fun if this was completely random. Quickly going through space related issues: -Facilities are carbon interior copies despite having different names (e.g. outpost, research facility having no interior distinguishment from one another, nor different functionality) -Vendors are nearly entirely irrelevant and we don't need 8 in each outpost if 1 merchant sells all of the same stuff which 5 others are partially selling -Every time we leave a planet or building, we need to click top left for the FTL icon to appear. Top left data should always be open by default -438983 'different' planets but the only distinguishment = diff gibberish name and diff planet color, needs lots of work to feel less generic -Fast travel beacon points are ALWAYS far removed from an outpost; dev I get that you don't want people to make money too quickly by doing cargo missions but it defies all logic to force a ~3 minute flight period from !Quick! travel point to x outpost or any planet for a mission EVERY SINGLE TIME. Either move some of the beacon points of some planets with an outpost in it closer to it OR let us quick travel between beacon points without having to FTL out of a planet first. Having to go through these motions (and load screens!!!) adds so much tedium given how often it has to be done. OR: give higher tier drives and ships a bigger speed increase. Yes it will make the game more 'arcade' paced, but that's the only way your game is going to feel like it 'clicks' (as it stands, arcadey space games like Starpoint Gemini 2 have more engaging space activites and better pacing than this). -Space combat does not feel exciting enough, hostile ships need to be more hostile (vs other NPC ships as well) -Components and ships need to become more distinguished through more stat effect additions beyond just raw stat number increases, e.g. special effects for specific ships like an Epic tier warp drive for a very low cargo capacity ship that allows it to warp directly between beacons -Crew recruitment is totally pointless; the first 3 level 2 perm crew you can recruit will gain skill/weapon stats A LOT faster per 1 lvl up than new recruits (who are always same level as main char). Give players a valid reason to recruit and train new recruits, e.g. unique character traits Dev I love your spirit but please hire some help or employ AI for stuff like icon design so you have more time to spend on fleshing out these more pressing critiques cause you gotta think of it from a consumer PoV as well like me who's been waiting for 8+ years (1/10th of the average male life span!) and concluding this still rather barebones state. I hope to see improvements in accordance to what I mentioned here and that I may one day actually enjoy this game, before I die of old age.
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Frequently Asked Questions

Stellar Tactics is currently priced at 9.75€ on Steam.

Stellar Tactics is currently available at a 50% discount. You can purchase it for 9.75€ on Steam.

Stellar Tactics received 1,157 positive votes out of a total of 1,430 achieving a rating of 7.74.
😊

Stellar Tactics was developed and published by Maverick Games.

Stellar Tactics is playable and fully supported on Windows.

Stellar Tactics is not playable on MacOS.

Stellar Tactics is not playable on Linux.

Stellar Tactics is a single-player game.

There is a DLC available for Stellar Tactics. Explore additional content available for Stellar Tactics on Steam.

Stellar Tactics does not support mods via Steam Workshop.

Stellar Tactics does not support Steam Remote Play.

Stellar Tactics is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stellar Tactics.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2025 15:13
SteamSpy data 19 October 2025 22:19
Steam price 29 October 2025 20:45
Steam reviews 27 October 2025 17:48

If you'd like to dive deeper into the details about Stellar Tactics, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stellar Tactics
  • SteamCharts - Analysis of Stellar Tactics concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stellar Tactics compatibility
Stellar Tactics
Rating
7.7
1,157
273
Game modes
Features
Online players
11
Developer
Maverick Games
Publisher
Maverick Games
Release 22 Sep 2016
Platforms
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