Stellar Tactics on Steam - User reviews, Price & Information

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A Sci-Fi role-playing game featuring turn-based ground combat, space exploration, deep character customization and a massive living universe with thousands of star systems. Equip your ships with the best equipment you can find, gather a powerful crew of mercenaries and set out into the void!

Stellar Tactics is a crpg, rpg and party-based rpg game developed by Don Wilkins and published by Maverick Games.
Released on March 30th 2026 is available only on Windows in 5 languages: English, French, German, Spanish - Spain and Russian.

It has received 1,430 reviews of which 1,157 were positive and 273 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Stellar Tactics into these genres:

Media & Screenshots

Get an in-depth look at Stellar Tactics through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel® Core™ 2 Duo 2.5Ghz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 1650 | AMD Radeon® RX 570
  • Storage: 10 GB available space
  • Additional Notes: 64-bit OS recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
Not a bad game for what it is, but has some inherent problems that can affect enjoyment. I'm willing to cut the dev some slack since they are a solo dev and they never stopped working on this, but I'm afraid I'm done playing this for now. I would like to continue the main story sometime. Positives + I've played a lot of CRPGs and I swear the to-hit chance is rigged or not accurate to the numbers. I can't tell you how many times in Fallout and such I would miss 95% chance to hit twice in a row. Meanwhile landing a 10% chance to hit seems impossible and I fail 20 times in a row (not hyperbole). 50% chance might as well be about 33%. However this is the first game where the to-hit chance seems accurate. You will rarely miss and it feels good. I think part of it is that for certain (if not all) weapons if you make a low roll then rather than missing you deal less damage. The big guns beam weapon for instance never appears to miss, but it seems like you do less damage the lower your to-hit chance. Special attacks don't ever seem to miss. + I like the concept of ground based CRPG gameplay while being able to fly around in your ship and fight other ships. + Tons of loot, though it can get tedious dealing with it all. + Gameplay options that let you customize your experience such as making the game easy or harder for both ground and space battles, earn more or less experience, buy and sell items for more or less, and some others. + Your skills level up based on use, which I'm always a fan of. + Grenades, mainly stun, are OP. Use them. Any character has perfect aim with them at any skill level and the range you can throw is huge. Negatives - My biggest problem that hampers my enjoyment are the real long load times, even on an SSD and hardware way above requirements. The preload when you boot up the game is fine, but even with that transitioning between areas still takes 10-30 seconds. And there's a lot of transitions. Finish a mission on a planet then teleport to ship > teleport to FTL space > teleport closer to next system > enter system > fly then land on next planet. Where each > is a transition taking 10-30 seconds each. So much time spent just getting around. If the game was fast with 2 second loads tops it would be a massive improvement. - The above is compounded by the fact the gameplay itself is slow. I get there aren't many fast paced CRPGs, it's an inherently slow system, but it's also the tedium of item management from the tons of loot you get (and you need loot to buy ships). I suppose though you could ignore all loot except the valuable epic and legendary. However you still need to salvage stuff for parts to repair your gear and to earn schematics to craft. I also suppose you can turn off gear wear and just not worry about crafting, though I think the best gear is only craftable. - The third major problem is that because everything is procedurally generated it becomes extremely repetitive very fast. You will be fighting the same enemies in the same rooms you've seen a bunch of times already. Only the main mission is unique. So I would actually recommend ignoring the randomly generated quests and just focus on the main story as much as you can so you don't get burnt out fast like I did. - There's still a bunch of bugs but I'm sure the dev will fix most of them in future patches. - How this game implements line of sight is stupid. You can only see enemies if one of your characters is facing them. This means enemies can literally disappear from your view, including in the middle of combat. I get them running around a corner and then you can't see them, but they can still disappear out in the open if no one happens to be facing that way. Very annoying, unintuitive, and not challenging. - A lot of stuff isn't explained to the player and you just have to figure it out. Like different weapons give you different movement speeds. For example you move slow with big guns, so just switch to your secondary before you move. Why program this? Adds more tedium and no challenge, to waste time switching to your secondary just to move so you can then switch back to your main weapon. - Ship combat was confusing for me but I only tried it a few times and very quickly died. Don't try ship combat until you've beefed up your ship or you'll just lose. - There just doesn't seem to be much variance in what you do in the game, building off the repetitive aspect. - Mining is extremely slow. This isn't an MMO, you don't have to make it take forever to mine stuff in your ship. - UI takes some getting used to, and some of the text is real tiny (so I imagine unplayable on Steamdeck even if it worked). The reputation window is currently unreadable even at 1080p on a monitor, hopefully he fixes it. I'm still giving a thumbs up because while this isn't my cup of tea in the long run due to the first 3 negative points I make, but if those don't bother you then this is still a fine game. However I'd recommend a sale. Tip: turn your experience gain to max (you will still level very slow), and reduce the cost of ships and increase the cost of items you sell. This will help a bit with the grind to get better ships, and isn't cheating because it still takes forever.
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March 2026
Interesting. My original review is no longer here. I played this game and left a review, probably 4 years ago. At the time, I believe I gave it a "recommend" with the only 2 caveats. The first being that the "faux 3d" space flight for the tactical, real time space battles was bad because it offers nothing tactically (since shields are only 4 sides, not also top and bottom) and makes flying just more of a pain than it needs to be because the controls for it are wonky (in addition to offering nothing of extra game play value other than "yes we have fake 3d in space" claim. Unfortunately, THAT is still a thing and still very annoying as far as space battles go. It's just a needless distraction from managing shield facing, especially against multiple enemy ships. This is actually horrible. There's just no need for faux 3d if it offers nothing else. Remember the development golden question "does this make the game better?" In the case of the up/down control of space flight in this game, the answer is emphatically "No!". On the upside, you can do as much or as little space combat as you'd like (still no excuse for the annoying up/down "3d" space flight mechanics). The 2nd caveat was that on some machines, the game would just freeze. I'd actually been in email contact with the dev about it as he had reached out to me in order to try and get more information because he wasn't able to recreate it but had several complaints about it. I wasn't able to help him figure it out with anything I submitted. In my original review, the caveat was "if you experience the game freezing up in the first 2 hours, refund it and wait to try it until you see it's been fixed because it will continue to happen". Well, I'm on the same machine and same operating system and the problem now seems gone. I played for several hours over a couple sessions and didn't get one freeze in either space or boarding combat where previously I would get a freeze in both and had to live by "save often". So, it appears that the freeze is fixed. I've read through some other reviews that came after when my original review would've been and they complained the turn based ground combat had balance issues or some such. I didn't experience anything like that with my early game (but now years old) saved game party. I think I had one melee character and they weren't irrelevant and then 2 primarily medium ranged (sub machine gun) users and one heavy weapons user. Ground combat felt fine. One other complaint that I do have this time around (that was there the first time but more noticeable now since not everything was new to me) is that the ship upgrades are annoying for 2 reasons. First, each ship has ITS OWN UPGRADES. That means, you don't find a "laser turret". You find a "laser turret for X Ship". Well, that's great except I'm not in that ship. So, most of the stuff you find is totally useless vendor loot. Second, some balance needs adjusting. There are green items that are better than blue items. I don't think it was quite at the level of annoying game design that something like "the Division" is where you have colors AND levels so your blue level 10 weapon is worse than a green level 12 weapon. That nonsense only further muddies the color and level of equipment in a gloriously stupid way. Anyway, this game didn't seem to have THAT intentional stupidity just a few examples of green items being better than blue counterparts. I give this game a recommendation if you like an RPG that allows you to follow your team of characters as they grow and mixes in some ground tactical turn based combat (think XCOM) with real time space combat (think Star Trek Fleet Command, which actually did this better in the early 2000s because it didn't needlessly add faux 3d movement). I didn't read through the patch notes, so I don't know what all changed. It didn't feel like a lot had changed. However, OTHER THAN the freeze issue (which appears fixed), the game already seemed like a decently full game, with all required game systems in and working for a "normal" game experience ,despite the early access tag.
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March 2026
Brilliant game. A true sandbox tactical RPG. Dev updates game every week or so (even implemented something I asked for in forum!). Really enjoying it. I will mention two cons tho: - growth is mostly via equipment. The best equipment can only be crafted and crafting gets grindy rather quick. - Once you finished the main quest, the vast universe feels a bit empty (which is probably very realistic)
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Jan. 2026
CAVEAT: I'm recommending this game in the long run, but not in it's current form. I really want to love this game. I've put a decent number of hours into it, and while I haven't fully explored the storyline yet, I think I can give my thoughts at this point. To be fair to the Developer, the game is in early access and the Dev is constantly listening and updating the game, so I think that this game will be a gem in the long run. In it's current state though, it just gets boring quickly. I love the idea that the creator is leaning towards, but specific things need to get fixed for the game to truly shine. Currently, combat is extremely boring and repetitive. Enemies do not have any special abilities or tricks, so combat is 100% straightforward. Enemies are always clumped together, so you never really get tactical combat, where you are dealing with enemies coming from multiple directions. Space combat is similar, with ships just flying around each other to keep their adjustable shields facing the enemy that is the greatest threat. The tiered loot system is a great idea in concept, except that most of the time, once you get a legendary or epic piece (not hard to do) higher tier items aren't worth replacing it with. Making 90% of what you pick up garbage. Also the cost of items needs review. Many times, you'll see two of the exact same item but the cheaper one will have better stats. I love that the world is so expansive, but it feels extremely empty. This applies to both Space (which, in reality I guess IS mostly empty) and worlds. Ruins and bases have entire rooms where there are no enemies or interactables. Even if these rooms were 90% of the time supplying just junk, it would still be more interesting and "living" than nothing. I hope the Dev doesn't get discouraged and keeps plugging away at this. It has the potential to be great.
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Aug. 2025
Pros: - virtually endless galaxy - extensive rpg progression system - skills improve by using them - I have only played the first few missions and I like the writing so far - graphics are ok (doesn't hurt the eyes) - ship combat is interesting as soon as it clicks - turn-based ground combat is easy to grasp - enemies also throw grenades and heal themselves and their allies Cons: - loot is kind of uninteresting: too much scrap, too little equipment variety, no higher chance of cool loot from harder enemies (it seems) - lootable containers are too rare and if you find one, the loot is underwhelming most of the time - lack of sector traffic (even fake) as in Avorion or the X games; it's just you the usual 1-3 npcs and the emptiness of space - very small sector/station/interior variety - in ground combat there are no environmental interactions (traps, explosive barrels, natural hazards) - loading times are quite long, even on SSDs Yes, there is still work to be done, but you won't find any similar game with this combination of features and different combat styles. I recommend it for people craving massive procedurally generated galaxies, space travel/combat, as well as turn-based ground combat a la Wasteland, who can ignore the lack of visual variety throughout the game. Also, respect to the developer for singlehandedly creating a game that's already this good.
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Frequently Asked Questions

Stellar Tactics is currently priced at 19.50€ on Steam.

Stellar Tactics is currently not on sale. You can purchase it for 19.50€ on Steam.

Stellar Tactics received 1,157 positive votes out of a total of 1,430 achieving a rating of 7.74.
😊

Stellar Tactics was developed by Don Wilkins and published by Maverick Games.

Stellar Tactics is playable and fully supported on Windows.

Stellar Tactics is not playable on MacOS.

Stellar Tactics is not playable on Linux.

Stellar Tactics is a single-player game.

There is a DLC available for Stellar Tactics. Explore additional content available for Stellar Tactics on Steam.

Stellar Tactics does not support mods via Steam Workshop.

Stellar Tactics does not support Steam Remote Play.

Stellar Tactics is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stellar Tactics.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 April 2026 18:05
SteamSpy data 28 April 2026 02:38
Steam price 29 April 2026 20:45
Steam reviews 29 April 2026 08:08

If you'd like to dive deeper into the details about Stellar Tactics, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stellar Tactics
  • SteamCharts - Analysis of Stellar Tactics concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stellar Tactics compatibility
Stellar Tactics
Rating
7.7
1,157
273
Game modes
Features
Online players
48
Developer
Don Wilkins
Publisher
Maverick Games
Release 30 Mar 2026
Platforms