Sync your Steam wishlist to track the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to track the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Pathfinder: Kingmaker — Enhanced Plus Edition on Steam - User reviews, Price & Information

Quick menu

Pathfinder: Kingmaker - Enhanced Plus Edition is the first isometric party-based cRPG set in the Pathfinder fantasy universe. Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. Explore and conquer the Stolen Lands and make them your kingdom!

Pathfinder: Kingmaker — Enhanced Plus Edition is a rpg, party-based rpg and fantasy game developed by Owlcat Games and published by Knights Peak.
Released on September 25th 2018 is available on Windows, MacOS and Linux in 5 languages: English, French, German, Russian and Simplified Chinese.

It has received 33,421 reviews of which 26,001 were positive and 7,420 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 2.49€ on Gamivo.


The Steam community has classified Pathfinder: Kingmaker — Enhanced Plus Edition into these genres:

Media & Screenshots

Get an in-depth look at Pathfinder: Kingmaker — Enhanced Plus Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit or newer
  • Processor: Intel Celeron 1037U @ 1.80GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 30 GB available space
  • Sound Card: DirectX Compatible Sound Card
MacOS
  • OS: OS X El Capitan
  • Processor: Intel Core i7-3610QE @ 2.30GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000
  • Storage: 30 GB available space
Linux
  • OS: Ubuntu 14.04 LTS 64-bit or newer
  • Processor: Intel Celeron 1037U @ 1.80GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

357 hours played
July 2026
This is a game that was made to target a very specific audience, cast adrift in a genre that has mostly devolved into Mass Effect clones that lack mechanical depth, and it absolutely succeeds at the cost of its broader appeal. If you are thinking about getting this game and just getting into the genre, it is probably because you played Baldur's Gate 3. That game is fantastic in its own right - certainly not a mass effect clone, don't get me wrong - but it is not like this game. They do not scratch the same itch which haunts the kind of people this game was explicitly made for, and if you are wanting another Baldur's Gate 3 to play, you will be disappointed. It does not even try to be a cinematic experience like a Mass Effect, that feels like an action movie at times, because it was made by a small team who knew they had better things to do, and that was to create something with a lot of mechanical depth that you can play for hundreds of hours and still be discovering new things about. If you are reading reviews to try to get a feeling for this game, you will probably come across complaints about the difficulty, which are simultaneously fair and misguided. In this game, there is no outplaying a fight, as most people want the ability to have in a game. Instead, every encounter is about preparation and is then a raw stat check; either you have the numbers to win or you do not and there is not a lot of wiggle room for you to work with after that calculus. The skill expression in the game is understanding the systems and knowing what you have to do to get your characters the higher numbers (primarily to armor class and attack bonus) you need to win, something that you are not going to suddenly develop in the middle of a tough fight. Great example: it is really easy to miss that the second cleric the game gives you has an infinite-use ability to buff a member of the party with extra attack and defense, inherent to his subclass, that remains extremely useful for the entire game, but comes at the cost of him being less tanky than the first cleric. The game does not explain this to you. You have to notice it. The ability is buried in the abilities tab above the action bar and you could absolutely miss it if you do not look for it. Another: your only wizard is handed to you with a level in rogue that you cannot get rid of even by respeccing her, which feels frustratingly pointless and like a handicap until you realize that you can sneak attack enemies for extra damage with touch spells (which check against touch ac, which is a much lower stat on most enemies) such as the basic cantrips if the target is engaged by two other party members, turning her into an exceptionally consistent damage dealer if you put her down the Arcane Trickster class that is in the game explicitly to support her. Tough enemies with such a high armor class that they are untouchable to your primary damage dealers can be cracked with a sneak attack wizard. That is why the game gives you one, but without telling you how useful she is. There are so many niche things like that to discover, little quirks of the system that suddenly make so many things seem more useful, that you can combine together if you are willing to look for them. IF YOU TAKE NOTHING ELSE FROM THIS (capitalized to catch the eye of anyone scrolling through) UNDERSTAND THAT, for all intents and purposes, this is a puzzle game, and if you look up the answer to a puzzle game, it is going to be a lot less rewarding of an experience. If you find yourself worried because that feels daunting, you should, for the love of God, just turn down the difficulty until it is at an appropriate level for your knowledge. Don't look up a guide. So much of the fun of this game is evolving your own understanding and improving your characters on your own because you start to figure things out for yourself, naturally, as you are playing and passively exploring. Don't read what every single class and subclass does in the character creation screen. You don't need to. Pick whatever sounds fun, then look for ways to improve it and make it stronger through whatever creative method you come up with. Be willing to touch the difficulty settings if they are getting in the way of you having fun, because, eventually, as you get better, you are going to be bumping them up, not down, to see how far your party can get. Respec characters often, if only to try something new with them; to see what you can come up with. And you don't even have to dip like the guides will tell you. Jubilost can be a bomb-throwing damage dealer or a transmuting tank all within the alchemist class. Linzi can excel at crowd control or dealing damage all within bard. Swap your party around every once in a while. You will find that the ones you initially wrote off are a lot more useful and interesting than you initially believed, and it is fun to try to find a way to make them work within a composition. The game is plenty long enough for you to try new things within a campaign for the sake of trying them with no consequence because you can always swap back or respec again. That is a lot of the fun of this game. Tooling your builds. Coming up with ideas for new ones. That is the unique experience it was meant to provide that is almost impossible to find in any other game to this degree of depth, where it is so important to success or failure. Think about it like this: if you have played Dark Souls, and you have thought about starting up a new play through, it is very common to plan what kind of build you are going to have before you start. Only after that do you begin a new game, then you go about trying to get your planned build online and to make it as strong as possible, aware that it is going to take time to get everything perfect like you want. It is the same in this game, except instead of only having one character, you have an entire party to work with in a much more complex system over a campaign that could end up taking a hundred hours. It is very hard to find an experience like that anywhere else. Story-wise, I like it. I don't know who you are or how difficult you are to please. You don't know who I am and have no basis for my taste if I said something as useless as, "it was good/bad." If you asked me about something I ate, and all I told you was that it tasted bad, what would you actually know about the food, other than that I, a stranger, do not like it? Is it spicy? Bland? What if I like spicy food and you don't? What if a story I consider hectic and convoluted is thought-provoking to you? Do you see what I mean? I will say this game's writing is very cute at times, and very serious at others without ever becoming oppressively dark. In a side quest, you end up in a group riddle competition and one of the competitors is a kobold with no friends, who had to bring frogs as his companions in order to compete, who just really wants to be a dragon. I squealed like a child with delight when, at the end of the competition, he gets whisked away to be made one by the demigod who put on the contest because they liked him too. Not too long later, you have to decide whether to let a pregnant woman bear her monster child blessed by an evil demon god, while she is begging you to let it happen, which is a moral conundrum that could really interest you if you let yourself be immersed like I did. My advice? Don't rush the game. Relax. It is a marathon that is simply too long to be beaten in only a handful of sessions, and if you try you are going to exhaust yourself. Then you will almost certainly hate the writing and probably the gameplay, because every story moment that could be interesting and enjoyable in its own right is instead a waste of time. The game can be a much more casual experience than its seemingly-hardcore exterior would make you believe, if you only let yourself relax while playing it.
519 hours played
April 2026
Multiple playthroughs. I have ruled this kingdom more times than I can emotionally justify. I came here expecting “fantasy RPG.” I left as: a political leader a therapist for emotionally unstable companions a crisis manager and occasionally… a menace to society depending on my alignment 10/10 experience. 📖 Story: oh we’re doing THIS today??? You like: assassination attempts mystery political drama making decisions and immediately questioning your life choices GOOD. You’re in the right place. This game starts off manageable and then gradually goes “hey you’ve got this 😊” and before you know it it’s “this is your problem now. all of it.” And somehow it works. 👑 Kingdom Management: “just one more decision” at 3am I thought this would be a side feature. It was not. It became my entire personality. You’re: managing advisors dealing with events making choices that actually matter watching your kingdom reflect your alignment like “oh… this says a lot about me actually” Also politics. So much politics. Everyone has opinions. No one shuts up. You are tired but also thriving. 🧑‍🤝‍🧑 Companions: I would die for some of them (others… debatable) These are not cardboard cutouts. They have: trauma opinions personalities the AUDACITY And yes, you can romance them 👀 Which means you will: make questionable decisions justify those decisions and do it again next playthrough ⚔️ Combat: choose your chaos (strategically) This game supports both turn-based AND RTwP, which is honestly a huge win. After a couple playthroughs, I ended up doing a hybrid approach: Turn-based for boss fights (because I want control, strategy, and my brain functioning) RTwP for mob fights (because fighting 10–20 enemies in turn-based every time would have turned this into a 1000-hour commitment 😭) Honestly? This felt like the intended way to stay sane. ALSO—the difficulty settings are basically a buffet: You can: vibe on Story mode feel accomplished on Challenging suffer a little on Hard or enter Unfair mode where the game looks you in the eye and says “you wanted this.” I personally chose peace and story immersion 🫠 and I usually tweak them until I have what I personally feel is a good balance between good combat encounters but focused on story. 😬 Bugs (aka “WHY is this happening to me specifically”) Most bugs are minor now. BUT. Tristian’s romance is STILL bugged as of my March 2026 playthrough. Like: all romance counters stuck at 0 despite flirting despite having him in my party despite hitting all the right dialogue ✨ absolutely not ✨ I fixed it using the Bag of Tricks mod from Nexus Mods, which lets you manually adjust the romance flags. If you’re planning to romance him, I highly recommend looking up the fix here: https://steamcommunity.com/app/640820/discussions/0/2960544187653555511/ Was I annoyed? yes Did I keep playing anyway? also yes Did I replay the game multiple times? of course 🫠 🎲 Overall Vibe Before Baldur’s Gate 3, this was the closest I’ve gotten to: “I am not playing a game, I am living in a D&D campaign and making decisions that will emotionally haunt me later.” 💬 Final Verdict If you: love story-heavy RPGs want choices that actually matter enjoy managing chaos (kingdom, companions, your own decisions) and don’t mind losing hours of your life you will absolutely get sucked into this game. If you want fast, simple combat and zero stress? This is not that game. This game will give you responsibility. 👍 10/10 would Recommend
113 hours played
Feb. 2026
Pathfinder: Kingmaker is a very engaging, but at the same time extremely exhausting game. The clearly good parts are the writing and the soundtrack. Everything else is at best questionable, and at worst terrible. The main reason most players should try this game is its story. The text is written quite well and is interesting to read. I wanted to know how the story would end, to complete companion quests, and to solve small problems of my kingdom. The game itself is fairly linear, but it has an alignment system that makes role-playing flexible. You can play very different kinds of characters. The game also has an excellent soundtrack that does not become annoying even after 100 hours. Whether you like the gameplay strongly depends on what extreme you are ready to accept. Are you willing to sit with Excel spreadsheets, maximizing your party and constantly checking the player’s handbook, or do you prefer to set the difficulty to minimum and just follow the story? The developers tried to adapt the Pathfinder tabletop system to a video game format, but the problem is that the system turned out to be overcomplicated. There is too much math, both hidden and obvious. To play effectively, you constantly need to consider a huge number of modifiers, bonuses, and stats. For players unfamiliar with the original system, this will be very difficult, and the in-game tutorials are not enough. This also works poorly with real-time combat. Yes, there is a turn-based mode, but considering the number of fights, it is really needed only for difficult battles. Even on normal difficulty, the game can punish you for not knowing certain mechanics, although you can always respec your character. Balance problems make this worse: some dungeons are very easy, but at the end you may face bosses or even regular enemies that are completely too strong for your level. The peak of bad game design is the second-to-last dungeon, House at the End of Time. You are constantly affected by debuffs, enemies regularly paralyze your characters, and the character who could help you deal with this is simply killed. This is not even mentioning the level design with very annoying portal puzzles, which took me more time than the fights themselves. Many players quit the game right before the finale because of this dungeon. Besides combat, the game has a kingdom management system where you capture lands, build cities, and assign characters to solve various problems in the realm. For most of the game, this system is quite enjoyable, but it also has serious balance issues. In the last third of the game, the difficulty of skill checks becomes absurdly high, so most decisions start to fail. At the same time, feedback is very weak, and the game does not clearly explain what you are doing wrong. Thankfully, you can enable automatic kingdom management and ignore this system. Among smaller but annoying issues: some quests are time-limited and give you a limited number of days to complete them. The main problem is that the game does not always clearly tell you how much time you have. Because of this, quests you postpone may fail unexpectedly. Overall, if you value role-playing games with a strong story, role-playing options, and deep mechanics, and you are ready to tolerate messy implementation, Pathfinder: Kingmaker can give you a great 100+ hour experience. However, before playing, it is worth at least slightly familiarizing yourself with the player’s handbook. Otherwise, it is better to lower the difficulty to minimum and enable automatic kingdom management.
96 hours played
Nov. 2025
Of all the Owlcat games, this is the hardest to get through. It was and still is incredibly ambitious and borderline demented, but this ambition comes with drawbacks, many of which they only started to remedy in their more recent titles (WotR and Rogue Trader). It is incredibly long, to the point where the endgame is more of a marathon than a glorious climax. This marathon sadly extends to the gameplay as endless waves of trash fights, for which you still have to sort of min-max and buff up tho (thanks PF 1e), simply get boring and tedious after a while. Choices and consequences also suffer from the game lenght. Without more specialised RP options and world consequences, any alignment path besides Chaotic good will feel severely out of place and weird. The Mythic system in WotR did wonders to remedy this, but once again this is an example of a lesson learned from a non-functional aspect of Kingmaker. The endings are also severely undercooked and do not synergise between eachother, it is so bad I wouldve prefered a "You win" screen to what I got. This is a problem in all 3 Owlcat CRPGs to date, and I cannot pinpoint why it keeps happening. Fallout New Vegas did good and cohesive ending slides back in 2010, you dont have to re-invent the wheel here. So after all this, why the thumbs up? Well for one, as a product of its time, it is amazing and the sheer gravitas of this game being the springboard from which Owlcat began their rise into the CRPG game market is incredible. Taking something so niche, executing it so incredibly, painstakingly accurate that it actually becomes a detriment and still create a fun and engaging product is nothing short of awesome. The build variety is great (Although somewhat limited if one wants to play on anything higher than Normal), the scope of adventuring around and managing a kingdom at the same time feel good (IF IT WAS SHORTER) and some character arcs are legitimately cool, you can become attached to these people as well as your kingdom as a whole and Owlcat's writing definitely proved itself in their very first entry already. Sadly, less than 10 % of the playerbase has the "you win" Achievement. Less than 10 % actually finished the game. This is somewhat expected, considering the niche nature of the game and it many non accessible aspects, but its still sad. In my opinion, no matter how niche, a game shouldn't be not finished by a large majority of players and I blame the lenght above anything. You can play the same Pen & paper campaign for many years, but this lenght, this maturing of story which comes naturally in IRL Roleplaying, cannot be translated to a videogame. I bet most people had fun for their first 30, 35 or even 40 hours, but just didn't have it in them to run the final 100 miles. In hindsight they didn't miss much, truely, but this problem with Owlcat games dragging on and simply not holding attention long enough started here with their very first release. WotR upped the completion rate to almost 12 % while rogue trader sits at roughly 17 %. They are slowly catching up the Behemoth of BG 3 with its almost 22 % completion rate, but neither has figured out a way to make most people see these long adventures through. TLDR: Digressions aside, Kingmaker is fun, but tedious. It is detailed but often sloppy. It is grand but often confusing. In the end only the biggest of CRPG fans will see the adventure through, but I like to see the game more as the beginning of a bigger adventure; the adventure of Owlcat games and their struggle to bring CRPGs and niche PnP games solidly into the mainstream. As an "Act 1" of this adventure, Kingmaker is well worth a recommendation.
64 hours played
Sept. 2025
I started Pathfinder: Kingmaker thinking I’d be the noble ruler of a proud realm. Ten hours later, I was knee-deep in tax reports, kingdom unrest, and three missing companions because I forgot to rest for five days. Every decision feels important until you realize the real enemy isn’t trolls or undead — it’s the RNG dice roll that keeps ruining your diplomacy. The combat is brutal, the dialogue is endless, and the loading screens give you time to reflect on your poor life choices. But somehow… it’s brilliant. The story sucks you in, the companions are lovable disasters, and every victory feels earned — mostly because you survived the UI. I wanted to be a ruler, but ended up a sleep-deprived peasant with a crown.

Similar games

View all
Pillars of Eternity II: Deadfire Patch 5.0 - Turn-based mode and The Ultimate challenge out now! Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire.
Similarity 90%
Price -95% 1.18€
Rating 8.6
Release 08 May 2018
Baldur's Gate: Enhanced Edition The classic returns! Baldur’s Gate: Enhanced Edition restores the full original adventure and Tales of the Sword Coast, now polished with quality‑of‑life upgrades for a smoother timeless Dungeons & Dragons journey.
Similarity 87%
Price -91% 1.79€
Rating 9.0
Release 16 Jan 2013
Pillars of Eternity Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Similarity 83%
Price -94% 2.08€
Rating 8.6
Release 26 Mar 2015
Baldur's Gate II: Enhanced Edition Return to a timeless RPG masterpiece. Baldur’s Gate II: Enhanced Edition brings the classic 2000 adventure back to life with thoughtful modern refinements, letting you gather your party and dive once more into a rich, choice‑driven fantasy epic.
Similarity 77%
Price -87% 2.54€
Rating 8.9
Release 15 Nov 2013
Icewind Dale: Enhanced Edition The frozen classic returns. Icewind Dale: Enhanced Edition preserves the spirit of the original adventure while refining it for modern players, letting you build a party of Dungeons & Dragons heroes and brave the harsh, haunting beauty of the Spine of the World.
Similarity 76%
Price -94% 1.17€
Rating 8.6
Release 30 Oct 2014
Drakensang Drakensang is a third-person party-based RPG based on the pen & paper role-play rules of The Dark Eye. Drakensang is the first PC game for over 10 years to be based on Germany's most successful and popular role-play system. Drakensang builds on the pen & paper rules as applied in version 4.0.
Similarity 75%
Price -47% 5.30€
Rating 7.6
Release 09 Mar 2009
Black Geyser: Couriers of Darkness Black Geyser is an isometric, party-based fantasy RPG inspired by genre classics. Recruit characters with unique personalities and explore a land ravaged by civil war and a mysterious curse of greed. Your choices, good or evil, will decide the fate of the Kingdom of Isilmerald.
Similarity 73%
Price -88% 3.88€
Rating 7.1
Release 17 Mar 2022
Dragon Age: Origins - Ultimate Edition Explore a stunning world, make complex moral choices, and engage in bone-crushing combat against massive and terrifying creatures. The Ultimate Edition includes Dragon Age: Origins, Dragon Age: Origins - Awakening and all nine content packs.
Similarity 73%
Price -8% 27.71€
Rating 8.5
Release 26 Oct 2010
Tyranny Experience a story-driven RPG where your choices mean all the difference in the world.
Similarity 70%
Price -81% 5.86€
Rating 8.5
Release 10 Nov 2016
Drakensang: The River of Time The prequel to Radon Labs' award-winning RPG, Drakensang: The River of Time introduces a brand new story within the Drakensang universe. The new story brings many innovations and new game elements for experienced as well for first time players, who will jump right into the fascinating medieval fantasy RPG scenario of Drakensang: The...
Similarity 70%
Price -22% 14.96€
Rating 7.5
Release 16 Feb 2011
Planescape: Torment: Enhanced Edition Uncover secrets of past lives in this story-rich, tactical roleplaying game set in Sigil, a dark fantasy city at the heart of the Dungeons & Dragons multiverse. Explore the planes, survive combat alongside a party of bizarre companions, and solve puzzles unlike any ever seen in the genre.
Similarity 69%
Price -89% 2.33€
Rating 9.1
Release 11 Apr 2017
Neverwinter Nights: Enhanced Edition Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!
Similarity 67%
Price -95% 1.09€
Rating 8.8
Release 27 Mar 2018

Frequently Asked Questions

Pathfinder: Kingmaker — Enhanced Plus Edition is currently priced at 19.99€ on Steam.

No, Pathfinder: Kingmaker — Enhanced Plus Edition is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Pathfinder: Kingmaker — Enhanced Plus Edition received 26,001 positive votes out of a total of 33,421 achieving a rating of 7.66.
😊

Pathfinder: Kingmaker — Enhanced Plus Edition was developed by Owlcat Games and published by Knights Peak.

Yes, Pathfinder: Kingmaker — Enhanced Plus Edition is playable and fully supported on Windows.

Yes, Pathfinder: Kingmaker — Enhanced Plus Edition is playable and fully supported on MacOS.

Yes, Pathfinder: Kingmaker — Enhanced Plus Edition is playable and fully supported on Linux.

This information about Pathfinder: Kingmaker — Enhanced Plus Edition is not available yet.

This information about Pathfinder: Kingmaker — Enhanced Plus Edition is not available yet.

No, Pathfinder: Kingmaker — Enhanced Plus Edition does not support VR.

Pathfinder: Kingmaker — Enhanced Plus Edition is a single-player game.

Yes, there are 6 DLCs available for Pathfinder: Kingmaker — Enhanced Plus Edition. Explore additional content available for Pathfinder: Kingmaker — Enhanced Plus Edition on Steam.

No, Pathfinder: Kingmaker — Enhanced Plus Edition does not support mods via Steam Workshop.

Yes, Pathfinder: Kingmaker — Enhanced Plus Edition supports Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Pathfinder: Kingmaker — Enhanced Plus Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pathfinder: Kingmaker — Enhanced Plus Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 August 2026 04:28 UTC
SteamSpy data 02 September 2026 15:14 UTC
Steam price 11 September 2026 18:42 UTC
Steam reviews 10 September 2026 18:03 UTC

If you'd like to dive deeper into the details about Pathfinder: Kingmaker — Enhanced Plus Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pathfinder: Kingmaker — Enhanced Plus Edition
  • SteamCharts - Analysis of Pathfinder: Kingmaker — Enhanced Plus Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pathfinder: Kingmaker — Enhanced Plus Edition compatibility
Pathfinder: Kingmaker — Enhanced Plus Edition PEGI 16
Rating
7.7
26,001
7,420
Game modes
Features
Online players
590
Developer
Owlcat Games
Publisher
Knights Peak
Release 25 Sep 2018
Platforms
Remote Play
Clicking and buying through these links helps us earn a commission to maintain our services.