Stirring Abyss on Steam - User reviews, Price & Information

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Stirring Abyss is an indie tactical squad-based game with strong RPG elements in which you uncover the ancient mysteries of the depths depicted in the classic vein of Lovecraftian horror.

Stirring Abyss is a lovecraftian, underwater and rpg game developed by Sleepy Sentry and K-Project and published by Slitherine Ltd..
Released on October 29th 2020 is available only on Windows in 6 languages: English, German, Spanish - Spain, Russian, Simplified Chinese and French.

It has received 412 reviews of which 366 were positive and 46 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 24.50€ on Steam, but you can find it for 9.89€ on Instant Gaming.


The Steam community has classified Stirring Abyss into these genres:

Media & Screenshots

Get an in-depth look at Stirring Abyss through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8
  • Processor: 2 GHz Processor or Equivalent
  • Memory: 2 GB RAM
  • Graphics: OpenGL 4.5-compatible, 512 MB video memory
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Stirring Abyss is a turn-based tactics game with a nautical Lovecraftian horror theme. You manage the repair of a submarine grounded on the ocean floor, gathering supplies and recovering lost crew members while aquatic hominids try to kill you and/or drive you insane. The tactics aren't tremendously deep. Cover is rarely useful, weapons are basic melee (knife) and ranged (speargun). The abilities and mutations you acquire as you level up add more options. Every mission has a timer of sorts, in that each diver has a supply of air that runs out after a certain number of turns, though once you get some gills that becomes less of an issue. There's also a global timer that makes the world a bit more dangerous as time goes on. The graphics are simple but suitably creepy. The isometric view usually works, but sometimes it's a little hard to see something behind something else. (Tip: you can Alt+Click to select the square behind something.) There are some places where the QA department came up short. Saved games don't store which divers are "active", so you have to reset that more often than you should. Helpful tutorials continue to pop up long after they stop being helpful. In one mission I found a thing and needed to get the next two things; I found the second thing, saved and exited, and the next time I started playing it immediately declared that I had all three things and the mission was complete. Some aspects of the game are a little hard to discover. For example, if you're not playing in single-save mode, the in-mission system screen still offers only "load last save". An earlier reviewer thought that meant there was only one save available, but if you back out to the main game menu you can load an arbitrary save point. I spent about 18 hours playing through the game, with all "side missions". Overall it's a limited but atmospheric experience.
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March 2025
Nice, not too complicated but strategic and good sense of progress and time pressure.
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Feb. 2025
A simple turn-based tactical game with a Cthulhu theme. In Story-mode it is rather easy. The basic game loop is 1. go on mission 2. improve characters 3. build your base 4. research 5. go to 1. The missions are short, maybe 15 minutes each. Story missions can be longer, maybe up to 30 minutes. During the missions you move your crew over a battle map in turns. Stirring Abyss employs a system not unlike XCOM, two action points. Most actions use one point, some actions use all remaining action points, e.g. firing a spear gun. During missions you complete objectives and gather resources for base building and research. Your crew is made up of three classes: sailor (melee), officer (melee/ranged and buffs), and scientists (ranged and different buffs). The skill trees for each class are different and random for the individual character. However, diversity is low, so expect the same builds over and over again. Early in the game you gain access to mutations, which are random (get two or three, pick one) and range from very useful over useless to just bad. Based on my single playthrough I'd say you can probably do without mutations, but since they are essentially for free, why would you? You have a base, your submarine, the USS Salem. You build up the base between missions, there are four very useful rooms available, the other seem a mixed back. Unlike the tutorial I suggest postponing building the control room and build an infirmary first. The control room allows you to use special abilities on missions and on the map (later more) and to do research on the "enigma board". The enigma board is your research. During missions you collect clues and between missions you can use them to beef up your party. Depending on your strategy you can research better fighting abilities, bonuses to your team's stats or improve your eldritch powers. You get eldritch powers on missions by investigating altars. I have hardly used them and I'd say you can do without them, but since they use a free resource (invocation points), again, why would you? There is a map where you pick missions, which are also not very diverse. Once you realize you have to walk towards the yellow cross, it becomes almost braindead. The story missions are a liitle bit different (with timers, waypoints and stuff) but the scenery does not change very much over the game. There are only three or four sets. Same is true for the monsters. I think there are 11 different ones and it quickly beomes kind of repetitive. Once you know them, they hardly pose a challenge. On the plus side, the game does not annoy you with the staple of "just send more" Now, this all sounds pretty boring, but I still recommend the game. The graphics are cute, the ambient sound is spooky, the story is solid (and mostly told through logbook entries), and the low difficulty makes it easy to just fire Stirring Abyss up and run a mission for a short break. I enjoyed it and it runs flawlessly out of the box on Linux. It has a launcher, and I don't know why ;)
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Sept. 2024
Overall: 8/10 Stirring Abyss is a tactical game ambient in a Lovecraftian nightmare where you accompany stranded divers trying to survive the depths of the sea and return to their families. Music: 7/10 I really enjoyed the music and sound effects, plus the VA of the introduction and ending are great. A shame that there aren’t more moments like that. Visuals: 7.5/10 It won’t get any prizes here, but it is good. Visually, the divers are the most distinguishing of all, and when they get some mutations, they visually change to match them (though I wished this would have applied to all mutations). Monsters are different, but their character art is probably more stunning than the game designs in itself. The maps are very similar, with small changes as you go deeper and deeper. This is probably one of the weakest points. And your ship, as you make upgrades and repurpose rooms, I did enjoy seeing the changes that occurred. Gameplay: 8/10 I would say this is a lite-tactical game. The game itself isn’t long, and the gameplay is repetitive like X-Com. Go into a mission, kill enemies, find something, get back to base, improve/upgrade, repeat. What makes it interesting is that there is a lot of variety for the amount of missions in the game, and that the skills you can choose from when leveling up are random even in the same classes. The enigma board, which would be the equivalent of a technology tree/research, is interesting, though a bit more information about what to expect at the different levels might have made it easier to know where to risk the clues you get to unlock the rewards. Story: 9/10 Trapped beneath the sea, just looking to get back home, the divers find themself drawn into the maws of hell. Now, how deep will they go to try and save the world. That’s basically the premise, and it works really well. Most of the main missions expand on the world, and you can even find notes of other divers trapped there (russians for example). I did enjoy the story a lot, and my only gripe is that I wished for more to explore.
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Aug. 2024
+Immersive survival experience with progression +Sounds great +Lovecraft-aesthetics +Player choice plays a huge role on progression and character development -> feels emergent -No VO in the game -Gets too easy towards the end -Psychiatry-skill is overpowered; charmed enemies should instead target random targets over only enemies (granted few enemies are immune to it) =It's essentially a survival version of XCOM 8/10.
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Frequently Asked Questions

Stirring Abyss is currently priced at 24.50€ on Steam.

Stirring Abyss is currently not on sale. You can purchase it for 24.50€ on Steam.

Stirring Abyss received 366 positive votes out of a total of 412 achieving a rating of 8.25.
😎

Stirring Abyss was developed by Sleepy Sentry and K-Project and published by Slitherine Ltd..

Stirring Abyss is playable and fully supported on Windows.

Stirring Abyss is not playable on MacOS.

Stirring Abyss is not playable on Linux.

Stirring Abyss does not currently offer any DLC.

Stirring Abyss does not support mods via Steam Workshop.

Stirring Abyss does not support Steam Remote Play.

Stirring Abyss does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stirring Abyss.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 April 2025 15:13
SteamSpy data 26 April 2025 22:20
Steam price 30 April 2025 04:28
Steam reviews 28 April 2025 05:47

If you'd like to dive deeper into the details about Stirring Abyss, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stirring Abyss
  • SteamCharts - Analysis of Stirring Abyss concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stirring Abyss compatibility
Stirring Abyss
8.3
366
46
Online players
1
Developer
Sleepy Sentry, K-Project
Publisher
Slitherine Ltd.
Release 29 Oct 2020
Platforms
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