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Blackguards on Steam

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What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.

Blackguards is a rpg, turn-based and strategy game developed and published by Daedalic Entertainment.
Released on January 22nd 2014 is available on Windows, Steam Deck and Steam Machine.

It has received 3,745 reviews of which 2,329 were positive and 1,416 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 1.19€ on Steam with a 90% discount, but you can find it for 0.39€ on K4G.


The Steam community has classified Blackguards into these genres:

Media & Screenshots

Get an in-depth look at Blackguards through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
  • Processor: 2 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
  • DirectX: Version 9.0c
  • Storage: 20 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

43 hours played
June 2026
If you like the World of The Dark Eye and if you like turned based rpgs, this could be a pick for you. I prefer Drakensang 1 and 2. The game feels unfair and a bit random sometimes. But it has its pros. Since I am a fan of the world, it was interesting to see another side of it. Also every dialogue is voiced and it was motivating to spend AP to make my heroes (or antiheroes) better. The leveling system is a bit complicated, if you haven't played The Dark Eye before, be it as an RPG or a videogame. Also you get a lot of game for your money. I played more than 40 hours. I had a good time, but you have to like the world and the system enough to go through it all. They tried to make it a darker experience, with the heroes not being real heroes and the overall tone more dark fantasy. I didn't really like that choice. For me The Dark Eye is beautiful and heroic, like the Drakensang games. Also sometimes, most of all in the end, sometimes you don't actually know what exactly to do in a fight. This could be more transparent. Also the ending sucked. But hey, I had a fun time and I would recommend this game, but only for fans of The Dark Eye, who don't mind darker tones and well sometimes unfair gameplay.
153 hours played
May 2026
A difficult game to get into, definitely not for everyone, but I love it.
7 hours played
May 2026
My favorite series, at one time I played it on a pirate copy. But I bought it to support the developers when I had the money. Remember the games that gave you pleasure, and thank them with a ruble when you have the opportunity!
74 hours played
March 2026
I was told this is a weird game. But it looked good. The concept was intriguing. Also I kind of liked how the story was told. The character sheets are a bit overwhelming, but nothing a nice guide can’t solve. So let me explain all of the parts of this nice, good and yet misunderstood game. Graphic style has a certain uniqueness to it and the entire game is nicely drawn I would say. There are few really wonderful settings and places you will visit. Music is ok. The sound is nice. The voices are very good. Characters are nicely written and believable. You can attach to them easier than in other games. They pursue their goals as a real person would. I liked the main story of the game as well as other minor stories. All was nicely tied up and closed with proper endings. The game is a strategic RPG. Battles, that is the bread and butter of this game. Fights are very satisfying. You have quite good control over it. Even when you start being forced into some unpleasant situation, often you can do multiple things to overcome it, to better your odds. You will have more than enough fights with a breath of fresh air. I will recall many situations and missions that I played and many game designers could learn from this creation. Some missions are simply just breathtaking. There are so many skills, spells, abilities and items to use. Plethora of possibilities. Many ways to conquer fights. And the feeling when you do it is fulfilling. Now to the difficult part. The character sheet consists of 5 different tabs. 1 are the attributes. 2 are weapons skills. 3 are talents. 4 are skills that you can perform during combat. Last 5 is for spells. After each successful thing you do you earn AP - adventure points. You can invest them into any of these. I would recommend a good guide, as there are many ways to do it wrongly. There are 3 diff lvl in the game. Easy will give you more AP then Normal and Hard gives you even less. Who would play on hard diff. is beyond me. 1 Attributes govern how proficient you are at certain things. For example to hit chance can be increased by 3 attributes. You need to have a corresponding att. increased 5 times in any combination in order to increase it by one point. That one point is significant and you will feel it. As you are investing points into attributes, your chances to hit, to avoid, to move further, hit harder etc... will increase. They are also prerequisites for certain skills. 2 Weapon skills are important for attack and defense. There is unique mechanic, where you can outside of missions adjust how many of (for ex.) your sword skill of total 10 will divide between attack number 5 and defence 5 which influences chances. You will feel invested points. 3 Talents are also important. There are 9 in total. Base on them you can overcome physical effects or psychological effects. You can read your enemies better, showing you their characteristics, at certain thresholds substract from their attack and def numbers. See hidden objects, like traps, etc. Lay down traps, disarm them. Heal skill that is useless. 4 Skills will give you new attack moves, or higher regen for mana. And many other different useful things. Skills can be learned only from certain trainers for a price. First you must find the trainers. Some become available after quests. 5 Spells, here you learn new spells, by investing adventure points. You can also learn spells from books that you can buy. Quite expensive but in second half of game you have so much money that you don't know what to do with them. Mainly you will be increasing skills in known spells. Each spell has 4 power variants. Available at skill 1, 8 ,13, 18. Each higher power spell costs more mana. Up to point when you think why should I cast 2 times 4th lvl when I can cast 4 times 3rd lvl. You can go wild and create exactly the tool for your play style. Many spells ranging from protection, curses, dmg, heal, creating walls, etc... The game has a unique old school style. You do not move thru a map from some top down view. You do not see your party thru third person. Instead you are moving between locations on map. Which are discovered either via quests or general places like well known towns are displayed on the map. Screens represent part of a town, village or countryside. Those screens are not static, but there is also very little movement. You have few interactive points that you can click upon. This way you will initiate dialogue, start quests, barter, and learn skills. The screens are however beautiful and thematic. They capture the atmosphere. I had no problem with this artistic approach. The story is better than usual for this sort of game. You start with a very dim memory of what happened and are held accountable for a murder of countess. A friend of yours starts to interrogate you, asking questions that don't make sense. He refuses to answer any questions and it all feels rather distant. Like what is happening, why? It will all make sense as you uncover clues, get answers thru your adventure. You are thrown into jail, meet two other prisoners and break out together. I like how those companions have their own agenda and how they support each other to a certain extent as they have to work together while running from the law. But that is a story for you to experience and I don't like to spoil it more.
108 hours played
Jan. 2026
OK I’m much more into turn-based tactical games and Blackguards clearly plays to that strength. While there is a story and some character progression, this never felt like a “true” RPG in the sense of meaningful player choices that drastically change outcomes. Instead, the real focus is on hard, methodical combat where positioning, action economy, and planning matter far more than dialogue options. The tone is dark, the difficulty is unforgiving, and mistakes are punished without mercy. Rough edges aside, the tactical layer is strong enough to carry the experience. I'll give it a solid 8/10, recomended specially for the turn-based strategy crew.

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Frequently Asked Questions

Blackguards is currently priced at 1.19€ on Steam.

Yes, Blackguards is currently available at a 90% discount. You can purchase it for 1.19€ on Steam.

Yes, Blackguards received 2,329 positive votes out of a total of 3,745 achieving a rating of 6.12.
😐

Blackguards was developed and published by Daedalic Entertainment.

Yes, Blackguards is playable and fully supported on Windows.

No, Blackguards is not playable on MacOS.

No, Blackguards is not playable on Linux.

Yes, Blackguards is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Blackguards is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Blackguards does not support VR.

Blackguards is a single-player game.

Yes, there are 2 DLCs available for Blackguards. Explore additional content available for Blackguards on Steam.

No, Blackguards does not support mods via Steam Workshop.

No, Blackguards does not support Steam Remote Play.

Yes, Blackguards is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blackguards.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 22:30 UTC
SteamSpy data 12 October 2026 23:40 UTC
Steam price 26 October 2026 20:02 UTC
Steam reviews 21 October 2026 05:59 UTC

If you'd like to dive deeper into the details about Blackguards, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blackguards
  • SteamCharts - Analysis of Blackguards concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blackguards compatibility
Blackguards PEGI 16
Rating
6.1
2,329
1,416
Game modes
Features
Online players
30
Developer
Daedalic Entertainment
Publisher
Daedalic Entertainment
Release 22 Jan 2014
Platforms
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