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Strange Antiquities on Steam

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Become the custodian of a store dealing in occult antiquities. Explore the quaint and gloomy town of Undermere, where strange goings-on and dark mysteries abound. Find and identify arcane artefacts, use your collection to aid the townsfolk with their unusual problems — and remember to pet your cat!

Strange Antiquities is a mystery, puzzle and cozy game developed by Bad Viking and published by Iceberg Interactive.
Released on September 17th 2025 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 3,550 reviews of which 3,382 were positive and 168 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 17.49€ on Steam, but you can find it for 10.13€ on Eneba.


The Steam community has classified Strange Antiquities into these genres:

Media & Screenshots

Get an in-depth look at Strange Antiquities through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or above
  • Processor: Quad core processor
  • Memory: 4 GB RAM
  • Graphics: DX11 compatible
  • DirectX: Version 11
  • Storage: 3 GB available space
MacOS
  • Processor: Apple M1 or Intel Core M
  • Memory: 4 GB RAM
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
July 2026
It's pretty good, way harder then Strange Horticulture, definitely think some of the descriptions for the items in the book were way too vague tho to the point it made identifying antiques more frustrating then fun
12 hours played
May 2026
tldr: definite improvement over the previous game, tho it's still frustraiting sometimes If you played Strange Horticulture and found some of its game mechanics frustraiting and the puzzles a bit too easy -- Strange Antiquities actually addresses all of these issues! Instead of one big map which you need to scan for several minutes any time you need to find something, you have several smaller maps which are easy to navigate! Your main reference book has an INDEX which allows you to find artefacts based on what is mentioned in their description (like 'water' or 'light' etc), making the task of finding an item when the client doesn't know its name significantly easier! And you actually have more than one book now, making the gameplay more varied. The UI had also got significantly better and, for example, the game now clearly communicates when your choices have impact, or when a new game mechanic need to be used. That being said, there are still some frustraiting moments. On one hand, I've really enjoyed that they made the puzzles more complicated, both for the artefact identification and the map exploration. On the other, in my opinion the devs overcorrected a bit and some the puzzles are just utter ♥♥♥♥♥♥♥♥ and illogical -- which unfortunately becomes more frequenter the later in the game you are. For example, I've still no idea why one puzzle that required 'magical' silver/gold items didn't accept multiple 'magical' silver/gold items I tried. And the whole Moon Clock thing is just... ♥♥♥♥♥♥♥♥, and the game really needed some integrated hints for it. The idea of exploring all alternative endings is still too daunting, in my opinion. After one playthrough you already know most of the puzzles, so there's no fun in figuring them out anymore and you're left with only the same artefact-recognition gameloop over and over again, just for the sake of changing a couple of decisions in, like, day 5 and day 12. Which is a shame -- the story is definitely better in this game, and I got actually worried for some of the characters. I hope the devs will make alternative story exploration easier in the next game, if they will ever make one. Overall, even though it's a bit of a hit-and-miss at time, it's still fun and enjoyable!
9 hours played
May 2026
Like its predecessor, Strange Horticulture, Strange Antiquities is another tale of a rookie thaumaturge hired by the owner of the local antiquities shop to cover the store in their absence. With strange forces yet again threatening this peculiar village, it's up to the rookie store manager to solve the mystery while helping the locals with their daily problems. Strange Antiquities features a nearly identical gameplay system to its predecessor, with plants being replaced by strange trinkets of magical power. In many ways, this concept makes more sense than Strange Horticulture (especially with how plants were used); however, it does lose a bit of the charm of operating a nursery. The game is split across 18 chapters, with each chapter featuring a formulaic gameplay loop. The store bell rings, a guest appears, and they request an item to solve their problems. Using a combination of vague clues provided by the guests and the process of elimination, the store rookie must accurately guess their requested item. Failure to guess correctly too many times leads to a potential game over, which can be avoided by winning a mini-game. As with Strange Horticulture, the reference books are not all assembled at the beginning of the game, with pages earned as rewards upon completing a request. Similarly, not all of the antiquities are in the store, necessitating the rookie clerk to explore the local village, castle, and catacombs to complete their collection. Strange Antiquities is around 50% longer than Strange Horticulture, which I'm not sure entirely played to its benefit. Especially toward the later chapters, the formulaic approach to puzzles was beginning to tire me. Like the first game, the narrative progresses "off-screen," where recurring guests visit to share what's happening around the village. While it shares a lot of narrative cues with its predecessor, I had trouble engaging with this story. Namely, I felt that there was a lack of mystery to the narrative, particularly as it relates to player autonomy to arrive at revelations on their own terms. Strange Antiquities is still an enjoyable game, which I'd recommend to others; however, I did feel I enjoyed it a bit less than Strange Horticulture. Whether that was due to the longer runtime wearing down the novelty of the concept, or the story feeling less engaging, I can't quite decide. For fans of the franchise, though, Strange Antiquities is a welcome return featuring cats, investigative puzzle solving, a slightly Lovecraftian tone, and everything else one might have on their list of needful things.
9 hours played
May 2026
they took what was already great in the first game and made it even BETTER!!! the whole game feels so polished and highly interactive. some parts i didnt even know can be interacted with until later in the game lol the story is mysterious and interesting, i love that there are multiple endings and outcome that seems more impactful than the first game. I really hope the studio makes a third game!!!!
11 hours played
Feb. 2026
Neutral for me. It doesn’t deserve a thumbs down, but I didn’t feel right giving it a thumbs up either. I’m only marking it positive so I can leave this review. If you’re reading this, you probably already know whether this game is for you. I’m not going to tell you to skip it. I enjoyed it enough, but by the time I reached the final puzzle, I just couldn’t be bothered to finish. I walked away feeling mostly apathetic, for three main reasons. First, the game does a poor job of communicating when you’ve done enough to progress or when progression is locked. There are two types of objectives: serving day to day customers and working through a growing set of side puzzles. While the side objectives are technically optional, you need some of their rewards to complete certain main tasks. The game does not clearly tell you when a side reward is required. This led to multiple situations where I spent a long time trying to solve a puzzle, eventually asked for a hint, and then learned that I had no reasonable way to complete it yet. After this happened a few times, it stuck in my head every time I hit a wall. I ended up spoiling a couple of puzzles for myself because I wasn’t sure whether I was missing a mechanic or simply missing a prerequisite reward. Once you have that voice in your head suggesting there's nothing to be done and the only way to confirm it is to cheat, it starts a bad feedback loop. Related to this, some side objectives do a poor job of communicating whether you’ve actually met the criteria to solve them. I had one puzzle that I completed, but it ended in a vague way with no clear payoff. The game implied that I needed to wait some amount of time, but I ended up playing for a large portion of the game before anything happened. The fact that I could still interact with the puzzle made me think there was more to do, which was confusing and frustrating. Second, the logic system isn’t as fleshed out as the game suggests, which makes many solutions feel anticlimactic or like I was overthinking them. The game presents a magic system with rules, symbols, and even a way to measure different types of magic and their effects. In practice, you only need that framework a third of the time. Most solutions boil down to simple color and shape matching. It’s unsatisfying when you try to apply the game’s own magical rules and get nowhere, but then solve the problem by picking an item with a goat symbol because a character mentioned goats. This is admittedly a petty gripe, but the game rarely made me feel like a wizard learning an arcane system. It felt more like pattern matching than practicing magic. Lastly, the game had a couple inconsistent ways you needed to solve puzzles. There was one puzzle that required you to interact and activate an item. This is the only time it happens so it felt like it came out of nowhere for that single puzzle and resulted in me trying to interact with the other hundred plus items for the rest of the game with no payoff. Things like that. A cool idea for a puzzle, but because it's a one-off thing, it felt a bit unreasonable to be expected to think that way. Overall, I don’t regret playing it, but by the end, the friction in the puzzle design and the shallow use of its own systems drained my motivation to finish.

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Frequently Asked Questions

Strange Antiquities is currently priced at 17.49€ on Steam.

No, Strange Antiquities is currently not on sale. You can purchase it for 17.49€ on Steam.

Yes, Strange Antiquities received 3,382 positive votes out of a total of 3,550 achieving an impressive rating of 9.14.
😍

Strange Antiquities was developed by Bad Viking and published by Iceberg Interactive.

Yes, Strange Antiquities is playable and fully supported on Windows.

Yes, Strange Antiquities is playable and fully supported on MacOS.

No, Strange Antiquities is not playable on Linux.

Yes, Strange Antiquities is playable and fully supported on Steam Deck.

Yes, Strange Antiquities is playable and fully supported on Steam Machine.

No, Strange Antiquities does not support VR.

Strange Antiquities is a single-player game.

Yes, there is a DLC available for Strange Antiquities. Explore additional content available for Strange Antiquities on Steam.

No, Strange Antiquities does not support mods via Steam Workshop.

No, Strange Antiquities does not support Steam Remote Play.

Yes, Strange Antiquities is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Strange Antiquities.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:12 UTC
SteamSpy data 21 October 2026 01:54 UTC
Steam price 27 October 2026 15:14 UTC
Steam reviews 22 October 2026 05:48 UTC

If you'd like to dive deeper into the details about Strange Antiquities, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Strange Antiquities
  • SteamCharts - Analysis of Strange Antiquities concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Strange Antiquities compatibility
Strange Antiquities
Rating
9.1
3,382
168
Game modes
Features
Online players
70
Developer
Bad Viking
Publisher
Iceberg Interactive
Release 17 Sep 2025
Platforms
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