Subnautica 2 on Steam - User reviews, Price & Information

Quick menu

Subnautica 2 is an underwater survival adventure set on an all-new alien world, developed by Unknown Worlds. Play alone or with friends in 4-player co-op. Adapt to survive by building custom bases and crafting tools. Explore the unknown to uncover the mysteries hidden within the depths.

Subnautica 2 is a multiplayer, survival and horror game developed and published by Unknown Worlds Entertainment.
Released on May 14th 2026 is available only on Windows in 11 languages: English, German, Korean, Portuguese - Brazil, Spanish - Latin America, French, Japanese, Simplified Chinese, Italian, Russian and Ukrainian.

It has received 120,376 reviews of which 109,689 were positive and 10,687 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Subnautica 2 into these genres:

Media & Screenshots

Get an in-depth look at Subnautica 2 through various videos and screenshots.

Load More

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: GeForce GTX 1660 6GB / RX 5500 XT 6GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
June 2026
So, talking about the game itself, what I like the most is that the atmosphere brings a lot of that vibe that Subnautica had. Most developers don't really manage to make the second game as or nearly as successful as the first, but I would say that this is not the case. It has the same fear factor as the first game: the sounds in the distance that you don't know where they're coming from, the fear of the depths, the creatures that are part of the ecosystem and are also dangerous instead of being put there just for cheap jump scares, that constant feeling of the unknown which becomes even stronger at night. I also like the fact that there aren't any guides or tutorials at the moment and that's cool because discovering things on your own is something that puts you more into the lonely vibe that Subnautica has. Some of these feelings go away after you get past the beginning and you're not as vulnerable anymore, but that's normal and it was the same in the first game. So as a short summary of the game, it's really cool because it resembles the first one in vibe but the graphics are much cooler and modern, you can build more complex bases and be much more creative on this side, the storyline is engaging, the addition of co-op and being able to play with friends, the vehicles are fine but honestly I miss Cyclops a little, the map and biomes are interesting and currently still have that new and unknown factor, the audio is really cool just like in the first game, and with the optimization I haven't had any problems so far but I also have a higher-end PC, but anyway I have no concerns about optimization because I'm sure it will only improve until the game comes out of early access. Now about Krafton, which I'm glad isn't on the publisher or developer list next to Unknown Worlds Entertainment. I think they wanted to help us get into the game's atmosphere a little and they decided to do their best Alterra roleplay :)) I'm not surprised that this EULA is trying to limit the user's rights and that the company is trying to grant itself powers that it may not actually have, because it reminds me of what happened between Krafton and the original Unknown Worlds leadership shortly before the Early Access launch, when many people believed the company was trying to avoid paying the $250 million earnout bonus (which I hope they'll receive now based on the number of sales at launch), but I'm glad that in the end it came to light that Krafton violated certain contractual obligations when it took control of the Unknown Worlds studio and that the court mostly ruled in the developers' favor. Regarding the EULA itself, Krafton is neither the first nor the only company to have such an aggressive EULA, but I think the previous discussions have made people read the terms more carefully and probably since we were already angry with Krafton, this EULA only made us angrier. Anyway, I'm not really stressed out by all the nonsense they wrote there because in the EU at least where we have stronger consumer protections, I could say that many of those clauses may not be enforceable, and clicking 'Accept' does not make local laws disappear, nor does it automatically remove rights that consumers are legally entitled to. And finally, I rated the game positively because Unknown Worlds deserves it. My issues are with Krafton, not with the developers who put years of work into making a worthy successor to the original Subnautica.
36 hours played
May 2026
TLDR Summary: The base building is incredibly intuitive and the best it's ever been, the new Tadpole vehicle feels great, and the isolated, creepy vibe of the first Subnautica is totally back. However human models look uncanny, and the map feels a bit empty and restrictive right now. The biggest issue is that the devs removed all forms of lethal self defense due to a forced pacifist design philosophy. Against giant leviathans, your only options are throwing useless flares or running away. But there is massive potential. Going into this with the recent Krafton news I was honestly pretty worried but I was actually surprised. It's very much an early access title right now: it's a little raw and the map feels small when you start out. If you swim in some directions you hit the void wall in just a few hundred meters. I know the map stretches for thousands of meters east, but even in those huge areas there's barely any fauna or detail. Hitting those sudden walls makes the immediate playable space feel pretty restrictive. There are no real main objectives yet so you can't really "beat" the game. Afaik the only real things to do are track down a few blackbox distress signals and terminal scans which you can do fairly quick. But what is there is very playable and enough to just have fun exploring. Visually the game looks gorgeous. The new UI is futuristic and pretty and the music is actually pretty sick. But honestly where the game really shines right now is the base building. You can dynamically scale things like walls and rooms and the whole system just feels super intuitive and fun to mess around with. I also gotta give a massive shoutout to the Tadpole. Even though it's the only vehicle right now it hits a really good sweet spot. It has that fun modularity from Below Zero but keeps the normal smooth functionality of the first game so it doesn't feel terrible and sluggish to drive. There are definitely some issues though. BE AWARE OF TROILITE SOFTLOCKS (one of the mid-late game resources). Troilite currently does not respawn in the world. If you mine the available nodes and use it all up making ingots, your entire save gets completely softlocked and you cannot progress. The devs dropped a hotfix adding more Troilite to the late game region so this is less likely to happen now. On the less severe side the human character models look horrendous right now. They are super uncanny and honestly look AI generated lol. I also really wish we could enter the new lifepod from below like in the first game even though the new design itself looks pretty cool. Speaking of things that miss the mark I have to mention the game's new seaglide called the Wakemaker. I like the design but it is extremely slow and honestly just feels useless right now. The FOV is also a tad too low which is nauseating for me so I really wish we had a FOV slider. And then there is the performance. I originally thought it was just a bit demanding, but honestly it is horribly optimized. It relies way too heavily on Lumen, to the point where it brings even the best rigs to their knees. I saw a Zwormz benchmark where the game couldn't even hold 60 FPS at 1080p on Epic settings with DLAA... using an RTX 5090. That is just unacceptable. To make matters worse, the upscaling is currently just bad and suffers from really noticeable ghosting. They just rolled out a hotfix targeting performance on Epic visual settings which is a step in the right direction, but optimization still has a very long way to go. One of the first things I noticed was the new PDA voice. I didn't like it at first but it kinda grew on me and feels a little more intimidating when it warns you about things. But what is most notable is the new "NOA" ai assistant. It acts like the radio from the older games but gives you cool audio logs to read through. That actually got me to bother reading into the story which is a first for me. The game's vibe is much closer to the original Subnautica than Below Zero. You have a silent protagonist again so there's no constant character narration and the feeling of complete isolation is back since the only voices you hear are NOA and the dead crew's logs. The game does have its own void monster which made me happy (sounds stupid I know). It makes these scary wails and looks pretty terrifying. There's also the Collector leviathan which is a giant squid, but I found the design to be a bit underwhelming compared to the massive ones they showed in the cinematic trailer. Gameplay wise they are also a massive pain. The border between the Shallows and the eastern Observatory is extremely annoying to get across because of the Collector leviathans patrolling it. It is completely impossible to combat them in any way right now. There is no way to defend yourself and if you're caught say goodbye. I've found flares to be completely useless. Throwing one feels like slapping them with a napkin. You basically just have to slam the gas and pray you don't get bent over. The most glaring flaw in this game is the absolute lack of self-defense against predators; being forced to either toss a flimsy flare or simply swim for your life is a deeply frustrating design philosophy. I realize the franchise has always leaned away from traditional combat, largely driven by the director’s decision to project real-world political views onto a sci-fi survival setting which is a connection that has always felt completely misplaced. But even with those restrictions the original game still gave you a survival knife and a stasis rifle to hold your ground. In this sequel even those fundamental lifelines have been stripped away, and the development team's justification for it is severely disappointing. The irony is thick enough to cut with the knife they took from us. They act as though removing basic survival mechanics from a video game somehow addresses real world violence. It’s completely contradictory to mandate "peaceful exploration" when the ocean is actively trying to eat you. Furthermore the hypocrisy is staggering. This supposedly pacifist game loop has no moral issue with players feeding endless hordes of innocent non violent fish into a fabricator for sustenance yet completely draws the line at letting us protect ourselves from actively aggressive sea monsters. I fully respect their creative right to build the game they want to build. However if this forced helplessness is the idea for the franchise going forward, I will definitely not be buying the next game. Aside from the Collector and Void leviathans there are only about a dozen other hostile creatures in the game right now like Bulletheads and Needlersharks. Honestly these smaller predators are mostly completely unharmful and act more like a bother than anything else. The only actual threats right now are the two big leviathans, so 13-ish enemies that rarely bother you unless youre up in their face isn't exactly tons of predators. However, digging through the game files does reveal massive untextured prototypes like an "Elusive Leviathan" that is 217 METERS LONG (double the size of the Sea Dragon and four times longer than a Reaper). There are also already ideas for a successor of the Cyclops called the "Trident". So while the game feels a bit empty on day 1 when it comes to the fauna, the foundation for a much bigger experience is clearly already in the works. There is also a massive uproar right now regarding the game's EULA and data collection policies. To be honest the text itself is mostly standard corporate stuff like class action waivers and telemetry that you see in every modern online game but it's worth mentioning. Fortunately it looks like the devs listened to the backlash because a hotfix just revised the ToS and added a clear in game prompt letting you toggle off telemetry at any time. Overall, I think the potential is great, but buy it to build and explore.
14 hours played
May 2026
Games a good successor to Subnautica 1. Feels closer to the original than Below Zero. Devs have earned their bonus.
46 hours played
May 2026
Ah yes, relaxing underwater exploration. Proof courtroom drama can’t sink a good game.
10 hours played
May 2026
The game is running perfectly on Proton, for all fellow Linux users!

Similar games

View all
Sons Of The Forest Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends, in this terrifying new open-world survival horror simulator.

Similarity 77%
Price -70% 8.69€
Rating 8.7
Release 22 Feb 2024
Rake Do ghosts exist? What about Bigfoot, Chupacabras,Rake or Skinwalkers? And how will we ever know? You play as Gordon Davis, a scientist,a traveller and an explorer of unknown creatures and unusual events.

Similarity 77%
Price 3.99€
Rating 6.9
Release 13 Jul 2015
Barotrauma Barotrauma is a 2D co-op submarine simulator – in space, with survival horror and RPG elements. Steer your submarine, complete missions, fight monsters, fix leaks, operate machinery, man the guns and craft items, and stay alert: danger in Barotrauma doesn’t announce itself!

Similarity 67%
Price -82% 6.55€
Rating 9.2
Release 13 Mar 2023
MAZEBOUND: Hunt, Gather, Run! In this survival horror, you're surrounded by sea and a towering gate ahead. Walk into the maze, hunt, gather, and run to survive, alone or with friends. Remember: You're not the only one starving...

Similarity 67%
Price -42% 5.99€
Rating 7.8
Release 13 May 2026
White Noise 2 Enjoy a 4vs1 asymmetric horror experience like no other. Be a part of the investigator team, or take control of the creature and devour them!

Similarity 67%
Price -85% 1.49€
Rating 7.7
Release 07 Apr 2017
Subnautica Descend into the depths of an alien underwater world filled with wonder and peril. Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while trying to survive.

Similarity 66%
Price -75% 7.49€
Rating 9.6
Release 23 Jan 2018
Hellcoming Hellcoming is a co-op horror survival game for 1-4 players, who need to clean large areas from hellish abomination with the help of special tools.

Similarity 65%
Price -30% 2.79€
Rating 7.5
Release 06 Dec 2021
Sunkenland Get ready for a Waterworld-themed survival game with modular base building, sunken city scavenging, crafting, base defense, and invasions of NPC clans for resources and territory. Ready for the water apocalypse?

Similarity 65%
Price -40% 11.89€
Rating 8.0
Release 25 Aug 2023
Grounded The world is a vast, beautiful and dangerous place – especially when you have been shrunk to the size of an ant. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard?

Similarity 64%
Price -50% 19.99€
Rating 8.8
Release 27 Sep 2022
Subnautica: Below Zero Dive into a freezing underwater adventure on an alien planet. Below Zero is set two years after the original Subnautica. Return to Planet 4546B to uncover the truth behind a deadly cover-up. Survive by building habitats, crafting tools, & diving deeper into the world of Subnautica.

Similarity 64%
Price -75% 7.49€
Rating 8.9
Release 13 May 2021
Damned Damned is a randomized online horror game for up to 5 players (4 survivors and 1 monster). You’ll be able to play as one of four people trapped in different haunted places (hotels, hospitals, etc).

Similarity 63%
Price -7% 8.19€
Rating 6.9
Release 06 Oct 2014
SCP: Containment Breach Multiplayer Multiplayer survival horror game based on stories from the SCP Foundation. The game is about a facility containing anomalous entities known as SCPs. When a catastrophic containment breach occurs at one of the facilities, it is your main goal to escape the facility. Try to escape with your friends!

Similarity 63%
Price Free to play
Rating 8.2
Release 25 Oct 2021

Frequently Asked Questions

Subnautica 2 is currently priced at 29.99€ on Steam.

No, Subnautica 2 is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Subnautica 2 received 109,689 positive votes out of a total of 120,376 achieving a rating of 8.99.
😎

Subnautica 2 was developed and published by Unknown Worlds Entertainment.

Yes, Subnautica 2 is playable and fully supported on Windows.

No, Subnautica 2 is not playable on MacOS.

No, Subnautica 2 is not playable on Linux.

Subnautica 2 offers both single-player and multi-player modes.

Subnautica 2 includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Subnautica 2. Explore additional content available for Subnautica 2 on Steam.

No, Subnautica 2 does not support mods via Steam Workshop.

No, Subnautica 2 does not support Steam Remote Play.

Yes, Subnautica 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Subnautica 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 June 2026 12:07
SteamSpy data 30 June 2026 08:31
Steam price 30 June 2026 12:57
Steam reviews 29 June 2026 18:06

If you'd like to dive deeper into the details about Subnautica 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Subnautica 2
  • SteamCharts - Analysis of Subnautica 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Subnautica 2 compatibility
Subnautica 2 PEGI 12
Rating
9.0
109,689
10,687
Game modes
Multiplayer
Features
Online players
5,346
Developer
Unknown Worlds Entertainment
Publisher
Unknown Worlds Entertainment
Release 14 May 2026
Platforms