Subterror on Steam - User reviews, Price & Information

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Explore abandoned biospheres at the bottom of the ocean, alone or with up to 4 friends.

Subterror is a online co-op, horror and multiplayer game developed and published by Team Monumental.
Released on January 03rd 2025 is available in English only on Windows.

It has received 377 reviews of which 344 were positive and 33 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 7.79€ on Steam, but you can find it for 6.39€ on Eneba.


The Steam community has classified Subterror into these genres:

Media & Screenshots

Get an in-depth look at Subterror through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: 64 bit Windows 7+
  • Processor: Dual core
  • Memory: 2 GB RAM
  • Graphics: Discrete graphics card
  • DirectX: Version 11
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
A super-casual - which isn't to say super- easy - up-to-four players co-op/solo game in which you have to venture out into "biospheres" to avoid scary robots and other enemies in order to feed a mostly-unseen monster that lives in a hole inside your submarine/ship. Basically stealth-horror super-lite, though it does have a particularly harsh one-shot kill system which will mean some downtime between the procedurally-generated "levels" - as you wait for your buddies to finish exploiting their current surroundings - before you can re-enter the game. I gotta say: it's a tad repetitive for my tastes, and you feel like you've seen almost everything there is to see by about the one- to two-hour mark. After that, it's just slightly harder iterations on what you've already encountered, and...there isn't an end, so I'm told; it's simply a case of seeing how many days you can last, and aiming to beat your last "high score". I honestly prefer a bit more story, myself (not that it's completely devoid of "lore")... This wasn't especially a game for me, despite my love for stealth-horror games (in which you're left largely defenceless; though in this one you can at least "buy" relatively weak weapons that might help you live a little longer). Scary? Only in a YouTube screamer-streamer/shout-incoherently-at-your-buddies kinda way (occasionally devolving into a running-around-in-the-dark simulator, when your flashlight runs out of charge)! I mean, it's no Alien: Isolation, by a long shot. But it's not atrocious entertainment, provided you bring at least one friend along for the ride... I guess the "open doors using Morse code patterns" idea is cool? I don't believe I've seen that before...then again, I've hardly played every single game on the freakin' PLANET... Reportedly similar to a game called Lethal Company, which I'm yet to have the pleasure (?) of. Verdict: 6/10. (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
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Aug. 2025
Less scary than Lethal Company and I think less content. But it's, I think, more polished. Wish it had more updates. There is not enough monster variety. It's worth the 1eur.
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July 2025
Judging this one was a tough one. I guess I'll go with a positive recommendation even though I think this game has a lot to be desired. It's basically underwater Lethal Company. I'm being a little generous here because although Subterror copies Lethal Company at nearly every turn, it doesn't have as much to offer. For one the player count is dreadful; it had an average player count of 4 last month at the time of writing. Your best bet is to get some of your friends to buy this game as well or group up on Discord if you don't want to play solo. [url=https://discord.com/invite/2X537USZ4J]Here is an unofficial Discord server I found to save you the trouble. Player count aside, the core gameplay is the same as in LC: dock to a biosphere, enter the biosphere, enter the facility in said biosphere, loot the place, encounter different monsters, escape without dying. Rinse and repeat. Instead of the company's quota, you have to feed the items that you find to the entity that lives inside your sub which in turn gives you currency to buy items with. This quota keeps rising every 3 days until you can no longer fulfill it, at which point you die. There's a few shops along the way and essentially a few minigames that help you acquire more currency and items. If there's one thing I wish they hadn't copied from Lethal Company, it's the fact that you lose ALL your items when you and your crew die during a day. This includes items that are on your ship, which doesn't make any sense because you respawn on your ship right after. This more or less forces you to start save scumming in order to progress because if you lose all your accumulated items, food and currency when you're working for the higher quotas, you're far past fυсked and you might as well start over. Especially when you're playing solo, this is a pain in the ass. I got this game for 5$ and I think that is an appropriate price for what you get back for it. Not a masterpiece and it has a few bugs, but it's mildly entertaining and exploring the different biospheres is fun.
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May 2025
Honestly, a good item extractor game that has good DNA and enough to differentiate it in the same way that REPO differs from Lethal Company. Instead of extracting items for pay, you're searching for calorie-dense food to feed to the beast that has attached itself to your submarine so that it won't kill you. For starters, there's a good emphasis on being able to actually use your inventory slots for useful gadgets as you're able to carry several items of food inside the vacuum tool, which is nice. The monsters you encounter are interesting and mostly unique as well. Like in other item extraction games, trying to fight back against most things is very ill-advised and it's better to read their bestiary entry for information on how to evade them. When embarking from your submarine into a dome, you have to find your way to the actual internal structures of the area. This is the only part of the game that I find is a bit frustrating, because these areas are basically pitch black save for some street lights and therefore have to memorize where to go to get to the entrances (if indeed you ever find them at all). Lethal Company makes you do this as well, but you can actually see where you're going, which helps learning the maps immensely. Here, the external areas are always pitch black no matter what time of day it is (as you're technically under the ocean). I don't really see the harm in maybe lighting up at least one main entrance for the player using a tall beacon or something so they can see where it is, as the new player experience for finding your way into a building is very frustrating (at worst in the more complicated levels, you might waste most of the day just trying to find the entrance). When I mentioned good DNA earlier, I was speaking of Team Monumental's previous "game" that was essentially a morse code learning game. They actually fully integrated that here into Subterror; you can learn real morse code using bite-sized learning minigames. This will be useful for opening locked doors inside of the abandoned interiors as you will often either have to encode or decode (that is, input morse code or input translated morse code) into control room computers to open certain doors. All control rooms have a clipboard that tells you how to translate morse code, however it's a great way to give the player an actual learned skill that will help them play the game. If you take the time to learn morse code for real, you can get those doors opened fast. For those familiar with Phasmophobia, there is even a (semi-hidden?) aspect of the game that utilizes the camera item wherein you can take side quests to photograph specific things. The nice thing about photos is that when you take your first photo, you get a photograph item and that photograph item will contain all of your photos, so you are incentivized to take several anyways. You can also do fun stuff like take goofy pictures and slap them up on the walls of your submarine. When feeding the beast its calories or sometimes out in the world, you'll often get slop which is the currency for the item shop. Unfortunately, all shopping (even for basic items) is relegated to finding a merchant somewhere in the exterior area of the dome you're visiting. In some domes, the merchant is very easy to find, but in others they can be really difficult to initially find or at least difficult to remember where they are. I don't know if I like shopping being something you can't do in peace and safety, as in REPO and even Lethal Company, shopping is a pretty safe and accessible experience (in REPO you're taken to a whole different Shop level to do it, and in Lethal Company you can simply order items from the ship and pick them up just outside). In summary, I actually think this is a very good item extraction game and justifies itself as a unique experience from the games it shares similarities to. My only real gripes are, again, that finding entrances can be frustrating and take up way too much time, and shopping for items is very inconvenient (I don't mind map vendors being hidden in interiors though) partly for the same reasons that it can be tedious to find entrances - the pitch black ocean domes with confusing layouts. The dome exteriors are not randomized, so in theory you could learn where the entrances are, but many domes I found too complicated to learn them. Maybe if I could see better they would make more sense, but in the dark I often went in circles. The only other slight negative is that for a game based around being deep under the ocean in a submarine, there's a surprising lack of... ocean. Understandably you're inside a protective dome, but the edges of the domes are so big and tall (and therefore distant) that you can barely tell (it almost may as well be sky), and oddly despite wearing diving suits the players are almost never submerged in water. There are a few jump puzzle rooms that have a backyard pool amount of water under the platforms if you fall, but that's it. So, there's surprisingly little going on thematically around deep ocean in the actual gameplay. Still, it's a lot of fun and it's well-made. I got it on a deep discount (and gifted a copy to a friend) and it was an absolute steal. I'd say it's definitely worth the full $8 price as well. I'm interested to see how the game can be improved and expanded.
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May 2025
Nice little game. Can be hard a bit at first, but it's fun once you get used to it. I have one suggestion: please add a "pause" feature when playing in single-player mode. I play this game alone, and it's frustrating that I cannot pause it when something comes up. Thanks!
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Frequently Asked Questions

Subterror is currently priced at 7.79€ on Steam.

Subterror is currently not on sale. You can purchase it for 7.79€ on Steam.

Subterror received 344 positive votes out of a total of 377 achieving a rating of 8.43.
😎

Subterror was developed and published by Team Monumental.

Subterror is playable and fully supported on Windows.

Subterror is not playable on MacOS.

Subterror is not playable on Linux.

Subterror offers both single-player and multi-player modes.

Subterror includes Co-op mode where you can team up with friends.

Subterror does not currently offer any DLC.

Subterror does not support mods via Steam Workshop.

Subterror does not support Steam Remote Play.

Subterror is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Subterror.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 April 2026 06:18
SteamSpy data 22 April 2026 13:21
Steam price 29 April 2026 04:18
Steam reviews 29 April 2026 00:02

If you'd like to dive deeper into the details about Subterror, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Subterror
  • SteamCharts - Analysis of Subterror concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Subterror compatibility
Subterror
Rating
8.4
344
33
Game modes
Multiplayer
Features
Online players
1
Developer
Team Monumental
Publisher
Team Monumental
Release 03 Jan 2025
Platforms
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