Honestly, a good item extractor game that has good DNA and enough to differentiate it in the same way that REPO differs from Lethal Company. Instead of extracting items for pay, you're searching for calorie-dense food to feed to the beast that has attached itself to your submarine so that it won't kill you. For starters, there's a good emphasis on being able to actually use your inventory slots for useful gadgets as you're able to carry several items of food inside the vacuum tool, which is nice. The monsters you encounter are interesting and mostly unique as well. Like in other item extraction games, trying to fight back against most things is very ill-advised and it's better to read their bestiary entry for information on how to evade them. When embarking from your submarine into a dome, you have to find your way to the actual internal structures of the area. This is the only part of the game that I find is a bit frustrating, because these areas are basically pitch black save for some street lights and therefore have to memorize where to go to get to the entrances (if indeed you ever find them at all). Lethal Company makes you do this as well, but you can actually see where you're going, which helps learning the maps immensely. Here, the external areas are always pitch black no matter what time of day it is (as you're technically under the ocean). I don't really see the harm in maybe lighting up at least one main entrance for the player using a tall beacon or something so they can see where it is, as the new player experience for finding your way into a building is very frustrating (at worst in the more complicated levels, you might waste most of the day just trying to find the entrance). When I mentioned good DNA earlier, I was speaking of Team Monumental's previous "game" that was essentially a morse code learning game. They actually fully integrated that here into Subterror; you can learn real morse code using bite-sized learning minigames. This will be useful for opening locked doors inside of the abandoned interiors as you will often either have to encode or decode (that is, input morse code or input translated morse code) into control room computers to open certain doors. All control rooms have a clipboard that tells you how to translate morse code, however it's a great way to give the player an actual learned skill that will help them play the game. If you take the time to learn morse code for real, you can get those doors opened fast. For those familiar with Phasmophobia, there is even a (semi-hidden?) aspect of the game that utilizes the camera item wherein you can take side quests to photograph specific things. The nice thing about photos is that when you take your first photo, you get a photograph item and that photograph item will contain all of your photos, so you are incentivized to take several anyways. You can also do fun stuff like take goofy pictures and slap them up on the walls of your submarine. When feeding the beast its calories or sometimes out in the world, you'll often get slop which is the currency for the item shop. Unfortunately, all shopping (even for basic items) is relegated to finding a merchant somewhere in the exterior area of the dome you're visiting. In some domes, the merchant is very easy to find, but in others they can be really difficult to initially find or at least difficult to remember where they are. I don't know if I like shopping being something you can't do in peace and safety, as in REPO and even Lethal Company, shopping is a pretty safe and accessible experience (in REPO you're taken to a whole different Shop level to do it, and in Lethal Company you can simply order items from the ship and pick them up just outside). In summary, I actually think this is a very good item extraction game and justifies itself as a unique experience from the games it shares similarities to. My only real gripes are, again, that finding entrances can be frustrating and take up way too much time, and shopping for items is very inconvenient (I don't mind map vendors being hidden in interiors though) partly for the same reasons that it can be tedious to find entrances - the pitch black ocean domes with confusing layouts. The dome exteriors are not randomized, so in theory you could learn where the entrances are, but many domes I found too complicated to learn them. Maybe if I could see better they would make more sense, but in the dark I often went in circles. The only other slight negative is that for a game based around being deep under the ocean in a submarine, there's a surprising lack of... ocean. Understandably you're inside a protective dome, but the edges of the domes are so big and tall (and therefore distant) that you can barely tell (it almost may as well be sky), and oddly despite wearing diving suits the players are almost never submerged in water. There are a few jump puzzle rooms that have a backyard pool amount of water under the platforms if you fall, but that's it. So, there's surprisingly little going on thematically around deep ocean in the actual gameplay. Still, it's a lot of fun and it's well-made. I got it on a deep discount (and gifted a copy to a friend) and it was an absolute steal. I'd say it's definitely worth the full $8 price as well. I'm interested to see how the game can be improved and expanded.
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