Banana Mania is a rock-solid compilation of some awesome games. The main game and soundtrack are especially top-notch and underappreciated. There seems to be a lot of nostalgic bias surrounding this release and any related changes. The state of the party games warrants some criticism, at least. But this title is marvelous and demands play by anyone up for its challenges. Gameplay Many level designs here are absolutely brilliant, especially those in Story Mode. They can range from being simple shapes, having intricate mechanisms, and serving as brutal gauntlets. Lots of them effectively teach the player to perform complex maneuvers without any explicit instructions. The Challenge Mode sets do a great job at preparing the player for the Marathons. Those hour-long trials are awesome and can be soul-crushing in the best way possible. The missions for the main game offer a great test of knowledge of all mechanics within each stage. There is also a new Helper mode with a neat slow-down feature to help learn stages and finish certain missions. Jumping can be unlocked and enabled for similar purposes. While jumps were not allowed in the original games, they can be very useful to earn a fast time, get to bonus goals, and collect many bananas. Also, the Special modes offer several fun changes to the core gameplay. It is amazing that the player can feel as if they are directly controlling the ball, like with most platformers, with the twist being they are manipulating the stage itself. Given that this physics-based game is using an entirely different engine than the originals, it is impressive that the system works well for the old levels. There are some edge cases, such as Soft Cream, where the new quirks seem to be at odds with the original designs, but this doesn't happen often. The controls are good, and can be improved with some changes to the Steam Input Layout interface. But the movement sensitivity always feels rather high, leading to a loss of precision. It also doesn't help that most of these levels assume that the left analog stick has directional divots, which is not the case for all players here. The camera controls for the right stick are okay, especially since they can prevent fatigue of the right hand. Yet for some stages, the camera controls may need adjustment or outright disablement. Finally, the UI could use some quality-of-life improvements, such as making it easier to view mission objectives, change control sensitivity, and toggle jumping during the main game. Party Games Most of the party games here are pretty fun. However, they can have odd controls, such as with the flight model of Monkey Flight, putting near the cup in Monkey Golf, and batting in Monkey Baseball. Many of the games are harmless and can be quick fun with friends, but the grind to finish all the missions can feel like a chore. Also, the opponent AI when playing solo can sharply veer from being extremely easy to absurdly difficult. Monkey Race is a good time, as it contains many tracks and controls well. Fight is also nice, since most matches are quick and chaotic. Target indeed has strange controls, but they can be adjusted to. Billiards is fun, containing several versions of pool games with solid physics. Bowling is also good, with the challenge lanes getting rather whacky and offering nice twists on the sport. Golf has two full courses, making this mode more substantial than many other party games here. The mini-golf mode is great and is just the right level of challenge for the compilation. But the normal mode can be very punishing when trying to go under par. Putting near the cup of a course is often frustrating, since it's difficult to view changes in elevation. Holes 10-12 are especially devious, given they have lots of empty space to hit out-of-bounds. Boat is a fine enough diversion, having good controls and a pleasant map surrounding each course. Shot is a solid little rail shooter, which has multiple forms of Assist and a final level that is a fair challenge. Dogfight is largely a throwaway experience, but at least has easy missions to blast through when solo. Soccer feels quite janky, and the AI and goalies are quite inept, but it is straightforward enough. Baseball is very much a drag here. It is difficult to land hits to any of the outfield goals and score runs. There is no room to hit the ball into the air, leaving most hits to slowly slink across the field to inevitably yield an out. Perhaps the chaotic nature of pitching can lead to some excitement when playing with friends, but this mode is generally boring. Tennis is decent, and has the honor of having some of the most consistently difficult enemy AI. The "Pro" opponents are ruthless, especially in Singles mode. Yet, the Doubles mode has a helpful mechanic where some opponents can be much better than others at random, even at their highest level. Overall, the minigames are okay. They seem to have big problems when behaving too realistically (golfing under par being hard, baseball being a snooze-fest, etc.) Having more Assist features would be helpful. It is good that these games are included here, but several of them could be much improved upon. Graphics The game looks great with bright colors, detailed textures, good models. The character designs have a lot of personality, and the customization feature is fun. Its general premise of animals in toy balls rolling around in abstract landscapes remains unique and memorable. The UI is good, as it is flashy and tasteful in presentation. All text and some images are vectorized, making it easier to scale them to high resolutions, but not all elements do this and can appear jagged. As for negatives, the camera view of levels is not always very helpful with the zoom feature being rather weak. The character animations can appear erratic, such YanYan's winning dance making her look like she is seizing. Also, some of the skybox models lack a few polygons. But these issues don't detract from play that much. Sound Its soundtrack is awesome. There's so much energy put into every track that make them really catchy. The new main menu instrumental alone is beautiful, giving a great first impression of the overall experience. Some tracks steer into subgenres like drum n' bass, j-pop, and even dubstep. It handles all these different themes very well and results in a fantastic backdrop for the fast-paced gameplay. Tracks can even have genuine emotion to them, uplifting the whole playthrough and motivating the player to overcome challenges like the Marathons. Story While a complex plot is clearly not the focus of this series, it must be said that the cutscenes here are lacking. It can be easy to harp on the fact that they are not the quirky, early-2000's 3D versions of the cutscenes. But on top of that, the new videos don't even function as a good illustration of what little story there is. They are difficult to follow and would be improved if they added simple dialogue boxes. Conclusion Super Monkey Ball's gameplay remains quite novel, and this remake is the most accessible version of some of its best content. It would be great if every game series had this amount of unique design choices. Note that the initial impression of the character designs and silly cutscenes can give the impression that this game is strictly for toddlers. But the gameplay itself, while being fantastic and easy to understand, has a steep learning curve that would test anyone's attention span. The franchise also has a cult following of older fans that can notice all the specific details within this remake. Also, the DLC seems unnecessary and silly, with any game-affecting unlocks being acquirable from normal play. In the end, finishing all 700+ missions is a worthwhile endeavor. The core game here is remarkable, aside from the cutesy presentation and some half-baked minigames. This release is highly recommended to anyone.
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