Swords and Sandals Immortals on Steam - User reviews, Price & Information

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Gladiator! Grab your sword, equip your sandals and take on the world in multiplayer Swords and Sandals! Brutal turn-based combat where gladiators can lose limbs, wield guitars and yell so loudly enemy heads will fall off. This is the most fun you'll ever have in the arena!

Swords and Sandals Immortals is a rpg, rogue-like and turn-based combat game developed by Whiskeybarrel Studios and published by eGames.com.
Released on March 09th 2023 is available only on Windows in 8 languages: English, Spanish - Latin America, French, Polish, Dutch, Romanian, Turkish and Portuguese - Brazil.

It has received 1,064 reviews of which 909 were positive and 155 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Swords and Sandals Immortals into these genres:

Media & Screenshots

Get an in-depth look at Swords and Sandals Immortals through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8, Windows 10
  • Processor: 1Ghz
  • Graphics: GLES 3 OpenGL compatible video card with 1GB RAM
  • Storage: 1 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: This game will not work properly on GLES 2 OpenGL Cards! Make sure your video drivers are up-to-date and that your video card supports OpenGL GLES3.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
I had this game bought as soon as it released on an account that I got stolen years ago, back when multiplayer was being implemented and was barebones. I used to play the flash games of SaS as a child, and this last release of the saga by Oliver Joyce is ambitious yet VERY well done. What I mean by ambitious; This game isn’t just your usual hack-and-slash or shooter. It’s like they took everything that made the old flash games addictive and cranked it up with RPG elements, loot, and chaotic multiplayer, and somehow made it all work together smoothly. The nostalgia hits hard, but it feels fresh and brutal at the same time! (pun intended -- you can tear limbs apart with some classes and builds!) Combat is fast and unforgiving. You can either do a full draintank/dps build (like i love doing), or you can go for a more ranged / mage approach. Of course, you can also go the classic charisma-maxxing build, but that's boring, always was (in my opinion) Multiplayer started off rough, like, seriously rough but they patched and polished it hard. It's a pity not many play the multiplayer anymore since it was VERY fun at launch. The art style and humor are the icing on the cake. That dark, twisted vibe mixed with quirky jokes gives it character and personality. It reminds me of late nights on the computer when I was a kid, grinding away Sherwood Dungeon and playing this other days. The animations flow nicely, and the soundtrack pumps you up without ever getting stale. Entirely recommended if you liked Solo Ultratus. I also forgot to add, this last game of the saga goes around that idea, the idea of the Starbound Gladiator (that's the character that beat Ultratus Omega in the third installment of the series) being corrupted by a sort-of force, and us needing to train enough to be able to stop him.
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March 2025
I bought this game because I played the originals as a kid and now that I have money thought it would be nice to support something I loved back in the day. That said the game is still fun.
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Feb. 2025
Review of „Swords and Sandals Immortals” – Rating: 9/10 „Swords and Sandals Immortals” is one of those games that immediately draws players in with its dynamic combat, rich storyline, and detailed world where every choice can influence the future. This is the fifth installment in the cult-favorite „Swords and Sandals” series, which gained widespread popularity thanks to its unique blend of strategy, RPG elements, and turn-based combat. In this edition, the developers introduced several key changes and improvements that make the game even more engaging. Gameplay and Mechanics The greatest strength of „Swords and Sandals Immortals” is undoubtedly its combat system. While the core mechanics remain faithful to the series’ traditional rules, there are new elements that add depth to the gameplay. Players still create their own hero and participate in bloody tournaments, but now they have access to more skills, weapons, and character development options. Much attention has been paid to balancing characters and opponents, making each battle challenging and giving players a sense of real achievement as they progress. The gameplay is highly addictive. With a well-designed combat and inventory system, players are constantly striving to acquire new items that enable them to defeat tougher opponents. The character development system allows for a high degree of freedom in creating your own fighting style, making each playthrough potentially different from the last. Graphics and Sound Visually, „Swords and Sandals Immortals” looks great. While it doesn’t feature groundbreaking graphic effects, its simple yet stylized visual design fits perfectly with the game's atmosphere. The battle animations are smooth, and the character models capture the signature look of the series. The soundtrack also stands out, successfully building tension during battles and providing the right ambiance in different parts of the game. The music isn’t overwhelming, but it certainly enhances the player’s immersion. Story and World: Although the story isn’t the main focus of „Swords and Sandals Immortals,” the addition of more narrative elements makes the world feel more expansive. Players take part in grand gladiatorial tournaments, but also make decisions that can influence the course of the story. In „Immortals,” the characters are more diverse, and their backstories draw players into a world full of betrayal, honor, and the fight for survival. Conclusion „Swords and Sandals Immortals” is a game that successfully continues the series’ tradition, offering players great fun with a balance between combat and character progression. While it doesn’t introduce revolutionary changes, the addition of new mechanics, better balance, and an engaging story make it a title worth recommending. If you’re a fan of the series or simply enjoy games where strategy and turn-based combat are key, you won’t be disappointed. Rating: 9/10 – A game that is excellent in its genre, with a few minor imperfections that don’t detract from the overall enjoyment.
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Nov. 2024
The best entry in this series, and it is not all that close. The previous games are cult classics, but they always suffered from a lack of polish, bugs that range anywhere from superficial to game-breaking, and from being very grind heavy. This game fixes most of those issues. There are still bugs, but they are only superficial. In my 200 hours of playtime, the game has not crashed or softlocked on me once. The grind is also gone. Not only do you gain levels very quick, but most content was made optional, which allows the player to progres as quickly as they are able. Polish is the least improved when compared to the other two issues. The game still has the patented S&S jank. But the core of the game is really good. It took the visceral feelign combat of the first two games, aesthetic and mechanics of the third game, and combined them with the character customisation and skills of Redux games. Expanding on things that worked and fixing things that did not is good and all, but this game also introduces several new ideas. Overall, I think they work very well. Dungeons are a small distraction from the main game mode and offer some of the best rewards in the game. And since they are not very long (and also optional), even people who don't like dungeon crawling can get through them briskly and painlessly. Observatories are another neat idea, letting the player spend time and resources in advance to make endgame slightly easier. The one new idea I am not fond of is the time limit, but that is not an issue because it has been made completely optional. The difficulty options are great. In most of the past games you either had to choose a very strong build that would make the game incredibly easy, or a different, more enjoyable playstyle that would inevitably prove too weak to actually finish the game. In this game the gap between character archetipes is significantly smaller. Wizards suck, but just about every other class can beat the game on normal difficulty or higher just by playing it well. And speaking of difficulty, the new sliders let you customise the exact experience you want. The easiest difficulty makes enemies near harmless, and the Hellscape option really lives up to its name. I personally find Hard Gladiators/Normal Bosses to be the perfect ballance to experiment with character builds. There is also a permadeath option which I do not like, but it is optional so I can't complain. I guess its nice to have for the three people who enjoy loosing hours of progress to bad luck. I also have to compliment the world building. It is not a big draw for this series, and to be completely frank, it is a complete mess where every game changes the details of the continuity completely. But I always found the world endearing. Between all the different race options, written location descriptions, adventure quests and champion lore, this has to be my favourite depiction of Brandor. One slight nitpick I have with the series at large is that the games celebrate themselves a little bit too much. There are some characters who are present in absolutely every single game to the point it feels like parody. And while this game has some of this, it is heavily overwhelmed with all the great new stuff. I also really like the approach to how the big name characters from Crusaders were included. And do not let me started on Starbound, I absolutely adore the concept behind that guy. There are of course some negatives. The ocassional lack of polish does not bother me that much. I played S&S 5 the other day, so next to that this game looks flawless. But the quirks do exists and I do understand people who are bothered with them. The one in particular that grinds my gears is that certain races can not move the Height slider all the way up. It really doesn't matter, but whyyyy? Similarly, the Stargazer perk is weird. It is very powerful, No matter what you do or what character you want to build, it is always optimal to take it as soon as possible, and it is available from level 1. Why isn't it just a default ability then? As it exists now, it quite literally exists for the one function of punishing new players who don't take it. And the third example is perhaps the most annoying to me. The blueprint forging system is full of imperfections. It costs too much money, but we can reduce the costs with a skill so I actually kinda like this aspect. It makes me choose between spending a limited resource, or using up my entire savings. But I do not like the blueprint selection. Just like gear, the blueprints are leveled. Higher level blueprints have both higher levels of enchantment, and also skills that come later on in the skill tree. This sounds really strong, and it is. Letting you max out a late game skill with one blueprint of a skill tree you didn't invest in is great. But my problem is that if you want early or mid game skills, you never find a maxed level 5 blueprint. You could enchant your sword with two different level 5 blueprints, but if you want to simply enchant it with Sword Mastery, best you can do are level 1 blueprints. Or if I want to get a mid game skill, I have to use lvl 3 blueprints. Either I use one blueprint and the skill will not be maxed out, or I use two blueprints in which case I am wasting resources getting 6 levels in a skill that caps at 5. It would be way better if we just got random skills on blueprints, so that we could get lvl5 blueprints for all skills, early or late. Also there should be blueprints for all skills, because now only certain skills get them and that is just a really annoying limitation that does not need to be there. Also Unique gear can be forged, but not unforged. Another limitation that adds nothing and exists only to annoy me in particular. And my final grievance regarding blueprints is this. They have 2 possible naming schemes. "Blueprint of X" or "X blueprint". The effects of the runes are the same, so they should work the same. But they do not. Blueprint of X can be applied to unique gear, but it can not be applied to gear that has already been forged with X blueprint. X blueprint can be applied to armor with any blueprint in it, but not on any unique armor. I can feel the lines of code struggling and crying. I have no clue why there needed to be two separate naming schemes for them, or why they behave differently. If you find this hard to read, imagine how confusing it was to figure it all out... Despite that rant about blueprints, I really like this game. It takes the best elements of all previous games, improves on their shortcomings, and adds new ideas that are either good or optional. I recommend this game both to people who played the previous games, and also to the newbies. It is easy to get into, while being very (almost unreasonably) hard to 100% complete. It has a little something for everyone.
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Nov. 2024
This game blindsided me completely with its existence since i had no idea Swords and Sandals was still even going, i had thought it was just something that would forever just be in my childhood but man, this... this improved and cleaned up a lot of the issues of the first few and generally just, expends on everything. Now there is some jank here and there but with such a small dev team I understand it what with how much cool stuff there is to do in this game, I do think it is very much worth your time.
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Frequently Asked Questions

Swords and Sandals Immortals is currently priced at 9.75€ on Steam.

Swords and Sandals Immortals is currently not on sale. You can purchase it for 9.75€ on Steam.

Swords and Sandals Immortals received 909 positive votes out of a total of 1,064 achieving a rating of 8.11.
😎

Swords and Sandals Immortals was developed by Whiskeybarrel Studios and published by eGames.com.

Swords and Sandals Immortals is playable and fully supported on Windows.

Swords and Sandals Immortals is not playable on MacOS.

Swords and Sandals Immortals is not playable on Linux.

Swords and Sandals Immortals offers both single-player and multi-player modes.

Swords and Sandals Immortals offers both Co-op and PvP modes.

There is a DLC available for Swords and Sandals Immortals. Explore additional content available for Swords and Sandals Immortals on Steam.

Swords and Sandals Immortals does not support mods via Steam Workshop.

Swords and Sandals Immortals does not support Steam Remote Play.

Swords and Sandals Immortals is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Swords and Sandals Immortals.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 October 2025 19:32
SteamSpy data 26 October 2025 17:44
Steam price 29 October 2025 04:24
Steam reviews 29 October 2025 03:45

If you'd like to dive deeper into the details about Swords and Sandals Immortals, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Swords and Sandals Immortals
  • SteamCharts - Analysis of Swords and Sandals Immortals concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Swords and Sandals Immortals compatibility
Swords and Sandals Immortals
Rating
8.1
909
155
Game modes
Multiplayer
Features
Online players
8
Developer
Whiskeybarrel Studios
Publisher
eGames.com
Release 09 Mar 2023
Platforms