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Rogue Lords on Steam - User reviews, Price & Information

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A dark fantasy roguelike where you play as the Devil! Lead famous evil geniuses through events and turn-based fights to spread terror and corruption. Create synergies between your disciples, use your evil powers and take revenge on those miserable Demon Hunters.

Rogue Lords is a rpg, rogue-like and dark fantasy game developed by Leikir Studio and Cyanide Studio and published by Nacon.
Released on September 30th 2021 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian and Portuguese - Brazil.

It has received 1,759 reviews of which 1,236 were positive and 523 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 2.49€ on Steam with a 90% discount, but you can find it for 0.41€ on Gamivo.


The Steam community has classified Rogue Lords into these genres:

Media & Screenshots

Get an in-depth look at Rogue Lords through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core 2 Duo E6750 | AMD Phenom II X2 550
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 650, 1GB | AMD Radeon HD 7770, 1GB
  • DirectX: Version 11
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

46 hours played
Aug. 2026
This is overall, a decent game. Worth trying out and enjoying. But I would rate this a mixed review. The difficulty is a little strange. Its definitely on the more difficult side and in my opinion, detracts from the game. Trying to outscale the enemy as you progress in a run is random. Very random. There's a lot of optimizations to make wins consistent but this is a really brutal game if you don't actually optimize well.
57 hours played
July 2026
English Version (french below) : It's been a while since I last played it, but I really liked this game. It's similar to Slay the Spire for those who have played it but to summarize, it's a rogue-like turn-based strategy game. It has several characters with their own skills and unique gimmick. It has this unique art direction and nice music that make it stand out. One of the main mechanics of the game is the "Devil essence" or something like that which serves both as your health bar (it gets depleted when a character with no health gets damaged) and a cheat code : you can use it to delete enemy buffs, get their health down or your own health up... Having your own health into a resource to "cheat" is such a cool idea. The only problem is that you get very few essence so you don't really get to take advantage of that a whole lot, even towards the end of a run. Do know that the game can get really challenging with some very strong bosses though. But yeah, cool idea for a cool game, definitely worth checking out Version Française : Ca fait un moment que je n'y ai pas joué, mais j'ai beaucoup aimé le jeu. C'est assez similaire à Slay the Spire pour ceux qui connaissent. Il sort du lot avec sa DA et ses musiques. Une des mécaniques principales est l'"essence diabolique" ou quelque chose du genre, qui sert à la fois de vie (qui diminue lorsqu'un personnage qui n'a plus de PV se fait attaquer) et de mécanique de triche : on peut l'utiliser pour supprimer les buffs ennemis, réduire la vie des ennemis et augmenter la nôtre... Utiliser sa propre vie comme une ressource pour "tricher", c'est vraiment une super idée. Le seul problème, c'est qu'il y a assez peu d'essence donc on ne peut pas vraiment en profiter, même en fin de run. Par contre, sachez que le jeu peut etre vraiment dur, les boss sont particulièrement forts. Mais globalement, une bonne idée pour un bon jeu qui vaut clairement le détour
65 hours played
June 2026
Excellent. This is a very different flavor of roguelike, and it does all the elements superbly. Negative reviews kept me from buying this for years, and now that I got it on sale (at 3$), I can see how they are wrong (or devs fixed the issues from 2021 in 2026). This game is not Slay the Spire, where you have to avoid damage, here you can take a hit for 100 hp on a minion with 20 hp, which brings the minion into the "vulnerable" state. The minion can still fight, but can not take more damage - it will be dealt to your main HP/Mana pool (that red orb in top left). You got 3 minions, thus 6 hp pools, and the game is 95% deterministic - you know that enemies will not hit your vulnerable minions if they don't have an attack intention. Once you grasp this, the game is well balanced with the exception of 2 specific elite fights, which are annoying the first time you see them, but are manageable after that. Bringing up a team of 3 wimps to godlike status over 7 chapters feels satisfying. Some combinations are very weak early on and depend heavily on getting the correct relics. The starting Trio ( Dracula + Headless Horseman + Bloody Mary) specced in hp damage is a bit weak, spirit damage is more versatile. The main hp pool can be spent to alter many aspects of the game. For example, if a fight is too difficult and you will lose, just pay to drop the enemy HP to 0, then one shot them. It may cost 20 main hp, but dragging that fight on would lose you the run. Some combinations of node modifiers allow you to munchkin your way to success, for example - one free use of energy on an elite fight means you can drop an 800 hp mob to zero on round one and kill it right away to get a free relic. What this game does right: Multiple ways to build up a deck of up to 7 skills per minion - 21 skills total. There are 3 tiers for each skill, and getting 3 copies of the same skill upgrades the skill to next tier and gives you a random upgraded skill as well. Another way to upgrade a skill is to leave it with a vendor until the next vendor encounter. This mechanic - produces meaningful choices in terms of how you get top tier skills. In order to get the 2 locked slots open, you have to forever sacrifice a skill - it will not drop anymore for the entire run. So early on there are important choices of what to sacrifice. There are 3 things you need to balance to win - skills (their number and quality), relics and minion stats. These are obtained through different nodes. If you neglect one, you will suffer at the boss fights. For example, a character starts at 20 hp, if you don't do any events, he will stay at 20 hp and will struggle, while events can raise this number to around 60. Enemies are tough, but fair, I've reached the end game and only failed 3 runs, including two runs that ended with a boss at 3% hp due to some misunderstanding of the mechanics. I like how all the info regarding skills is there - all the keywords are highlighted, I have no problem understanding what skills do, except for "combo", which I had to read 3 times - it does not require another "Combo" skill, but simply having another character act before. Just in terms of Art, music, voice, this is a labor of love, not some pixel graphics and sprites - all the characters are fully 3d animated, and you can run around on the overworld as any of them. That's a huge step forward from any of the darkest dungeon clones, which are made of sprites.
58 hours played
March 2026
Bought it on 90% discount, totally worth it, even full price is worth it, but if you read other you might think it is not so let me clarify it: A lot of people say it is too hard and enemy scaling is lazy way too increase difficulty and it is kind of the case, to win later stages you need broken builds and oh boy I do love broken builds, but the problem is in theory it should be a lot of ways to build OP team, but the problem is repeating elite enemies and to deal with them you need specific skills or relics to beat them so out of infinite possibilities you are locking in into few overpowered builds and items so it just kills variety, and half of the hero roster pretty much locked from playing because they don't have that needed scaling at late stages, so you end up locked in same team same items same skills most of the time. And frankenstein and creature? what's about it? when you unlock it next stage boss is direct counter to them? make it make sense devs... and weaknesses spirit and physical should not cancel each other... again just kills half of hero rosta... to sum up if you love a bit of theory crafting and overpowered builds it's definetly worth full price, but if you want fairly balanced game it's not for you, game by design force you to very narrow pathway so pick it up on discount and rage quit around stage 4-5
5 hours played
March 2026
I've seen much better and far worse, but on sale for under $2.50 (usd)? It's totally worth it.

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Frequently Asked Questions

Rogue Lords is currently priced at 2.49€ on Steam.

Yes, Rogue Lords is currently available at a 90% discount. You can purchase it for 2.49€ on Steam.

Yes, Rogue Lords received 1,236 positive votes out of a total of 1,759 achieving a rating of 6.81.
😐

Rogue Lords was developed by Leikir Studio and Cyanide Studio and published by Nacon.

Yes, Rogue Lords is playable and fully supported on Windows.

No, Rogue Lords is not playable on MacOS.

No, Rogue Lords is not playable on Linux.

This information about Rogue Lords is not available yet.

This information about Rogue Lords is not available yet.

No, Rogue Lords does not support VR.

Rogue Lords is a single-player game.

Yes, there is a DLC available for Rogue Lords. Explore additional content available for Rogue Lords on Steam.

No, Rogue Lords does not support mods via Steam Workshop.

No, Rogue Lords does not support Steam Remote Play.

Yes, Rogue Lords is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Rogue Lords.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 August 2026 21:19 UTC
SteamSpy data 07 September 2026 09:41 UTC
Steam price 11 September 2026 18:49 UTC
Steam reviews 09 September 2026 05:49 UTC

If you'd like to dive deeper into the details about Rogue Lords, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Rogue Lords
  • SteamCharts - Analysis of Rogue Lords concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Rogue Lords compatibility
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