Syberia on Steam - User reviews, Price & Information

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Join Kate Walker as she travels to remote locations and time periods in this timeless voyage to discover her true destiny.

Syberia is a adventure, point & click and puzzle game developed and published by Microids.
Released on May 19th 2011 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Italian, Japanese, Polish and Russian.

It has received 6,305 reviews of which 5,566 were positive and 739 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 12.99€ on Steam, but you can find it for 0.68€ on Gamivo.


The Steam community has classified Syberia into these genres:

Media & Screenshots

Get an in-depth look at Syberia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7/10
  • Processor: 1GHz CPU
  • Memory: 512MB
  • Hard Disk Space: 1.2GB
  • Video Card: DirectX compatible graphics card with 128 MB memory
  • DirectX®: 9.0c
  • Sound: Sound card with DirectX 9.0c support

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
I've been going through a few adventure games lately, and Syberia has been an interesting outlier, in that it almost feels like it doesn't want to be an adventure game. Not that every point-and-click adventure needs puzzles, but whenever you run into one in Syberia, it almost feels like it's just out of some contractual obligation to the genre it found itself in. I mean this in the best way possible, but it feels like a game that would've been a "walking simulator," or a Telltale style episodic adventure, if it was only made ten years later or so. The premise is simple. You're Kate Walker, a lawyer from New York who just arrived in a tiny French city. Your goal is to close out a sale of the automaton factory on the behalf of a giant toy corporation. However, a sudden tragedy flips it upside down and sends you on a journey to find the person who inherited said factory. Once the opening is over and done with, you'll notice that there is little to no handholding in Syberia. At best, there are gentle nudges that ensure that you're not entirely lost and unaware of what to do (at least as long as you pay attention to the dialogue, there is no real journal here). While there is no exploration in the traditional sense, you're usually left free to roam around this beautiful world and figure things out for yourself. This can be a bit of a detriment at times, as despite this freedom, Syberia is an extremely linear game. Approaching things out of the strict sequences that the game had in mind usually leads to either of two outcomes: 1. You solve the "puzzle" before you're even meant to know what the puzzle is. 2. You make the "puzzle" harder by approaching it without the crucial narrative context, which either allows for a new interaction or makes sense of what you're looking at. You will also create an extra bit of backtracking for yourself, but that's not really a great concern. Syberia is still a fairly small game, and once you probe out the limits of the area, it only becomes easier to put things together later on. As mentioned before, this game in general doesn't concern itself with traditional point-and-click gameplay. Most of the time, you progress simply by talking to people, going to new places, reading new notes, and picking up the precious few items that exist in this game. The real point here is your, or rather Kate's journey. It's not exactly rare for adventure games, but I love that Kate comes off as her own person, rather than a player surrogate. Even if many of your feelings and impressions are likely to overlap throughout the adventure. It's like a melancholic ride through the places that the world at large has forgotten. A little French town that used to be renowned for making automatons (make sure you don't call them robots), a grand university hidden in the middle of nowhere, an abandoned soviet industrial complex where the only two people, and a deserted resort with a hotel and occupants that are both past their glory days. However, forgotten doesn't mean worthless. You meet so many odd characters, and each one is willing to share their story, feelings, knowledge, and opinions, well past the usual scope of simply delivering plot or progression relevant info. At the start of the story, you run by a lonely old man sitting on a bench, a citizen of Valadilene. He's very eager to tell you the stories about the town and its people, but he will never get to tell them, and Kate will never hear them, business comes first. Roughly in the middle you run into an elderly couple who runs a barge. The husband is seasoned sailor who speaks in an incomprehensible mix of different languages, so his seemingly Eastern European wife has to translate everything he says, a role she seems to be fairly used to. They're nice people, but also poor, so you'll need to gather up a bit of cash before getting their help. Then, near the end, there is a receptionist of the aforementioned hotel. These days, it seems like all he does is sit and watch football on his beat up TV that barely gets signal. Despite the place being in such a sorry state, you can clearly feel that he's clinging to the past to some extent, and maintains an appearance of running an elite establishment for only the finest guests. These are all fairly minor characters that you will not be interacting all that much with, but I think what Sokal excelled at, is planting little seeds of humanity across even the most minor characters. It achieves an effect similar to character archetypes, but instead of broad strokes, it's small things that many people would find relatable, either through their own lived experiences, or those of people around them. Which in part makes these characters feel more human, more alive, more sincere, in a way that a simple archetype could never be. And making sure that these characters feel like real people is crucial for Kate's journey, because along the way she will keep getting calls, and unless it's her mom, it's going to be a bad time. Your lovely conversations with quirky oddballs and earnest weirdos will be interrupted by a call from an obnoxious boss who blames you for things out of your control, and a fiance who is more concerned with his evening plans then what the love of his life is going through. This mounting contrast between the bits of Kate's past life and the adventure she finds herself in, eventually recontextualizes this "unfortunate detour" into what it actually is. An escape from awful people, and escape from contracts, documents, formalities, false appearances, and social obligations. When Kate finally completes her mission, when she locates that factory heir that you learn so much about along the way, it's so profoundly anticlimactic, yet it also serves as a confrontation between two vastly different ways of living, thinking, and feeling. A confrontation that Kate can't leave without choosing what truly matters to her. Even if Syberia has a few flaws that keep it from being a stellar adventure game, it's such a wonderful narrative that I really hope that more people play this. Especially if you share my love for these idealistic and sentimental stories. Microids have announced that they have a remaster (it's actually a remake) on the way, made by the French Virtuallyz Gaming studio. By all accounts, it seems like they put some effort into it, and it will have some modern niceties, like highlighted interactables. I doubt your experience will be too bad if you choose to play that one, but I mostly just want to say that it's very much worth playing the original instead/anyway. This is an incredibly good looking game, almost unbelievably so for how few people worked on it, and it works on modern systems just fine. It's even deck compatible, which is what I played it on. Fair warning though, the deck's screen is fairly small, and makes it hard to read some text without utilizing the handheld's zoom feature. Syberia also believes in a fairly naturalistic way of displaying objects, which makes certain items hard to spot, so watch out for that. Lastly, while I love Kate's voice in the English dub, and most VAs did a good job in general, you get this feeling that maybe the English cast wasn't all that well directed, or maybe had limited cooperation with the original developers. Sometimes it leads to questionable delivery that almost sounds like they had to guess how the line is supposed to sound. Other times there's an obvious disconnect between the subtitles and voiceover. This is not exactly game ruining, but I would've definitely switched to French if I could. You'll have to mess with the files a bit, but it's worth it if you want more authentic delivery, and the characters still sound wonderful, especially Kate, once again.
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April 2025
Syberia is a beautiful point-and-click puzzle game written by Benoit Sokal. If those aren't your type then this is not the game for you. The story itself is absolutely lovely and the game itself has a beautiful design, especially for its time (2002). The small cast of characters are fairly well-voiced and are all colorful in their own ways. It is definitely challenging at times. You don’t really get any clear directions on what to do next and there aren't any real hints so you have to either use a guide or a LOT of trial and error. There aren’t many locations in the game but you have to constantly run back and forth between them which can get rather annoying and kill the already slow pace of the game. Overall it's an interesting and charming adventure that leads into a whole series and if you enjoyed Syberia you should continue onto the next games in the series. 8/10
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March 2025
This is a nostalgic childhood game for me. I played it back in those dark, pre-widespread-internet days , and I’m not even sure I had the wit to finish it back then. Honestly, I wouldn’t have made it through today either if not for the guides (huge thanks to all the guide creators — you’re the best!). Syberia is definitely challenging. You don’t get clear directions on what to do next, and there are no real hints. There aren’t that many locations, but you constantly have to run back and forth between them, which can get annoying. In the second city, for example, I had to go through 5–6 screens repeatedly just to have a quick chat with different people about a plant. Small hint here: if you click the screen twice, MC will run instead of walking; doesn't work on the stairs or uneven terrain though. You also need to stay alert at all times, since the cursor subtly changes when you can interact with something — and those spots aren’t always obvious. It’s easy to miss things. The story itself is absolutely lovely, in my opinion. There’s the main plot set in Europe, plus a few small, personal sub-stories that eventually tie into it. The graphics are pretty decent for 2002. I played it on Windows 11 — zero issues. I also got prompted to install it on my M1 Mac, though I think that was a bug: it installed, but froze on the launch screen, and I couldn’t get it to work.
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Oct. 2024
Just finished this beautiful game. I actually have no complaints. The puzzles were challenging and the story was interesting. I was always looking forward to where we were going next. I love when a game can make me feel like i am the character. If you like puzzly, point and clickers, this one is for you.
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Sept. 2024
[url=https://store.steampowered.com/curator/33401179/]Follow my curator page for more recommendations! This is a slow game, it asks of you to step off of the hamster wheel of modern life and take a deep breath. Which is exactly what Kate has to do on her adventure. It took me awhile to get back to this and get over the initial hump of boredom but after that and dwelling on it awhile it was really a pretty serene and contemplative experience. As far as adventure games go, its pretty basic, maybe even anemic. There aren't that many things you can inspect to hear Kates commentary on. The puzzles don't require a lot of thought and there is no item combining so no rubber duck puzzles. The background art is nice though and the story, while simple, has some nice themes. The main one being that the modern world has left behind a lot and the hustle and bustle of modern life has lost a bit of magic and whimsy in the process. All the areas you explore here are in a period of transition, as the last bits of the old world give out a final sigh. The best part for me was watching Kate change, she starts out all business looking to do her lawyer duties and close a business deal. But as time goes on the tightened grasp of the modern world loosens and she regains that sense of wonder and adventure that we all have as a kid but lose as we get older. This reminded me a lot of Galaxy Express 999. Which I watched for the first time earlier this year and it became one of my favorite anime ever. There are a lot of similarities, the anachronistic train, the automaton engineer, chasing a dream that is unlikely to come true, and shaping oneself through the journey. You will stop at station to station and get a glimpse into peoples lives from the uniquely melancholic perspective of the traveler, unable to get too involved because after all you are just passing through. Along the way you will interact with these mechanical contraptions, falling apart but still beautiful in their complication and excess. While the march of efficiency washes over the rest of the world with robots and such, in these dusty corners of the earth you can still relish in the song and dance of the automatons. The cell phone Kate carries was a genius bit of design, it maintains a window into the modern world along the way. Sometimes through automated voice messaging systems you call to solve a puzzle. Or also a handful of people will call and bug Kate about some inane drama, or work stress, or gossip. All of which starts out familiar and mundane, its the type of phone calls we all get in the real world. But as time goes on, against the backdrop of Kates adventure into these strange lands these calls feel increasingly silly and out place. Like seeing yourself in a photograph you didn't know was taken or a strange angle through multiple mirrors. Its jarring from a renewed perspective. Is this really the best way to live our lives? As far as how the game runs, you'll have to use one of the fixes floating around to play it on a modern system. I used dgvoodoo2 and after some tweaking I was able to play it through without issue, with the added benefit of being able to run a reshade on it and with some gaussian blur and some contrast boost to iron out some compression of the backgrounds and give better depth its quite nice looking. Give it a try when you are in the mood for something slower paced, and for anyone that does like it I do really recommend checking out Galaxy Express, the original TV run not the movies.
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Frequently Asked Questions

Syberia is currently priced at 12.99€ on Steam.

Syberia is currently not on sale. You can purchase it for 12.99€ on Steam.

Syberia received 5,566 positive votes out of a total of 6,305 achieving a rating of 8.55.
😎

Syberia was developed and published by Microids.

Syberia is playable and fully supported on Windows.

Syberia is not playable on MacOS.

Syberia is not playable on Linux.

Syberia is a single-player game.

Syberia does not currently offer any DLC.

Syberia does not support mods via Steam Workshop.

Syberia supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Syberia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Syberia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2025 07:28
SteamSpy data 22 July 2025 06:12
Steam price 30 July 2025 04:45
Steam reviews 29 July 2025 02:04

If you'd like to dive deeper into the details about Syberia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Syberia
  • SteamCharts - Analysis of Syberia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Syberia compatibility
Syberia PEGI 3
8.6
5,566
739
Game modes
Features
Online players
11
Developer
Microids
Publisher
Microids
Release 19 May 2011
Platforms
Remote Play
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